User prompt
Very nice, add more features
User prompt
add different features
User prompt
oyunun amacını ingilizce yaz küçük bir yazıyla ve arka plan değişsin her aşamada ve kontrol kolay olsun
User prompt
oyunun amacını başta belirt ve neon ışıklı yap herşeyi
User prompt
renklendir her yeri
Code edit (1 edits merged)
Please save this source code
User prompt
Color Catcher
Initial prompt
make a simple game
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
// Ball class
var Ball = Container.expand(function () {
var self = Container.call(this);
var ballAsset = self.attachAsset('ball', {
anchorX: 0.5,
anchorY: 0.5
});
// Neon color palette for balls
var colors = [0x00ffff, 0xff00ff, 0xffff00, 0x00ff00, 0xff8800, 0x00ffea, 0xff0088];
ballAsset.color = colors[Math.floor(Math.random() * colors.length)];
ballAsset.tint = ballAsset.color;
// Neon glow effect: animate alpha for a pulsing glow
tween(ballAsset, {
alpha: 0.7
}, {
duration: 400,
yoyo: true,
repeat: Infinity,
easing: tween.easeInOut
});
self.speed = 18 + Math.random() * 6; // px per frame, increases with score
self.update = function () {
self.y += self.speed;
};
return self;
});
// Basket class
var Basket = Container.expand(function () {
var self = Container.call(this);
var basketAsset = self.attachAsset('basket', {
anchorX: 0.5,
anchorY: 0.5
});
// Neon basket: random neon color and glow
var basketColors = [0x00ffff, 0xff00ff, 0xffff00, 0x00ff00, 0xff8800, 0x00ffea, 0xff0088];
basketAsset.tint = basketColors[Math.floor(Math.random() * basketColors.length)];
tween(basketAsset, {
alpha: 0.7
}, {
duration: 600,
yoyo: true,
repeat: Infinity,
easing: tween.easeInOut
});
return self;
});
// Bomb class
var Bomb = Container.expand(function () {
var self = Container.call(this);
var bombAsset = self.attachAsset('bomb', {
anchorX: 0.5,
anchorY: 0.5
});
// Neon bomb: magenta or cyan
var bombColors = [0xff00ff, 0x00ffff, 0xffff00];
bombAsset.tint = bombColors[Math.floor(Math.random() * bombColors.length)];
tween(bombAsset, {
alpha: 0.6
}, {
duration: 400,
yoyo: true,
repeat: Infinity,
easing: tween.easeInOut
});
self.speed = 20 + Math.random() * 8;
self.update = function () {
self.y += self.speed;
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});
/****
* Game Code
****/
// Sound for missing a ball
// Sound for catching a bomb
// Sound for catching a ball
// Bomb: black ellipse
// Ball: colored ellipse
// Basket: wide rectangle
// Game area: 2048x2732
game.setBackgroundColor(0x000000);
// Neon-style game objective text at the start (small, English, subtle neon)
var objectiveTxt = new Text2('Goal: Catch the balls, avoid the bombs!', {
size: 54,
// smaller text
fill: 0x00ffff,
stroke: 0x222222,
strokeThickness: 8,
dropShadow: true,
dropShadowColor: 0x00ffff,
dropShadowBlur: 12,
dropShadowDistance: 0,
align: "center"
});
objectiveTxt.anchor.set(0.5, 0);
objectiveTxt.y = 90;
LK.gui.top.addChild(objectiveTxt);
// Hide objective after 2.5 seconds
LK.setTimeout(function () {
objectiveTxt.visible = false;
}, 2500);
// Score text
var scoreTxt = new Text2('0', {
size: 120,
fill: 0x00FFEA,
stroke: 0xFF00FF,
strokeThickness: 18,
dropShadow: true,
dropShadowColor: 0x00FFFF,
dropShadowBlur: 24,
dropShadowDistance: 0,
align: "center"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Misses text (shows "Missed!" when a ball is missed)
var missTxt = new Text2('', {
size: 90,
fill: 0x00FFFF,
stroke: 0xFF00FF,
strokeThickness: 14,
dropShadow: true,
dropShadowColor: 0x00FFFF,
dropShadowBlur: 18,
dropShadowDistance: 0,
align: "center"
});
missTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(missTxt);
missTxt.visible = false;
// Basket
var basket = new Basket();
game.addChild(basket);
basket.y = 2732 - 180;
basket.x = 2048 / 2;
// Ball and bomb arrays
var balls = [];
var bombs = [];
// Dragging
var dragNode = null;
// Spawning control
var spawnTimer = 0;
var spawnInterval = 55; // frames between spawns, will decrease as score increases
// State
var lastScore = 0;
var gameOver = false;
// Helper: spawn a ball or bomb
function spawnFallingObject() {
// 80% ball, 20% bomb
var isBomb = Math.random() < 0.2;
var x = 150 + Math.random() * (2048 - 300);
if (isBomb) {
var bomb = new Bomb();
bomb.x = x;
bomb.y = -60;
bomb.lastIntersecting = false;
bombs.push(bomb);
game.addChild(bomb);
} else {
var ball = new Ball();
ball.x = x;
ball.y = -60;
ball.lastIntersecting = false;
balls.push(ball);
game.addChild(ball);
}
}
// Move handler for dragging basket
function handleMove(x, y, obj) {
if (dragNode) {
// Clamp basket within screen
var halfWidth = dragNode.width / 2;
var minX = halfWidth;
var maxX = 2048 - halfWidth;
dragNode.x = Math.max(minX, Math.min(maxX, x));
}
}
// Touch/mouse events
game.down = function (x, y, obj) {
// Allow drag from anywhere in lower 1/3 of screen for easier control
if (y > 2732 * 2 / 3) {
dragNode = basket;
handleMove(x, y, obj);
}
};
game.move = handleMove;
game.up = function (x, y, obj) {
dragNode = null;
};
// Main update loop
game.update = function () {
if (gameOver) return;
// Change background color at each 5 points (neon palette)
var neonBgColors = [0x000000, 0x0ff0fc, 0x1a0033, 0x3b6eea, 0x00ffea, 0xff00ff, 0x00ff00, 0xf75e5e, 0xf7c325];
var score = LK.getScore();
var bgIndex = Math.floor(score / 5) % neonBgColors.length;
game.setBackgroundColor(neonBgColors[bgIndex]);
// Spawn balls/bombs
spawnTimer++;
// Decrease interval as score increases (min 25)
var interval = Math.max(25, spawnInterval - Math.floor(LK.getScore() / 10) * 3);
if (spawnTimer >= interval) {
spawnFallingObject();
spawnTimer = 0;
}
// Update balls
for (var i = balls.length - 1; i >= 0; i--) {
var ball = balls[i];
if (ball.lastY === undefined) ball.lastY = ball.y;
if (ball.lastIntersecting === undefined) ball.lastIntersecting = false;
ball.update();
// Check for catch
var intersecting = ball.intersects(basket);
if (!ball.lastIntersecting && intersecting) {
// Caught!
LK.setScore(LK.getScore() + 1);
scoreTxt.setText(LK.getScore());
LK.getSound('catch').play();
// Flash screen with a random color for fun
var flashColors = [0x4ad991, 0xf75e5e, 0x3b6eea, 0xf7a325, 0xFFD700];
LK.effects.flashScreen(flashColors[Math.floor(Math.random() * flashColors.length)], 200);
// Animate ball to basket and fade out
LK.effects.flashObject(basket, 0x4ad991, 200); // Flash basket green
tween(ball, {
y: basket.y,
alpha: 0
}, {
duration: 200,
easing: tween.easeIn,
onFinish: function onFinish() {
ball.destroy();
}
});
balls.splice(i, 1);
continue;
}
// Missed (goes below basket)
if (ball.lastY < 2732 && ball.y >= 2732 - 80) {
// Missed!
LK.getSound('miss').play();
missTxt.setText('Missed!');
missTxt.visible = true;
// Flash screen
LK.effects.flashScreen(0xff0000, 600);
// End game after short delay
LK.setTimeout(function () {
LK.showGameOver();
}, 600);
gameOver = true;
return;
}
// Off screen (cleanup)
if (ball.y > 2800) {
ball.destroy();
balls.splice(i, 1);
continue;
}
ball.lastY = ball.y;
ball.lastIntersecting = intersecting;
}
// Update bombs
for (var j = bombs.length - 1; j >= 0; j--) {
var bomb = bombs[j];
if (bomb.lastY === undefined) bomb.lastY = bomb.y;
if (bomb.lastIntersecting === undefined) bomb.lastIntersecting = false;
bomb.update();
// Check for catch
var intersecting = bomb.intersects(basket);
if (!bomb.lastIntersecting && intersecting) {
// Caught bomb: game over
LK.getSound('boom').play();
// Flash basket red
LK.effects.flashObject(basket, 0xff0000, 600);
// Flash screen
LK.effects.flashScreen(0x000000, 600);
// End game after short delay
LK.setTimeout(function () {
LK.showGameOver();
}, 600);
gameOver = true;
return;
}
// Off screen (cleanup)
if (bomb.y > 2800) {
bomb.destroy();
bombs.splice(j, 1);
continue;
}
bomb.lastY = bomb.y;
bomb.lastIntersecting = intersecting;
}
// Hide miss text after a short time
if (missTxt.visible) {
if (!missTxt.hideTimeout) {
missTxt.hideTimeout = LK.setTimeout(function () {
missTxt.visible = false;
missTxt.hideTimeout = null;
}, 900);
}
}
};
// Reset state on new game
LK.on('gameStart', function () {
// Remove all balls and bombs
for (var i = 0; i < balls.length; i++) balls[i].destroy();
for (var j = 0; j < bombs.length; j++) bombs[j].destroy();
balls = [];
bombs = [];
basket.x = 2048 / 2;
basket.y = 2732 - 180;
// Randomize basket color on new game
var basketColors = [0x3b6eea, 0x4ad991, 0xf75e5e, 0xf7a325, 0xFFD700];
if (basket.children && basket.children.length > 0) {
basket.children[0].tint = basketColors[Math.floor(Math.random() * basketColors.length)];
}
LK.setScore(0);
scoreTxt.setText('0');
missTxt.setText('');
missTxt.visible = false;
if (missTxt.hideTimeout) {
LK.clearTimeout(missTxt.hideTimeout);
missTxt.hideTimeout = null;
}
spawnTimer = 0;
gameOver = false;
}); ===================================================================
--- original.js
+++ change.js
@@ -94,22 +94,23 @@
// Ball: colored ellipse
// Basket: wide rectangle
// Game area: 2048x2732
game.setBackgroundColor(0x000000);
-// Neon-style game objective text at the start
-var objectiveTxt = new Text2('NEON COLOR CATCHER!\nAmaç: Topları yakala, bombalardan kaç!', {
- size: 90,
- fill: 0x00FFFF,
- stroke: 0xFF00FF,
- strokeThickness: 16,
+// Neon-style game objective text at the start (small, English, subtle neon)
+var objectiveTxt = new Text2('Goal: Catch the balls, avoid the bombs!', {
+ size: 54,
+ // smaller text
+ fill: 0x00ffff,
+ stroke: 0x222222,
+ strokeThickness: 8,
dropShadow: true,
- dropShadowColor: 0x00FFFF,
- dropShadowBlur: 24,
+ dropShadowColor: 0x00ffff,
+ dropShadowBlur: 12,
dropShadowDistance: 0,
align: "center"
});
objectiveTxt.anchor.set(0.5, 0);
-objectiveTxt.y = 120;
+objectiveTxt.y = 90;
LK.gui.top.addChild(objectiveTxt);
// Hide objective after 2.5 seconds
LK.setTimeout(function () {
objectiveTxt.visible = false;
@@ -191,10 +192,10 @@
}
}
// Touch/mouse events
game.down = function (x, y, obj) {
- // Only allow drag if touch is near basket (within 200px vertically)
- if (Math.abs(y - basket.y) < 200) {
+ // Allow drag from anywhere in lower 1/3 of screen for easier control
+ if (y > 2732 * 2 / 3) {
dragNode = basket;
handleMove(x, y, obj);
}
};
@@ -204,8 +205,13 @@
};
// Main update loop
game.update = function () {
if (gameOver) return;
+ // Change background color at each 5 points (neon palette)
+ var neonBgColors = [0x000000, 0x0ff0fc, 0x1a0033, 0x3b6eea, 0x00ffea, 0xff00ff, 0x00ff00, 0xf75e5e, 0xf7c325];
+ var score = LK.getScore();
+ var bgIndex = Math.floor(score / 5) % neonBgColors.length;
+ game.setBackgroundColor(neonBgColors[bgIndex]);
// Spawn balls/bombs
spawnTimer++;
// Decrease interval as score increases (min 25)
var interval = Math.max(25, spawnInterval - Math.floor(LK.getScore() / 10) * 3);