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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'hpText.x = progressBar.x + 10;' Line Number: 477
Code edit (1 edits merged)
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'y')' in or related to this line: 'statusText.y = progressBar.y + 100;' Line Number: 448
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This is just a small part of what appears in the console log, so yes the progress bar update is being called everyframe: ProgressBar fill animation completed - final width: 0 (unknown) ProgressBar.update called with: 40 / 200 (unknown) ProgressBar calculation - fillPercentage: 0.2 targetWidth: 160 barBackground.width: 800 current barFill.width: 0 (unknown) Stopping existing tween on barFill (unknown) Starting new tween animation on barFill from width: 0 to width: 160 (unknown) ProgressBar.update called with: undefined / undefined (unknown) Invalid parameters for progress bar update, using default values (unknown) ProgressBar calculation - fillPercentage: 0 targetWidth: 0 barBackground.width: 800 current barFill.width: 0 (unknown) Stopping existing tween on barFill (unknown) Starting new tween animation on barFill from width: 0 to width: 0 VM22:450 Initializing game screen VM22:467 Creating progress bar VM22:470 Progress bar created: t.DisplayObjectContainer {position: t.Point, scale: t.Point, pivot: t.Point, rotation: 0, alpha: 1, ...} VM22:471 Progress bar elements - barBackground: t.DisplayObjectContainer {position: t.Point, scale: t.Point, pivot: t.Point, rotation: 0, alpha: 1, ...} barFill: t.DisplayObjectContainer {position: t.Point, scale: t.Point, pivot: t.Point, rotation: 0, alpha: 1, ...} VM19:1 Canvas2D: Multiple readback operations using getImageData are faster with the willReadFrequently attribute set to true. See: https://html.spec.whatwg.org/multipage/canvas.html#concept-canvas-will-read-frequently t.Text.determineFontProperties @ VM19:1 t.Text.updateText @ VM19:1 u @ VM19:1 (anonymous) @ VM19:1 n @ VM19:14 (anonymous) @ VM22:30 initGameScreen @ VM22:480 mainMenu.onStartGame @ VM22:416 onFinish @ VM22:165 (anonymous) @ tween.v1.js:218 step @ tween.v1.js:152 value @ VM19:1 st @ VM19:1 requestAnimationFrame st @ VM19:1 requestAnimationFrame st @ VM19:1 requestAnimationFrame st @ VM19:1 requestAnimationFrame st @ VM19:1 requestAnimationFrame st @ VM19:1 requestAnimationFrame st @ VM19:1 requestAnimationFrame st @ VM19:1 requestAnimationFrame st @ VM19:1 requestAnimationFrame st @ VM19:1 requestAnimationFrame st @ VM19:1 requestAnimationFrame st @ VM19:1 requestAnimationFrame st @ VM19:1 requestAnimationFrame st @ VM19:1 requestAnimationFrame st @ VM19:1 requestAnimationFrame st @ VM19:1 requestAnimationFrame st @ VM19:1 requestAnimationFrame st @ VM19:1 requestAnimationFrame st @ VM19:1 requestAnimationFrame st @ VM19:1 requestAnimationFrame st @ VM19:1 requestAnimationFrame st @ VM19:1 requestAnimationFrame st @ VM19:1 requestAnimationFrame st @ VM19:1 requestAnimationFrame st @ VM19:1 requestAnimationFrame st @ VM19:1 requestAnimationFrame st @ VM19:1 requestAnimationFrame st @ VM19:1 requestAnimationFrame st @ VM19:1 requestAnimationFrame st @ VM19:1 requestAnimationFrame st @ VM19:1 requestAnimationFrame st @ VM19:1 requestAnimationFrame st @ VM19:1 VM22:503 Current petLevel: 2 XP_PER_LEVEL: 200 VM22:505 Creating HP text with petXp: 40 XP_PER_LEVEL: 200 VM22:517 Initial progress bar update with petXp: 40 XP_PER_LEVEL: 200 VM22:309 ProgressBar.update called with: 40 / 200 VM22:318 ProgressBar calculation - fillPercentage: 0.2 targetWidth: 160 barBackground.width: 800 current barFill.width: 0 VM22:320 Stopping existing tween on barFill VM22:325 Starting new tween animation on barFill from width: 0 to width: 160 VM22:525 Game screen initialization complete VM22:309 ProgressBar.update called with: undefined / undefined VM22:312 Invalid parameters for progress bar update, using default values VM22:318 ProgressBar calculation - fillPercentage: 0 targetWidth: 0 barBackground.width: 800 current barFill.width: 0 VM22:320 Stopping existing tween on barFill VM22:325 Starting new tween animation on barFill from width: 0 to width: 0 VM22:309 ProgressBar.update called with: undefined / undefined VM22:312 Invalid parameters for progress bar update, using default values VM22:318 ProgressBar calculation - fillPercentage: 0 targetWidth: 0 barBackground.width: 800 current barFill.width: 0 VM22:320 Stopping existing tween on barFill VM22:325 Starting new tween animation on barFill from width: 0 to width: 0 VM22:309 ProgressBar.update called with: undefined / undefined VM22:312 Invalid parameters for progress bar update, using default values VM22:318 ProgressBar calculation - fillPercentage: 0 targetWidth: 0 barBackground.width: 800 current barFill.width: 0 VM22:320 Stopping existing tween on barFill VM22:325 Starting new tween animation on barFill from width: 0 to width: 0 VM22:309 ProgressBar.update called with: undefined / undefined VM22:312 Invalid parameters for progress bar update, using default values VM22:318 ProgressBar calculation - fillPercentage: 0 targetWidth: 0 barBackground.width: 800 current barFill.width: 0 VM22:320 Stopping existing tween on barFill VM22:325 Starting new tween animation on barFill from width: 0 to width: 0 VM22:309 ProgressBar.update called with: undefined / undefined VM22:312 Invalid parameters for progress bar update, using default values VM22:318 ProgressBar calculation - fillPercentage: 0 targetWidth: 0 barBackground.width: 800 current barFill.width: 0 VM22:320 Stopping existing tween on barFill VM22:325 Starting new tween animation on barFill from width: 0 to width: 0 VM22:309 ProgressBar.update called with: undefined / undefined VM22:312 Invalid parameters for progress bar update, using default values VM22:318 ProgressBar calculation - fillPercentage: 0 targetWidth: 0 barBackground.width: 800 current barFill.width: 0 VM22:320 Stopping existing tween on barFill VM22:325 Starting new tween animation on barFill from width: 0 to width: 0 VM22:309 ProgressBar.update called with: undefined / undefined VM22:312 Invalid parameters for progress bar update, using default values VM22:318 ProgressBar calculation - fillPercentage: 0 targetWidth: 0 barBackground.width: 800 current barFill.width: 0 VM22:320 Stopping existing tween on barFill VM22:325 Starting new tween animation on barFill from width: 0 to width: 0 VM22:309 ProgressBar.update called with: undefined / undefined VM22:312 Invalid parameters for progress bar update, using default values VM22:318 ProgressBar calculation - fillPercentage: 0 targetWidth: 0 barBackground.width: 800 current barFill.width: 0 VM22:320 Stopping existing tween on barFill VM22:325 Starting new tween animation on barFill from width: 0 to width: 0 VM22:309 ProgressBar.update called with: undefined / undefined VM22:312 Invalid parameters for progress bar update, using default values VM22:318 ProgressBar calculation - fillPercentage: 0 targetWidth: 0 barBackground.width: 800 current barFill.width: 0 VM22:320 Stopping existing tween on barFill VM22:325 Starting new tween animation on barFill from width: 0 to width: 0 VM22:309 ProgressBar.update called with: undefined / undefined VM22:312 Invalid parameters for progress bar update, using default values VM22:318 ProgressBar calculation - fillPercentage: 0 targetWidth: 0 barBackground.width: 800 current barFill.width: 0 VM22:320 Stopping existing tween on barFill VM22:325 Starting new tween animation on barFill from width: 0 to width: 0 VM22:309 ProgressBar.update called with: undefined / undefined VM22:312 Invalid parameters for progress bar update, using default values VM22:318 ProgressBar calculation - fillPercentage: 0 targetWidth: 0 barBackground.width: 800 current barFill.width: 0 VM22:320 Stopping existing tween on barFill VM22:325 Starting new tween animation on barFill from width: 0 to width: 0 VM22:309 ProgressBar.update called with: undefined / undefined VM22:312 Invalid parameters for progress bar update, using default values VM22:318 ProgressBar calculation - fillPercentage: 0 targetWidth: 0 barBackground.width: 800 current barFill.width: 0 VM22:320 Stopping existing tween on barFill VM22:325 Starting new tween animation on barFill from width: 0 to width: 0 VM22:309 ProgressBar.update called with: undefined / undefined VM22:312 Invalid parameters for progress bar update, using default values VM22:318 ProgressBar calculation - fillPercentage: 0 targetWidth: 0 barBackground.width: 800 current barFill.width: 0 VM22:320 Stopping existing tween on barFill VM22:325 Starting new tween animation on barFill from width: 0 to width: 0 VM22:309 ProgressBar.update called with: undefined / undefined VM22:312 Invalid parameters for progress bar update, using default values VM22:318 ProgressBar calculation - fillPercentage: 0 targetWidth: 0 barBackground.width: 800 current barFill.width: 0 VM22:320 Stopping existing tween on barFill VM22:325 Starting new tween animation on barFill from width: 0 to width: 0 VM22:309 ProgressBar.update called with: undefined / undefined VM22:312 Invalid parameters for progress bar update, using default values VM22:318 ProgressBar calculation - fillPercentage: 0 targetWidth: 0 barBackground.width: 800 current barFill.width: 0 VM22:320 Stopping existing tween on barFill VM22:325 Starting new tween animation on barFill from width: 0 to width: 0 VM22:309 ProgressBar.update called with: undefined / undefined VM22:312 Invalid parameters for progress bar update, using default values VM22:318 ProgressBar calculation - fillPercentage: 0 targetWidth: 0 barBackground.width: 800 current barFill.width: 0 VM22:320 Stopping existing tween on barFill VM22:325 Starting new tween animation on barFill from width: 0 to width: 0 VM22:309 ProgressBar.update called with: undefined / undefined VM22:312 Invalid parameters for progress bar update, using default values VM22:318 ProgressBar calculation - fillPercentage: 0 targetWidth: 0 barBackground.width: 800 current barFill.width: 0 VM22:320 Stopping existing tween on barFill VM22:325 Starting new tween animation on barFill from width: 0 to width: 0 VM22:309 ProgressBar.update called with: undefined / undefined VM22:312 Invalid parameters for progress bar update, using default values VM22:318 ProgressBar calculation - fillPercentage: 0 targetWidth: 0 barBackground.width: 800 current barFill.width: 0 VM22:320 Stopping existing tween on barFill VM22:325 Starting new tween animation on barFill from width: 0 to width: 0 VM22:309 ProgressBar.update called with: undefined / undefined VM22:312 Invalid parameters for progress bar update, using default values VM22:318 ProgressBar calculation - fillPercentage: 0 targetWidth: 0 barBackground.width: 800 current barFill.width: 0 VM22:320 Stopping existing tween on barFill VM22:325 Starting new tween animation on barFill from width: 0 to width: 0 VM22:309 ProgressBar.update called with: undefined / undefined VM22:312 Invalid parameters for progress bar update, using default values VM22:318 ProgressBar calculation - fillPercentage: 0 targetWidth: 0 barBackground.width: 800 current barFill.width: 0 VM22:320 Stopping existing tween on barFill VM22:325 Starting new tween animation on barFill from width: 0 to width: 0
Code edit (2 edits merged)
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Correct the code accordingly with what you said, Ensure the `petXp` and `XP_PER_LEVEL` variables are properly initialized before the progress bar update is called 2. Make sure the call to `progressBar.update()` in `initGameScreen()` happens after all XP calculations are complete 3. Verify that the storage values are being loaded correctly before calling update 4. Confirm there's no race condition between when the progress bar is created and when it's first updated 5.Make sure there's only one instance of the progress bar in the game
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add console log for each step of the barfill animation
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change the console logs to only call at start and when i press an actionbutton, not at update please
Code edit (1 edits merged)
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Add a progress bar to the screen ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'y')' in or related to this line: 'statusText.y = progressBar.y + 100;' Line Number: 403
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Remove the ProgressBar from the screen
Code edit (5 edits merged)
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add console logs to track the values at each step of the process to identify exactly where the breakdown in communication is occurring
Code edit (1 edits merged)
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Now fix the bar fill width to have the percentage of the petXp to XpMaxLevel. The width of the barFill, should work accordingly to the petXp global reference, the same as in the hpText
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It must update the petXp value everytime an action is performed
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So theres is a huge bug anywhere in the code. Neither the barFill is updating its width, neither does the hpText value (petXp). Correct the addXp function not updating the petXp variable
Code edit (11 edits merged)
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Please fix the bug: 'ReferenceError: hpText is not defined' in or related to this line: 'if (hpText) {' Line Number: 553
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Please fix the bug: 'ReferenceError: hpText is not defined' in or related to this line: 'hpText.anchor.set(0, 0.5);' Line Number: 464
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Create a text next to the bar that tells how much hp does the character currently have
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Please fix the bug: 'ReferenceError: O is not defined' in or related to this line: 'barFill.width = O;' Line Number: 282
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1", { petLevel: 1, petXp: 0, lastFed: 0, lastCleaned: 0, lastPlayed: 0 }); /**** * Classes ****/ var ActionButton = Container.expand(function (actionType, position) { var self = Container.call(this); var buttonShape; if (actionType === 'feed') { buttonShape = self.attachAsset('foodItem', { anchorX: 0.5, anchorY: 0.5 }); } else if (actionType === 'clean') { buttonShape = self.attachAsset('cleaningItem', { anchorX: 0.5, anchorY: 0.5 }); } else if (actionType === 'play') { buttonShape = self.attachAsset('playItem', { anchorX: 0.5, anchorY: 0.5 }); } self.buttonType = actionType; self.interactive = true; self.down = function (x, y, obj) { tween(buttonShape, { scaleX: 0.8, scaleY: 0.8 }, { duration: 100 }); }; self.up = function (x, y, obj) { tween(buttonShape, { scaleX: 1, scaleY: 1 }, { duration: 100, onFinish: function onFinish() { if (self.buttonType === 'feed') { performFeedAction(); } else if (self.buttonType === 'clean') { performCleanAction(); } else if (self.buttonType === 'play') { performPlayAction(); } } }); }; return self; }); var MainMenu = Container.expand(function () { var self = Container.call(this); // Background image var background = self.attachAsset('menu_background', { anchorX: 0.5, anchorY: 0.5 }); background.x = 2048 / 2; background.y = 2732 / 2; // Game logo var gameLogo = self.attachAsset('game_logo', { anchorX: 0.5, anchorY: 0.5 }); gameLogo.x = 2048 / 2; gameLogo.y = 800; // Play button image var playButton = self.attachAsset('play_button', { anchorX: 0.5, anchorY: 0.5 }); playButton.x = 2048 / 2; playButton.y = 2732 / 2 + 200; playButton.interactive = true; // Reset button var resetButton = new Text2("Reset Game", { size: 60, fill: 0xFFFFFF }); resetButton.anchor.set(0.5, 0.5); resetButton.x = 2048 / 2; resetButton.y = 2732 / 2 + 400; resetButton.interactive = true; self.addChild(resetButton); // Button animations and interaction playButton.down = function (x, y, obj) { tween(playButton, { scaleX: 0.95, scaleY: 0.95 }, { duration: 100 }); }; playButton.up = function (x, y, obj) { tween(playButton, { scaleX: 1, scaleY: 1 }, { duration: 100, onFinish: function onFinish() { if (self.onStartGame) { self.onStartGame(); } } }); }; // Reset button interactions resetButton.down = function (x, y, obj) { tween(resetButton, { scaleX: 0.95, scaleY: 0.95 }, { duration: 100 }); }; resetButton.up = function (x, y, obj) { tween(resetButton, { scaleX: 1, scaleY: 1 }, { duration: 100, onFinish: function onFinish() { if (self.onResetGame) { self.onResetGame(); } } }); }; // Add some animation to the logo function animateLogo() { tween(gameLogo, { y: gameLogo.y - 15 }, { duration: 1500, easing: tween.easeInOut, onFinish: function onFinish() { tween(gameLogo, { y: gameLogo.y + 15 }, { duration: 1500, easing: tween.easeInOut, onFinish: animateLogo }); } }); } // Start the animation animateLogo(); return self; }); var Pet = Container.expand(function () { var self = Container.call(this); var currentLevel = storage.petLevel || 1; var petAssetId = 'pet_baby'; // Determine which asset to use based on level if (currentLevel === 1) { petAssetId = 'pet_baby'; } else if (currentLevel === 2) { petAssetId = 'pet_child'; } else if (currentLevel === 3) { petAssetId = 'pet_teen'; } else if (currentLevel >= 4) { petAssetId = 'pet_adult'; } var petGraphics = self.attachAsset(petAssetId, { anchorX: 0.5, anchorY: 0.5 }); self.happy = function () { // Bounce animation tween(self, { y: self.y - 50 }, { duration: 300, easing: tween.easeOut, onFinish: function onFinish() { tween(self, { y: self.y + 50 }, { duration: 300, easing: tween.bounceOut, onFinish: function onFinish() { petPosition.x = self.x; petPosition.y = self.y; } }); } }); }; self.evolve = function () { // Evolution animation LK.getSound('evolve').play(); // Flash and grow LK.effects.flashObject(self, 0xFFFFFF, 1000); tween(petGraphics, { scaleX: 1.5, scaleY: 1.5 }, { duration: 500, easing: tween.easeOut, onFinish: function onFinish() { // Update to new visual based on new level currentLevel = storage.petLevel; var newPetAssetId; if (currentLevel === 2) { newPetAssetId = 'pet_child'; } else if (currentLevel === 3) { newPetAssetId = 'pet_teen'; } else if (currentLevel >= 4) { newPetAssetId = 'pet_adult'; } // Remove old graphic and add new one self.removeChild(petGraphics); petGraphics = self.attachAsset(newPetAssetId, { anchorX: 0.5, anchorY: 0.5, scaleX: 1.5, scaleY: 1.5 }); // Reset scale with animation tween(petGraphics, { scaleX: 1, scaleY: 1 }, { duration: 300, easing: tween.easeOut }); } }); }; return self; }); var ProgressBar = Container.expand(function () { var self = Container.call(this); // Progress bar background var barBackground = self.attachAsset('progressBar_bg', { anchorX: 0, anchorY: 0.5 }); // Progress bar fill var barFill = self.attachAsset('progressBar_fill', { anchorX: 0, anchorY: 0.5 }); // Initialize with zero width barFill.width = 0; // Update progress function self.update = function (currentValue, maxValue) { console.log("ProgressBar update called with:", currentValue, maxValue); var percentage = currentValue / maxValue; var targetWidth = percentage * barBackground.width; console.log("Target width calculated:", targetWidth); // Stop any existing animations tween.stop(barFill, { width: true }); // Animate to new width tween(barFill, { width: targetWidth }, { duration: 300, easing: tween.easeOut }); }; return self; }); var StatusText = Text2.expand(function (initialText) { var self = Text2.call(this, initialText, { size: 60, fill: 0xFFFFFF }); self.anchor.set(0.5, 0.5); self.showMessage = function (message) { self.setText(message); self.alpha = 1; tween(self, { alpha: 0 }, { duration: 3000, easing: tween.linear }); }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x7ED6DF }); /**** * Game Code ****/ // Game constants var BASE_XP_PER_LEVEL = 100; var XP_PER_LEVEL = BASE_XP_PER_LEVEL * Math.pow(2, petLevel - 1); // Doubles with each level var XP_GAIN_FEED = 20; var XP_GAIN_CLEAN = 15; var XP_GAIN_PLAY = 25; var COOLDOWN_TIME = 10000; // 10 seconds cooldown between actions // Game state var petXp = storage.petXp || 0; var petLevel = storage.petLevel || 1; var lastFed = storage.lastFed || 0; var lastCleaned = storage.lastCleaned || 0; var lastPlayed = storage.lastPlayed || 0; var progressBar; // Define progressBar in global scope var hpText; // Define hpText in global scope // Vector2 positions for pet at different evolution levels var petBabyPosition = { x: 2048 / 2, y: 2732 / 2 + 250 }; var petChildPosition = { x: 2048 / 2, y: 2732 / 2 + 200 }; var petTeenPosition = { x: 2048 / 2, y: 2732 / 2 + 150 }; var petAdultPosition = { x: 2048 / 2, y: 2732 / 2 + 150 }; // Track current game state var currentScreen = "menu"; var mainMenu, pet, progressBar, statusText, levelText; var feedButton, cleanButton, playButton; // Current pet position based on level var petPosition = petBabyPosition; // Progress bar removed // Initialize menu function initMainMenu() { // Clear previous game elements if they exist clearGameElements(); // Create and setup main menu mainMenu = new MainMenu(); game.addChild(mainMenu); // Set up start game callback mainMenu.onStartGame = function () { currentScreen = "game"; initGameScreen(); }; // Set up reset game callback mainMenu.onResetGame = function () { // Reset all storage values storage.petLevel = 1; storage.petXp = 0; storage.lastFed = 0; storage.lastCleaned = 0; storage.lastPlayed = 0; // Show confirmation text var confirmText = new Text2("Game data reset!", { size: 60, fill: 0xFFFFFF }); confirmText.anchor.set(0.5, 0.5); confirmText.x = 2048 / 2; confirmText.y = 2732 / 2 + 500; mainMenu.addChild(confirmText); // Fade out confirmation text tween(confirmText, { alpha: 0 }, { duration: 2000, onFinish: function onFinish() { mainMenu.removeChild(confirmText); } }); }; // Play background music LK.playMusic('bgmusic'); } // Initialize game screen function initGameScreen() { console.log("Initializing game screen"); // Clear previous elements clearGameElements(); // Add game background var gameBackground = LK.getAsset('game_background', { anchorX: 0.5, anchorY: 0.5 }); gameBackground.x = 2048 / 2; gameBackground.y = 2732 / 2; game.addChild(gameBackground); // Create game elements pet = new Pet(); pet.x = petPosition.x; pet.y = petPosition.y; game.addChild(pet); // Add progress bar progressBar = new ProgressBar(); progressBar.x = 2048 / 2 - 400; // Center it progressBar.y = 2732 / 2 - 50; game.addChild(progressBar); console.log("Progress bar created and added:", progressBar); // Status text statusText = new StatusText(""); statusText.x = 2048 / 2; statusText.y = progressBar.y - 50; // Position it relative to progressBar statusText.alpha = 0; game.addChild(statusText); // Level text levelText = new Text2("Level " + petLevel, { size: 80, fill: 0xFFFFFF }); levelText.anchor.set(0.5, 0.5); levelText.x = 2048 / 2; levelText.y = 200; game.addChild(levelText); // Create action buttons feedButton = new ActionButton('feed'); feedButton.x = 2048 / 4; feedButton.y = 2732 - 400; game.addChild(feedButton); cleanButton = new ActionButton('clean'); cleanButton.x = 2048 / 2; cleanButton.y = 2732 - 400; game.addChild(cleanButton); playButton = new ActionButton('play'); playButton.x = 2048 * 3 / 4; playButton.y = 2732 - 400; game.addChild(playButton); // Recalculate XP_PER_LEVEL based on current level XP_PER_LEVEL = BASE_XP_PER_LEVEL * Math.pow(2, petLevel - 1); console.log("Current petLevel:", petLevel, "XP_PER_LEVEL:", XP_PER_LEVEL); // Create HP text display console.log("Creating HP text with petXp:", petXp, "XP_PER_LEVEL:", XP_PER_LEVEL); hpText = new Text2("XP: " + petXp + "/" + XP_PER_LEVEL, { size: 60, fill: 0xFFFFFF }); hpText.anchor.set(0.5, 0.5); hpText.x = progressBar.x + 400; // Center it with the progress bar hpText.y = progressBar.y - 50; // Position it above the progress bar game.addChild(hpText); // Update progress bar with initial values progressBar.update(petXp, XP_PER_LEVEL); console.log("Initial progress bar update called"); console.log("Game screen initialization complete"); } // Clear all game elements function clearGameElements() { while (game.children.length > 0) { game.removeChild(game.children[0]); } } // Start with main menu initMainMenu(); // Play background music LK.playMusic('bgmusic'); function performFeedAction() { console.log("performFeedAction called"); var currentTime = Date.now(); if (currentTime - lastFed < COOLDOWN_TIME) { statusText.showMessage("Pet is still full! Wait a moment."); console.log("Action on cooldown, can't feed yet"); return; } console.log("Feeding pet, adding XP:", XP_GAIN_FEED); LK.getSound('feed').play(); pet.happy(); lastFed = currentTime; storage.lastFed = lastFed; console.log("Before addXp call - progressBar:", progressBar); addXp(XP_GAIN_FEED); console.log("After addXp call"); statusText.showMessage("Pet fed! +20 XP"); } function performCleanAction() { var currentTime = Date.now(); if (currentTime - lastCleaned < COOLDOWN_TIME) { statusText.showMessage("Pet is already clean! Wait a moment."); return; } LK.getSound('clean').play(); pet.happy(); lastCleaned = currentTime; storage.lastCleaned = lastCleaned; addXp(XP_GAIN_CLEAN); statusText.showMessage("Pet cleaned! +15 XP"); } function performPlayAction() { var currentTime = Date.now(); if (currentTime - lastPlayed < COOLDOWN_TIME) { statusText.showMessage("Pet is tired! Wait a moment."); return; } LK.getSound('play').play(); pet.happy(); lastPlayed = currentTime; storage.lastPlayed = lastPlayed; addXp(XP_GAIN_PLAY); statusText.showMessage("Played with pet! +25 XP"); } function addXp(amount) { console.log("addXp called with amount:", amount); console.log("Before update - petXp:", petXp, "XP_PER_LEVEL:", XP_PER_LEVEL); petXp += amount; console.log("After adding XP - petXp:", petXp); storage.petXp = petXp; // Check for level up if (petXp >= XP_PER_LEVEL) { console.log("Level up condition met!"); petLevel += 1; petXp = 0; storage.petLevel = petLevel; storage.petXp = petXp; // Recalculate XP_PER_LEVEL for next level - doubles with each level XP_PER_LEVEL = BASE_XP_PER_LEVEL * Math.pow(2, petLevel - 1); console.log("New level:", petLevel, "New XP_PER_LEVEL:", XP_PER_LEVEL); // Update pet position based on new level if (petLevel === 2) { petPosition = petChildPosition; } else if (petLevel === 3) { petPosition = petTeenPosition; } else if (petLevel >= 4) { petPosition = petAdultPosition; } // Update pet position pet.x = petPosition.x; pet.y = petPosition.y; levelText.setText("Level " + petLevel); pet.evolve(); if (petLevel >= 4) { statusText.showMessage("Maximum level reached!"); } else { statusText.showMessage("Pet evolved to level " + petLevel + "! Next level: " + XP_PER_LEVEL + " XP"); } } // Update progress bar if (progressBar) { console.log("Updating progressBar with:", petXp, XP_PER_LEVEL); progressBar.update(petXp, XP_PER_LEVEL); } else { console.log("progressBar is undefined or null"); } // Update the HP text with current XP if (hpText) { console.log("Updating hpText"); hpText.setText("XP: " + petXp + "/" + XP_PER_LEVEL); } else { console.log("hpText is undefined or null"); } } // Game update function game.update = function () { // Screen-specific updates if (currentScreen === "game") { // Any per-frame updates for gameplay can go here } else if (currentScreen === "menu") { // Any per-frame updates for menu can go here } };
===================================================================
--- original.js
+++ change.js
@@ -242,9 +242,42 @@
});
};
return self;
});
-// ProgressBar class removed
+var ProgressBar = Container.expand(function () {
+ var self = Container.call(this);
+ // Progress bar background
+ var barBackground = self.attachAsset('progressBar_bg', {
+ anchorX: 0,
+ anchorY: 0.5
+ });
+ // Progress bar fill
+ var barFill = self.attachAsset('progressBar_fill', {
+ anchorX: 0,
+ anchorY: 0.5
+ });
+ // Initialize with zero width
+ barFill.width = 0;
+ // Update progress function
+ self.update = function (currentValue, maxValue) {
+ console.log("ProgressBar update called with:", currentValue, maxValue);
+ var percentage = currentValue / maxValue;
+ var targetWidth = percentage * barBackground.width;
+ console.log("Target width calculated:", targetWidth);
+ // Stop any existing animations
+ tween.stop(barFill, {
+ width: true
+ });
+ // Animate to new width
+ tween(barFill, {
+ width: targetWidth
+ }, {
+ duration: 300,
+ easing: tween.easeOut
+ });
+ };
+ return self;
+});
var StatusText = Text2.expand(function (initialText) {
var self = Text2.call(this, initialText, {
size: 60,
fill: 0xFFFFFF
@@ -285,8 +318,9 @@
var petLevel = storage.petLevel || 1;
var lastFed = storage.lastFed || 0;
var lastCleaned = storage.lastCleaned || 0;
var lastPlayed = storage.lastPlayed || 0;
+var progressBar; // Define progressBar in global scope
var hpText; // Define hpText in global scope
// Vector2 positions for pet at different evolution levels
var petBabyPosition = {
x: 2048 / 2,
@@ -370,13 +404,18 @@
pet = new Pet();
pet.x = petPosition.x;
pet.y = petPosition.y;
game.addChild(pet);
- // Progress bar removed
+ // Add progress bar
+ progressBar = new ProgressBar();
+ progressBar.x = 2048 / 2 - 400; // Center it
+ progressBar.y = 2732 / 2 - 50;
+ game.addChild(progressBar);
+ console.log("Progress bar created and added:", progressBar);
// Status text
statusText = new StatusText("");
statusText.x = 2048 / 2;
- statusText.y = 2732 / 2 - 100; // Position it at a fixed position instead of relative to progressBar
+ statusText.y = progressBar.y - 50; // Position it relative to progressBar
statusText.alpha = 0;
game.addChild(statusText);
// Level text
levelText = new Text2("Level " + petLevel, {
@@ -408,13 +447,15 @@
hpText = new Text2("XP: " + petXp + "/" + XP_PER_LEVEL, {
size: 60,
fill: 0xFFFFFF
});
- hpText.anchor.set(0, 0.5);
- hpText.x = 2048 / 2 - 400; // Position it centered but shifted left
- hpText.y = 2732 / 2 - 150; // Position it above the status text
+ hpText.anchor.set(0.5, 0.5);
+ hpText.x = progressBar.x + 400; // Center it with the progress bar
+ hpText.y = progressBar.y - 50; // Position it above the progress bar
game.addChild(hpText);
- // Progress bar update removed
+ // Update progress bar with initial values
+ progressBar.update(petXp, XP_PER_LEVEL);
+ console.log("Initial progress bar update called");
console.log("Game screen initialization complete");
}
// Clear all game elements
function clearGameElements() {
@@ -504,9 +545,15 @@
} else {
statusText.showMessage("Pet evolved to level " + petLevel + "! Next level: " + XP_PER_LEVEL + " XP");
}
}
- // Progress bar update removed
+ // Update progress bar
+ if (progressBar) {
+ console.log("Updating progressBar with:", petXp, XP_PER_LEVEL);
+ progressBar.update(petXp, XP_PER_LEVEL);
+ } else {
+ console.log("progressBar is undefined or null");
+ }
// Update the HP text with current XP
if (hpText) {
console.log("Updating hpText");
hpText.setText("XP: " + petXp + "/" + XP_PER_LEVEL);
create a cute creature baby. In-Game asset. 2d. High contrast. No shadows
create a cute logo with Pocket Creature written. In-Game asset. 2d. High contrast. No shadows
create a cute button with play written inside. In-Game asset. 2d. High contrast. No shadows
create a cute room, lo fi room. In-Game asset. 2d. High contrast. No shadows
create a cute icon for cleaning item. In-Game asset. 2d. High contrast. No shadows
reimagine as a food item
Generate a smaller younger version of this character
Generate a smaller younger and cute version of this
Zoom out so it doesnt cut any elements off screen
Reimagine as younger cute version of this character
Reimagine as a younger cute version of this character
Reimagine as a cute younger version of this character
zoom out so it doesnt cut any elements off screen, make the outline thicker
Make a drawing of a cute poop. In-Game asset. 2d. High contrast. No shadows
Create an image for a memory game's card's back. In-Game asset. 2d. High contrast. No shadows
Create an image for a memory game's card's front with an icon of a play ball. In-Game asset. 2d. High contrast. No shadows
Create an image for a memory game's card's front with an icon of a chicken leg food. In-Game asset. 2d. High contrast. No shadows
Create an image for a memory game's card's front with an icon of a cute poop. In-Game asset. 2d. High contrast. No shadows
Create an image for a memory game's card's front with an icon of a cute pocket creature. In-Game asset. 2d. High contrast. No shadows
create a cute egg with some pattern and a peach and bege colors. In-Game asset. 2d. High contrast. No shadows
create a cute egg with some pattern and a light orange and light red colors. In-Game asset. 2d. High contrast. No shadows
simplify the eyes
Create a cute speech bubble with a heart. In-Game asset. 2d. High contrast. No shadows