User prompt
Удали кнопку +500
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Сделай так чтоб кнопка назад не исчезала
User prompt
Добавь голубой фон
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Поставь фон который находиться в ресурсах
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Замени старый фон на фон из ресурсов
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Please fix the bug: 'Uncaught ReferenceError: autoclickerInterval is not defined' in or related to this line: 'if (!autoclickerInterval) {' Line Number: 94
User prompt
Добавь фон
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Сделай при покупке авто клика каждую секунду давали 1$
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Сделай так чтоб кнопка +500 давала 500 $
User prompt
Сделай так чтоб кнопка + 500 давала 500$
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Верни кнопку + 500$
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Сделай так чтобы кнопка магазина не пропадала
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Добавь в меню магазина кнопку авто кликера за 750 $
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Удаляй частицы когда они перестают двигаться
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Сделай часчицам 60 кадров в секунду
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Сделай так чтоб частицы удалялись через 1секунду
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Исправь проблему при которой остоються частицы
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Уменьш количество частиц до 5
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Сделай так чтоб частицы не оставались
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Уменьши количество честиц в трое
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Оптимизируй так чтоб стало 60 fps
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Оптимизируй процесс
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Добавь анимацию при которой при нажатии на биткоин от него олетали злтые и черные пиксели
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Добавь кнопку + 500$ она дает 500 баксов
/****
* Classes
****/
// Class for the back button
var BackButton = Container.expand(function () {
var self = Container.call(this);
// Create a back button
var backButton = self.attachAsset('backButton', {
anchorX: 0.0,
anchorY: 0.0,
x: 0,
y: 0
});
backButton.down = function (x, y, obj) {
// Hide the shop menu and the back button, and show the bitcoin and the shop button when the back button is pressed
shopMenu.visible = false;
bitcoin.visible = true;
shopButton.visible = true;
backButton.visible = false;
};
});
// Class for the shop menu
var ShopMenu = Container.expand(function () {
var self = Container.call(this);
// Create a back button
var backButton = self.attachAsset('shopButton', {
anchorX: 0.0,
anchorY: 0.0,
x: 0,
y: 0
});
backButton.down = function (x, y, obj) {
// Hide the shop menu and show the bitcoin when the back button is pressed
self.visible = false;
bitcoin.visible = true;
};
// Create a buy button
var buyButton = self.attachAsset('shopButton', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 / 2 - 200
});
buyButton.down = function (x, y, obj) {
// Check if the player has enough money to buy the upgrade
if (LK.getScore() >= 500) {
// Deduct the cost of the upgrade from the player's score
LK.setScore(LK.getScore() - 500);
// Increase the score per click by 1 when the buy button is pressed
scorePerClick += 1;
} else {
// If the player doesn't have enough money, show a message
console.log("You don't have enough money to buy this upgrade!");
}
};
// Create an autoclicker button
var autoclickerButton = self.attachAsset('Avtoclik', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 / 2 + 200
});
autoclickerButton.down = function (x, y, obj) {
// Check if the player has enough money to buy the autoclicker
if (LK.getScore() >= 750) {
// Deduct the cost of the autoclicker from the player's score
LK.setScore(LK.getScore() - 750);
// Activate the autoclicker and set up a function to add 1$ every second
autoclickerActive = true;
if (!autoclickerInterval) {
autoclickerInterval = LK.setInterval(function () {
LK.setScore(LK.getScore() + 1);
scoreTxt.setText(LK.getScore());
}, 1000);
}
} else {
// If the player doesn't have enough money, show a message
console.log("You don't have enough money to buy the autoclicker!");
}
};
});
/****
* Initialize Game
****/
// Class for the mine layer
// Global variables
var game = new LK.Game({
backgroundColor: 0xADD8E6 // Set background color to light blue
});
/****
* Game Code
****/
// Create a bitcoin in the center of the game
var bitcoin = LK.getAsset('bitcoin', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 / 2
});
game.addChild(bitcoin);
// Create a score counter at the top of the screen
var scoreTxt = new Text2('0', {
size: 150,
fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Create a shop button in the top right corner of the game
var shopButton = LK.getAsset('shopButton', {
anchorX: 1,
anchorY: 0,
x: 2048,
y: 0
});
game.addChild(shopButton);
// Create a new instance of the shop menu
var shopMenu = game.addChild(new ShopMenu());
// Hide the shop menu initially
shopMenu.visible = false;
// Create a new instance of the back button
var backButton = game.addChild(new BackButton());
// Hide the back button initially
backButton.visible = true;
shopButton.down = function (x, y, obj) {
// Hide the bitcoin and the shop button and show the shop menu and the back button when the shop button is pressed
bitcoin.visible = false;
shopMenu.visible = true;
backButton.visible = true;
};
// Create a new variable for the score per click
var scorePerClick = 1;
// Initialize autoclickerInterval to null to avoid reference errors
var autoclickerInterval = null;
bitcoin.down = function (x, y, obj) {
// Increase the score by the score per click
LK.setScore(LK.getScore() + scorePerClick);
scoreTxt.setText(LK.getScore());
// Temporarily shrink bitcoin on press
bitcoin.scaleX = 0.8;
bitcoin.scaleY = 0.8;
// After 100ms, expand the bitcoin back to its original size
LK.setTimeout(function () {
bitcoin.scaleX = 1.2;
bitcoin.scaleY = 1.2;
// After another 100ms, revert the bitcoin back to its normal size
LK.setTimeout(function () {
bitcoin.scaleX = 1;
bitcoin.scaleY = 1;
}, 100);
}, 100);
// Add a visual effect to the bitcoin when clicked
var effect = LK.getAsset('1', {
anchorX: 0.5,
anchorY: 0.5,
x: bitcoin.x,
y: bitcoin.y
});
game.addChild(effect);
// Create particles that will fly off the bitcoin
var particles = [];
for (var i = 0; i < 5; i++) {
var particle = LK.getAsset(i % 2 == 0 ? 'goldPixel' : 'blackPixel', {
anchorX: 0.5,
anchorY: 0.5,
x: bitcoin.x,
y: bitcoin.y
});
game.addChild(particle);
particles.push(particle);
}
// Animate the particles to fly off in random directions
particles.forEach(function (particle) {
var angle = Math.random() * Math.PI * 2;
var speed = Math.random() * 5 + 2;
particle.vx = Math.cos(angle) * speed;
particle.vy = Math.sin(angle) * speed;
});
// Update the particles every frame
game.update = function () {
for (var i = particles.length - 1; i >= 0; i--) {
var particle = particles[i];
particle.x += particle.vx;
particle.y += particle.vy;
particle.vy += 0.1; // gravity
// Fade out and remove the particle after a while
particle.alpha -= 0.01;
if (particle.alpha <= 0 || particle.vx === 0 && particle.vy === 0) {
game.removeChild(particle);
particles.splice(i, 1);
particle.destroy(); // Destroy the particle to ensure it doesn't remain in memory
}
}
};
// Remove the effect after 200ms
LK.setTimeout(function () {
game.removeChild(effect);
}, 200);
}; ===================================================================
--- original.js
+++ change.js
@@ -52,19 +52,8 @@
// If the player doesn't have enough money, show a message
console.log("You don't have enough money to buy this upgrade!");
}
};
- // Create a +500$ button
- var plus500Button = self.attachAsset('plus500Button', {
- anchorX: 0.5,
- anchorY: 0.5,
- x: 2048 / 2,
- y: 2732 / 2 + 400
- });
- plus500Button.down = function (x, y, obj) {
- // Increase the score by 500
- LK.setScore(LK.getScore() + 500);
- };
// Create an autoclicker button
var autoclickerButton = self.attachAsset('Avtoclik', {
anchorX: 0.5,
anchorY: 0.5,
Пиксельная кнопка где нарисована телега на красном фоне. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Пиксельный биткоин золотой. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Пиксельная кнопка назад красно белая. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Пиксельная кнопка авто клик красно белая. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Сделай пиксельный фон голубой с задним фоном где $ строго размерами 2048 на 2732. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.