/****
* Classes
****/
// The assets will be automatically created and loaded by the LK engine.
// Car class
var Car = Container.expand(function () {
var self = Container.call(this);
var carGraphics = self.attachAsset('car', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
self.y += self.speed;
};
});
// Obstacle class
var Obstacle = Container.expand(function () {
var self = Container.call(this);
var obstacleGraphics = self.attachAsset('obstacle', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = -5;
self.update = function () {
self.y += self.speed;
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 // Init game with black background
});
/****
* Game Code
****/
// Initialize car and obstacles
var car = game.addChild(new Car());
car.x = 2048 / 2;
car.y = 2732 - 200;
var obstacles = [];
for (var i = 0; i < 10; i++) {
var obstacle = game.addChild(new Obstacle());
obstacle.x = Math.random() * 2048;
obstacle.y = Math.random() * 2732;
obstacles.push(obstacle);
}
// Game update function
game.update = function () {
// Check for collisions
for (var i = 0; i < obstacles.length; i++) {
if (car.intersects(obstacles[i])) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
}
// Move obstacles
for (var i = 0; i < obstacles.length; i++) {
obstacles[i].y += obstacles[i].speed;
if (obstacles[i].y < -50) {
obstacles[i].y = 2732;
obstacles[i].x = Math.random() * 2048;
}
}
};
// Handle touch events
game.down = function (x, y, obj) {
car.x = x;
};
game.move = function (x, y, obj) {
car.x = x;
}; ===================================================================
--- original.js
+++ change.js
@@ -8,9 +8,9 @@
var carGraphics = self.attachAsset('car', {
anchorX: 0.5,
anchorY: 0.5
});
- self.self.update = function () {
+ self.update = function () {
self.y += self.speed;
};
});
// Obstacle class