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Please fix the bug: 'board is not defined' in or related to this line: 'board[i] = [];' Line Number: 139
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Please fix the bug: 'boardSize is not defined' in or related to this line: 'for (var i = 0; i < boardSize; i++) {' Line Number: 137
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diyelim ki [i][j] ve [i][j+1] de aynı renk bulunsun muhtemel eşleşme için kontrol edilmesi gereken konumlar şunlar [i-1][j-1], [i][j-2], [i+1][j-1], [i-1][j+2], [i][j+2], [i+1][j+2] buna göre yapılabilir hamle kalıp kalmadığını kontrol et ve kalmadıysa oyun sonlansın.
User prompt
diyelim ki [i][j] ve [i][j+1] de aynı renk bulunsun muhtemel eşleşme için kontrol edilmesi gereken konumlar şunlar [i-1][j-1], [i+1][j-1], [i-1][j+2]i [i+1][j+2] buna göre yapılabilir hamle kalıp kalmadığını kontrol et ve kalmadıysa oyun sonlansın.
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Please fix the bug: 'Timeout.tick error: Cannot read properties of null (reading 'candyType')' in or related to this line: 'candy1.candyType = candy2.candyType;' Line Number: 103
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eğer yer değişikliği ile eşleme yapılabilir bir hamle kalmadıysa oyunu bitir
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oyunda sadece en başta spawn olan renkler olsun orta kısımlardan yok edilenlerin yeri üst kısımdakilerde dolsun fakat yeni renkler spawn edilmesin.
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yok edilen renklerin üstüne yukarıdan renkler bloak halinde gelmeye devam etsin. fakat en üstte oluşan boşluklara yeni renkler eklenmesin. boşluk olarak kalsın
Code edit (2 edits merged)
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Please fix the bug: 'Uncaught RangeError: Maximum call stack size exceeded' in or related to this line: 'candy1.x = candy2.x;' Line Number: 160
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Please fix the bug: 'self.checkMatches is not a function' in or related to this line: 'return self.checkMatches().length > 0;' Line Number: 48
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Please fix the bug: 'self.checkMatches is not a function' in or related to this line: 'return self.checkMatches().length > 0;' Line Number: 48
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hala aynı
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oyunda hiçbir şey gözükmüyor
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candy crush benzeri oyun yap
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hataları düzelt
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Please fix the bug: 'self.reshuffleBoard is not a function' in or related to this line: 'self.reshuffleBoard();' Line Number: 37
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Please fix the bug: 'self.hasMatches is not a function' in or related to this line: 'while (self.hasMatches()) {' Line Number: 36
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Please fix the bug: 'PowerUp is not defined' in or related to this line: 'item = new PowerUp();' Line Number: 44
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Please fix the bug: 'Candy is not defined' in or related to this line: 'item = new Candy();' Line Number: 46
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Please fix the bug: 'TypeError: gameBoard.board[x][y].pop is not a function' in or related to this line: 'gameBoard.board[x][y].pop();' Line Number: 280
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/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Candy = Container.expand(function (i, j, candyType) { var self = Container.call(this); var candyTypes = ["candy1", "candy2", "candy3", "candy4", "candy5", "candy6"]; if (!candyType) { do { candyType = candyTypes[Math.floor(Math.random() * candyTypes.length)]; } while (isPotentialMatch(i, j, candyType)); } self.candyType = candyType; var candyGraphics = self.attachAsset(candyType, { anchorX: 0.5, anchorY: 0.5 }); self.i = i; self.j = j; self.isMoving = false; self.destroyCandy = function () { self.destroy(); }; self.transformToWhite = function () { self.removeChild(candyGraphics); self.candyType = self.candyType + "_white"; candyGraphics = self.attachAsset(self.candyType, { anchorX: 0.5, anchorY: 0.5 }); }; self.moveTo = function (newI, newJ, _onComplete) { self.isMoving = true; self.i = newI; self.j = newJ; tween(self, { x: newI * candySize + candySize / 2 + marginX, y: newJ * candySize + candySize / 2 + marginY }, { duration: 300, onComplete: function onComplete() { self.isMoving = false; if (_onComplete) { _onComplete(); } } }); }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ function hasPossibleMoves() { for (var i = 0; i < boardSize; i++) { for (var j = 0; j < boardSize; j++) { if (board[i][j]) { // Check horizontal swap if (i < boardSize - 1 && canSwap(board[i][j], board[i + 1][j])) { return true; } // Check vertical swap if (j < boardSize - 1 && canSwap(board[i][j], board[i][j + 1])) { return true; } } } } return false; } function canSwap(candy1, candy2) { // Temporarily swap candies if (!candy1 || !candy2) { return false; } var tempType = candy1.candyType; candy1.candyType = candy2.candyType; candy2.candyType = tempType; // Check for matches var match1 = checkAndDestroyMatches(candy1).hasMatch; var match2 = checkAndDestroyMatches(candy2).hasMatch; // Swap back candy2.candyType = candy1.candyType; candy1.candyType = tempType; return match1 || match2; } var score = 0; var scoreMultiplier = 1; var scoreTxt = new Text2('Score: 0', { size: 100, fill: 0xFFFFFF }); scoreTxt.anchor.set(1, 0); // Anchor to the top-right corner LK.gui.topRight.addChild(scoreTxt); function updateScore(points) { score += points * scoreMultiplier; scoreTxt.setText('Score: ' + score); } var board = []; var boardSize = 9; var candySize = Math.min(2048, 2732) / (boardSize + 0.5); var selectedCandy = null; var marginY = (2732 - boardSize * candySize) / 2; var marginX = (2048 - boardSize * candySize) / 2; var isProcessing = false; function isPotentialMatch(i, j, candyType) { // Oyun başlangıcında 3'lü eşleşmeleri engelliyoruz if (i >= 2 && board[i - 1][j] && board[i - 2][j] && board[i - 1][j].candyType === candyType && board[i - 2][j].candyType === candyType) { return true; } if (j >= 2 && board[i][j - 1] && board[i][j - 2] && board[i][j - 1].candyType === candyType && board[i][j - 2].candyType === candyType) { return true; } return false; } function initializeBoard() { for (var i = 0; i < boardSize; i++) { board[i] = []; for (var j = 0; j < boardSize; j++) { var candy = new Candy(i, j); candy.x = i * candySize + candySize / 2 + marginX; candy.y = j * candySize + candySize / 2 + marginY; board[i][j] = candy; game.addChild(candy); } } } function swapCandies(candy1, candy2) { if (!candy1 || !candy2 || isProcessing) { return; } var dx = Math.abs(candy1.i - candy2.i); var dy = Math.abs(candy1.j - candy2.j); if (dx === 1 && dy === 1 || dx === 0 && dy === 0) { return; // Çapraz veya aynı yere tıklamayı engelle } isProcessing = true; var tempI1 = candy1.i; var tempJ1 = candy1.j; var tempI2 = candy2.i; var tempJ2 = candy2.j; // Tahtada yerlerini değiştir board[tempI1][tempJ1] = candy2; board[tempI2][tempJ2] = candy1; // Görsel olarak yerlerini değiştir candy1.moveTo(tempI2, tempJ2); candy2.moveTo(tempI1, tempJ1); LK.setTimeout(function () { // Yer değiştiren her iki şekeri de kontrol et var matchInfo1 = checkAndDestroyMatches(candy1); var matchInfo2 = checkAndDestroyMatches(candy2); // Eşleşme yoksa geri döndür if (!matchInfo1.hasMatch && !matchInfo2.hasMatch) { board[tempI1][tempJ1] = candy1; board[tempI2][tempJ2] = candy2; candy1.moveTo(tempI1, tempJ1); candy2.moveTo(tempI2, tempJ2); candy1.i = tempI1; candy1.j = tempJ1; candy2.i = tempI2; candy2.j = tempJ2; LK.setTimeout(function () { isProcessing = false; }, 500); } else { if (matchInfo1.hasMatch) { // candy1 eşleşme sağladı if (matchInfo1.isFourMatch) { candy1.transformToWhite(); } else { board[candy1.i][candy1.j] = null; candy1.destroyCandy(); } } if (matchInfo2.hasMatch) { // candy2 eşleşme sağladı if (matchInfo2.isFourMatch) { candy2.transformToWhite(); } else { board[candy2.i][candy2.j] = null; candy2.destroyCandy(); } } LK.setTimeout(function () { processMatches(); }, 300); } }, 600); } function checkAndDestroyMatches(candy) { var hasMatch = false; var isFourMatch = false; var candiesToDestroy = []; var i = candy.i; var j = candy.j; var matchedCandies = [candy]; // Yatay kontrol var left = i - 1; while (left >= 0 && board[left][j] && board[left][j].candyType === candy.candyType) { matchedCandies.push(board[left][j]); left--; } var right = i + 1; while (right < boardSize && board[right][j] && board[right][j].candyType === candy.candyType) { matchedCandies.push(board[right][j]); right++; } if (matchedCandies.length >= 3) { hasMatch = true; if (matchedCandies.length === 4) { isFourMatch = true; } candiesToDestroy = candiesToDestroy.concat(matchedCandies.filter(function (c) { return c !== candy; })); } // Dikey kontrol matchedCandies = [candy]; var up = j - 1; while (up >= 0 && board[i][up] && board[i][up].candyType === candy.candyType) { matchedCandies.push(board[i][up]); up--; } var down = j + 1; while (down < boardSize && board[i][down] && board[i][down].candyType === candy.candyType) { matchedCandies.push(board[i][down]); down++; } if (matchedCandies.length >= 3) { hasMatch = true; if (matchedCandies.length === 4) { isFourMatch = true; } candiesToDestroy = candiesToDestroy.concat(matchedCandies.filter(function (c) { return c !== candy; })); } // Eşleşen şekerleri yok et candiesToDestroy.forEach(function (c) { board[c.i][c.j] = null; c.destroyCandy(); }); if (hasMatch) { if (isFourMatch) { updateScore(100); // 4-match score } else { updateScore(50); // 3-match score } scoreMultiplier++; } else { scoreMultiplier = 1; // Reset multiplier if no match } return { hasMatch: hasMatch, isFourMatch: isFourMatch }; } function processMatches() { refillBoard(); LK.setTimeout(function () { if (checkAllMatches()) { LK.setTimeout(function () { processMatches(); }, 300); } else { isProcessing = false; if (!hasPossibleMoves()) { LK.showGameOver(); // End the game if no possible moves are left } scoreMultiplier = 1; // Reset multiplier after processing } }, 600); } function checkAllMatches() { var foundMatch = false; for (var i = 0; i < boardSize; i++) { for (var j = 0; j < boardSize; j++) { if (board[i][j]) { var candy = board[i][j]; var candiesToDestroy = []; var matchedCandies = [candy]; // Yatay kontrol var left = i - 1; while (left >= 0 && board[left][j] && board[left][j].candyType === candy.candyType) { matchedCandies.push(board[left][j]); left--; } var right = i + 1; while (right < boardSize && board[right][j] && board[right][j].candyType === candy.candyType) { matchedCandies.push(board[right][j]); right++; } if (matchedCandies.length >= 3) { foundMatch = true; candiesToDestroy = candiesToDestroy.concat(matchedCandies); if (candiesToDestroy.length === 4) { updateScore(100); // 4-match score } else if (candiesToDestroy.length >= 3) { updateScore(50); // 3-match score } } else { // Dikey kontrol matchedCandies = [candy]; var up = j - 1; while (up >= 0 && board[i][up] && board[i][up].candyType === candy.candyType) { matchedCandies.push(board[i][up]); up--; } var down = j + 1; while (down < boardSize && board[i][down] && board[i][down].candyType === candy.candyType) { matchedCandies.push(board[i][down]); down++; } if (matchedCandies.length >= 3) { foundMatch = true; candiesToDestroy = candiesToDestroy.concat(matchedCandies); } } // Eşleşen şekerleri yok et if (candiesToDestroy.length >= 3) { if (candiesToDestroy.length === 4) { updateScore(100); // 4-match score } else if (candiesToDestroy.length >= 3) { updateScore(50); // 3-match score } candiesToDestroy.forEach(function (c) { if (board[c.i][c.j]) { board[c.i][c.j] = null; c.destroyCandy(); } }); } } } } return foundMatch; } function refillBoard() { for (var i = 0; i < boardSize; i++) { var emptySpaces = 0; for (var j = boardSize - 1; j >= 0; j--) { if (!board[i][j]) { emptySpaces++; } else if (emptySpaces > 0) { board[i][j + emptySpaces] = board[i][j]; board[i][j + emptySpaces].moveTo(i, j + emptySpaces); board[i][j] = null; } } for (var j = emptySpaces - 1; j >= 0; j--) { if (j < boardSize - emptySpaces) { // Only move existing candies down, do not spawn new ones board[i][j] = null; } } } } game.down = function (x, y) { if (isProcessing) { return; } var i = Math.floor((x - marginX) / candySize); var j = Math.floor((y - marginY) / candySize); if (i >= 0 && i < boardSize && j >= 0 && j < boardSize) { if (selectedCandy) { var dx = Math.abs(selectedCandy.i - i); var dy = Math.abs(selectedCandy.j - j); if (dx === 1 && dy === 0 || dx === 0 && dy === 1) { swapCandies(selectedCandy, board[i][j]); } selectedCandy = null; } else { selectedCandy = board[i][j]; } } }; initializeBoard(); var resetButton = LK.getAsset('resetButton', { anchorX: 1, anchorY: 1, x: 2048 - 50, // Positioning the button at the bottom-right corner y: 2732 - 50 }); LK.gui.bottomRight.addChild(resetButton); resetButton.down = function () { LK.showGameOver(); // This will reset the game state }; game.update = function () {}; ;
===================================================================
--- original.js
+++ change.js
@@ -81,8 +81,11 @@
return false;
}
function canSwap(candy1, candy2) {
// Temporarily swap candies
+ if (!candy1 || !candy2) {
+ return false;
+ }
var tempType = candy1.candyType;
candy1.candyType = candy2.candyType;
candy2.candyType = tempType;
// Check for matches