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it doesnt let the player play after the first turn, from the second turn and on it shows only the next turn ui and doesnt let the player play
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Make it turn base, the Ai cant continuosly play
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Change the attack zone for the mage, it can only attack characters that is on tile around its attack tile
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The position of the characters in the blue team is inverted. THE line where tha king is should be below the line of the warriors and knights
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change the characters positioning, it should be Red: Archer, Mage, King, Mage, Archer Kinght, warrior, warrior, warrior, Knight Blue: Kinght, warrior, warrior, warrior, Knight Archer, Mage, King, Mage, Archer
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change the postition fo the characters for both teams. It should be like: blue team ex: Archer, Mage, King, Mage, Archer Knight, warrior, warrior, warrior, knight
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change the postition fo the characters for both teams. It should be like: blue team ex: Knight, warrior, warrior, warrior, knight Archer, Mage, King, Mage, Archer
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increase the size, make the whole arena fit to the screen
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Increase the size of everything, so that the board fits the screen ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Create game
Code edit (1 edits merged)
Please save this source code
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Tactical Kings: Battle of Champions
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Title: "Tactical Kings: Battle of Champions" A fantasy-themed, chess-inspired strategy game where players control unique units with predefined attack zones. Victory comes from eliminating the opponent’s King by strategically positioning characters on a 5x10 grid. Core Mechanics: Turn-Based Gameplay: Players take turns moving one character at a time, with automatic attacks occurring after movement. Pre-Calculated Attacks: Before moving, players see highlighted attack zones to plan the best positioning. Character Roles & Counters: Spear Knights → Strong melee attacks, move straight or sideways (1-3 tiles). Archers → Long-range (8 tiles forward), move sideways freely but only one tile forward if moving forward. Mages → Cast area spells 6 tiles ahead, damaging all surrounding enemies. Tank → Instant-kill attack (1 tile forward), slow movement (only 1 tile per turn). King → Moves freely like a chess queen, but only attacks 1 tile forward. AI Strategy: Simple pattern-following—AI moves towards optimal attack positions without complex decision trees. Minimal Animations: Basic sprite interpolation for movement, slight grow and shrink for idle, and a sprite change for attacks. Win Condition: Eliminate the opponent's King—no timers or alternative victory methods.
/**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 });
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});
top view
make it have red-ish clothes
Make it seen from behind top view
make it seen from behind top view
make it just a grass field, and make it from 3 times far away
Create a logo for this game based on this description: Title: "Tactical Kings: Battle of Champions" A fantasy-themed, chess-inspired strategy game where players control unique units with predefined attack zones. Victory comes from eliminating the opponent’s King by strategically positioning characters on a 5x10 grid.. In-Game asset. 2d. High contrast. No shadows
make it wear more blue ish colors
make it from top view
paint the word silver
top view, seeing the back of the character
top down view, do not cut any elements off screen
Make it seen from his back, do not cut any elements off screen