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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'hpText.x = progressBar.x + 10;' Line Number: 477
Code edit (1 edits merged)
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'y')' in or related to this line: 'statusText.y = progressBar.y + 100;' Line Number: 448
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This is just a small part of what appears in the console log, so yes the progress bar update is being called everyframe: ProgressBar fill animation completed - final width: 0 (unknown) ProgressBar.update called with: 40 / 200 (unknown) ProgressBar calculation - fillPercentage: 0.2 targetWidth: 160 barBackground.width: 800 current barFill.width: 0 (unknown) Stopping existing tween on barFill (unknown) Starting new tween animation on barFill from width: 0 to width: 160 (unknown) ProgressBar.update called with: undefined / undefined (unknown) Invalid parameters for progress bar update, using default values (unknown) ProgressBar calculation - fillPercentage: 0 targetWidth: 0 barBackground.width: 800 current barFill.width: 0 (unknown) Stopping existing tween on barFill (unknown) Starting new tween animation on barFill from width: 0 to width: 0 VM22:450 Initializing game screen VM22:467 Creating progress bar VM22:470 Progress bar created: t.DisplayObjectContainer {position: t.Point, scale: t.Point, pivot: t.Point, rotation: 0, alpha: 1, ...} VM22:471 Progress bar elements - barBackground: t.DisplayObjectContainer {position: t.Point, scale: t.Point, pivot: t.Point, rotation: 0, alpha: 1, ...} barFill: t.DisplayObjectContainer {position: t.Point, scale: t.Point, pivot: t.Point, rotation: 0, alpha: 1, ...} VM19:1 Canvas2D: Multiple readback operations using getImageData are faster with the willReadFrequently attribute set to true. See: https://html.spec.whatwg.org/multipage/canvas.html#concept-canvas-will-read-frequently t.Text.determineFontProperties @ VM19:1 t.Text.updateText @ VM19:1 u @ VM19:1 (anonymous) @ VM19:1 n @ VM19:14 (anonymous) @ VM22:30 initGameScreen @ VM22:480 mainMenu.onStartGame @ VM22:416 onFinish @ VM22:165 (anonymous) @ tween.v1.js:218 step @ tween.v1.js:152 value @ VM19:1 st @ VM19:1 requestAnimationFrame st @ VM19:1 requestAnimationFrame st @ VM19:1 requestAnimationFrame st @ VM19:1 requestAnimationFrame st @ VM19:1 requestAnimationFrame st @ VM19:1 requestAnimationFrame st @ VM19:1 requestAnimationFrame st @ VM19:1 requestAnimationFrame st @ VM19:1 requestAnimationFrame st @ VM19:1 requestAnimationFrame st @ VM19:1 requestAnimationFrame st @ VM19:1 requestAnimationFrame st @ VM19:1 requestAnimationFrame st @ VM19:1 requestAnimationFrame st @ VM19:1 requestAnimationFrame st @ VM19:1 requestAnimationFrame st @ VM19:1 requestAnimationFrame st @ VM19:1 requestAnimationFrame st @ VM19:1 requestAnimationFrame st @ VM19:1 requestAnimationFrame st @ VM19:1 requestAnimationFrame st @ VM19:1 requestAnimationFrame st @ VM19:1 requestAnimationFrame st @ VM19:1 requestAnimationFrame st @ VM19:1 requestAnimationFrame st @ VM19:1 requestAnimationFrame st @ VM19:1 requestAnimationFrame st @ VM19:1 requestAnimationFrame st @ VM19:1 requestAnimationFrame st @ VM19:1 requestAnimationFrame st @ VM19:1 requestAnimationFrame st @ VM19:1 requestAnimationFrame st @ VM19:1 VM22:503 Current petLevel: 2 XP_PER_LEVEL: 200 VM22:505 Creating HP text with petXp: 40 XP_PER_LEVEL: 200 VM22:517 Initial progress bar update with petXp: 40 XP_PER_LEVEL: 200 VM22:309 ProgressBar.update called with: 40 / 200 VM22:318 ProgressBar calculation - fillPercentage: 0.2 targetWidth: 160 barBackground.width: 800 current barFill.width: 0 VM22:320 Stopping existing tween on barFill VM22:325 Starting new tween animation on barFill from width: 0 to width: 160 VM22:525 Game screen initialization complete VM22:309 ProgressBar.update called with: undefined / undefined VM22:312 Invalid parameters for progress bar update, using default values VM22:318 ProgressBar calculation - fillPercentage: 0 targetWidth: 0 barBackground.width: 800 current barFill.width: 0 VM22:320 Stopping existing tween on barFill VM22:325 Starting new tween animation on barFill from width: 0 to width: 0 VM22:309 ProgressBar.update called with: undefined / undefined VM22:312 Invalid parameters for progress bar update, using default values VM22:318 ProgressBar calculation - fillPercentage: 0 targetWidth: 0 barBackground.width: 800 current barFill.width: 0 VM22:320 Stopping existing tween on barFill VM22:325 Starting new tween animation on barFill from width: 0 to width: 0 VM22:309 ProgressBar.update called with: undefined / undefined VM22:312 Invalid parameters for progress bar update, using default values VM22:318 ProgressBar calculation - fillPercentage: 0 targetWidth: 0 barBackground.width: 800 current barFill.width: 0 VM22:320 Stopping existing tween on barFill VM22:325 Starting new tween animation on barFill from width: 0 to width: 0 VM22:309 ProgressBar.update called with: undefined / undefined VM22:312 Invalid parameters for progress bar update, using default values VM22:318 ProgressBar calculation - fillPercentage: 0 targetWidth: 0 barBackground.width: 800 current barFill.width: 0 VM22:320 Stopping existing tween on barFill VM22:325 Starting new tween animation on barFill from width: 0 to width: 0 VM22:309 ProgressBar.update called with: undefined / undefined VM22:312 Invalid parameters for progress bar update, using default values VM22:318 ProgressBar calculation - fillPercentage: 0 targetWidth: 0 barBackground.width: 800 current barFill.width: 0 VM22:320 Stopping existing tween on barFill VM22:325 Starting new tween animation on barFill from width: 0 to width: 0 VM22:309 ProgressBar.update called with: undefined / undefined VM22:312 Invalid parameters for progress bar update, using default values VM22:318 ProgressBar calculation - fillPercentage: 0 targetWidth: 0 barBackground.width: 800 current barFill.width: 0 VM22:320 Stopping existing tween on barFill VM22:325 Starting new tween animation on barFill from width: 0 to width: 0 VM22:309 ProgressBar.update called with: undefined / undefined VM22:312 Invalid parameters for progress bar update, using default values VM22:318 ProgressBar calculation - fillPercentage: 0 targetWidth: 0 barBackground.width: 800 current barFill.width: 0 VM22:320 Stopping existing tween on barFill VM22:325 Starting new tween animation on barFill from width: 0 to width: 0 VM22:309 ProgressBar.update called with: undefined / undefined VM22:312 Invalid parameters for progress bar update, using default values VM22:318 ProgressBar calculation - fillPercentage: 0 targetWidth: 0 barBackground.width: 800 current barFill.width: 0 VM22:320 Stopping existing tween on barFill VM22:325 Starting new tween animation on barFill from width: 0 to width: 0 VM22:309 ProgressBar.update called with: undefined / undefined VM22:312 Invalid parameters for progress bar update, using default values VM22:318 ProgressBar calculation - fillPercentage: 0 targetWidth: 0 barBackground.width: 800 current barFill.width: 0 VM22:320 Stopping existing tween on barFill VM22:325 Starting new tween animation on barFill from width: 0 to width: 0 VM22:309 ProgressBar.update called with: undefined / undefined VM22:312 Invalid parameters for progress bar update, using default values VM22:318 ProgressBar calculation - fillPercentage: 0 targetWidth: 0 barBackground.width: 800 current barFill.width: 0 VM22:320 Stopping existing tween on barFill VM22:325 Starting new tween animation on barFill from width: 0 to width: 0 VM22:309 ProgressBar.update called with: undefined / undefined VM22:312 Invalid parameters for progress bar update, using default values VM22:318 ProgressBar calculation - fillPercentage: 0 targetWidth: 0 barBackground.width: 800 current barFill.width: 0 VM22:320 Stopping existing tween on barFill VM22:325 Starting new tween animation on barFill from width: 0 to width: 0 VM22:309 ProgressBar.update called with: undefined / undefined VM22:312 Invalid parameters for progress bar update, using default values VM22:318 ProgressBar calculation - fillPercentage: 0 targetWidth: 0 barBackground.width: 800 current barFill.width: 0 VM22:320 Stopping existing tween on barFill VM22:325 Starting new tween animation on barFill from width: 0 to width: 0 VM22:309 ProgressBar.update called with: undefined / undefined VM22:312 Invalid parameters for progress bar update, using default values VM22:318 ProgressBar calculation - fillPercentage: 0 targetWidth: 0 barBackground.width: 800 current barFill.width: 0 VM22:320 Stopping existing tween on barFill VM22:325 Starting new tween animation on barFill from width: 0 to width: 0 VM22:309 ProgressBar.update called with: undefined / undefined VM22:312 Invalid parameters for progress bar update, using default values VM22:318 ProgressBar calculation - fillPercentage: 0 targetWidth: 0 barBackground.width: 800 current barFill.width: 0 VM22:320 Stopping existing tween on barFill VM22:325 Starting new tween animation on barFill from width: 0 to width: 0 VM22:309 ProgressBar.update called with: undefined / undefined VM22:312 Invalid parameters for progress bar update, using default values VM22:318 ProgressBar calculation - fillPercentage: 0 targetWidth: 0 barBackground.width: 800 current barFill.width: 0 VM22:320 Stopping existing tween on barFill VM22:325 Starting new tween animation on barFill from width: 0 to width: 0 VM22:309 ProgressBar.update called with: undefined / undefined VM22:312 Invalid parameters for progress bar update, using default values VM22:318 ProgressBar calculation - fillPercentage: 0 targetWidth: 0 barBackground.width: 800 current barFill.width: 0 VM22:320 Stopping existing tween on barFill VM22:325 Starting new tween animation on barFill from width: 0 to width: 0 VM22:309 ProgressBar.update called with: undefined / undefined VM22:312 Invalid parameters for progress bar update, using default values VM22:318 ProgressBar calculation - fillPercentage: 0 targetWidth: 0 barBackground.width: 800 current barFill.width: 0 VM22:320 Stopping existing tween on barFill VM22:325 Starting new tween animation on barFill from width: 0 to width: 0 VM22:309 ProgressBar.update called with: undefined / undefined VM22:312 Invalid parameters for progress bar update, using default values VM22:318 ProgressBar calculation - fillPercentage: 0 targetWidth: 0 barBackground.width: 800 current barFill.width: 0 VM22:320 Stopping existing tween on barFill VM22:325 Starting new tween animation on barFill from width: 0 to width: 0 VM22:309 ProgressBar.update called with: undefined / undefined VM22:312 Invalid parameters for progress bar update, using default values VM22:318 ProgressBar calculation - fillPercentage: 0 targetWidth: 0 barBackground.width: 800 current barFill.width: 0 VM22:320 Stopping existing tween on barFill VM22:325 Starting new tween animation on barFill from width: 0 to width: 0 VM22:309 ProgressBar.update called with: undefined / undefined VM22:312 Invalid parameters for progress bar update, using default values VM22:318 ProgressBar calculation - fillPercentage: 0 targetWidth: 0 barBackground.width: 800 current barFill.width: 0 VM22:320 Stopping existing tween on barFill VM22:325 Starting new tween animation on barFill from width: 0 to width: 0
Code edit (2 edits merged)
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Correct the code accordingly with what you said, Ensure the `petXp` and `XP_PER_LEVEL` variables are properly initialized before the progress bar update is called 2. Make sure the call to `progressBar.update()` in `initGameScreen()` happens after all XP calculations are complete 3. Verify that the storage values are being loaded correctly before calling update 4. Confirm there's no race condition between when the progress bar is created and when it's first updated 5.Make sure there's only one instance of the progress bar in the game
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add console log for each step of the barfill animation
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change the console logs to only call at start and when i press an actionbutton, not at update please
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Add a progress bar to the screen ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'y')' in or related to this line: 'statusText.y = progressBar.y + 100;' Line Number: 403
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Remove the ProgressBar from the screen
Code edit (5 edits merged)
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add console logs to track the values at each step of the process to identify exactly where the breakdown in communication is occurring
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Now fix the bar fill width to have the percentage of the petXp to XpMaxLevel. The width of the barFill, should work accordingly to the petXp global reference, the same as in the hpText
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It must update the petXp value everytime an action is performed
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So theres is a huge bug anywhere in the code. Neither the barFill is updating its width, neither does the hpText value (petXp). Correct the addXp function not updating the petXp variable
Code edit (11 edits merged)
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Please fix the bug: 'ReferenceError: hpText is not defined' in or related to this line: 'if (hpText) {' Line Number: 553
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Please fix the bug: 'ReferenceError: hpText is not defined' in or related to this line: 'hpText.anchor.set(0, 0.5);' Line Number: 464
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Create a text next to the bar that tells how much hp does the character currently have
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Please fix the bug: 'ReferenceError: O is not defined' in or related to this line: 'barFill.width = O;' Line Number: 282
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1", { petLevel: 1, petXp: 0, lastFed: 0, lastCleaned: 0, lastPlayed: 0 }); /**** * Classes ****/ var ActionButton = Container.expand(function (actionType, position) { var self = Container.call(this); var buttonShape; if (actionType === 'feed') { buttonShape = self.attachAsset('foodItem', { anchorX: 0.5, anchorY: 0.5 }); } else if (actionType === 'clean') { buttonShape = self.attachAsset('cleaningItem', { anchorX: 0.5, anchorY: 0.5 }); } else if (actionType === 'play') { buttonShape = self.attachAsset('playItem', { anchorX: 0.5, anchorY: 0.5 }); } self.buttonType = actionType; self.interactive = true; self.down = function (x, y, obj) { tween(buttonShape, { scaleX: 0.8, scaleY: 0.8 }, { duration: 100 }); }; self.up = function (x, y, obj) { tween(buttonShape, { scaleX: 1, scaleY: 1 }, { duration: 100, onFinish: function onFinish() { if (self.buttonType === 'feed') { performFeedAction(); } else if (self.buttonType === 'clean') { performCleanAction(); } else if (self.buttonType === 'play') { performPlayAction(); } } }); }; return self; }); var MainMenu = Container.expand(function () { var self = Container.call(this); // Background image var background = self.attachAsset('menu_background', { anchorX: 0.5, anchorY: 0.5 }); background.x = 2048 / 2; background.y = 2732 / 2; // Game logo var gameLogo = self.attachAsset('game_logo', { anchorX: 0.5, anchorY: 0.5 }); gameLogo.x = 2048 / 2; gameLogo.y = 800; // Play button image var playButton = self.attachAsset('play_button', { anchorX: 0.5, anchorY: 0.5 }); playButton.x = 2048 / 2; playButton.y = 2732 / 2 + 200; playButton.interactive = true; // Reset button var resetButton = new Text2("Reset Game", { size: 60, fill: 0xFFFFFF }); resetButton.anchor.set(0.5, 0.5); resetButton.x = 2048 / 2; resetButton.y = 2732 / 2 + 400; resetButton.interactive = true; self.addChild(resetButton); // Button animations and interaction playButton.down = function (x, y, obj) { tween(playButton, { scaleX: 0.95, scaleY: 0.95 }, { duration: 100 }); }; playButton.up = function (x, y, obj) { tween(playButton, { scaleX: 1, scaleY: 1 }, { duration: 100, onFinish: function onFinish() { if (self.onStartGame) { self.onStartGame(); } } }); }; // Reset button interactions resetButton.down = function (x, y, obj) { tween(resetButton, { scaleX: 0.95, scaleY: 0.95 }, { duration: 100 }); }; resetButton.up = function (x, y, obj) { tween(resetButton, { scaleX: 1, scaleY: 1 }, { duration: 100, onFinish: function onFinish() { if (self.onResetGame) { self.onResetGame(); } } }); }; // Add some animation to the logo function animateLogo() { tween(gameLogo, { y: gameLogo.y - 15 }, { duration: 1500, easing: tween.easeInOut, onFinish: function onFinish() { tween(gameLogo, { y: gameLogo.y + 15 }, { duration: 1500, easing: tween.easeInOut, onFinish: animateLogo }); } }); } // Start the animation animateLogo(); return self; }); var Pet = Container.expand(function () { var self = Container.call(this); var currentLevel = storage.petLevel || 1; var petAssetId = 'pet_baby'; // Determine which asset to use based on level if (currentLevel === 1) { petAssetId = 'pet_baby'; } else if (currentLevel === 2) { petAssetId = 'pet_child'; } else if (currentLevel === 3) { petAssetId = 'pet_teen'; } else if (currentLevel >= 4) { petAssetId = 'pet_adult'; } var petGraphics = self.attachAsset(petAssetId, { anchorX: 0.5, anchorY: 0.5 }); self.happy = function () { // Bounce animation tween(self, { y: self.y - 50 }, { duration: 300, easing: tween.easeOut, onFinish: function onFinish() { tween(self, { y: self.y + 50 }, { duration: 300, easing: tween.bounceOut, onFinish: function onFinish() { petPosition.x = self.x; petPosition.y = self.y; } }); } }); }; self.evolve = function () { // Evolution animation LK.getSound('evolve').play(); // Flash and grow LK.effects.flashObject(self, 0xFFFFFF, 1000); tween(petGraphics, { scaleX: 1.5, scaleY: 1.5 }, { duration: 500, easing: tween.easeOut, onFinish: function onFinish() { // Update to new visual based on new level currentLevel = storage.petLevel; var newPetAssetId; if (currentLevel === 2) { newPetAssetId = 'pet_child'; } else if (currentLevel === 3) { newPetAssetId = 'pet_teen'; } else if (currentLevel >= 4) { newPetAssetId = 'pet_adult'; } // Remove old graphic and add new one self.removeChild(petGraphics); petGraphics = self.attachAsset(newPetAssetId, { anchorX: 0.5, anchorY: 0.5, scaleX: 1.5, scaleY: 1.5 }); // Reset scale with animation tween(petGraphics, { scaleX: 1, scaleY: 1 }, { duration: 300, easing: tween.easeOut }); } }); }; return self; }); var ProgressBar = Container.expand(function () { var self = Container.call(this); var barBackground = self.attachAsset('progressBar_bg', { anchorX: 0, anchorY: 0.5 }); var barFill = self.attachAsset('progressBar_fill', { anchorX: 0, anchorY: 0.5 }); // Set initial width to zero barFill.width = 0; self.update = function (current, max) { var fillPercentage = current / max; var targetWidth = fillPercentage * barBackground.width; // Stop any existing tween on the barFill width tween.stop(barFill, { width: true }); // Animate the progress bar fill using tween tween(barFill, { width: targetWidth }, { duration: 500, easing: tween.easeOut }); }; return self; }); var StatusText = Text2.expand(function (initialText) { var self = Text2.call(this, initialText, { size: 60, fill: 0xFFFFFF }); self.anchor.set(0.5, 0.5); self.showMessage = function (message) { self.setText(message); self.alpha = 1; tween(self, { alpha: 0 }, { duration: 3000, easing: tween.linear }); }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x7ED6DF }); /**** * Game Code ****/ // Game constants var BASE_XP_PER_LEVEL = 100; var XP_PER_LEVEL = BASE_XP_PER_LEVEL * Math.pow(2, petLevel - 1); // Doubles with each level var XP_GAIN_FEED = 20; var XP_GAIN_CLEAN = 15; var XP_GAIN_PLAY = 25; var COOLDOWN_TIME = 10000; // 10 seconds cooldown between actions // Game state var petXp = storage.petXp || 0; var petLevel = storage.petLevel || 1; var lastFed = storage.lastFed || 0; var lastCleaned = storage.lastCleaned || 0; var lastPlayed = storage.lastPlayed || 0; // Vector2 positions for pet at different evolution levels var petBabyPosition = { x: 2048 / 2, y: 2732 / 2 + 250 }; var petChildPosition = { x: 2048 / 2, y: 2732 / 2 + 200 }; var petTeenPosition = { x: 2048 / 2, y: 2732 / 2 + 150 }; var petAdultPosition = { x: 2048 / 2, y: 2732 / 2 + 150 }; // Track current game state var currentScreen = "menu"; var mainMenu, pet, progressBar, statusText, levelText; var feedButton, cleanButton, playButton; // Current pet position based on level var petPosition = petBabyPosition; // Initialize menu function initMainMenu() { // Clear previous game elements if they exist clearGameElements(); // Create and setup main menu mainMenu = new MainMenu(); game.addChild(mainMenu); // Set up start game callback mainMenu.onStartGame = function () { currentScreen = "game"; initGameScreen(); }; // Set up reset game callback mainMenu.onResetGame = function () { // Reset all storage values storage.petLevel = 1; storage.petXp = 0; storage.lastFed = 0; storage.lastCleaned = 0; storage.lastPlayed = 0; // Show confirmation text var confirmText = new Text2("Game data reset!", { size: 60, fill: 0xFFFFFF }); confirmText.anchor.set(0.5, 0.5); confirmText.x = 2048 / 2; confirmText.y = 2732 / 2 + 500; mainMenu.addChild(confirmText); // Fade out confirmation text tween(confirmText, { alpha: 0 }, { duration: 2000, onFinish: function onFinish() { mainMenu.removeChild(confirmText); } }); }; // Play background music LK.playMusic('bgmusic'); } // Initialize game screen function initGameScreen() { // Clear previous elements clearGameElements(); // Add game background var gameBackground = LK.getAsset('game_background', { anchorX: 0.5, anchorY: 0.5 }); gameBackground.x = 2048 / 2; gameBackground.y = 2732 / 2; game.addChild(gameBackground); // Create game elements pet = new Pet(); pet.x = petPosition.x; pet.y = petPosition.y; game.addChild(pet); // Progress bar progressBar = new ProgressBar(); progressBar.x = (2048 - progressBar.children[0].width) / 2; progressBar.y = 2732 - 200; game.addChild(progressBar); // Status text statusText = new StatusText(""); statusText.x = 2048 / 2; statusText.y = progressBar.y + 100; statusText.alpha = 0; game.addChild(statusText); // Level text levelText = new Text2("Level " + petLevel, { size: 80, fill: 0xFFFFFF }); levelText.anchor.set(0.5, 0.5); levelText.x = 2048 / 2; levelText.y = 200; game.addChild(levelText); // Create action buttons feedButton = new ActionButton('feed'); feedButton.x = 2048 / 4; feedButton.y = 2732 - 400; game.addChild(feedButton); cleanButton = new ActionButton('clean'); cleanButton.x = 2048 / 2; cleanButton.y = 2732 - 400; game.addChild(cleanButton); playButton = new ActionButton('play'); playButton.x = 2048 * 3 / 4; playButton.y = 2732 - 400; game.addChild(playButton); // Recalculate XP_PER_LEVEL based on current level XP_PER_LEVEL = BASE_XP_PER_LEVEL * Math.pow(2, petLevel - 1); // Update the progress bar on start progressBar.update(petXp, XP_PER_LEVEL); } // Clear all game elements function clearGameElements() { while (game.children.length > 0) { game.removeChild(game.children[0]); } } // Start with main menu initMainMenu(); // Play background music LK.playMusic('bgmusic'); function performFeedAction() { var currentTime = Date.now(); if (currentTime - lastFed < COOLDOWN_TIME) { statusText.showMessage("Pet is still full! Wait a moment."); return; } LK.getSound('feed').play(); pet.happy(); lastFed = currentTime; storage.lastFed = lastFed; addXp(XP_GAIN_FEED); statusText.showMessage("Pet fed! +20 XP"); } function performCleanAction() { var currentTime = Date.now(); if (currentTime - lastCleaned < COOLDOWN_TIME) { statusText.showMessage("Pet is already clean! Wait a moment."); return; } LK.getSound('clean').play(); pet.happy(); lastCleaned = currentTime; storage.lastCleaned = lastCleaned; addXp(XP_GAIN_CLEAN); statusText.showMessage("Pet cleaned! +15 XP"); } function performPlayAction() { var currentTime = Date.now(); if (currentTime - lastPlayed < COOLDOWN_TIME) { statusText.showMessage("Pet is tired! Wait a moment."); return; } LK.getSound('play').play(); pet.happy(); lastPlayed = currentTime; storage.lastPlayed = lastPlayed; addXp(XP_GAIN_PLAY); statusText.showMessage("Played with pet! +25 XP"); } function addXp(amount) { petXp += amount; storage.petXp = petXp; // Check for level up if (petXp >= XP_PER_LEVEL) { petLevel += 1; petXp = 0; storage.petLevel = petLevel; storage.petXp = petXp; // Recalculate XP_PER_LEVEL for next level - doubles with each level XP_PER_LEVEL = BASE_XP_PER_LEVEL * Math.pow(2, petLevel - 1); // Update pet position based on new level if (petLevel === 2) { petPosition = petChildPosition; } else if (petLevel === 3) { petPosition = petTeenPosition; } else if (petLevel >= 4) { petPosition = petAdultPosition; } // Update pet position pet.x = petPosition.x; pet.y = petPosition.y; levelText.setText("Level " + petLevel); pet.evolve(); if (petLevel >= 4) { statusText.showMessage("Maximum level reached!"); } else { statusText.showMessage("Pet evolved to level " + petLevel + "! Next level: " + XP_PER_LEVEL + " XP"); } } // Update progress bar progressBar.update(petXp, XP_PER_LEVEL); } // Game update function game.update = function () { // Screen-specific updates if (currentScreen === "game") { // Any per-frame updates for gameplay can go here } else if (currentScreen === "menu") { // Any per-frame updates for menu can go here } };
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
var storage = LK.import("@upit/storage.v1", {
petLevel: 1,
petXp: 0,
lastFed: 0,
lastCleaned: 0,
lastPlayed: 0
});
/****
* Classes
****/
var ActionButton = Container.expand(function (actionType, position) {
var self = Container.call(this);
var buttonShape;
if (actionType === 'feed') {
buttonShape = self.attachAsset('foodItem', {
anchorX: 0.5,
anchorY: 0.5
});
} else if (actionType === 'clean') {
buttonShape = self.attachAsset('cleaningItem', {
anchorX: 0.5,
anchorY: 0.5
});
} else if (actionType === 'play') {
buttonShape = self.attachAsset('playItem', {
anchorX: 0.5,
anchorY: 0.5
});
}
self.buttonType = actionType;
self.interactive = true;
self.down = function (x, y, obj) {
tween(buttonShape, {
scaleX: 0.8,
scaleY: 0.8
}, {
duration: 100
});
};
self.up = function (x, y, obj) {
tween(buttonShape, {
scaleX: 1,
scaleY: 1
}, {
duration: 100,
onFinish: function onFinish() {
if (self.buttonType === 'feed') {
performFeedAction();
} else if (self.buttonType === 'clean') {
performCleanAction();
} else if (self.buttonType === 'play') {
performPlayAction();
}
}
});
};
return self;
});
var MainMenu = Container.expand(function () {
var self = Container.call(this);
// Background image
var background = self.attachAsset('menu_background', {
anchorX: 0.5,
anchorY: 0.5
});
background.x = 2048 / 2;
background.y = 2732 / 2;
// Game logo
var gameLogo = self.attachAsset('game_logo', {
anchorX: 0.5,
anchorY: 0.5
});
gameLogo.x = 2048 / 2;
gameLogo.y = 800;
// Play button image
var playButton = self.attachAsset('play_button', {
anchorX: 0.5,
anchorY: 0.5
});
playButton.x = 2048 / 2;
playButton.y = 2732 / 2 + 200;
playButton.interactive = true;
// Reset button
var resetButton = new Text2("Reset Game", {
size: 60,
fill: 0xFFFFFF
});
resetButton.anchor.set(0.5, 0.5);
resetButton.x = 2048 / 2;
resetButton.y = 2732 / 2 + 400;
resetButton.interactive = true;
self.addChild(resetButton);
// Button animations and interaction
playButton.down = function (x, y, obj) {
tween(playButton, {
scaleX: 0.95,
scaleY: 0.95
}, {
duration: 100
});
};
playButton.up = function (x, y, obj) {
tween(playButton, {
scaleX: 1,
scaleY: 1
}, {
duration: 100,
onFinish: function onFinish() {
if (self.onStartGame) {
self.onStartGame();
}
}
});
};
// Reset button interactions
resetButton.down = function (x, y, obj) {
tween(resetButton, {
scaleX: 0.95,
scaleY: 0.95
}, {
duration: 100
});
};
resetButton.up = function (x, y, obj) {
tween(resetButton, {
scaleX: 1,
scaleY: 1
}, {
duration: 100,
onFinish: function onFinish() {
if (self.onResetGame) {
self.onResetGame();
}
}
});
};
// Add some animation to the logo
function animateLogo() {
tween(gameLogo, {
y: gameLogo.y - 15
}, {
duration: 1500,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(gameLogo, {
y: gameLogo.y + 15
}, {
duration: 1500,
easing: tween.easeInOut,
onFinish: animateLogo
});
}
});
}
// Start the animation
animateLogo();
return self;
});
var Pet = Container.expand(function () {
var self = Container.call(this);
var currentLevel = storage.petLevel || 1;
var petAssetId = 'pet_baby';
// Determine which asset to use based on level
if (currentLevel === 1) {
petAssetId = 'pet_baby';
} else if (currentLevel === 2) {
petAssetId = 'pet_child';
} else if (currentLevel === 3) {
petAssetId = 'pet_teen';
} else if (currentLevel >= 4) {
petAssetId = 'pet_adult';
}
var petGraphics = self.attachAsset(petAssetId, {
anchorX: 0.5,
anchorY: 0.5
});
self.happy = function () {
// Bounce animation
tween(self, {
y: self.y - 50
}, {
duration: 300,
easing: tween.easeOut,
onFinish: function onFinish() {
tween(self, {
y: self.y + 50
}, {
duration: 300,
easing: tween.bounceOut,
onFinish: function onFinish() {
petPosition.x = self.x;
petPosition.y = self.y;
}
});
}
});
};
self.evolve = function () {
// Evolution animation
LK.getSound('evolve').play();
// Flash and grow
LK.effects.flashObject(self, 0xFFFFFF, 1000);
tween(petGraphics, {
scaleX: 1.5,
scaleY: 1.5
}, {
duration: 500,
easing: tween.easeOut,
onFinish: function onFinish() {
// Update to new visual based on new level
currentLevel = storage.petLevel;
var newPetAssetId;
if (currentLevel === 2) {
newPetAssetId = 'pet_child';
} else if (currentLevel === 3) {
newPetAssetId = 'pet_teen';
} else if (currentLevel >= 4) {
newPetAssetId = 'pet_adult';
}
// Remove old graphic and add new one
self.removeChild(petGraphics);
petGraphics = self.attachAsset(newPetAssetId, {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 1.5,
scaleY: 1.5
});
// Reset scale with animation
tween(petGraphics, {
scaleX: 1,
scaleY: 1
}, {
duration: 300,
easing: tween.easeOut
});
}
});
};
return self;
});
var ProgressBar = Container.expand(function () {
var self = Container.call(this);
var barBackground = self.attachAsset('progressBar_bg', {
anchorX: 0,
anchorY: 0.5
});
var barFill = self.attachAsset('progressBar_fill', {
anchorX: 0,
anchorY: 0.5
});
// Set initial width to zero
barFill.width = 0;
self.update = function (current, max) {
var fillPercentage = current / max;
var targetWidth = fillPercentage * barBackground.width;
// Stop any existing tween on the barFill width
tween.stop(barFill, {
width: true
});
// Animate the progress bar fill using tween
tween(barFill, {
width: targetWidth
}, {
duration: 500,
easing: tween.easeOut
});
};
return self;
});
var StatusText = Text2.expand(function (initialText) {
var self = Text2.call(this, initialText, {
size: 60,
fill: 0xFFFFFF
});
self.anchor.set(0.5, 0.5);
self.showMessage = function (message) {
self.setText(message);
self.alpha = 1;
tween(self, {
alpha: 0
}, {
duration: 3000,
easing: tween.linear
});
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x7ED6DF
});
/****
* Game Code
****/
// Game constants
var BASE_XP_PER_LEVEL = 100;
var XP_PER_LEVEL = BASE_XP_PER_LEVEL * Math.pow(2, petLevel - 1); // Doubles with each level
var XP_GAIN_FEED = 20;
var XP_GAIN_CLEAN = 15;
var XP_GAIN_PLAY = 25;
var COOLDOWN_TIME = 10000; // 10 seconds cooldown between actions
// Game state
var petXp = storage.petXp || 0;
var petLevel = storage.petLevel || 1;
var lastFed = storage.lastFed || 0;
var lastCleaned = storage.lastCleaned || 0;
var lastPlayed = storage.lastPlayed || 0;
// Vector2 positions for pet at different evolution levels
var petBabyPosition = {
x: 2048 / 2,
y: 2732 / 2 + 250
};
var petChildPosition = {
x: 2048 / 2,
y: 2732 / 2 + 200
};
var petTeenPosition = {
x: 2048 / 2,
y: 2732 / 2 + 150
};
var petAdultPosition = {
x: 2048 / 2,
y: 2732 / 2 + 150
};
// Track current game state
var currentScreen = "menu";
var mainMenu, pet, progressBar, statusText, levelText;
var feedButton, cleanButton, playButton;
// Current pet position based on level
var petPosition = petBabyPosition;
// Initialize menu
function initMainMenu() {
// Clear previous game elements if they exist
clearGameElements();
// Create and setup main menu
mainMenu = new MainMenu();
game.addChild(mainMenu);
// Set up start game callback
mainMenu.onStartGame = function () {
currentScreen = "game";
initGameScreen();
};
// Set up reset game callback
mainMenu.onResetGame = function () {
// Reset all storage values
storage.petLevel = 1;
storage.petXp = 0;
storage.lastFed = 0;
storage.lastCleaned = 0;
storage.lastPlayed = 0;
// Show confirmation text
var confirmText = new Text2("Game data reset!", {
size: 60,
fill: 0xFFFFFF
});
confirmText.anchor.set(0.5, 0.5);
confirmText.x = 2048 / 2;
confirmText.y = 2732 / 2 + 500;
mainMenu.addChild(confirmText);
// Fade out confirmation text
tween(confirmText, {
alpha: 0
}, {
duration: 2000,
onFinish: function onFinish() {
mainMenu.removeChild(confirmText);
}
});
};
// Play background music
LK.playMusic('bgmusic');
}
// Initialize game screen
function initGameScreen() {
// Clear previous elements
clearGameElements();
// Add game background
var gameBackground = LK.getAsset('game_background', {
anchorX: 0.5,
anchorY: 0.5
});
gameBackground.x = 2048 / 2;
gameBackground.y = 2732 / 2;
game.addChild(gameBackground);
// Create game elements
pet = new Pet();
pet.x = petPosition.x;
pet.y = petPosition.y;
game.addChild(pet);
// Progress bar
progressBar = new ProgressBar();
progressBar.x = (2048 - progressBar.children[0].width) / 2;
progressBar.y = 2732 - 200;
game.addChild(progressBar);
// Status text
statusText = new StatusText("");
statusText.x = 2048 / 2;
statusText.y = progressBar.y + 100;
statusText.alpha = 0;
game.addChild(statusText);
// Level text
levelText = new Text2("Level " + petLevel, {
size: 80,
fill: 0xFFFFFF
});
levelText.anchor.set(0.5, 0.5);
levelText.x = 2048 / 2;
levelText.y = 200;
game.addChild(levelText);
// Create action buttons
feedButton = new ActionButton('feed');
feedButton.x = 2048 / 4;
feedButton.y = 2732 - 400;
game.addChild(feedButton);
cleanButton = new ActionButton('clean');
cleanButton.x = 2048 / 2;
cleanButton.y = 2732 - 400;
game.addChild(cleanButton);
playButton = new ActionButton('play');
playButton.x = 2048 * 3 / 4;
playButton.y = 2732 - 400;
game.addChild(playButton);
// Recalculate XP_PER_LEVEL based on current level
XP_PER_LEVEL = BASE_XP_PER_LEVEL * Math.pow(2, petLevel - 1);
// Update the progress bar on start
progressBar.update(petXp, XP_PER_LEVEL);
}
// Clear all game elements
function clearGameElements() {
while (game.children.length > 0) {
game.removeChild(game.children[0]);
}
}
// Start with main menu
initMainMenu();
// Play background music
LK.playMusic('bgmusic');
function performFeedAction() {
var currentTime = Date.now();
if (currentTime - lastFed < COOLDOWN_TIME) {
statusText.showMessage("Pet is still full! Wait a moment.");
return;
}
LK.getSound('feed').play();
pet.happy();
lastFed = currentTime;
storage.lastFed = lastFed;
addXp(XP_GAIN_FEED);
statusText.showMessage("Pet fed! +20 XP");
}
function performCleanAction() {
var currentTime = Date.now();
if (currentTime - lastCleaned < COOLDOWN_TIME) {
statusText.showMessage("Pet is already clean! Wait a moment.");
return;
}
LK.getSound('clean').play();
pet.happy();
lastCleaned = currentTime;
storage.lastCleaned = lastCleaned;
addXp(XP_GAIN_CLEAN);
statusText.showMessage("Pet cleaned! +15 XP");
}
function performPlayAction() {
var currentTime = Date.now();
if (currentTime - lastPlayed < COOLDOWN_TIME) {
statusText.showMessage("Pet is tired! Wait a moment.");
return;
}
LK.getSound('play').play();
pet.happy();
lastPlayed = currentTime;
storage.lastPlayed = lastPlayed;
addXp(XP_GAIN_PLAY);
statusText.showMessage("Played with pet! +25 XP");
}
function addXp(amount) {
petXp += amount;
storage.petXp = petXp;
// Check for level up
if (petXp >= XP_PER_LEVEL) {
petLevel += 1;
petXp = 0;
storage.petLevel = petLevel;
storage.petXp = petXp;
// Recalculate XP_PER_LEVEL for next level - doubles with each level
XP_PER_LEVEL = BASE_XP_PER_LEVEL * Math.pow(2, petLevel - 1);
// Update pet position based on new level
if (petLevel === 2) {
petPosition = petChildPosition;
} else if (petLevel === 3) {
petPosition = petTeenPosition;
} else if (petLevel >= 4) {
petPosition = petAdultPosition;
}
// Update pet position
pet.x = petPosition.x;
pet.y = petPosition.y;
levelText.setText("Level " + petLevel);
pet.evolve();
if (petLevel >= 4) {
statusText.showMessage("Maximum level reached!");
} else {
statusText.showMessage("Pet evolved to level " + petLevel + "! Next level: " + XP_PER_LEVEL + " XP");
}
}
// Update progress bar
progressBar.update(petXp, XP_PER_LEVEL);
}
// Game update function
game.update = function () {
// Screen-specific updates
if (currentScreen === "game") {
// Any per-frame updates for gameplay can go here
} else if (currentScreen === "menu") {
// Any per-frame updates for menu can go here
}
};
create a cute creature baby. In-Game asset. 2d. High contrast. No shadows
create a cute logo with Pocket Creature written. In-Game asset. 2d. High contrast. No shadows
create a cute button with play written inside. In-Game asset. 2d. High contrast. No shadows
create a cute room, lo fi room. In-Game asset. 2d. High contrast. No shadows
create a cute icon for cleaning item. In-Game asset. 2d. High contrast. No shadows
reimagine as a food item
Generate a smaller younger version of this character
Generate a smaller younger and cute version of this
Zoom out so it doesnt cut any elements off screen
Reimagine as younger cute version of this character
Reimagine as a younger cute version of this character
Reimagine as a cute younger version of this character
zoom out so it doesnt cut any elements off screen, make the outline thicker
Make a drawing of a cute poop. In-Game asset. 2d. High contrast. No shadows
Create an image for a memory game's card's back. In-Game asset. 2d. High contrast. No shadows
Create an image for a memory game's card's front with an icon of a play ball. In-Game asset. 2d. High contrast. No shadows
Create an image for a memory game's card's front with an icon of a chicken leg food. In-Game asset. 2d. High contrast. No shadows
Create an image for a memory game's card's front with an icon of a cute poop. In-Game asset. 2d. High contrast. No shadows
Create an image for a memory game's card's front with an icon of a cute pocket creature. In-Game asset. 2d. High contrast. No shadows
create a cute egg with some pattern and a peach and bege colors. In-Game asset. 2d. High contrast. No shadows
create a cute egg with some pattern and a light orange and light red colors. In-Game asset. 2d. High contrast. No shadows
simplify the eyes
Create a cute speech bubble with a heart. In-Game asset. 2d. High contrast. No shadows