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make enemies shoot at enemyShootInterval rate
Code edit (2 edits merged)
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make the enemies alway shoot but at a high interval, add a variable to adjust that interval
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ensure no gaps between background images, and no overlaps
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remake the background spawning logic
Code edit (1 edits merged)
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spawn instantly a new image where the current one ends
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remake the logic of spawning background, it should only spawn a new one at the end of the image before, ensure no gaps between images and there should be no overlap between the images
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make the game start move slower and take longer to speed up ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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add an background music
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remake the logic of spawning background, it should only spawn a new one at the end of the image before, ensure no gaps between images and there should be no overlap between the images
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adjust the the spawn of the backround tiles, it should have no spacing between them
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add swipe controllers to the game, swipe left to move left and swipe right to move right
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write the source code for the game
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Bullet Rush
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Game Title: Bullet Rush Concept: In this 2D top down infinite runner, you play as a mercenary escaping an enemy warzone. Your character is constantly shooting, has to jump over, move to one of 3 lanes to avoid bullets and obstacles, destroy obstacles and kill enemies Core Mechanics: Auto-Shooting – Your weapon fires continuously, cutting through enemies. Enemy Waves – Different enemy types appear, forcing strategic movement. Destructible Objects – Some sections may have barriers that need to be shot before passing through, these barriers must occupy al 3 playable lanes. Power-Ups – Pick up boosts like that gives you different type of bullets(shoots 2 bullets simultaneously side by side, 3 bullets one goes forward the others go diagonally, etc). Level Features: Dynamic Warzone Setting – The battlefield scrolls endlessly, featuring crumbling buildings Increasing Difficulty – Enemy spawn rates and environmental hazards intensify the longer you survive.
/**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 });
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});
an 16bit 20x40 yellow bullet. In-Game asset. 2d. High contrast. No shadows
a tank from a top down view in realistic 16bit 90s retro game style. the tank should have its bazooka point straight forward, it should be seen from above so no wheels should be seen. No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat
make it redish like a ruby
make it so there are 2 bullets side by side
make it so that there are 3 bullets, the one on the left inclined diagonally to the left, the one in the middle forward and the one on the right inclined diagonally to the right
make it so that there are two bullets one above the other like this 2 dots, :
an 16bit 20x40 red heart. In-Game asset. 2d. High contrast. No shadows
make it just an round hole with spikes in it seen from above
create an simple retangular play button image writen "play" in it, make it in a 16bit style. In-Game asset. 2d. High contrast. No shadows
Create an title image written "Bullet Rush" in it, add some elements of war like bulets and make it in a semirealistic 16bit style. In-Game asset. 2d. High contrast. No shadows
make soldier laying in with belly up dead