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Remove the all the combo UI
Code edit (2 edits merged)
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make the start point on where the notes start appearing 200 above the center the screen, add a variable so i can adjust that as i want aswell
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Add perspective to the game, make the notes seem as if they come from distance towards the screen and the target boxes
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Please fix the bug: 'TypeError: tween.colorTo is not a function' in or related to this line: 'tween.colorTo(game, {' Line Number: 583
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Just animate the colors of the background
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Please fix the bug: 'particles is not defined' in or related to this line: 'self.emitter = new particles.Emitter(self);' Line Number: 46
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Please fix the bug: 'particles is not defined' in or related to this line: 'self.emitter = new particles.Emitter(self);' Line Number: 46
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Please fix the bug: 'particles is not defined' in or related to this line: 'self.emitter = new particles.Emitter(self);' Line Number: 46
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Please fix the bug: 'particles is not defined' in or related to this line: 'self.emitter = new particles.Emitter(self);' Line Number: 46
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Please fix the bug: 'particles is not defined' in or related to this line: 'self.emitter = new particles.Emitter(self);' Line Number: 46
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make the background animated and react to the miss and hit
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make the background animated like the target zone, and add a variable to choose the colors
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make the tiles increasingly faster ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Now, divide half of the screen for this mechanic, but the top half add two characters, the player character on the left and an enemy character on the right, add a ground, background
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Sometimes the buttons are giving a miss when they are inside the target zone, correct that
Code edit (1 edits merged)
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Change the target box size variable to be able to adjust its size im x and y
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Make an variable so i can adjust the size of the target box
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Please fix the bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'fill')' in or related to this line: 'self.feedbackText.style.fill = color;' Line Number: 214
Code edit (1 edits merged)
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Rhythm Reactor
Initial prompt
Make a simple rythm game mechanic, where buttons fall from top of the screen and you have to click in the right timing, in the bottom of the screen will have small semi transparent boxes where the buttons will fall on, and the player has to click when the button is inside the box for the right timing
/**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 });
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});