/**** * Classes ****/ // The assets will be automatically created and loaded by the LK engine. // Car class var Car = Container.expand(function () { var self = Container.call(this); var carGraphics = self.attachAsset('car', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { self.y += self.speed; }; }); // Obstacle class var Obstacle = Container.expand(function () { var self = Container.call(this); var obstacleGraphics = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 0.5 }); self.speed = -5; self.update = function () { self.y += self.speed; }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 // Init game with black background }); /**** * Game Code ****/ // Initialize car and obstacles var car = game.addChild(new Car()); car.x = 2048 / 2; car.y = 2732 - 200; var obstacles = []; for (var i = 0; i < 10; i++) { var obstacle = game.addChild(new Obstacle()); obstacle.x = Math.random() * 2048; obstacle.y = Math.random() * 2732; obstacles.push(obstacle); } // Game update function game.update = function () { // Check for collisions for (var i = 0; i < obstacles.length; i++) { if (car.intersects(obstacles[i])) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } } // Move obstacles for (var i = 0; i < obstacles.length; i++) { obstacles[i].y += obstacles[i].speed; if (obstacles[i].y < -50) { obstacles[i].y = 2732; obstacles[i].x = Math.random() * 2048; } } }; // Handle touch events game.down = function (x, y, obj) { car.x = x; }; game.move = function (x, y, obj) { car.x = x; };
===================================================================
--- original.js
+++ change.js
@@ -8,9 +8,9 @@
var carGraphics = self.attachAsset('car', {
anchorX: 0.5,
anchorY: 0.5
});
- self.self.update = function () {
+ self.update = function () {
self.y += self.speed;
};
});
// Obstacle class