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Rename the global `PLAYER_TONGUE_RANGE` to `PLAYER_TONGUE_RANGE_MAX` and update all its usages. Add a new global under `PLAYER_TONGUE_RANGE_MAX` called `PLAYER_TONGUE_RANGE_MIN`
Code edit (1 edits merged)
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the hook should flip it's hook asset's scale.x every 5 to 10 frames
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Please fix the bug: 'ReferenceError: highlightContainer is not defined' in or related to this line: 'self.highlightContainer = highlightContainer;' Line Number: 183
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Remove the highlightContainer from the hook and instead attach directly to the highlight instance
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change the frog's "hookedObj" variable to be "self.hookedObj" instead, and update all references
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change the hook class's disableInterval to be a timeout instead
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Add a disable function to the hook class which sets it's "self.enabled" to false and tints it dark grey for HOOK_OFFLINE ticks, then reverts the changes
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Please fix the bug: 'TypeError: hookedObj.disable is not a function' in or related to this line: 'hookedObj.disable();' Line Number: 278
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In the frog release function, if hooked then call a new disable function on the hookedObj and then clear the variable
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hide the visibility of the frog's collision
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add a 50x50 shapeEllipse to the frog as the collision
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Code edit (2 edits merged)
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Create an empty Spawner class
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Code edit (7 edits merged)
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Add an update function to the hook class. If the hook's x position is less than the firewall's x position, destroy the hook
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after the `targetHook = closestHook;` line, check if the targethook is defined, if it is defined, add the highlight instance as a child to its highlightContainer, add the highlight as a child to the game instance, and hide it
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Inside the game.update function, iterate through the hookContainer's children and find the closest child to the frog within PLAYER_TONGUE_RANGE distance (use distance squared for comparison). The closest hook should be set as the targetHook, otherwise it should be set to undefined
===================================================================
--- original.js
+++ change.js
@@ -213,9 +213,9 @@
anchorX: 0.5,
anchorY: 0.5,
width: 50,
height: 50,
- tint: 0xff0000 // Optional: color for visibility
+ alpha: 0 // Hide the collision
});
;
self.collision = collision;
self.attach = function (hook) {
fireCrackle
Sound effect
frogTongue
Sound effect
frogDeath
Sound effect
lilypadBounce
Sound effect
noTarget
Sound effect
backgroundAmbient
Sound effect
fireCrackling1
Sound effect
fireCrackling2
Sound effect
fireCrackling3
Sound effect
fireCrackling4
Sound effect
frogBounce
Sound effect
pickupCaught
Sound effect