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Удали кнопку +500
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Сделай так чтоб кнопка назад не исчезала
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Добавь голубой фон
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Поставь фон который находиться в ресурсах
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Замени старый фон на фон из ресурсов
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Please fix the bug: 'Uncaught ReferenceError: autoclickerInterval is not defined' in or related to this line: 'if (!autoclickerInterval) {' Line Number: 94
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Добавь фон
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Сделай при покупке авто клика каждую секунду давали 1$
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Сделай так чтоб кнопка +500 давала 500 $
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Сделай так чтоб кнопка + 500 давала 500$
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Верни кнопку + 500$
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Сделай так чтобы кнопка магазина не пропадала
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Добавь в меню магазина кнопку авто кликера за 750 $
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Удаляй частицы когда они перестают двигаться
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Сделай часчицам 60 кадров в секунду
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Сделай так чтоб частицы удалялись через 1секунду
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Исправь проблему при которой остоються частицы
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Уменьш количество частиц до 5
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Сделай так чтоб частицы не оставались
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Уменьши количество честиц в трое
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Оптимизируй так чтоб стало 60 fps
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Оптимизируй процесс
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Добавь анимацию при которой при нажатии на биткоин от него олетали злтые и черные пиксели
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Добавь кнопку + 500$ она дает 500 баксов
/**** * Classes ****/ // Class for the back button var BackButton = Container.expand(function () { var self = Container.call(this); // Create a back button var backButton = self.attachAsset('backButton', { anchorX: 0.0, anchorY: 0.0, x: 0, y: 0 }); backButton.down = function (x, y, obj) { // Hide the shop menu and the back button, and show the bitcoin and the shop button when the back button is pressed shopMenu.visible = false; bitcoin.visible = true; shopButton.visible = true; backButton.visible = false; }; }); // Class for the +500$ button var Plus500Button = Container.expand(function () { var self = Container.call(this); // Create a +500$ button var plus500Button = self.attachAsset('plus500Button', { anchorX: 0.0, anchorY: 0.0, x: 0, y: 0 }); plus500Button.down = function (x, y, obj) { // Add 500 to the player's score when the +500$ button is pressed LK.setScore(LK.getScore() + 500); scoreTxt.setText(LK.getScore()); }; }); // Class for the shop menu var ShopMenu = Container.expand(function () { var self = Container.call(this); // Create a back button var backButton = self.attachAsset('shopButton', { anchorX: 0.0, anchorY: 0.0, x: 0, y: 0 }); backButton.down = function (x, y, obj) { // Hide the shop menu and show the bitcoin when the back button is pressed self.visible = false; bitcoin.visible = true; }; // Create a buy button var buyButton = self.attachAsset('shopButton', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 }); buyButton.down = function (x, y, obj) { // Check if the player has enough money to buy the upgrade if (LK.getScore() >= 500) { // Deduct the cost of the upgrade from the player's score LK.setScore(LK.getScore() - 500); // Increase the score per click by 1 when the buy button is pressed scorePerClick += 1; } else { // If the player doesn't have enough money, show a message console.log("You don't have enough money to buy this upgrade!"); } }; }); /**** * Initialize Game ****/ // Class for the mine layer // Global variables var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // Create a bitcoin in the center of the game var bitcoin = LK.getAsset('bitcoin', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 }); game.addChild(bitcoin); // Create a score counter at the top of the screen var scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Create a shop button in the top right corner of the game var shopButton = LK.getAsset('shopButton', { anchorX: 1, anchorY: 0, x: 2048, y: 0 }); game.addChild(shopButton); // Create a new instance of the shop menu var shopMenu = game.addChild(new ShopMenu()); // Hide the shop menu initially shopMenu.visible = false; // Create a new instance of the back button var backButton = game.addChild(new BackButton()); // Create a new instance of the +500$ button var plus500Button = game.addChild(new Plus500Button()); // Position the +500$ button in the top left corner of the game plus500Button.x = 0; plus500Button.y = 0; // Hide the back button initially backButton.visible = false; shopButton.down = function (x, y, obj) { // Hide the bitcoin and the shop button and show the shop menu and the back button when the shop button is pressed bitcoin.visible = false; shopButton.visible = false; shopMenu.visible = true; backButton.visible = true; }; // Create a new variable for the score per click var scorePerClick = 1; bitcoin.down = function (x, y, obj) { // Increase the score by the score per click LK.setScore(LK.getScore() + scorePerClick); scoreTxt.setText(LK.getScore()); // Temporarily shrink bitcoin on press bitcoin.scaleX = 0.8; bitcoin.scaleY = 0.8; // After 100ms, expand the bitcoin back to its original size LK.setTimeout(function () { bitcoin.scaleX = 1.2; bitcoin.scaleY = 1.2; // After another 100ms, revert the bitcoin back to its normal size LK.setTimeout(function () { bitcoin.scaleX = 1; bitcoin.scaleY = 1; }, 100); }, 100); // Add a visual effect to the bitcoin when clicked var effect = LK.getAsset('1', { anchorX: 0.5, anchorY: 0.5, x: bitcoin.x, y: bitcoin.y }); game.addChild(effect); // Remove the effect after 200ms LK.setTimeout(function () { game.removeChild(effect); }, 200); };
/****
* Classes
****/
// Class for the back button
var BackButton = Container.expand(function () {
var self = Container.call(this);
// Create a back button
var backButton = self.attachAsset('backButton', {
anchorX: 0.0,
anchorY: 0.0,
x: 0,
y: 0
});
backButton.down = function (x, y, obj) {
// Hide the shop menu and the back button, and show the bitcoin and the shop button when the back button is pressed
shopMenu.visible = false;
bitcoin.visible = true;
shopButton.visible = true;
backButton.visible = false;
};
});
// Class for the +500$ button
var Plus500Button = Container.expand(function () {
var self = Container.call(this);
// Create a +500$ button
var plus500Button = self.attachAsset('plus500Button', {
anchorX: 0.0,
anchorY: 0.0,
x: 0,
y: 0
});
plus500Button.down = function (x, y, obj) {
// Add 500 to the player's score when the +500$ button is pressed
LK.setScore(LK.getScore() + 500);
scoreTxt.setText(LK.getScore());
};
});
// Class for the shop menu
var ShopMenu = Container.expand(function () {
var self = Container.call(this);
// Create a back button
var backButton = self.attachAsset('shopButton', {
anchorX: 0.0,
anchorY: 0.0,
x: 0,
y: 0
});
backButton.down = function (x, y, obj) {
// Hide the shop menu and show the bitcoin when the back button is pressed
self.visible = false;
bitcoin.visible = true;
};
// Create a buy button
var buyButton = self.attachAsset('shopButton', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 / 2
});
buyButton.down = function (x, y, obj) {
// Check if the player has enough money to buy the upgrade
if (LK.getScore() >= 500) {
// Deduct the cost of the upgrade from the player's score
LK.setScore(LK.getScore() - 500);
// Increase the score per click by 1 when the buy button is pressed
scorePerClick += 1;
} else {
// If the player doesn't have enough money, show a message
console.log("You don't have enough money to buy this upgrade!");
}
};
});
/****
* Initialize Game
****/
// Class for the mine layer
// Global variables
var game = new LK.Game({
backgroundColor: 0x000000
});
/****
* Game Code
****/
// Create a bitcoin in the center of the game
var bitcoin = LK.getAsset('bitcoin', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 / 2
});
game.addChild(bitcoin);
// Create a score counter at the top of the screen
var scoreTxt = new Text2('0', {
size: 150,
fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Create a shop button in the top right corner of the game
var shopButton = LK.getAsset('shopButton', {
anchorX: 1,
anchorY: 0,
x: 2048,
y: 0
});
game.addChild(shopButton);
// Create a new instance of the shop menu
var shopMenu = game.addChild(new ShopMenu());
// Hide the shop menu initially
shopMenu.visible = false;
// Create a new instance of the back button
var backButton = game.addChild(new BackButton());
// Create a new instance of the +500$ button
var plus500Button = game.addChild(new Plus500Button());
// Position the +500$ button in the top left corner of the game
plus500Button.x = 0;
plus500Button.y = 0;
// Hide the back button initially
backButton.visible = false;
shopButton.down = function (x, y, obj) {
// Hide the bitcoin and the shop button and show the shop menu and the back button when the shop button is pressed
bitcoin.visible = false;
shopButton.visible = false;
shopMenu.visible = true;
backButton.visible = true;
};
// Create a new variable for the score per click
var scorePerClick = 1;
bitcoin.down = function (x, y, obj) {
// Increase the score by the score per click
LK.setScore(LK.getScore() + scorePerClick);
scoreTxt.setText(LK.getScore());
// Temporarily shrink bitcoin on press
bitcoin.scaleX = 0.8;
bitcoin.scaleY = 0.8;
// After 100ms, expand the bitcoin back to its original size
LK.setTimeout(function () {
bitcoin.scaleX = 1.2;
bitcoin.scaleY = 1.2;
// After another 100ms, revert the bitcoin back to its normal size
LK.setTimeout(function () {
bitcoin.scaleX = 1;
bitcoin.scaleY = 1;
}, 100);
}, 100);
// Add a visual effect to the bitcoin when clicked
var effect = LK.getAsset('1', {
anchorX: 0.5,
anchorY: 0.5,
x: bitcoin.x,
y: bitcoin.y
});
game.addChild(effect);
// Remove the effect after 200ms
LK.setTimeout(function () {
game.removeChild(effect);
}, 200);
};
Пиксельная кнопка где нарисована телега на красном фоне. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Пиксельный биткоин золотой. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Пиксельная кнопка назад красно белая. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Пиксельная кнопка авто клик красно белая. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Сделай пиксельный фон голубой с задним фоном где $ строго размерами 2048 на 2732. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.