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Please fix the bug: 'ReferenceError: body is not defined' in or related to this line: 'armLeft.x = -body.width / 2 + armOffsetX;' Line Number: 120
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rename the "body" asset to "torso" and rename any usages
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after creating the body asset in the character class, add a head asset with an anchor of 0.35, 0.95
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Please fix the bug: 'TypeError: self.getAsset is not a function' in or related to this line: 'var body = self.getAsset('body', {});' Line Number: 99
Code edit (10 edits merged)
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Please fix the bug: 'TypeError: cyclic object value' in or related to this line: 'self.attachAsset(body, {});' Line Number: 106
Code edit (1 edits merged)
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Code edit (1 edits merged)
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in the character update method, call the update method of the right and left arms, using the runAlpha as the alpha value
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Add a runAlpha variable to the Character class and increase its value by 0.02 in the update method, additionally, reduce the value by 1 if the value is >= 1
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Add a runAlpha variable to the Character class and increase its value in the update method
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Add an alpha = 0 variable to the character and increase its value by 0.02 in the update method reducing the value by 1 if it's value >= 1
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add an arm swinging animation to the CharacterArm's update function, these should be constructed from sinusoidal equations based on the alpha
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The CharacterArm and CharacterLeg classes should have empty update methods that takes in an alpha value
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Create an CharacterArm class and a CharacterLeg class, these should contain the respective upper and lower component images instead of the Character class
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add a basic running animation to the character in the update method
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the character should have 2 legs and 2 arms
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add an ontick even to the game which should call the created character's update method
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add an empty update function to the character class
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display a character in the middle of the screen
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Create a Character class that's a side-view of a person. It should be composed of different individual body parts: upper and lower arms, upper and lower legs, and the body (which will include the head).
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Remove all the code in the game
/**** * Classes ****/ var Character = Container.expand(function () { var self = Container.call(this); // Create and attach body parts var body = self.attachAsset('body', { anchorX: 0.5, anchorY: 0.5 }); var armLeft = self.addChild(new CharacterArm()); var armRight = self.addChild(new CharacterArm()); var legLeft = self.addChild(new CharacterLeg()); var legRight = self.addChild(new CharacterLeg()); // Position body parts body.x = 0; body.y = 0; armLeft.x = -body.width / 2; armLeft.y = -body.height / 2; armRight.x = body.width / 2; armRight.y = -body.height / 2; legLeft.x = -body.width / 4; legLeft.y = body.height / 2; legRight.x = body.width / 4; legRight.y = body.height / 2; // Add an empty update function to the Character class self.update = function () {}; }); var CharacterArm = Container.expand(function () { var self = Container.call(this); // Create and attach arm parts var upperArm = self.attachAsset('upperArm', { anchorX: 0.5, anchorY: 0.5 }); var lowerArm = self.attachAsset('lowerArm', { anchorX: 0.5, anchorY: 0.5 }); // Position arm parts upperArm.x = 0; upperArm.y = 0; lowerArm.x = upperArm.x; lowerArm.y = upperArm.y - upperArm.height; // Add an empty update function to the CharacterArm class that takes in an alpha value self.update = function (alpha) {}; }); var CharacterLeg = Container.expand(function () { var self = Container.call(this); // Create and attach leg parts var upperLeg = self.attachAsset('upperLeg', { anchorX: 0.5, anchorY: 0.5 }); var lowerLeg = self.attachAsset('lowerLeg', { anchorX: 0.5, anchorY: 0.5 }); // Position leg parts upperLeg.x = 0; upperLeg.y = 0; lowerLeg.x = upperLeg.x; lowerLeg.y = upperLeg.y + upperLeg.height; // Add an empty update function to the CharacterLeg class that takes in an alpha value self.update = function (alpha) {}; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ var character = game.addChild(new Character()); // Position character at the center of the screen character.x = 2048 / 2; character.y = 2732 / 2; // Add an ontick event to the game which calls the character's update method LK.on('tick', function () { character.update(); });
===================================================================
--- original.js
+++ change.js
@@ -41,8 +41,10 @@
upperArm.x = 0;
upperArm.y = 0;
lowerArm.x = upperArm.x;
lowerArm.y = upperArm.y - upperArm.height;
+ // Add an empty update function to the CharacterArm class that takes in an alpha value
+ self.update = function (alpha) {};
});
var CharacterLeg = Container.expand(function () {
var self = Container.call(this);
// Create and attach leg parts
@@ -58,8 +60,10 @@
upperLeg.x = 0;
upperLeg.y = 0;
lowerLeg.x = upperLeg.x;
lowerLeg.y = upperLeg.y + upperLeg.height;
+ // Add an empty update function to the CharacterLeg class that takes in an alpha value
+ self.update = function (alpha) {};
});
/****
* Initialize Game
white
white
circle sliced into many pieces, flat image. 2d, white background, shadowless.
pixel art of a tall, tree. game asset, 2d, white background, shadowless.
Pixel art street lamp. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art cloud. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art sun. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.