User prompt
You should also write the scores of other players on the end-game screen.
User prompt
game hangs
User prompt
add this to the game
User prompt
Don't burn the character when hitting the edges
User prompt
the game lags a lot
User prompt
The character gives an error after a certain point, please fix it
User prompt
Health bar decreases when bomb hits
User prompt
add health bar
User prompt
add user-friendly gameplay elements
User prompt
add sound to game
User prompt
Add different fruits that give beautiful features
User prompt
try again
User prompt
fixed
User prompt
fix please
User prompt
Adjust the falling of stones according to human reflexes
User prompt
Basket does not work after a certain point
User prompt
Let the background be a nice 2d background
User prompt
add a lot of features add at least 10 features
User prompt
add different features
User prompt
digÌer kullanıcıların puanlarınında oldugÌu bir tablo olmalı
User prompt
liderlik tablosunu oyunun sonunda goÌster
User prompt
add leaderboard
User prompt
Please fix the bug: 'Timeout.tick error: LK.showLeaderBoard is not a function' in or related to this line: 'LK.showLeaderBoard();' Line Number: 423
User prompt
Please fix the bug: 'Timeout.tick error: LK.showLeaderboard is not a function' in or related to this line: 'LK.showLeaderboard();' Line Number: 372
User prompt
add something for competition
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ // Ball class var Ball = Container.expand(function () { var self = Container.call(this); var ballAsset = self.attachAsset('ball', { anchorX: 0.5, anchorY: 0.5 }); // Neon color palette for balls var colors = [0x00ffff, 0xff00ff, 0xffff00, 0x00ff00, 0xff8800, 0x00ffea, 0xff0088]; ballAsset.color = colors[Math.floor(Math.random() * colors.length)]; ballAsset.tint = ballAsset.color; // Neon glow effect: animate alpha for a pulsing glow tween(ballAsset, { alpha: 0.7 }, { duration: 400, yoyo: true, repeat: Infinity, easing: tween.easeInOut }); self.speed = 18 + Math.random() * 6; // px per frame, increases with score self.update = function () { self.y += self.speed; }; return self; }); // Basket class var Basket = Container.expand(function () { var self = Container.call(this); var basketAsset = self.attachAsset('basket', { anchorX: 0.5, anchorY: 0.5 }); // Neon basket: random neon color and glow var basketColors = [0x00ffff, 0xff00ff, 0xffff00, 0x00ff00, 0xff8800, 0x00ffea, 0xff0088]; basketAsset.tint = basketColors[Math.floor(Math.random() * basketColors.length)]; tween(basketAsset, { alpha: 0.7 }, { duration: 600, yoyo: true, repeat: Infinity, easing: tween.easeInOut }); return self; }); // Bomb class var Bomb = Container.expand(function () { var self = Container.call(this); var bombAsset = self.attachAsset('bomb', { anchorX: 0.5, anchorY: 0.5 }); // Neon bomb: magenta or cyan var bombColors = [0xff00ff, 0x00ffff, 0xffff00]; bombAsset.tint = bombColors[Math.floor(Math.random() * bombColors.length)]; tween(bombAsset, { alpha: 0.6 }, { duration: 400, yoyo: true, repeat: Infinity, easing: tween.easeInOut }); self.speed = 20 + Math.random() * 8; self.update = function () { self.y += self.speed; }; return self; }); // PowerUp class (neon star) var PowerUp = Container.expand(function () { var self = Container.call(this); // Use a ball asset for now, but tint and scale to look like a power-up var starAsset = self.attachAsset('ball', { anchorX: 0.5, anchorY: 0.5 }); // Neon star color var starColors = [0xFFD700, 0x00ffea, 0xff00ff, 0x00ff00]; starAsset.tint = starColors[Math.floor(Math.random() * starColors.length)]; starAsset.scaleX = 1.3; starAsset.scaleY = 1.3; // Animate alpha for a pulsing glow tween(starAsset, { alpha: 0.8 }, { duration: 300, yoyo: true, repeat: Infinity, easing: tween.easeInOut }); self.speed = 16 + Math.random() * 4; self.type = "score"; // default type self.update = function () { self.y += self.speed; }; return self; }); // ShieldPowerUp class (neon blue ring) var ShieldPowerUp = Container.expand(function () { var self = Container.call(this); var shieldAsset = self.attachAsset('ball', { anchorX: 0.5, anchorY: 0.5 }); shieldAsset.tint = 0x00ffff; shieldAsset.scaleX = 1.5; shieldAsset.scaleY = 1.5; tween(shieldAsset, { alpha: 0.6 }, { duration: 200, yoyo: true, repeat: Infinity, easing: tween.easeInOut }); self.speed = 15 + Math.random() * 3; self.type = "shield"; self.update = function () { self.y += self.speed; }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // Game area: 2048x2732 // Basket: wide rectangle // Ball: colored ellipse // Bomb: black ellipse // Sound for catching a ball // Sound for catching a bomb // Sound for missing a ball game.setBackgroundColor(0x000000); // Neon-style game objective text at the start (small, English, subtle neon) var objectiveTxt = new Text2('Goal: Catch the balls, avoid the bombs!', { size: 54, // smaller text fill: 0x00ffff, stroke: 0x222222, strokeThickness: 8, dropShadow: true, dropShadowColor: 0x00ffff, dropShadowBlur: 12, dropShadowDistance: 0, align: "center" }); objectiveTxt.anchor.set(0.5, 0); objectiveTxt.y = 90; LK.gui.top.addChild(objectiveTxt); // Add leaderboard button for competition var leaderboardBtn = new Text2('đ Leaderboard', { size: 60, fill: 0xFFD700, stroke: 0x00ffff, strokeThickness: 8, dropShadow: true, dropShadowColor: 0xFFD700, dropShadowBlur: 10, dropShadowDistance: 0, align: "center" }); leaderboardBtn.anchor.set(0.5, 0); leaderboardBtn.x = 2048 - 250; leaderboardBtn.y = 90; leaderboardBtn.interactive = true; leaderboardBtn.buttonMode = true; leaderboardBtn.down = function () { LK.showLeaderboard(); }; LK.gui.top.addChild(leaderboardBtn); // Hide objective after 2.5 seconds LK.setTimeout(function () { objectiveTxt.visible = false; }, 2500); // Score text var scoreTxt = new Text2('0', { size: 120, fill: 0x00FFEA, stroke: 0xFF00FF, strokeThickness: 18, dropShadow: true, dropShadowColor: 0x00FFFF, dropShadowBlur: 24, dropShadowDistance: 0, align: "center" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Misses text (shows "Missed!" when a ball is missed) var missTxt = new Text2('', { size: 90, fill: 0x00FFFF, stroke: 0xFF00FF, strokeThickness: 14, dropShadow: true, dropShadowColor: 0x00FFFF, dropShadowBlur: 18, dropShadowDistance: 0, align: "center" }); missTxt.anchor.set(0.5, 0); LK.gui.top.addChild(missTxt); missTxt.visible = false; // Basket var basket = new Basket(); game.addChild(basket); basket.y = 2732 - 180; basket.x = 2048 / 2; // Ball, bomb, and power-up arrays var balls = []; var bombs = []; var powerups = []; // Dragging var dragNode = null; // Spawning control var spawnTimer = 0; var spawnInterval = 55; // frames between spawns, will decrease as score increases // State var lastScore = 0; var gameOver = false; // Helper: spawn a ball, bomb, or power-up function spawnFallingObject() { // 80% ball, 20% bomb, 5% power-up, 3% shield power-up var rand = Math.random(); var x = 150 + Math.random() * (2048 - 300); if (rand < 0.2) { var bomb = new Bomb(); bomb.x = x; bomb.y = -60; bomb.lastIntersecting = false; bombs.push(bomb); game.addChild(bomb); } else if (rand > 0.97) { // 3% chance for shield power-up var shield = new ShieldPowerUp(); shield.x = x; shield.y = -60; shield.lastIntersecting = false; powerups.push(shield); game.addChild(shield); } else if (rand > 0.92) { // 5% chance for score power-up var powerup = new PowerUp(); powerup.x = x; powerup.y = -60; powerup.lastIntersecting = false; powerups.push(powerup); game.addChild(powerup); } else { var ball = new Ball(); ball.x = x; ball.y = -60; ball.lastIntersecting = false; balls.push(ball); game.addChild(ball); } } // Move handler for dragging basket function handleMove(x, y, obj) { if (dragNode) { // Clamp basket within screen var halfWidth = dragNode.width / 2; var minX = halfWidth; var maxX = 2048 - halfWidth; dragNode.x = Math.max(minX, Math.min(maxX, x)); } } // Touch/mouse events game.down = function (x, y, obj) { // Allow drag from anywhere in lower 1/3 of screen for easier control if (y > 2732 * 2 / 3) { dragNode = basket; handleMove(x, y, obj); } }; game.move = handleMove; game.up = function (x, y, obj) { dragNode = null; }; // Main update loop game.update = function () { if (gameOver) return; // Change background color at each 5 points (neon palette) var neonBgColors = [0x000000, 0x0ff0fc, 0x1a0033, 0x3b6eea, 0x00ffea, 0xff00ff, 0x00ff00, 0xf75e5e, 0xf7c325]; var score = LK.getScore(); var bgIndex = Math.floor(score / 5) % neonBgColors.length; game.setBackgroundColor(neonBgColors[bgIndex]); // Spawn balls/bombs spawnTimer++; // Decrease interval as score increases (min 25) var interval = Math.max(25, spawnInterval - Math.floor(LK.getScore() / 10) * 3); if (spawnTimer >= interval) { spawnFallingObject(); spawnTimer = 0; } // Update balls for (var i = balls.length - 1; i >= 0; i--) { var ball = balls[i]; if (ball.lastY === undefined) ball.lastY = ball.y; if (ball.lastIntersecting === undefined) ball.lastIntersecting = false; ball.update(); // Check for catch var intersecting = ball.intersects(basket); if (!ball.lastIntersecting && intersecting) { // Caught! LK.setScore(LK.getScore() + 1); scoreTxt.setText(LK.getScore()); LK.getSound('catch').play(); // Flash screen with a random color for fun var flashColors = [0x4ad991, 0xf75e5e, 0x3b6eea, 0xf7a325, 0xFFD700]; LK.effects.flashScreen(flashColors[Math.floor(Math.random() * flashColors.length)], 200); // Animate ball to basket and fade out LK.effects.flashObject(basket, 0x4ad991, 200); // Flash basket green tween(ball, { y: basket.y, alpha: 0 }, { duration: 200, easing: tween.easeIn, onFinish: function onFinish() { ball.destroy(); } }); balls.splice(i, 1); continue; } // Missed (goes below basket) if (ball.lastY < 2732 && ball.y >= 2732 - 80) { // Missed! LK.getSound('miss').play(); missTxt.setText('Missed!'); missTxt.visible = true; // Flash screen LK.effects.flashScreen(0xff0000, 600); // End game after short delay LK.setTimeout(function () { LK.showGameOver(); LK.showLeaderboard(); }, 600); gameOver = true; return; } // Off screen (cleanup) if (ball.y > 2800) { ball.destroy(); balls.splice(i, 1); continue; } ball.lastY = ball.y; ball.lastIntersecting = intersecting; } // Update bombs for (var j = bombs.length - 1; j >= 0; j--) { var bomb = bombs[j]; if (bomb.lastY === undefined) bomb.lastY = bomb.y; if (bomb.lastIntersecting === undefined) bomb.lastIntersecting = false; bomb.update(); // Check for catch var intersecting = bomb.intersects(basket); if (!bomb.lastIntersecting && intersecting) { if (basket.hasShield) { // Consume shield, no game over basket.hasShield = false; // Remove shield visual effect if present if (basket.shieldTween) { basket.shieldTween.stop(); basket.shieldTween = null; } LK.effects.flashObject(basket, 0x00ffff, 400); LK.effects.flashScreen(0x00ffff, 200); // Destroy bomb bomb.destroy(); bombs.splice(j, 1); continue; } // Caught bomb: game over LK.getSound('boom').play(); // Flash basket red LK.effects.flashObject(basket, 0xff0000, 600); // Flash screen LK.effects.flashScreen(0x000000, 600); // End game after short delay LK.setTimeout(function () { LK.showGameOver(); LK.showLeaderboard(); }, 600); gameOver = true; return; } // Off screen (cleanup) if (bomb.y > 2800) { bomb.destroy(); bombs.splice(j, 1); continue; } bomb.lastY = bomb.y; bomb.lastIntersecting = intersecting; } // Update power-ups for (var k = powerups.length - 1; k >= 0; k--) { var powerup = powerups[k]; if (powerup.lastY === undefined) powerup.lastY = powerup.y; if (powerup.lastIntersecting === undefined) powerup.lastIntersecting = false; powerup.update(); // Check for catch var intersecting = powerup.intersects(basket); if (!powerup.lastIntersecting && intersecting) { if (powerup.type === "shield" || powerup instanceof ShieldPowerUp) { // Caught shield: activate shield basket.hasShield = true; // Visual feedback: blue flash and basket glow LK.effects.flashObject(basket, 0x00ffff, 400); LK.effects.flashScreen(0x00ffff, 200); // Add a neon blue outline to basket (simulate with a pulsing alpha tween) if (!basket.shieldTween) { basket.shieldTween = tween(basket, { alpha: 1 }, { duration: 200, yoyo: true, repeat: Infinity, easing: tween.easeInOut }); } // Show shield icon (optional: could add a small blue ball above basket) // Animate power-up to basket and fade out tween(powerup, { y: basket.y, alpha: 0 }, { duration: 200, easing: tween.easeIn, onFinish: function onFinish() { powerup.destroy(); } }); powerups.splice(k, 1); continue; } else { // Caught score power-up: double points! LK.setScore(LK.getScore() + 2); scoreTxt.setText(LK.getScore()); LK.getSound('catch').play(); // Flash screen with a bright gold LK.effects.flashScreen(0xFFD700, 350); // Animate power-up to basket and fade out LK.effects.flashObject(basket, 0xFFD700, 300); tween(powerup, { y: basket.y, alpha: 0 }, { duration: 200, easing: tween.easeIn, onFinish: function onFinish() { powerup.destroy(); } }); powerups.splice(k, 1); continue; } } // Off screen (cleanup) if (powerup.y > 2800) { powerup.destroy(); powerups.splice(k, 1); continue; } powerup.lastY = powerup.y; powerup.lastIntersecting = intersecting; } // Hide miss text after a short time if (missTxt.visible) { if (!missTxt.hideTimeout) { missTxt.hideTimeout = LK.setTimeout(function () { missTxt.visible = false; missTxt.hideTimeout = null; }, 900); } } // Draw shield icon above basket if shield is active if (basket.hasShield) { if (!basket.shieldIcon) { basket.shieldIcon = LK.getAsset('ball', { anchorX: 0.5, anchorY: 0.5 }); basket.shieldIcon.tint = 0x00ffff; basket.shieldIcon.scaleX = 0.5; basket.shieldIcon.scaleY = 0.5; game.addChild(basket.shieldIcon); } basket.shieldIcon.x = basket.x; basket.shieldIcon.y = basket.y - 70; basket.shieldIcon.visible = true; } else if (basket.shieldIcon) { basket.shieldIcon.visible = false; } }; // Reset state on new game LK.on('gameStart', function () { // Remove all balls, bombs, and powerups for (var i = 0; i < balls.length; i++) balls[i].destroy(); for (var j = 0; j < bombs.length; j++) bombs[j].destroy(); for (var k = 0; k < powerups.length; k++) powerups[k].destroy(); balls = []; bombs = []; powerups = []; basket.x = 2048 / 2; basket.y = 2732 - 180; // Reset shield state basket.hasShield = false; if (basket.shieldTween) { basket.shieldTween.stop(); basket.shieldTween = null; } // Randomize basket color on new game var basketColors = [0x3b6eea, 0x4ad991, 0xf75e5e, 0xf7a325, 0xFFD700]; if (basket.children && basket.children.length > 0) { basket.children[0].tint = basketColors[Math.floor(Math.random() * basketColors.length)]; } LK.setScore(0); scoreTxt.setText('0'); missTxt.setText(''); missTxt.visible = false; if (missTxt.hideTimeout) { LK.clearTimeout(missTxt.hideTimeout); missTxt.hideTimeout = null; } spawnTimer = 0; gameOver = false; });
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
// Ball class
var Ball = Container.expand(function () {
var self = Container.call(this);
var ballAsset = self.attachAsset('ball', {
anchorX: 0.5,
anchorY: 0.5
});
// Neon color palette for balls
var colors = [0x00ffff, 0xff00ff, 0xffff00, 0x00ff00, 0xff8800, 0x00ffea, 0xff0088];
ballAsset.color = colors[Math.floor(Math.random() * colors.length)];
ballAsset.tint = ballAsset.color;
// Neon glow effect: animate alpha for a pulsing glow
tween(ballAsset, {
alpha: 0.7
}, {
duration: 400,
yoyo: true,
repeat: Infinity,
easing: tween.easeInOut
});
self.speed = 18 + Math.random() * 6; // px per frame, increases with score
self.update = function () {
self.y += self.speed;
};
return self;
});
// Basket class
var Basket = Container.expand(function () {
var self = Container.call(this);
var basketAsset = self.attachAsset('basket', {
anchorX: 0.5,
anchorY: 0.5
});
// Neon basket: random neon color and glow
var basketColors = [0x00ffff, 0xff00ff, 0xffff00, 0x00ff00, 0xff8800, 0x00ffea, 0xff0088];
basketAsset.tint = basketColors[Math.floor(Math.random() * basketColors.length)];
tween(basketAsset, {
alpha: 0.7
}, {
duration: 600,
yoyo: true,
repeat: Infinity,
easing: tween.easeInOut
});
return self;
});
// Bomb class
var Bomb = Container.expand(function () {
var self = Container.call(this);
var bombAsset = self.attachAsset('bomb', {
anchorX: 0.5,
anchorY: 0.5
});
// Neon bomb: magenta or cyan
var bombColors = [0xff00ff, 0x00ffff, 0xffff00];
bombAsset.tint = bombColors[Math.floor(Math.random() * bombColors.length)];
tween(bombAsset, {
alpha: 0.6
}, {
duration: 400,
yoyo: true,
repeat: Infinity,
easing: tween.easeInOut
});
self.speed = 20 + Math.random() * 8;
self.update = function () {
self.y += self.speed;
};
return self;
});
// PowerUp class (neon star)
var PowerUp = Container.expand(function () {
var self = Container.call(this);
// Use a ball asset for now, but tint and scale to look like a power-up
var starAsset = self.attachAsset('ball', {
anchorX: 0.5,
anchorY: 0.5
});
// Neon star color
var starColors = [0xFFD700, 0x00ffea, 0xff00ff, 0x00ff00];
starAsset.tint = starColors[Math.floor(Math.random() * starColors.length)];
starAsset.scaleX = 1.3;
starAsset.scaleY = 1.3;
// Animate alpha for a pulsing glow
tween(starAsset, {
alpha: 0.8
}, {
duration: 300,
yoyo: true,
repeat: Infinity,
easing: tween.easeInOut
});
self.speed = 16 + Math.random() * 4;
self.type = "score"; // default type
self.update = function () {
self.y += self.speed;
};
return self;
});
// ShieldPowerUp class (neon blue ring)
var ShieldPowerUp = Container.expand(function () {
var self = Container.call(this);
var shieldAsset = self.attachAsset('ball', {
anchorX: 0.5,
anchorY: 0.5
});
shieldAsset.tint = 0x00ffff;
shieldAsset.scaleX = 1.5;
shieldAsset.scaleY = 1.5;
tween(shieldAsset, {
alpha: 0.6
}, {
duration: 200,
yoyo: true,
repeat: Infinity,
easing: tween.easeInOut
});
self.speed = 15 + Math.random() * 3;
self.type = "shield";
self.update = function () {
self.y += self.speed;
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});
/****
* Game Code
****/
// Game area: 2048x2732
// Basket: wide rectangle
// Ball: colored ellipse
// Bomb: black ellipse
// Sound for catching a ball
// Sound for catching a bomb
// Sound for missing a ball
game.setBackgroundColor(0x000000);
// Neon-style game objective text at the start (small, English, subtle neon)
var objectiveTxt = new Text2('Goal: Catch the balls, avoid the bombs!', {
size: 54,
// smaller text
fill: 0x00ffff,
stroke: 0x222222,
strokeThickness: 8,
dropShadow: true,
dropShadowColor: 0x00ffff,
dropShadowBlur: 12,
dropShadowDistance: 0,
align: "center"
});
objectiveTxt.anchor.set(0.5, 0);
objectiveTxt.y = 90;
LK.gui.top.addChild(objectiveTxt);
// Add leaderboard button for competition
var leaderboardBtn = new Text2('đ Leaderboard', {
size: 60,
fill: 0xFFD700,
stroke: 0x00ffff,
strokeThickness: 8,
dropShadow: true,
dropShadowColor: 0xFFD700,
dropShadowBlur: 10,
dropShadowDistance: 0,
align: "center"
});
leaderboardBtn.anchor.set(0.5, 0);
leaderboardBtn.x = 2048 - 250;
leaderboardBtn.y = 90;
leaderboardBtn.interactive = true;
leaderboardBtn.buttonMode = true;
leaderboardBtn.down = function () {
LK.showLeaderboard();
};
LK.gui.top.addChild(leaderboardBtn);
// Hide objective after 2.5 seconds
LK.setTimeout(function () {
objectiveTxt.visible = false;
}, 2500);
// Score text
var scoreTxt = new Text2('0', {
size: 120,
fill: 0x00FFEA,
stroke: 0xFF00FF,
strokeThickness: 18,
dropShadow: true,
dropShadowColor: 0x00FFFF,
dropShadowBlur: 24,
dropShadowDistance: 0,
align: "center"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Misses text (shows "Missed!" when a ball is missed)
var missTxt = new Text2('', {
size: 90,
fill: 0x00FFFF,
stroke: 0xFF00FF,
strokeThickness: 14,
dropShadow: true,
dropShadowColor: 0x00FFFF,
dropShadowBlur: 18,
dropShadowDistance: 0,
align: "center"
});
missTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(missTxt);
missTxt.visible = false;
// Basket
var basket = new Basket();
game.addChild(basket);
basket.y = 2732 - 180;
basket.x = 2048 / 2;
// Ball, bomb, and power-up arrays
var balls = [];
var bombs = [];
var powerups = [];
// Dragging
var dragNode = null;
// Spawning control
var spawnTimer = 0;
var spawnInterval = 55; // frames between spawns, will decrease as score increases
// State
var lastScore = 0;
var gameOver = false;
// Helper: spawn a ball, bomb, or power-up
function spawnFallingObject() {
// 80% ball, 20% bomb, 5% power-up, 3% shield power-up
var rand = Math.random();
var x = 150 + Math.random() * (2048 - 300);
if (rand < 0.2) {
var bomb = new Bomb();
bomb.x = x;
bomb.y = -60;
bomb.lastIntersecting = false;
bombs.push(bomb);
game.addChild(bomb);
} else if (rand > 0.97) {
// 3% chance for shield power-up
var shield = new ShieldPowerUp();
shield.x = x;
shield.y = -60;
shield.lastIntersecting = false;
powerups.push(shield);
game.addChild(shield);
} else if (rand > 0.92) {
// 5% chance for score power-up
var powerup = new PowerUp();
powerup.x = x;
powerup.y = -60;
powerup.lastIntersecting = false;
powerups.push(powerup);
game.addChild(powerup);
} else {
var ball = new Ball();
ball.x = x;
ball.y = -60;
ball.lastIntersecting = false;
balls.push(ball);
game.addChild(ball);
}
}
// Move handler for dragging basket
function handleMove(x, y, obj) {
if (dragNode) {
// Clamp basket within screen
var halfWidth = dragNode.width / 2;
var minX = halfWidth;
var maxX = 2048 - halfWidth;
dragNode.x = Math.max(minX, Math.min(maxX, x));
}
}
// Touch/mouse events
game.down = function (x, y, obj) {
// Allow drag from anywhere in lower 1/3 of screen for easier control
if (y > 2732 * 2 / 3) {
dragNode = basket;
handleMove(x, y, obj);
}
};
game.move = handleMove;
game.up = function (x, y, obj) {
dragNode = null;
};
// Main update loop
game.update = function () {
if (gameOver) return;
// Change background color at each 5 points (neon palette)
var neonBgColors = [0x000000, 0x0ff0fc, 0x1a0033, 0x3b6eea, 0x00ffea, 0xff00ff, 0x00ff00, 0xf75e5e, 0xf7c325];
var score = LK.getScore();
var bgIndex = Math.floor(score / 5) % neonBgColors.length;
game.setBackgroundColor(neonBgColors[bgIndex]);
// Spawn balls/bombs
spawnTimer++;
// Decrease interval as score increases (min 25)
var interval = Math.max(25, spawnInterval - Math.floor(LK.getScore() / 10) * 3);
if (spawnTimer >= interval) {
spawnFallingObject();
spawnTimer = 0;
}
// Update balls
for (var i = balls.length - 1; i >= 0; i--) {
var ball = balls[i];
if (ball.lastY === undefined) ball.lastY = ball.y;
if (ball.lastIntersecting === undefined) ball.lastIntersecting = false;
ball.update();
// Check for catch
var intersecting = ball.intersects(basket);
if (!ball.lastIntersecting && intersecting) {
// Caught!
LK.setScore(LK.getScore() + 1);
scoreTxt.setText(LK.getScore());
LK.getSound('catch').play();
// Flash screen with a random color for fun
var flashColors = [0x4ad991, 0xf75e5e, 0x3b6eea, 0xf7a325, 0xFFD700];
LK.effects.flashScreen(flashColors[Math.floor(Math.random() * flashColors.length)], 200);
// Animate ball to basket and fade out
LK.effects.flashObject(basket, 0x4ad991, 200); // Flash basket green
tween(ball, {
y: basket.y,
alpha: 0
}, {
duration: 200,
easing: tween.easeIn,
onFinish: function onFinish() {
ball.destroy();
}
});
balls.splice(i, 1);
continue;
}
// Missed (goes below basket)
if (ball.lastY < 2732 && ball.y >= 2732 - 80) {
// Missed!
LK.getSound('miss').play();
missTxt.setText('Missed!');
missTxt.visible = true;
// Flash screen
LK.effects.flashScreen(0xff0000, 600);
// End game after short delay
LK.setTimeout(function () {
LK.showGameOver();
LK.showLeaderboard();
}, 600);
gameOver = true;
return;
}
// Off screen (cleanup)
if (ball.y > 2800) {
ball.destroy();
balls.splice(i, 1);
continue;
}
ball.lastY = ball.y;
ball.lastIntersecting = intersecting;
}
// Update bombs
for (var j = bombs.length - 1; j >= 0; j--) {
var bomb = bombs[j];
if (bomb.lastY === undefined) bomb.lastY = bomb.y;
if (bomb.lastIntersecting === undefined) bomb.lastIntersecting = false;
bomb.update();
// Check for catch
var intersecting = bomb.intersects(basket);
if (!bomb.lastIntersecting && intersecting) {
if (basket.hasShield) {
// Consume shield, no game over
basket.hasShield = false;
// Remove shield visual effect if present
if (basket.shieldTween) {
basket.shieldTween.stop();
basket.shieldTween = null;
}
LK.effects.flashObject(basket, 0x00ffff, 400);
LK.effects.flashScreen(0x00ffff, 200);
// Destroy bomb
bomb.destroy();
bombs.splice(j, 1);
continue;
}
// Caught bomb: game over
LK.getSound('boom').play();
// Flash basket red
LK.effects.flashObject(basket, 0xff0000, 600);
// Flash screen
LK.effects.flashScreen(0x000000, 600);
// End game after short delay
LK.setTimeout(function () {
LK.showGameOver();
LK.showLeaderboard();
}, 600);
gameOver = true;
return;
}
// Off screen (cleanup)
if (bomb.y > 2800) {
bomb.destroy();
bombs.splice(j, 1);
continue;
}
bomb.lastY = bomb.y;
bomb.lastIntersecting = intersecting;
}
// Update power-ups
for (var k = powerups.length - 1; k >= 0; k--) {
var powerup = powerups[k];
if (powerup.lastY === undefined) powerup.lastY = powerup.y;
if (powerup.lastIntersecting === undefined) powerup.lastIntersecting = false;
powerup.update();
// Check for catch
var intersecting = powerup.intersects(basket);
if (!powerup.lastIntersecting && intersecting) {
if (powerup.type === "shield" || powerup instanceof ShieldPowerUp) {
// Caught shield: activate shield
basket.hasShield = true;
// Visual feedback: blue flash and basket glow
LK.effects.flashObject(basket, 0x00ffff, 400);
LK.effects.flashScreen(0x00ffff, 200);
// Add a neon blue outline to basket (simulate with a pulsing alpha tween)
if (!basket.shieldTween) {
basket.shieldTween = tween(basket, {
alpha: 1
}, {
duration: 200,
yoyo: true,
repeat: Infinity,
easing: tween.easeInOut
});
}
// Show shield icon (optional: could add a small blue ball above basket)
// Animate power-up to basket and fade out
tween(powerup, {
y: basket.y,
alpha: 0
}, {
duration: 200,
easing: tween.easeIn,
onFinish: function onFinish() {
powerup.destroy();
}
});
powerups.splice(k, 1);
continue;
} else {
// Caught score power-up: double points!
LK.setScore(LK.getScore() + 2);
scoreTxt.setText(LK.getScore());
LK.getSound('catch').play();
// Flash screen with a bright gold
LK.effects.flashScreen(0xFFD700, 350);
// Animate power-up to basket and fade out
LK.effects.flashObject(basket, 0xFFD700, 300);
tween(powerup, {
y: basket.y,
alpha: 0
}, {
duration: 200,
easing: tween.easeIn,
onFinish: function onFinish() {
powerup.destroy();
}
});
powerups.splice(k, 1);
continue;
}
}
// Off screen (cleanup)
if (powerup.y > 2800) {
powerup.destroy();
powerups.splice(k, 1);
continue;
}
powerup.lastY = powerup.y;
powerup.lastIntersecting = intersecting;
}
// Hide miss text after a short time
if (missTxt.visible) {
if (!missTxt.hideTimeout) {
missTxt.hideTimeout = LK.setTimeout(function () {
missTxt.visible = false;
missTxt.hideTimeout = null;
}, 900);
}
}
// Draw shield icon above basket if shield is active
if (basket.hasShield) {
if (!basket.shieldIcon) {
basket.shieldIcon = LK.getAsset('ball', {
anchorX: 0.5,
anchorY: 0.5
});
basket.shieldIcon.tint = 0x00ffff;
basket.shieldIcon.scaleX = 0.5;
basket.shieldIcon.scaleY = 0.5;
game.addChild(basket.shieldIcon);
}
basket.shieldIcon.x = basket.x;
basket.shieldIcon.y = basket.y - 70;
basket.shieldIcon.visible = true;
} else if (basket.shieldIcon) {
basket.shieldIcon.visible = false;
}
};
// Reset state on new game
LK.on('gameStart', function () {
// Remove all balls, bombs, and powerups
for (var i = 0; i < balls.length; i++) balls[i].destroy();
for (var j = 0; j < bombs.length; j++) bombs[j].destroy();
for (var k = 0; k < powerups.length; k++) powerups[k].destroy();
balls = [];
bombs = [];
powerups = [];
basket.x = 2048 / 2;
basket.y = 2732 - 180;
// Reset shield state
basket.hasShield = false;
if (basket.shieldTween) {
basket.shieldTween.stop();
basket.shieldTween = null;
}
// Randomize basket color on new game
var basketColors = [0x3b6eea, 0x4ad991, 0xf75e5e, 0xf7a325, 0xFFD700];
if (basket.children && basket.children.length > 0) {
basket.children[0].tint = basketColors[Math.floor(Math.random() * basketColors.length)];
}
LK.setScore(0);
scoreTxt.setText('0');
missTxt.setText('');
missTxt.visible = false;
if (missTxt.hideTimeout) {
LK.clearTimeout(missTxt.hideTimeout);
missTxt.hideTimeout = null;
}
spawnTimer = 0;
gameOver = false;
});