/**** * Classes ****/ // Fish class var Fish = Container.expand(function () { var self = Container.call(this); var fishGraphics = self.attachAsset('fish', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Fish movement logic goes here }; }); // Assets will be automatically created and loaded by the LK engine // Shark class var Shark = Container.expand(function () { var self = Container.call(this); var sharkGraphics = self.attachAsset('shark', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Shark movement logic goes here }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x0000FF // Init game with blue background to represent underwater }); /**** * Game Code ****/ // Initialize shark and fish arrays var sharks = []; var fishes = []; // Create the player's shark var playerShark = game.addChild(new Shark()); playerShark.x = 2048 / 2; // Position the shark in the middle of the screen playerShark.y = 2732 / 2; // Create fishes for (var i = 0; i < 10; i++) { var fish = game.addChild(new Fish()); fish.x = Math.random() * 2048; // Random position for the fish fish.y = Math.random() * 2732; fishes.push(fish); } // Game update function game.update = function () { // Check for collisions between the shark and the fishes for (var i = fishes.length - 1; i >= 0; i--) { if (playerShark.intersects(fishes[i])) { // Remove the fish from the game and the fishes array fishes[i].destroy(); fishes.splice(i, 1); } } };
/****
* Classes
****/
// Fish class
var Fish = Container.expand(function () {
var self = Container.call(this);
var fishGraphics = self.attachAsset('fish', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Fish movement logic goes here
};
});
// Assets will be automatically created and loaded by the LK engine
// Shark class
var Shark = Container.expand(function () {
var self = Container.call(this);
var sharkGraphics = self.attachAsset('shark', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Shark movement logic goes here
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x0000FF // Init game with blue background to represent underwater
});
/****
* Game Code
****/
// Initialize shark and fish arrays
var sharks = [];
var fishes = [];
// Create the player's shark
var playerShark = game.addChild(new Shark());
playerShark.x = 2048 / 2; // Position the shark in the middle of the screen
playerShark.y = 2732 / 2;
// Create fishes
for (var i = 0; i < 10; i++) {
var fish = game.addChild(new Fish());
fish.x = Math.random() * 2048; // Random position for the fish
fish.y = Math.random() * 2732;
fishes.push(fish);
}
// Game update function
game.update = function () {
// Check for collisions between the shark and the fishes
for (var i = fishes.length - 1; i >= 0; i--) {
if (playerShark.intersects(fishes[i])) {
// Remove the fish from the game and the fishes array
fishes[i].destroy();
fishes.splice(i, 1);
}
}
};
По кадровая анимация акулы. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Водоросли Анимация. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Рыба анимационная. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.