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Кнопка покупки охранника рядом с кнопка украшения
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Можно покупать охранников они стоят 1000$ охранники ловят 10 лис и уходят
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Fix Bug: 'ReferenceError: foxTimeout is not defined' in this line: 'LK.clearTimeout(foxTimeout);' Line Number: 8
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Скорость лис очень маленькая но каждый раз она возрастает
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Fix Bug: 'TypeError: self.upgradeFactory is not a function' in this line: 'self.upgradeFactory();' Line Number: 157
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Каждый раз как игрок зарабатывает 100$ то приходит лис если на него не нажать то он сворует 100$
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Если у игрока мало денег то появляется надпись нет денег на 5 секунд
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Прокачка местности стоит 50$ и её цена вырастает в два раза каждую покупку
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Кнопка прокачки местности около кнопки покупки фабрика
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Fix Bug: 'TypeError: self.upgradeFactory is not a function' in this line: 'self.upgradeFactory();' Line Number: 103
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Добавь прокачку местности добавляются рождественские ёлки и подарки
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Fix Bug: 'TypeError: self.upgradeFactory is not a function' in this line: 'self.upgradeFactory();' Line Number: 76
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Кнопка прокачки находиться около фабрики
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Первая фабрика при нажатие даёт5$
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Одна фабрика даёт 5$ в секунде
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Fix Bug: 'TypeError: self.upgradeFactory is not a function' in this line: 'self.upgradeFactory();' Line Number: 76
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Fix Bug: 'TypeError: self.upgradeFactory is not a function' in this line: 'self.upgradeFactory();' Line Number: 75
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Fix Bug: 'ReferenceError: factoryGraphics is not defined' in this line: 'upgradeButton.y = self.y + factoryGraphics.height / 2 + 20;' Line Number: 72
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Фабрики можно прокачивать если нажать на фабрику то появиться кнопка прокачки прокачка стоит 1000$ при прокачке фабрика начинает давать 10$
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Стоимость одной фабрики 100$
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При покупке одной фабрике надо нажать на экран и там появиться фабрика дающая 5$ в секунду
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Одна фабрика стоит 100$
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Добавь снизу кнопку покупки фабрики
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Сделай так чтоб один завод приносил по 5$
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Санта тайкон
var Fox = Container.expand(function () { var self = Container.call(this); var foxGraphics = self.createAsset('fox', 'Fox Graphics', .5, .5); self.interactive = true; self.buttonMode = true; self.on('down', function () { LK.clearTimeout(foxTimeout); self.destroy(); }); self.stealMoney = function () { if (LK.getScore() >= 100) { LK.setScore(LK.getScore() - 100); } self.destroy(); }; self.update = function () {}; }); var GiftDecoration = Container.expand(function () { var self = Container.call(this); var giftDecorationGraphics = self.createAsset('giftDecoration', 'Gift Decoration Graphics', .5, .5); self.update = function () {}; }); var ChristmasTree = Container.expand(function () { var self = Container.call(this); var treeGraphics = self.createAsset('christmasTree', 'Christmas Tree Graphics', .5, .5); self.update = function () {}; }); var Gift = Container.expand(function () { var self = Container.call(this); var giftGraphics = self.createAsset('gift', 'Gift Graphics', .5, .5); self.move = function () {}; self.update = function () {}; }); var Santa = Container.expand(function () { var self = Container.call(this); var santaGraphics = self.createAsset('santa', 'Santa Graphics', .5, .5); self.move = function () {}; self.update = function () {}; }); var Factory = Container.expand(function () { var self = Container.call(this); var factoryGraphics = self.createAsset('factory', 'Factory Graphics', .5, .5); self.productionValue = 5; self.upgradeCost = 1000; self.produceGift = function () { LK.setInterval(function () { LK.setScore(LK.getScore() + self.productionValue); }, 1000); }; self.upgradeFactory = function () { if (LK.getScore() >= self.upgradeCost) { LK.setScore(LK.getScore() - self.upgradeCost); self.productionValue *= 2; self.upgradeCost *= 2; } }; self.upgradeFactory = function () { if (LK.getScore() >= self.upgradeCost) { LK.setScore(LK.getScore() - self.upgradeCost); self.productionValue *= 2; self.upgradeCost *= 2; } }; self.terrainUpgrades = []; self.upgradeTerrain = function () { self.terrainUpgradeCost = self.terrainUpgradeCost || 50; if (LK.getScore() >= self.terrainUpgradeCost) { LK.setScore(LK.getScore() - self.terrainUpgradeCost); var newUpgrade; if (Math.random() < 0.5) { newUpgrade = new ChristmasTree(); } else { newUpgrade = new GiftDecoration(); } newUpgrade.x = Math.random() * 2048; newUpgrade.y = Math.random() * 2732; self.terrainUpgrades.push(newUpgrade); LK.stage.addChild(newUpgrade); self.terrainUpgradeCost *= 2; } }; self.update = function () {}; }); var Game = Container.expand(function () { var self = Container.call(this); var gifts = []; var factories = []; var santa = self.addChild(new Santa()); santa.x = 2048 / 2; santa.y = 2732 / 2; var factory = self.addChild(new Factory()); factory.x = 2048 / 4; factory.y = 2732 / 4; factories.push(factory); var scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); var purchaseFactoryButton = self.createAsset('purchaseFactoryButton', 'Purchase Factory Button', 0.5, 1); var upgradeTerrainButton = self.createAsset('upgradeTerrainButton', 'Upgrade Terrain Button', 0.5, 1); purchaseFactoryButton.x = 2048 / 2 - purchaseFactoryButton.width; purchaseFactoryButton.y = 2732 - purchaseFactoryButton.height / 2; upgradeTerrainButton.x = 2048 / 2 + upgradeTerrainButton.width; upgradeTerrainButton.y = 2732 - upgradeTerrainButton.height / 2; self.addChild(purchaseFactoryButton); self.addChild(upgradeTerrainButton); purchaseFactoryButton.on('down', function () { var factoryCost = 100; if (LK.getScore() >= factoryCost) { LK.setScore(LK.getScore() - factoryCost); var newFactory = self.addChild(new Factory()); newFactory.x = 2048 / 4; newFactory.y = 2732 / 4 * factories.length; factories.push(newFactory); newFactory.produceGift(); scoreTxt.setText(LK.getScore()); } else { var noMoneyTxt = new Text2('No Money', { size: 100, fill: "#ff0000" }); noMoneyTxt.x = LK.stage.width / 2; noMoneyTxt.y = LK.stage.height / 2; noMoneyTxt.anchor.set(0.5, 0.5); LK.gui.addChild(noMoneyTxt); LK.setTimeout(function () { noMoneyTxt.destroy(); }, 5000); } }); upgradeTerrainButton.on('down', function () { factory.upgradeTerrain(); scoreTxt.setText(LK.getScore()); }); LK.setScore(5); scoreTxt.setText(0); var lastScore = 0; var foxTimeout; LK.on('tick', function () { var currentScore = LK.getScore(); if (currentScore >= lastScore + 100) { lastScore += 100; var fox = new Fox(); fox.x = Math.random() * 2048; fox.y = Math.random() * 2732; self.addChild(fox); foxTimeout = LK.setTimeout(function () { fox.stealMoney(); scoreTxt.setText(LK.getScore()); }, 5000); } }); scoreTxt.anchor.set(.5, 0); LK.gui.topCenter.addChild(scoreTxt); santa.on('down', function (obj) { console.log('Santa was pressed'); }); factory.on('down', function (obj) { var upgradeButton = self.createAsset('upgradeButton', 'Upgrade Factory Button', 0.5, 1); upgradeButton.x = factory.x + factory.getChildAt(0).width / 2 + 20; upgradeButton.y = factory.y; self.addChild(upgradeButton); upgradeButton.on('down', function () { self.upgradeFactory(); scoreTxt.setText(LK.getScore()); upgradeButton.destroy(); }); factory.produceGift(); scoreTxt.setText(LK.getScore()); }); LK.on('tick', function () { santa.update(); for (var i = 0; i < factories.length; i++) { factories[i].update(); } for (var i = 0; i < gifts.length; i++) { gifts[i].move(); if (gifts[i].y < -50) { gifts[i].destroy(); gifts.splice(i, 1); } } }); });
===================================================================
--- original.js
+++ change.js
@@ -43,9 +43,9 @@
self.productionValue = 5;
self.upgradeCost = 1000;
self.produceGift = function () {
LK.setInterval(function () {
- LK.setScore(LK.getScore() + 5);
+ LK.setScore(LK.getScore() + self.productionValue);
}, 1000);
};
self.upgradeFactory = function () {
if (LK.getScore() >= self.upgradeCost) {
@@ -53,8 +53,15 @@
self.productionValue *= 2;
self.upgradeCost *= 2;
}
};
+ self.upgradeFactory = function () {
+ if (LK.getScore() >= self.upgradeCost) {
+ LK.setScore(LK.getScore() - self.upgradeCost);
+ self.productionValue *= 2;
+ self.upgradeCost *= 2;
+ }
+ };
self.terrainUpgrades = [];
self.upgradeTerrain = function () {
self.terrainUpgradeCost = self.terrainUpgradeCost || 50;
if (LK.getScore() >= self.terrainUpgradeCost) {
Фабрика Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Лис в новогодний шапке Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Рождественская ёлка Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Стрелочка в верх Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Покупка Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Санта Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Разноцветный подарок Подарок Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.