User prompt
Very nice, add more features
User prompt
add different features
User prompt
oyunun amacını ingilizce yaz küçük bir yazıyla ve arka plan değişsin her aşamada ve kontrol kolay olsun
User prompt
oyunun amacını başta belirt ve neon ışıklı yap herşeyi
User prompt
renklendir her yeri
Code edit (1 edits merged)
Please save this source code
User prompt
Color Catcher
Initial prompt
make a simple game
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ // Ball class var Ball = Container.expand(function () { var self = Container.call(this); var ballAsset = self.attachAsset('ball', { anchorX: 0.5, anchorY: 0.5 }); // Neon color palette for balls var colors = [0x00ffff, 0xff00ff, 0xffff00, 0x00ff00, 0xff8800, 0x00ffea, 0xff0088]; ballAsset.color = colors[Math.floor(Math.random() * colors.length)]; ballAsset.tint = ballAsset.color; // Neon glow effect: animate alpha for a pulsing glow tween(ballAsset, { alpha: 0.7 }, { duration: 400, yoyo: true, repeat: Infinity, easing: tween.easeInOut }); self.speed = 18 + Math.random() * 6; // px per frame, increases with score self.update = function () { self.y += self.speed; }; return self; }); // Basket class var Basket = Container.expand(function () { var self = Container.call(this); var basketAsset = self.attachAsset('basket', { anchorX: 0.5, anchorY: 0.5 }); // Neon basket: random neon color and glow var basketColors = [0x00ffff, 0xff00ff, 0xffff00, 0x00ff00, 0xff8800, 0x00ffea, 0xff0088]; basketAsset.tint = basketColors[Math.floor(Math.random() * basketColors.length)]; tween(basketAsset, { alpha: 0.7 }, { duration: 600, yoyo: true, repeat: Infinity, easing: tween.easeInOut }); return self; }); // Bomb class var Bomb = Container.expand(function () { var self = Container.call(this); var bombAsset = self.attachAsset('bomb', { anchorX: 0.5, anchorY: 0.5 }); // Neon bomb: magenta or cyan var bombColors = [0xff00ff, 0x00ffff, 0xffff00]; bombAsset.tint = bombColors[Math.floor(Math.random() * bombColors.length)]; tween(bombAsset, { alpha: 0.6 }, { duration: 400, yoyo: true, repeat: Infinity, easing: tween.easeInOut }); self.speed = 20 + Math.random() * 8; self.update = function () { self.y += self.speed; }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // Sound for missing a ball // Sound for catching a bomb // Sound for catching a ball // Bomb: black ellipse // Ball: colored ellipse // Basket: wide rectangle // Game area: 2048x2732 game.setBackgroundColor(0x000000); // Neon-style game objective text at the start var objectiveTxt = new Text2('NEON COLOR CATCHER!\nAmaç: Topları yakala, bombalardan kaç!', { size: 90, fill: 0x00FFFF, stroke: 0xFF00FF, strokeThickness: 16, dropShadow: true, dropShadowColor: 0x00FFFF, dropShadowBlur: 24, dropShadowDistance: 0, align: "center" }); objectiveTxt.anchor.set(0.5, 0); objectiveTxt.y = 120; LK.gui.top.addChild(objectiveTxt); // Hide objective after 2.5 seconds LK.setTimeout(function () { objectiveTxt.visible = false; }, 2500); // Score text var scoreTxt = new Text2('0', { size: 120, fill: 0x00FFEA, stroke: 0xFF00FF, strokeThickness: 18, dropShadow: true, dropShadowColor: 0x00FFFF, dropShadowBlur: 24, dropShadowDistance: 0, align: "center" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Misses text (shows "Missed!" when a ball is missed) var missTxt = new Text2('', { size: 90, fill: 0x00FFFF, stroke: 0xFF00FF, strokeThickness: 14, dropShadow: true, dropShadowColor: 0x00FFFF, dropShadowBlur: 18, dropShadowDistance: 0, align: "center" }); missTxt.anchor.set(0.5, 0); LK.gui.top.addChild(missTxt); missTxt.visible = false; // Basket var basket = new Basket(); game.addChild(basket); basket.y = 2732 - 180; basket.x = 2048 / 2; // Ball and bomb arrays var balls = []; var bombs = []; // Dragging var dragNode = null; // Spawning control var spawnTimer = 0; var spawnInterval = 55; // frames between spawns, will decrease as score increases // State var lastScore = 0; var gameOver = false; // Helper: spawn a ball or bomb function spawnFallingObject() { // 80% ball, 20% bomb var isBomb = Math.random() < 0.2; var x = 150 + Math.random() * (2048 - 300); if (isBomb) { var bomb = new Bomb(); bomb.x = x; bomb.y = -60; bomb.lastIntersecting = false; bombs.push(bomb); game.addChild(bomb); } else { var ball = new Ball(); ball.x = x; ball.y = -60; ball.lastIntersecting = false; balls.push(ball); game.addChild(ball); } } // Move handler for dragging basket function handleMove(x, y, obj) { if (dragNode) { // Clamp basket within screen var halfWidth = dragNode.width / 2; var minX = halfWidth; var maxX = 2048 - halfWidth; dragNode.x = Math.max(minX, Math.min(maxX, x)); } } // Touch/mouse events game.down = function (x, y, obj) { // Only allow drag if touch is near basket (within 200px vertically) if (Math.abs(y - basket.y) < 200) { dragNode = basket; handleMove(x, y, obj); } }; game.move = handleMove; game.up = function (x, y, obj) { dragNode = null; }; // Main update loop game.update = function () { if (gameOver) return; // Spawn balls/bombs spawnTimer++; // Decrease interval as score increases (min 25) var interval = Math.max(25, spawnInterval - Math.floor(LK.getScore() / 10) * 3); if (spawnTimer >= interval) { spawnFallingObject(); spawnTimer = 0; } // Update balls for (var i = balls.length - 1; i >= 0; i--) { var ball = balls[i]; if (ball.lastY === undefined) ball.lastY = ball.y; if (ball.lastIntersecting === undefined) ball.lastIntersecting = false; ball.update(); // Check for catch var intersecting = ball.intersects(basket); if (!ball.lastIntersecting && intersecting) { // Caught! LK.setScore(LK.getScore() + 1); scoreTxt.setText(LK.getScore()); LK.getSound('catch').play(); // Flash screen with a random color for fun var flashColors = [0x4ad991, 0xf75e5e, 0x3b6eea, 0xf7a325, 0xFFD700]; LK.effects.flashScreen(flashColors[Math.floor(Math.random() * flashColors.length)], 200); // Animate ball to basket and fade out LK.effects.flashObject(basket, 0x4ad991, 200); // Flash basket green tween(ball, { y: basket.y, alpha: 0 }, { duration: 200, easing: tween.easeIn, onFinish: function onFinish() { ball.destroy(); } }); balls.splice(i, 1); continue; } // Missed (goes below basket) if (ball.lastY < 2732 && ball.y >= 2732 - 80) { // Missed! LK.getSound('miss').play(); missTxt.setText('Missed!'); missTxt.visible = true; // Flash screen LK.effects.flashScreen(0xff0000, 600); // End game after short delay LK.setTimeout(function () { LK.showGameOver(); }, 600); gameOver = true; return; } // Off screen (cleanup) if (ball.y > 2800) { ball.destroy(); balls.splice(i, 1); continue; } ball.lastY = ball.y; ball.lastIntersecting = intersecting; } // Update bombs for (var j = bombs.length - 1; j >= 0; j--) { var bomb = bombs[j]; if (bomb.lastY === undefined) bomb.lastY = bomb.y; if (bomb.lastIntersecting === undefined) bomb.lastIntersecting = false; bomb.update(); // Check for catch var intersecting = bomb.intersects(basket); if (!bomb.lastIntersecting && intersecting) { // Caught bomb: game over LK.getSound('boom').play(); // Flash basket red LK.effects.flashObject(basket, 0xff0000, 600); // Flash screen LK.effects.flashScreen(0x000000, 600); // End game after short delay LK.setTimeout(function () { LK.showGameOver(); }, 600); gameOver = true; return; } // Off screen (cleanup) if (bomb.y > 2800) { bomb.destroy(); bombs.splice(j, 1); continue; } bomb.lastY = bomb.y; bomb.lastIntersecting = intersecting; } // Hide miss text after a short time if (missTxt.visible) { if (!missTxt.hideTimeout) { missTxt.hideTimeout = LK.setTimeout(function () { missTxt.visible = false; missTxt.hideTimeout = null; }, 900); } } }; // Reset state on new game LK.on('gameStart', function () { // Remove all balls and bombs for (var i = 0; i < balls.length; i++) balls[i].destroy(); for (var j = 0; j < bombs.length; j++) bombs[j].destroy(); balls = []; bombs = []; basket.x = 2048 / 2; basket.y = 2732 - 180; // Randomize basket color on new game var basketColors = [0x3b6eea, 0x4ad991, 0xf75e5e, 0xf7a325, 0xFFD700]; if (basket.children && basket.children.length > 0) { basket.children[0].tint = basketColors[Math.floor(Math.random() * basketColors.length)]; } LK.setScore(0); scoreTxt.setText('0'); missTxt.setText(''); missTxt.visible = false; if (missTxt.hideTimeout) { LK.clearTimeout(missTxt.hideTimeout); missTxt.hideTimeout = null; } spawnTimer = 0; gameOver = false; });
===================================================================
--- original.js
+++ change.js
@@ -12,12 +12,21 @@
var ballAsset = self.attachAsset('ball', {
anchorX: 0.5,
anchorY: 0.5
});
- // Randomize color for each ball
- var colors = [0xf7c325, 0x4ad991, 0xf75e5e, 0x3b6eea, 0xf7a325];
+ // Neon color palette for balls
+ var colors = [0x00ffff, 0xff00ff, 0xffff00, 0x00ff00, 0xff8800, 0x00ffea, 0xff0088];
ballAsset.color = colors[Math.floor(Math.random() * colors.length)];
ballAsset.tint = ballAsset.color;
+ // Neon glow effect: animate alpha for a pulsing glow
+ tween(ballAsset, {
+ alpha: 0.7
+ }, {
+ duration: 400,
+ yoyo: true,
+ repeat: Infinity,
+ easing: tween.easeInOut
+ });
self.speed = 18 + Math.random() * 6; // px per frame, increases with score
self.update = function () {
self.y += self.speed;
};
@@ -29,9 +38,19 @@
var basketAsset = self.attachAsset('basket', {
anchorX: 0.5,
anchorY: 0.5
});
- // Optionally, add a slight shadow or effect here in the future
+ // Neon basket: random neon color and glow
+ var basketColors = [0x00ffff, 0xff00ff, 0xffff00, 0x00ff00, 0xff8800, 0x00ffea, 0xff0088];
+ basketAsset.tint = basketColors[Math.floor(Math.random() * basketColors.length)];
+ tween(basketAsset, {
+ alpha: 0.7
+ }, {
+ duration: 600,
+ yoyo: true,
+ repeat: Infinity,
+ easing: tween.easeInOut
+ });
return self;
});
// Bomb class
var Bomb = Container.expand(function () {
@@ -39,8 +58,19 @@
var bombAsset = self.attachAsset('bomb', {
anchorX: 0.5,
anchorY: 0.5
});
+ // Neon bomb: magenta or cyan
+ var bombColors = [0xff00ff, 0x00ffff, 0xffff00];
+ bombAsset.tint = bombColors[Math.floor(Math.random() * bombColors.length)];
+ tween(bombAsset, {
+ alpha: 0.6
+ }, {
+ duration: 400,
+ yoyo: true,
+ repeat: Infinity,
+ easing: tween.easeInOut
+ });
self.speed = 20 + Math.random() * 8;
self.update = function () {
self.y += self.speed;
};
@@ -64,25 +94,52 @@
// Ball: colored ellipse
// Basket: wide rectangle
// Game area: 2048x2732
game.setBackgroundColor(0x000000);
+// Neon-style game objective text at the start
+var objectiveTxt = new Text2('NEON COLOR CATCHER!\nAmaç: Topları yakala, bombalardan kaç!', {
+ size: 90,
+ fill: 0x00FFFF,
+ stroke: 0xFF00FF,
+ strokeThickness: 16,
+ dropShadow: true,
+ dropShadowColor: 0x00FFFF,
+ dropShadowBlur: 24,
+ dropShadowDistance: 0,
+ align: "center"
+});
+objectiveTxt.anchor.set(0.5, 0);
+objectiveTxt.y = 120;
+LK.gui.top.addChild(objectiveTxt);
+// Hide objective after 2.5 seconds
+LK.setTimeout(function () {
+ objectiveTxt.visible = false;
+}, 2500);
// Score text
var scoreTxt = new Text2('0', {
size: 120,
- fill: 0xFFD700,
- // Gold for score
- stroke: 0x000000,
- strokeThickness: 8
+ fill: 0x00FFEA,
+ stroke: 0xFF00FF,
+ strokeThickness: 18,
+ dropShadow: true,
+ dropShadowColor: 0x00FFFF,
+ dropShadowBlur: 24,
+ dropShadowDistance: 0,
+ align: "center"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Misses text (shows "Missed!" when a ball is missed)
var missTxt = new Text2('', {
size: 90,
fill: 0x00FFFF,
- // Cyan for miss
- stroke: 0x000000,
- strokeThickness: 8
+ stroke: 0xFF00FF,
+ strokeThickness: 14,
+ dropShadow: true,
+ dropShadowColor: 0x00FFFF,
+ dropShadowBlur: 18,
+ dropShadowDistance: 0,
+ align: "center"
});
missTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(missTxt);
missTxt.visible = false;