/**** * Classes ****/ // The assets will be automatically created and loaded by the LK engine. // Car class var Car = Container.expand(function () { var self = Container.call(this); var carGraphics = self.attachAsset('car', { anchorX: 0.5, anchorY: 0.5 }); self.self.update = function () { self.y += self.speed; }; }); // Obstacle class var Obstacle = Container.expand(function () { var self = Container.call(this); var obstacleGraphics = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 0.5 }); self.speed = -5; self.update = function () { self.y += self.speed; }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 // Init game with black background }); /**** * Game Code ****/ // Initialize car and obstacles var car = game.addChild(new Car()); car.x = 2048 / 2; car.y = 2732 - 200; var obstacles = []; for (var i = 0; i < 10; i++) { var obstacle = game.addChild(new Obstacle()); obstacle.x = Math.random() * 2048; obstacle.y = Math.random() * 2732; obstacles.push(obstacle); } // Game update function game.update = function () { // Check for collisions for (var i = 0; i < obstacles.length; i++) { if (car.intersects(obstacles[i])) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } } // Move obstacles for (var i = 0; i < obstacles.length; i++) { obstacles[i].y += obstacles[i].speed; if (obstacles[i].y < -50) { obstacles[i].y = 2732; obstacles[i].x = Math.random() * 2048; } } }; // Handle touch events game.down = function (x, y, obj) { car.x = x; }; game.move = function (x, y, obj) { car.x = x; };
===================================================================
--- original.js
+++ change.js
@@ -1,75 +1,74 @@
-/****
+/****
* Classes
-****/
+****/
// The assets will be automatically created and loaded by the LK engine.
// Car class
var Car = Container.expand(function () {
- var self = Container.call(this);
- var carGraphics = self.attachAsset('car', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 5;
- self.update = function () {
- self.y += self.speed;
- };
+ var self = Container.call(this);
+ var carGraphics = self.attachAsset('car', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.self.update = function () {
+ self.y += self.speed;
+ };
});
// Obstacle class
var Obstacle = Container.expand(function () {
- var self = Container.call(this);
- var obstacleGraphics = self.attachAsset('obstacle', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = -5;
- self.update = function () {
- self.y += self.speed;
- };
+ var self = Container.call(this);
+ var obstacleGraphics = self.attachAsset('obstacle', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = -5;
+ self.update = function () {
+ self.y += self.speed;
+ };
});
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000 // Init game with black background
+ backgroundColor: 0x000000 // Init game with black background
});
-/****
+/****
* Game Code
-****/
+****/
// Initialize car and obstacles
var car = game.addChild(new Car());
car.x = 2048 / 2;
car.y = 2732 - 200;
var obstacles = [];
for (var i = 0; i < 10; i++) {
- var obstacle = game.addChild(new Obstacle());
- obstacle.x = Math.random() * 2048;
- obstacle.y = Math.random() * 2732;
- obstacles.push(obstacle);
+ var obstacle = game.addChild(new Obstacle());
+ obstacle.x = Math.random() * 2048;
+ obstacle.y = Math.random() * 2732;
+ obstacles.push(obstacle);
}
// Game update function
game.update = function () {
- // Check for collisions
- for (var i = 0; i < obstacles.length; i++) {
- if (car.intersects(obstacles[i])) {
- LK.effects.flashScreen(0xff0000, 1000);
- LK.showGameOver();
- }
- }
- // Move obstacles
- for (var i = 0; i < obstacles.length; i++) {
- obstacles[i].y += obstacles[i].speed;
- if (obstacles[i].y < -50) {
- obstacles[i].y = 2732;
- obstacles[i].x = Math.random() * 2048;
- }
- }
+ // Check for collisions
+ for (var i = 0; i < obstacles.length; i++) {
+ if (car.intersects(obstacles[i])) {
+ LK.effects.flashScreen(0xff0000, 1000);
+ LK.showGameOver();
+ }
+ }
+ // Move obstacles
+ for (var i = 0; i < obstacles.length; i++) {
+ obstacles[i].y += obstacles[i].speed;
+ if (obstacles[i].y < -50) {
+ obstacles[i].y = 2732;
+ obstacles[i].x = Math.random() * 2048;
+ }
+ }
};
// Handle touch events
game.down = function (x, y, obj) {
- car.x = x;
+ car.x = x;
};
game.move = function (x, y, obj) {
- car.x = x;
+ car.x = x;
};
\ No newline at end of file