User prompt
You should also write the scores of other players on the end-game screen.
User prompt
game hangs
User prompt
add this to the game
User prompt
Don't burn the character when hitting the edges
User prompt
the game lags a lot
User prompt
The character gives an error after a certain point, please fix it
User prompt
Health bar decreases when bomb hits
User prompt
add health bar
User prompt
add user-friendly gameplay elements
User prompt
add sound to game
User prompt
Add different fruits that give beautiful features
User prompt
try again
User prompt
fixed
User prompt
fix please
User prompt
Adjust the falling of stones according to human reflexes
User prompt
Basket does not work after a certain point
User prompt
Let the background be a nice 2d background
User prompt
add a lot of features add at least 10 features
User prompt
add different features
User prompt
diğer kullanıcıların puanlarınında olduğu bir tablo olmalı
User prompt
liderlik tablosunu oyunun sonunda göster
User prompt
add leaderboard
User prompt
Please fix the bug: 'Timeout.tick error: LK.showLeaderBoard is not a function' in or related to this line: 'LK.showLeaderBoard();' Line Number: 423
User prompt
Please fix the bug: 'Timeout.tick error: LK.showLeaderboard is not a function' in or related to this line: 'LK.showLeaderboard();' Line Number: 372
User prompt
add something for competition
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ // Fruit: Apple (extra points) var Apple = Container.expand(function () { var self = Container.call(this); var appleAsset = self.attachAsset('ball', { anchorX: 0.5, anchorY: 0.5 }); appleAsset.tint = 0xff2222; // Red appleAsset.scaleX = 1.1; appleAsset.scaleY = 1.1; tween(appleAsset, { alpha: 0.85 }, { duration: 350, yoyo: true, repeat: Infinity, easing: tween.easeInOut }); var baseSpeed = 10 + Math.random() * 3; if (typeof LK !== "undefined" && typeof LK.getScore === "function") { baseSpeed += Math.min(8, Math.floor(LK.getScore() / 12)); } self.speed = baseSpeed; self.type = "apple"; self.update = function () { self.y += self.speed; }; return self; }); // Ball class var Ball = Container.expand(function () { var self = Container.call(this); var ballAsset = self.attachAsset('ball', { anchorX: 0.5, anchorY: 0.5 }); // Neon color palette for balls var colors = [0x00ffff, 0xff00ff, 0xffff00, 0x00ff00, 0xff8800, 0x00ffea, 0xff0088]; ballAsset.color = colors[Math.floor(Math.random() * colors.length)]; ballAsset.tint = ballAsset.color; // Neon glow effect: animate alpha for a pulsing glow tween(ballAsset, { alpha: 0.7 }, { duration: 400, yoyo: true, repeat: Infinity, easing: tween.easeInOut }); // Adjusted for human reflexes: start slower, increase with score, cap max speed var baseSpeed = 10 + Math.random() * 4; if (typeof LK !== "undefined" && typeof LK.getScore === "function") { baseSpeed += Math.min(10, Math.floor(LK.getScore() / 8)); // increase 1 per 8 points, max +10 } self.speed = baseSpeed; self.vx = (Math.random() - 0.5) * 10; // random horizontal speed self.update = function () { self.y += self.speed; self.x += self.vx; // Bounce off left/right walls if (self.x < 60 && self.vx < 0) { self.x = 60; self.vx *= -1; } if (self.x > 2048 - 60 && self.vx > 0) { self.x = 2048 - 60; self.vx *= -1; } }; return self; }); // Fruit: Banana (wider catch area) var Banana = Container.expand(function () { var self = Container.call(this); var bananaAsset = self.attachAsset('ball', { anchorX: 0.5, anchorY: 0.5 }); bananaAsset.tint = 0xfff700; // Yellow bananaAsset.scaleX = 1.5; bananaAsset.scaleY = 0.8; tween(bananaAsset, { alpha: 0.8 }, { duration: 400, yoyo: true, repeat: Infinity, easing: tween.easeInOut }); var baseSpeed = 9 + Math.random() * 2; if (typeof LK !== "undefined" && typeof LK.getScore === "function") { baseSpeed += Math.min(7, Math.floor(LK.getScore() / 14)); } self.speed = baseSpeed; self.type = "banana"; self.update = function () { self.y += self.speed; }; return self; }); // Basket class var Basket = Container.expand(function () { var self = Container.call(this); var basketAsset = self.attachAsset('basket', { anchorX: 0.5, anchorY: 0.5 }); // Neon basket: random neon color and glow var basketColors = [0x00ffff, 0xff00ff, 0xffff00, 0x00ff00, 0xff8800, 0x00ffea, 0xff0088]; basketAsset.tint = basketColors[Math.floor(Math.random() * basketColors.length)]; tween(basketAsset, { alpha: 0.7 }, { duration: 600, yoyo: true, repeat: Infinity, easing: tween.easeInOut }); return self; }); // Bomb class var Bomb = Container.expand(function () { var self = Container.call(this); var bombAsset = self.attachAsset('bomb', { anchorX: 0.5, anchorY: 0.5 }); // Neon bomb: magenta or cyan var bombColors = [0xff00ff, 0x00ffff, 0xffff00]; bombAsset.tint = bombColors[Math.floor(Math.random() * bombColors.length)]; tween(bombAsset, { alpha: 0.6 }, { duration: 400, yoyo: true, repeat: Infinity, easing: tween.easeInOut }); // Adjusted for human reflexes: start slower, increase with score, cap max speed var baseBombSpeed = 12 + Math.random() * 5; if (typeof LK !== "undefined" && typeof LK.getScore === "function") { baseBombSpeed += Math.min(12, Math.floor(LK.getScore() / 7)); // increase 1 per 7 points, max +12 } self.speed = baseBombSpeed; self.update = function () { self.y += self.speed; }; return self; }); // Fruit: Grape (slows bombs for a short time) var Grape = Container.expand(function () { var self = Container.call(this); var grapeAsset = self.attachAsset('ball', { anchorX: 0.5, anchorY: 0.5 }); grapeAsset.tint = 0x9900ff; // Purple grapeAsset.scaleX = 1.0; grapeAsset.scaleY = 1.0; tween(grapeAsset, { alpha: 0.7 }, { duration: 300, yoyo: true, repeat: Infinity, easing: tween.easeInOut }); var baseSpeed = 11 + Math.random() * 2; if (typeof LK !== "undefined" && typeof LK.getScore === "function") { baseSpeed += Math.min(7, Math.floor(LK.getScore() / 13)); } self.speed = baseSpeed; self.type = "grape"; self.update = function () { self.y += self.speed; }; return self; }); // PowerUp class (neon star) var PowerUp = Container.expand(function () { var self = Container.call(this); // Use a ball asset for now, but tint and scale to look like a power-up var starAsset = self.attachAsset('ball', { anchorX: 0.5, anchorY: 0.5 }); // Neon star color var starColors = [0xFFD700, 0x00ffea, 0xff00ff, 0x00ff00]; starAsset.tint = starColors[Math.floor(Math.random() * starColors.length)]; starAsset.scaleX = 1.3; starAsset.scaleY = 1.3; // Animate alpha for a pulsing glow tween(starAsset, { alpha: 0.8 }, { duration: 300, yoyo: true, repeat: Infinity, easing: tween.easeInOut }); // Adjusted for human reflexes: start slower, increase with score, cap max speed var basePowerSpeed = 9 + Math.random() * 3; if (typeof LK !== "undefined" && typeof LK.getScore === "function") { basePowerSpeed += Math.min(8, Math.floor(LK.getScore() / 10)); // increase 1 per 10 points, max +8 } self.speed = basePowerSpeed; self.type = "score"; // default type self.update = function () { self.y += self.speed; }; return self; }); // ShieldPowerUp class (neon blue ring) var ShieldPowerUp = Container.expand(function () { var self = Container.call(this); var shieldAsset = self.attachAsset('ball', { anchorX: 0.5, anchorY: 0.5 }); shieldAsset.tint = 0x00ffff; shieldAsset.scaleX = 1.5; shieldAsset.scaleY = 1.5; tween(shieldAsset, { alpha: 0.6 }, { duration: 200, yoyo: true, repeat: Infinity, easing: tween.easeInOut }); // Adjusted for human reflexes: start slower, increase with score, cap max speed var baseShieldSpeed = 8 + Math.random() * 2; if (typeof LK !== "undefined" && typeof LK.getScore === "function") { baseShieldSpeed += Math.min(7, Math.floor(LK.getScore() / 12)); // increase 1 per 12 points, max +7 } self.speed = baseShieldSpeed; self.type = "shield"; self.update = function () { self.y += self.speed; }; return self; }); // Fruit: Watermelon (big, gives shield) var Watermelon = Container.expand(function () { var self = Container.call(this); var melonAsset = self.attachAsset('ball', { anchorX: 0.5, anchorY: 0.5 }); melonAsset.tint = 0x22ff44; // Green melonAsset.scaleX = 1.7; melonAsset.scaleY = 1.3; tween(melonAsset, { alpha: 0.8 }, { duration: 500, yoyo: true, repeat: Infinity, easing: tween.easeInOut }); var baseSpeed = 8 + Math.random() * 2; if (typeof LK !== "undefined" && typeof LK.getScore === "function") { baseSpeed += Math.min(6, Math.floor(LK.getScore() / 15)); } self.speed = baseSpeed; self.type = "watermelon"; self.update = function () { self.y += self.speed; }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // Sound for missing a ball // Sound for catching a bomb // Sound for catching a ball // Bomb: black ellipse // Ball: colored ellipse // Basket: wide rectangle // Game area: 2048x2732 // No background image, only black background // No background image, only black background game.setBackgroundColor(0x000000); // Neon-style game objective text at the start (small, English, subtle neon) var objectiveTxt = new Text2('Goal: Catch the balls, avoid the bombs!', { size: 54, // smaller text fill: 0x00ffff, stroke: 0x222222, strokeThickness: 8, dropShadow: true, dropShadowColor: 0x00ffff, dropShadowBlur: 12, dropShadowDistance: 0, align: "center" }); objectiveTxt.anchor.set(0.5, 0); objectiveTxt.y = 90; LK.gui.top.addChild(objectiveTxt); // Add leaderboard button for competition var leaderboardBtn = new Text2('🏆 Leaderboard', { size: 60, fill: 0xFFD700, stroke: 0x00ffff, strokeThickness: 8, dropShadow: true, dropShadowColor: 0xFFD700, dropShadowBlur: 10, dropShadowDistance: 0, align: "center" }); leaderboardBtn.anchor.set(0.5, 0); leaderboardBtn.x = 2048 - 250; leaderboardBtn.y = 90; leaderboardBtn.interactive = true; leaderboardBtn.buttonMode = true; leaderboardBtn.down = function () { if (typeof LK.showLeaderboard === "function") { LK.showLeaderboard(); } }; LK.gui.top.addChild(leaderboardBtn); // Hide objective after 2.5 seconds LK.setTimeout(function () { objectiveTxt.visible = false; }, 2500); // Score text var scoreTxt = new Text2('0', { size: 120, fill: 0x00FFEA, stroke: 0xFF00FF, strokeThickness: 18, dropShadow: true, dropShadowColor: 0x00FFFF, dropShadowBlur: 24, dropShadowDistance: 0, align: "center" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Health bar UI var maxHealth = 3; var health = maxHealth; var healthBarWidth = 320; var healthBarHeight = 38; var healthBarBg = LK.getAsset('ball', { anchorX: 0, anchorY: 0.5, scaleX: healthBarWidth / 100, scaleY: healthBarHeight / 100, x: 120, y: 160 }); healthBarBg.tint = 0x222222; LK.gui.top.addChild(healthBarBg); var healthBar = LK.getAsset('ball', { anchorX: 0, anchorY: 0.5, scaleX: healthBarWidth / 100, scaleY: healthBarHeight / 100, x: 120, y: 160 }); healthBar.tint = 0x00ff00; LK.gui.top.addChild(healthBar); // Health icon hearts var healthHearts = []; for (var h = 0; h < maxHealth; h++) { var heart = LK.getAsset('ball', { anchorX: 0.5, anchorY: 0.5, scaleX: 0.32, scaleY: 0.32, x: 120 + 40 + h * 54, y: 160 }); heart.tint = 0xff2222; LK.gui.top.addChild(heart); healthHearts.push(heart); } // Misses text (shows "Missed!" when a ball is missed) var missTxt = new Text2('', { size: 90, fill: 0x00FFFF, stroke: 0xFF00FF, strokeThickness: 14, dropShadow: true, dropShadowColor: 0x00FFFF, dropShadowBlur: 18, dropShadowDistance: 0, align: "center" }); missTxt.anchor.set(0.5, 0); LK.gui.top.addChild(missTxt); missTxt.visible = false; // Basket var basket = new Basket(); game.addChild(basket); basket.y = 2732 - 180; basket.x = 2048 / 2; // Ball, bomb, and power-up arrays var balls = []; var bombs = []; var powerups = []; // Dragging var dragNode = null; // Touch indicator for user-friendly feedback var touchIndicator = LK.getAsset('ball', { anchorX: 0.5, anchorY: 0.5 }); touchIndicator.tint = 0xFFD700; touchIndicator.scaleX = 0.4; touchIndicator.scaleY = 0.4; touchIndicator.alpha = 0; game.addChild(touchIndicator); // Spawning control var spawnTimer = 0; var spawnInterval = 55; // frames between spawns, will decrease as score increases // State var lastScore = 0; var gameOver = false; // Combo scoring var comboCount = 0; var comboTimeout = null; var comboTxt = new Text2('', { size: 80, fill: 0xFFD700, stroke: 0x00ffff, strokeThickness: 10, dropShadow: true, dropShadowColor: 0xFFD700, dropShadowBlur: 12, dropShadowDistance: 0, align: "center" }); comboTxt.anchor.set(0.5, 0); comboTxt.y = 200; comboTxt.visible = false; LK.gui.top.addChild(comboTxt); // Helper: spawn a ball, bomb, or power-up function spawnFallingObject() { // 80% ball, 20% bomb, 5% power-up, 3% shield power-up, plus fruits var rand = Math.random(); var x = 150 + Math.random() * (2048 - 300); if (rand < 0.10) { var bomb = new Bomb(); bomb.x = x; bomb.y = -60; bomb.lastIntersecting = false; bombs.push(bomb); game.addChild(bomb); } else if (rand < 0.13) { // 3% chance for super bomb var superBomb = new Bomb(); superBomb.x = x; superBomb.y = -60; superBomb.lastIntersecting = false; superBomb.isSuper = true; if (superBomb.children && superBomb.children.length > 0) { superBomb.children[0].tint = 0xffffff; } bombs.push(superBomb); game.addChild(superBomb); } else if (rand > 0.98) { // 2% chance for slow motion power-up var slowPower = new PowerUp(); slowPower.x = x; slowPower.y = -60; slowPower.lastIntersecting = false; slowPower.type = "slow"; if (slowPower.children && slowPower.children.length > 0) { slowPower.children[0].tint = 0x3b6eea; } powerups.push(slowPower); game.addChild(slowPower); } else if (rand > 0.96) { // 4% chance for shield power-up var shield = new ShieldPowerUp(); shield.x = x; shield.y = -60; shield.lastIntersecting = false; powerups.push(shield); game.addChild(shield); } else if (rand > 0.94) { // 2% chance for score power-up var powerup = new PowerUp(); powerup.x = x; powerup.y = -60; powerup.lastIntersecting = false; powerups.push(powerup); game.addChild(powerup); } else if (rand > 0.92) { // 2% chance for Watermelon (shield fruit) var watermelon = new Watermelon(); watermelon.x = x; watermelon.y = -60; watermelon.lastIntersecting = false; powerups.push(watermelon); game.addChild(watermelon); } else if (rand > 0.89) { // 3% chance for Grape (slows bombs) var grape = new Grape(); grape.x = x; grape.y = -60; grape.lastIntersecting = false; powerups.push(grape); game.addChild(grape); } else if (rand > 0.86) { // 3% chance for Banana (wider catch area) var banana = new Banana(); banana.x = x; banana.y = -60; banana.lastIntersecting = false; powerups.push(banana); game.addChild(banana); } else if (rand > 0.83) { // 3% chance for Apple (extra points) var apple = new Apple(); apple.x = x; apple.y = -60; apple.lastIntersecting = false; powerups.push(apple); game.addChild(apple); } else { var ball = new Ball(); ball.x = x; ball.y = -60; ball.lastIntersecting = false; balls.push(ball); game.addChild(ball); } } // Move handler for dragging basket function handleMove(x, y, obj) { if (dragNode) { // Clamp basket within screen var halfWidth = dragNode.width / 2; var minX = halfWidth; var maxX = 2048 - halfWidth; dragNode.x = Math.max(minX, Math.min(maxX, x)); // Move touch indicator with finger touchIndicator.x = x; touchIndicator.y = y; touchIndicator.alpha = 0.7; } } // Touch/mouse events game.down = function (x, y, obj) { // Allow drag from anywhere in lower 1/3 of screen for easier control if (y > 2732 * 2 / 3) { dragNode = basket; handleMove(x, y, obj); // Show and animate touch indicator touchIndicator.x = x; touchIndicator.y = y; touchIndicator.alpha = 1; tween(touchIndicator, { alpha: 0.7, scaleX: 0.6, scaleY: 0.6 }, { duration: 120, yoyo: true, repeat: 1, onFinish: function onFinish() { // Keep indicator visible while dragging if (!dragNode) { touchIndicator.alpha = 0; touchIndicator.scaleX = 0.4; touchIndicator.scaleY = 0.4; } } }); } }; game.move = handleMove; game.up = function (x, y, obj) { dragNode = null; touchIndicator.alpha = 0; }; // Main update loop game.update = function () { if (gameOver) return; // Change background color at each 5 points (neon palette) var neonBgColors = [0x000000, 0x0ff0fc, 0x1a0033, 0x3b6eea, 0x00ffea, 0xff00ff, 0x00ff00, 0xf75e5e, 0xf7c325]; var score = LK.getScore(); var bgIndex = Math.floor(score / 5) % neonBgColors.length; game.setBackgroundColor(neonBgColors[bgIndex]); // Challenge mode: basket moves left/right automatically every 20 points if (score > 0 && score % 20 === 0 && !basket.challengeActive) { basket.challengeActive = true; basket.challengeDir = Math.random() > 0.5 ? 1 : -1; basket.challengeTween = tween(basket, { x: basket.challengeDir > 0 ? 2048 - basket.width / 2 : basket.width / 2 }, { duration: 2200, yoyo: true, repeat: 2, easing: tween.easeInOut, onFinish: function onFinish() { basket.challengeActive = false; } }); } // Spawn balls/bombs spawnTimer++; // Decrease interval as score increases (min 35 for human reflexes) var interval = Math.max(35, spawnInterval - Math.floor(LK.getScore() / 10) * 3); if (spawnTimer >= interval) { spawnFallingObject(); spawnTimer = 0; } // Speed up all balls every 10 points if (score > 0 && score % 10 === 0 && !game.lastSpeedupScore) { for (var si = 0; si < balls.length; si++) { balls[si].speed *= 1.08; // less aggressive speedup for human reflexes balls[si].vx *= 1.05; } game.lastSpeedupScore = score; } if (score % 10 !== 0) { game.lastSpeedupScore = null; } // Update balls // Use a local array to collect indices to remove, then remove after loop to avoid array shifting var ballsToRemove = []; for (var i = balls.length - 1; i >= 0; i--) { var ball = balls[i]; if (ball.lastY === undefined) ball.lastY = ball.y; if (ball.lastIntersecting === undefined) ball.lastIntersecting = false; ball.update(); // Check for catch var intersecting = ball.intersects(basket); if (!ball.lastIntersecting && intersecting) { // Caught! comboCount++; if (comboTimeout) { LK.clearTimeout(comboTimeout); comboTimeout = null; } if (comboCount > 1) { comboTxt.setText('Combo x' + comboCount + '!'); comboTxt.visible = true; comboTxt.alpha = 1; tween(comboTxt, { alpha: 0 }, { duration: 900, onFinish: function onFinish() { comboTxt.visible = false; } }); } // Combo bonus: +1 for first, +2 for 2nd, +3 for 3rd, etc. var comboBonus = comboCount > 1 ? comboCount : 1; LK.setScore(LK.getScore() + comboBonus); // Streak bonus: every 5 consecutive catches, +10 bonus if (comboCount > 0 && comboCount % 5 === 0) { LK.setScore(LK.getScore() + 10); comboTxt.setText('Streak! +10'); comboTxt.visible = true; comboTxt.alpha = 1; tween(comboTxt, { alpha: 0 }, { duration: 900, onFinish: function onFinish() { comboTxt.visible = false; } }); } // Edge catch bonus: if ball is caught at the left/right 20% of basket var basketLeft = basket.x - basket.width / 2; var basketRight = basket.x + basket.width / 2; if (ball.x < basketLeft + basket.width * 0.2 || ball.x > basketRight - basket.width * 0.2) { LK.setScore(LK.getScore() + 3); comboTxt.setText('Edge Catch! +3'); comboTxt.visible = true; comboTxt.alpha = 1; tween(comboTxt, { alpha: 0 }, { duration: 900, onFinish: function onFinish() { comboTxt.visible = false; } }); } scoreTxt.setText(LK.getScore()); LK.getSound('catch').play(); var flashColors = [0x4ad991, 0xf75e5e, 0x3b6eea, 0xf7a325, 0xFFD700]; LK.effects.flashScreen(flashColors[Math.floor(Math.random() * flashColors.length)], 200); LK.effects.flashObject(basket, 0x4ad991, 200); tween(ball, { y: basket.y, alpha: 0 }, { duration: 200, easing: tween.easeIn, onFinish: function (ballRef) { return function () { if (ballRef && ballRef.destroy) ballRef.destroy(); }; }(ball) }); ballsToRemove.push(i); // Reset combo if no catch in 1.2s comboTimeout = LK.setTimeout(function () { comboCount = 0; comboTxt.visible = false; comboTimeout = null; }, 1200); continue; } // Missed (goes below basket) if (ball.lastY < 2732 && ball.y >= 2732 - 80) { LK.getSound('miss').play(); missTxt.setText('Missed!'); missTxt.visible = true; comboCount = 0; if (comboTimeout) { LK.clearTimeout(comboTimeout); comboTimeout = null; } comboTxt.visible = false; LK.effects.flashScreen(0xff0000, 600); health = Math.max(0, health - 1); var healthFrac = health / maxHealth; healthBar.scaleX = healthBarWidth * healthFrac / 100; if (healthFrac > 0.66) { healthBar.tint = 0x00ff00; } else if (healthFrac > 0.33) { healthBar.tint = 0xffc700; } else { healthBar.tint = 0xff2222; } for (var hi = 0; hi < healthHearts.length; hi++) { healthHearts[hi].alpha = hi < health ? 1 : 0.25; healthHearts[hi].tint = hi < health ? 0xff2222 : 0x444444; } if (health <= 0) { LK.setTimeout(function () { LK.showGameOver(); if (typeof LK.showLeaderboard === "function") { LK.showLeaderboard({ showOthers: true }); } }, 600); gameOver = true; return; } if (ball && ball.destroy) ball.destroy(); ballsToRemove.push(i); continue; } // Off screen (cleanup) if (ball.y > 2800) { if (ball && ball.destroy) ball.destroy(); ballsToRemove.push(i); continue; } ball.lastY = ball.y; ball.lastIntersecting = intersecting; } // Remove balls after loop to avoid array shifting for (var btr = 0; btr < ballsToRemove.length; btr++) { balls.splice(ballsToRemove[btr], 1); } // Update bombs var bombsToRemove = []; for (var j = bombs.length - 1; j >= 0; j--) { var bomb = bombs[j]; if (bomb.lastY === undefined) bomb.lastY = bomb.y; if (bomb.lastIntersecting === undefined) bomb.lastIntersecting = false; bomb.update(); // Check for catch var intersecting = bomb.intersects(basket); if (!bomb.lastIntersecting && intersecting) { if (basket.hasShield) { basket.hasShield = false; if (basket.shieldTween) { basket.shieldTween.stop(); basket.shieldTween = null; } LK.effects.flashObject(basket, 0x00ffff, 400); LK.effects.flashScreen(0x00ffff, 200); if (bomb.isSuper) { for (var bi = balls.length - 1; bi >= 0; bi--) { balls[bi].destroy(); } balls = []; LK.setScore(LK.getScore() + 15); scoreTxt.setText(LK.getScore()); missTxt.setText('Super Bomb! Cleared!'); missTxt.visible = true; if (missTxt.hideTimeout) { LK.clearTimeout(missTxt.hideTimeout); missTxt.hideTimeout = null; } missTxt.hideTimeout = LK.setTimeout(function () { missTxt.visible = false; missTxt.hideTimeout = null; }, 1200); } if (bomb && bomb.destroy) bomb.destroy(); bombsToRemove.push(j); continue; } LK.getSound('boom').play(); LK.effects.flashObject(basket, 0xff0000, 600); comboCount = 0; if (comboTimeout) { LK.clearTimeout(comboTimeout); comboTimeout = null; } comboTxt.visible = false; LK.effects.flashScreen(0x000000, 600); health = Math.max(0, health - 1); var healthFrac = health / maxHealth; healthBar.scaleX = healthBarWidth * healthFrac / 100; if (healthFrac > 0.66) { healthBar.tint = 0x00ff00; } else if (healthFrac > 0.33) { healthBar.tint = 0xffc700; } else { healthBar.tint = 0xff2222; } for (var hi = 0; hi < healthHearts.length; hi++) { healthHearts[hi].alpha = hi < health ? 1 : 0.25; healthHearts[hi].tint = hi < health ? 0xff2222 : 0x444444; } if (health <= 0) { LK.setTimeout(function () { LK.showGameOver(); if (typeof LK.showLeaderboard === "function") { LK.showLeaderboard({ showOthers: true }); } }, 600); gameOver = true; return; } if (bomb && bomb.destroy) bomb.destroy(); bombsToRemove.push(j); continue; } // Off screen (cleanup) if (bomb.y > 2800) { if (bomb && bomb.destroy) bomb.destroy(); bombsToRemove.push(j); continue; } bomb.lastY = bomb.y; bomb.lastIntersecting = intersecting; } // Remove bombs after loop for (var btr = 0; btr < bombsToRemove.length; btr++) { bombs.splice(bombsToRemove[btr], 1); } // Update power-ups var powerupsToRemove = []; for (var k = powerups.length - 1; k >= 0; k--) { var powerup = powerups[k]; if (powerup.lastY === undefined) powerup.lastY = powerup.y; if (powerup.lastIntersecting === undefined) powerup.lastIntersecting = false; powerup.update(); // Check for catch var intersecting = powerup.intersects(basket); if (!powerup.lastIntersecting && intersecting) { if (powerup.type === "shield" || powerup instanceof ShieldPowerUp || powerup instanceof Watermelon) { basket.hasShield = true; LK.effects.flashObject(basket, 0x00ffff, 400); LK.effects.flashScreen(0x00ffff, 200); if (!basket.shieldTween) { basket.shieldTween = tween(basket, { alpha: 1 }, { duration: 200, yoyo: true, repeat: Infinity, easing: tween.easeInOut }); } tween(powerup, { y: basket.y, alpha: 0 }, { duration: 200, easing: tween.easeIn, onFinish: function (puRef) { return function () { if (puRef && puRef.destroy) puRef.destroy(); }; }(powerup) }); powerupsToRemove.push(k); continue; } else if (powerup.type === "slow" || powerup instanceof Grape) { for (var bi = 0; bi < balls.length; bi++) { balls[bi].speed *= 0.4; balls[bi].vx *= 0.4; } for (var bj = 0; bj < bombs.length; bj++) { bombs[bj].speed *= 0.4; } for (var bp = 0; bp < powerups.length; bp++) { powerups[bp].speed *= 0.4; } missTxt.setText('Slow Motion!'); missTxt.visible = true; if (missTxt.hideTimeout) { LK.clearTimeout(missTxt.hideTimeout); missTxt.hideTimeout = null; } missTxt.hideTimeout = LK.setTimeout(function () { missTxt.visible = false; missTxt.hideTimeout = null; }, 1200); LK.setTimeout(function () { for (var bi = 0; bi < balls.length; bi++) { balls[bi].speed /= 0.4; balls[bi].vx /= 0.4; } for (var bj = 0; bj < bombs.length; bj++) { bombs[bj].speed /= 0.4; } for (var bp = 0; bp < powerups.length; bp++) { powerups[bp].speed /= 0.4; } }, 3000); tween(powerup, { y: basket.y, alpha: 0 }, { duration: 200, easing: tween.easeIn, onFinish: function (puRef) { return function () { if (puRef && puRef.destroy) puRef.destroy(); }; }(powerup) }); powerupsToRemove.push(k); continue; } else if (powerup.type === "banana" || powerup instanceof Banana) { var originalScale = basket.scaleX || 1; basket.scaleX = originalScale * 1.5; basket.scaleY = (basket.scaleY || 1) * 1.1; LK.effects.flashObject(basket, 0xfff700, 300); missTxt.setText('Wide Basket!'); missTxt.visible = true; if (missTxt.hideTimeout) { LK.clearTimeout(missTxt.hideTimeout); missTxt.hideTimeout = null; } missTxt.hideTimeout = LK.setTimeout(function () { missTxt.visible = false; missTxt.hideTimeout = null; }, 1200); LK.setTimeout(function () { basket.scaleX = originalScale; basket.scaleY = 1; }, 4000); tween(powerup, { y: basket.y, alpha: 0 }, { duration: 200, easing: tween.easeIn, onFinish: function (puRef) { return function () { if (puRef && puRef.destroy) puRef.destroy(); }; }(powerup) }); powerupsToRemove.push(k); continue; } else if (powerup.type === "apple" || powerup instanceof Apple) { LK.setScore(LK.getScore() + 5); scoreTxt.setText(LK.getScore()); LK.getSound('catch').play(); LK.effects.flashScreen(0xff2222, 350); LK.effects.flashObject(basket, 0xff2222, 300); missTxt.setText('Apple! +5'); missTxt.visible = true; if (missTxt.hideTimeout) { LK.clearTimeout(missTxt.hideTimeout); missTxt.hideTimeout = null; } missTxt.hideTimeout = LK.setTimeout(function () { missTxt.visible = false; missTxt.hideTimeout = null; }, 1200); tween(powerup, { y: basket.y, alpha: 0 }, { duration: 200, easing: tween.easeIn, onFinish: function (puRef) { return function () { if (puRef && puRef.destroy) puRef.destroy(); }; }(powerup) }); powerupsToRemove.push(k); continue; } else { LK.setScore(LK.getScore() + 2); scoreTxt.setText(LK.getScore()); LK.getSound('catch').play(); LK.effects.flashScreen(0xFFD700, 350); LK.effects.flashObject(basket, 0xFFD700, 300); tween(powerup, { y: basket.y, alpha: 0 }, { duration: 200, easing: tween.easeIn, onFinish: function (puRef) { return function () { if (puRef && puRef.destroy) puRef.destroy(); }; }(powerup) }); powerupsToRemove.push(k); continue; } } // Off screen (cleanup) if (powerup.y > 2800) { if (powerup && powerup.destroy) powerup.destroy(); powerupsToRemove.push(k); continue; } powerup.lastY = powerup.y; powerup.lastIntersecting = intersecting; } // Remove powerups after loop for (var putr = 0; putr < powerupsToRemove.length; putr++) { powerups.splice(powerupsToRemove[putr], 1); } // Hide miss text after a short time if (missTxt.visible) { if (!missTxt.hideTimeout) { missTxt.hideTimeout = LK.setTimeout(function () { missTxt.visible = false; missTxt.hideTimeout = null; }, 900); } } // Draw shield icon above basket if shield is active if (basket.hasShield) { if (!basket.shieldIcon) { basket.shieldIcon = LK.getAsset('ball', { anchorX: 0.5, anchorY: 0.5 }); basket.shieldIcon.tint = 0x00ffff; basket.shieldIcon.scaleX = 0.5; basket.shieldIcon.scaleY = 0.5; game.addChild(basket.shieldIcon); } basket.shieldIcon.x = basket.x; basket.shieldIcon.y = basket.y - 70; basket.shieldIcon.visible = true; } else if (basket.shieldIcon) { basket.shieldIcon.visible = false; } // Rainbow basket after 40 points if (LK.getScore() >= 40 && basket.children && basket.children.length > 0) { var t = LK.ticks % 60 / 60; var r = Math.floor(127 * Math.sin(2 * Math.PI * t) + 128); var g = Math.floor(127 * Math.sin(2 * Math.PI * t + 2) + 128); var b = Math.floor(127 * Math.sin(2 * Math.PI * t + 4) + 128); basket.children[0].tint = r << 16 | g << 8 | b; } // Defensive: Always update lastX and lastY for basket to avoid undefined errors if (basket) { if (basket.lastX === undefined) basket.lastX = basket.x; if (basket.lastY === undefined) basket.lastY = basket.y; basket.lastX = basket.x; basket.lastY = basket.y; } }; // Reset state on new game LK.on('gameStart', function () { // Remove all balls, bombs, and powerups for (var i = 0; i < balls.length; i++) balls[i].destroy(); for (var j = 0; j < bombs.length; j++) bombs[j].destroy(); for (var k = 0; k < powerups.length; k++) powerups[k].destroy(); balls = []; bombs = []; powerups = []; basket.x = 2048 / 2; basket.y = 2732 - 180; // Reset challenge mode state basket.challengeActive = false; basket.challengeDir = null; if (basket.challengeTween) { basket.challengeTween.stop(); basket.challengeTween = null; } // Reset shield state basket.hasShield = false; if (basket.shieldTween) { basket.shieldTween.stop(); basket.shieldTween = null; } // Randomize basket color on new game var basketColors = [0x3b6eea, 0x4ad991, 0xf75e5e, 0xf7a325, 0xFFD700]; if (basket.children && basket.children.length > 0) { basket.children[0].tint = basketColors[Math.floor(Math.random() * basketColors.length)]; } LK.setScore(0); scoreTxt.setText('0'); missTxt.setText(''); missTxt.visible = false; if (missTxt.hideTimeout) { LK.clearTimeout(missTxt.hideTimeout); missTxt.hideTimeout = null; } spawnTimer = 0; gameOver = false; game.missForgiven = false; // Reset combo comboCount = 0; if (comboTimeout) { LK.clearTimeout(comboTimeout); comboTimeout = null; } comboTxt.visible = false; // Reset health bar and hearts health = maxHealth; healthBar.scaleX = healthBarWidth / 100; healthBar.tint = 0x00ff00; for (var hi = 0; hi < healthHearts.length; hi++) { healthHearts[hi].alpha = 1; healthHearts[hi].tint = 0xff2222; } });
===================================================================
--- original.js
+++ change.js
@@ -287,17 +287,17 @@
/****
* Game Code
****/
+// Sound for missing a ball
+// Sound for catching a bomb
+// Sound for catching a ball
+// Bomb: black ellipse
+// Ball: colored ellipse
+// Basket: wide rectangle
+// Game area: 2048x2732
// No background image, only black background
// No background image, only black background
-// Game area: 2048x2732
-// Basket: wide rectangle
-// Ball: colored ellipse
-// Bomb: black ellipse
-// Sound for catching a ball
-// Sound for catching a bomb
-// Sound for missing a ball
game.setBackgroundColor(0x000000);
// Neon-style game objective text at the start (small, English, subtle neon)
var objectiveTxt = new Text2('Goal: Catch the balls, avoid the bombs!', {
size: 54,
@@ -639,8 +639,10 @@
if (score % 10 !== 0) {
game.lastSpeedupScore = null;
}
// Update balls
+ // Use a local array to collect indices to remove, then remove after loop to avoid array shifting
+ var ballsToRemove = [];
for (var i = balls.length - 1; i >= 0; i--) {
var ball = balls[i];
if (ball.lastY === undefined) ball.lastY = ball.y;
if (ball.lastIntersecting === undefined) ball.lastIntersecting = false;
@@ -648,18 +650,16 @@
// Check for catch
var intersecting = ball.intersects(basket);
if (!ball.lastIntersecting && intersecting) {
// Caught!
- // Combo logic
comboCount++;
if (comboTimeout) {
LK.clearTimeout(comboTimeout);
comboTimeout = null;
}
if (comboCount > 1) {
comboTxt.setText('Combo x' + comboCount + '!');
comboTxt.visible = true;
- // Animate combo text
comboTxt.alpha = 1;
tween(comboTxt, {
alpha: 0
}, {
@@ -674,9 +674,8 @@
LK.setScore(LK.getScore() + comboBonus);
// Streak bonus: every 5 consecutive catches, +10 bonus
if (comboCount > 0 && comboCount % 5 === 0) {
LK.setScore(LK.getScore() + 10);
- // Show streak bonus text
comboTxt.setText('Streak! +10');
comboTxt.visible = true;
comboTxt.alpha = 1;
tween(comboTxt, {
@@ -706,24 +705,24 @@
});
}
scoreTxt.setText(LK.getScore());
LK.getSound('catch').play();
- // Flash screen with a random color for fun
var flashColors = [0x4ad991, 0xf75e5e, 0x3b6eea, 0xf7a325, 0xFFD700];
LK.effects.flashScreen(flashColors[Math.floor(Math.random() * flashColors.length)], 200);
- // Animate ball to basket and fade out
- LK.effects.flashObject(basket, 0x4ad991, 200); // Flash basket green
+ LK.effects.flashObject(basket, 0x4ad991, 200);
tween(ball, {
y: basket.y,
alpha: 0
}, {
duration: 200,
easing: tween.easeIn,
- onFinish: function onFinish() {
- ball.destroy();
- }
+ onFinish: function (ballRef) {
+ return function () {
+ if (ballRef && ballRef.destroy) ballRef.destroy();
+ };
+ }(ball)
});
- balls.splice(i, 1);
+ ballsToRemove.push(i);
// Reset combo if no catch in 1.2s
comboTimeout = LK.setTimeout(function () {
comboCount = 0;
comboTxt.visible = false;
@@ -732,24 +731,19 @@
continue;
}
// Missed (goes below basket)
if (ball.lastY < 2732 && ball.y >= 2732 - 80) {
- // Missed!
LK.getSound('miss').play();
missTxt.setText('Missed!');
missTxt.visible = true;
- // Reset combo
comboCount = 0;
if (comboTimeout) {
LK.clearTimeout(comboTimeout);
comboTimeout = null;
}
comboTxt.visible = false;
- // Flash screen
LK.effects.flashScreen(0xff0000, 600);
- // Decrease health and update health bar
health = Math.max(0, health - 1);
- // Animate health bar width and color
var healthFrac = health / maxHealth;
healthBar.scaleX = healthBarWidth * healthFrac / 100;
if (healthFrac > 0.66) {
healthBar.tint = 0x00ff00;
@@ -757,41 +751,43 @@
healthBar.tint = 0xffc700;
} else {
healthBar.tint = 0xff2222;
}
- // Update hearts
for (var hi = 0; hi < healthHearts.length; hi++) {
healthHearts[hi].alpha = hi < health ? 1 : 0.25;
healthHearts[hi].tint = hi < health ? 0xff2222 : 0x444444;
}
- // End game if health is 0
if (health <= 0) {
LK.setTimeout(function () {
LK.showGameOver();
if (typeof LK.showLeaderboard === "function") {
LK.showLeaderboard({
showOthers: true
- }); // Show leaderboard with other users' scores
+ });
}
}, 600);
gameOver = true;
return;
}
- // Remove ball and continue
- ball.destroy();
- balls.splice(i, 1);
+ if (ball && ball.destroy) ball.destroy();
+ ballsToRemove.push(i);
continue;
}
// Off screen (cleanup)
if (ball.y > 2800) {
- ball.destroy();
- balls.splice(i, 1);
+ if (ball && ball.destroy) ball.destroy();
+ ballsToRemove.push(i);
continue;
}
ball.lastY = ball.y;
ball.lastIntersecting = intersecting;
}
+ // Remove balls after loop to avoid array shifting
+ for (var btr = 0; btr < ballsToRemove.length; btr++) {
+ balls.splice(ballsToRemove[btr], 1);
+ }
// Update bombs
+ var bombsToRemove = [];
for (var j = bombs.length - 1; j >= 0; j--) {
var bomb = bombs[j];
if (bomb.lastY === undefined) bomb.lastY = bomb.y;
if (bomb.lastIntersecting === undefined) bomb.lastIntersecting = false;
@@ -799,23 +795,20 @@
// Check for catch
var intersecting = bomb.intersects(basket);
if (!bomb.lastIntersecting && intersecting) {
if (basket.hasShield) {
- // Consume shield, no game over
basket.hasShield = false;
- // Remove shield visual effect if present
if (basket.shieldTween) {
basket.shieldTween.stop();
basket.shieldTween = null;
}
LK.effects.flashObject(basket, 0x00ffff, 400);
LK.effects.flashScreen(0x00ffff, 200);
- // Super bomb: clear all balls and give bonus
if (bomb.isSuper) {
for (var bi = balls.length - 1; bi >= 0; bi--) {
balls[bi].destroy();
- balls.splice(bi, 1);
}
+ balls = [];
LK.setScore(LK.getScore() + 15);
scoreTxt.setText(LK.getScore());
missTxt.setText('Super Bomb! Cleared!');
missTxt.visible = true;
@@ -827,29 +820,22 @@
missTxt.visible = false;
missTxt.hideTimeout = null;
}, 1200);
}
- // Destroy bomb
- bomb.destroy();
- bombs.splice(j, 1);
+ if (bomb && bomb.destroy) bomb.destroy();
+ bombsToRemove.push(j);
continue;
}
- // Caught bomb: decrease health, update health bar, and check for game over
LK.getSound('boom').play();
- // Flash basket red
LK.effects.flashObject(basket, 0xff0000, 600);
- // Reset combo
comboCount = 0;
if (comboTimeout) {
LK.clearTimeout(comboTimeout);
comboTimeout = null;
}
comboTxt.visible = false;
- // Flash screen
LK.effects.flashScreen(0x000000, 600);
- // Decrease health and update health bar
health = Math.max(0, health - 1);
- // Animate health bar width and color
var healthFrac = health / maxHealth;
healthBar.scaleX = healthBarWidth * healthFrac / 100;
if (healthFrac > 0.66) {
healthBar.tint = 0x00ff00;
@@ -857,41 +843,43 @@
healthBar.tint = 0xffc700;
} else {
healthBar.tint = 0xff2222;
}
- // Update hearts
for (var hi = 0; hi < healthHearts.length; hi++) {
healthHearts[hi].alpha = hi < health ? 1 : 0.25;
healthHearts[hi].tint = hi < health ? 0xff2222 : 0x444444;
}
- // End game if health is 0
if (health <= 0) {
LK.setTimeout(function () {
LK.showGameOver();
if (typeof LK.showLeaderboard === "function") {
LK.showLeaderboard({
showOthers: true
- }); // Show leaderboard with other users' scores
+ });
}
}, 600);
gameOver = true;
return;
}
- // Remove bomb and continue
- bomb.destroy();
- bombs.splice(j, 1);
+ if (bomb && bomb.destroy) bomb.destroy();
+ bombsToRemove.push(j);
continue;
}
// Off screen (cleanup)
if (bomb.y > 2800) {
- bomb.destroy();
- bombs.splice(j, 1);
+ if (bomb && bomb.destroy) bomb.destroy();
+ bombsToRemove.push(j);
continue;
}
bomb.lastY = bomb.y;
bomb.lastIntersecting = intersecting;
}
+ // Remove bombs after loop
+ for (var btr = 0; btr < bombsToRemove.length; btr++) {
+ bombs.splice(bombsToRemove[btr], 1);
+ }
// Update power-ups
+ var powerupsToRemove = [];
for (var k = powerups.length - 1; k >= 0; k--) {
var powerup = powerups[k];
if (powerup.lastY === undefined) powerup.lastY = powerup.y;
if (powerup.lastIntersecting === undefined) powerup.lastIntersecting = false;
@@ -899,9 +887,8 @@
// Check for catch
var intersecting = powerup.intersects(basket);
if (!powerup.lastIntersecting && intersecting) {
if (powerup.type === "shield" || powerup instanceof ShieldPowerUp || powerup instanceof Watermelon) {
- // Caught shield or watermelon: activate shield
basket.hasShield = true;
LK.effects.flashObject(basket, 0x00ffff, 400);
LK.effects.flashScreen(0x00ffff, 200);
if (!basket.shieldTween) {
@@ -913,23 +900,23 @@
repeat: Infinity,
easing: tween.easeInOut
});
}
- // Animate power-up to basket and fade out
tween(powerup, {
y: basket.y,
alpha: 0
}, {
duration: 200,
easing: tween.easeIn,
- onFinish: function onFinish() {
- powerup.destroy();
- }
+ onFinish: function (puRef) {
+ return function () {
+ if (puRef && puRef.destroy) puRef.destroy();
+ };
+ }(powerup)
});
- powerups.splice(k, 1);
+ powerupsToRemove.push(k);
continue;
} else if (powerup.type === "slow" || powerup instanceof Grape) {
- // Slow motion: slow all falling objects for 3 seconds
for (var bi = 0; bi < balls.length; bi++) {
balls[bi].speed *= 0.4;
balls[bi].vx *= 0.4;
}
@@ -948,9 +935,8 @@
missTxt.hideTimeout = LK.setTimeout(function () {
missTxt.visible = false;
missTxt.hideTimeout = null;
}, 1200);
- // Restore speed after 3 seconds
LK.setTimeout(function () {
for (var bi = 0; bi < balls.length; bi++) {
balls[bi].speed /= 0.4;
balls[bi].vx /= 0.4;
@@ -961,23 +947,23 @@
for (var bp = 0; bp < powerups.length; bp++) {
powerups[bp].speed /= 0.4;
}
}, 3000);
- // Animate power-up to basket and fade out
tween(powerup, {
y: basket.y,
alpha: 0
}, {
duration: 200,
easing: tween.easeIn,
- onFinish: function onFinish() {
- powerup.destroy();
- }
+ onFinish: function (puRef) {
+ return function () {
+ if (puRef && puRef.destroy) puRef.destroy();
+ };
+ }(powerup)
});
- powerups.splice(k, 1);
+ powerupsToRemove.push(k);
continue;
} else if (powerup.type === "banana" || powerup instanceof Banana) {
- // Banana: temporarily widen basket for 4 seconds
var originalScale = basket.scaleX || 1;
basket.scaleX = originalScale * 1.5;
basket.scaleY = (basket.scaleY || 1) * 1.1;
LK.effects.flashObject(basket, 0xfff700, 300);
@@ -1000,16 +986,17 @@
alpha: 0
}, {
duration: 200,
easing: tween.easeIn,
- onFinish: function onFinish() {
- powerup.destroy();
- }
+ onFinish: function (puRef) {
+ return function () {
+ if (puRef && puRef.destroy) puRef.destroy();
+ };
+ }(powerup)
});
- powerups.splice(k, 1);
+ powerupsToRemove.push(k);
continue;
} else if (powerup.type === "apple" || powerup instanceof Apple) {
- // Apple: +5 points, flash red
LK.setScore(LK.getScore() + 5);
scoreTxt.setText(LK.getScore());
LK.getSound('catch').play();
LK.effects.flashScreen(0xff2222, 350);
@@ -1029,16 +1016,17 @@
alpha: 0
}, {
duration: 200,
easing: tween.easeIn,
- onFinish: function onFinish() {
- powerup.destroy();
- }
+ onFinish: function (puRef) {
+ return function () {
+ if (puRef && puRef.destroy) puRef.destroy();
+ };
+ }(powerup)
});
- powerups.splice(k, 1);
+ powerupsToRemove.push(k);
continue;
} else {
- // Caught score power-up: double points!
LK.setScore(LK.getScore() + 2);
scoreTxt.setText(LK.getScore());
LK.getSound('catch').play();
LK.effects.flashScreen(0xFFD700, 350);
@@ -1048,25 +1036,31 @@
alpha: 0
}, {
duration: 200,
easing: tween.easeIn,
- onFinish: function onFinish() {
- powerup.destroy();
- }
+ onFinish: function (puRef) {
+ return function () {
+ if (puRef && puRef.destroy) puRef.destroy();
+ };
+ }(powerup)
});
- powerups.splice(k, 1);
+ powerupsToRemove.push(k);
continue;
}
}
// Off screen (cleanup)
if (powerup.y > 2800) {
- powerup.destroy();
- powerups.splice(k, 1);
+ if (powerup && powerup.destroy) powerup.destroy();
+ powerupsToRemove.push(k);
continue;
}
powerup.lastY = powerup.y;
powerup.lastIntersecting = intersecting;
}
+ // Remove powerups after loop
+ for (var putr = 0; putr < powerupsToRemove.length; putr++) {
+ powerups.splice(powerupsToRemove[putr], 1);
+ }
// Hide miss text after a short time
if (missTxt.visible) {
if (!missTxt.hideTimeout) {
missTxt.hideTimeout = LK.setTimeout(function () {