User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'model')' in or related to this line: 'LK.init.model('clueModel', {' Line Number: 66
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'model')' in or related to this line: 'LK.init.model('clue', {' Line Number: 65
User prompt
Make it 3d and realistic
Initial prompt
Crokey
/****
* Classes
****/
// Class for clues
var Clue = Container.expand(function () {
var self = Container.call(this);
var clueGraphics = self.attachAsset('clue', {
anchorX: 0.5,
anchorY: 0.5
});
self.collected = false;
self.collect = function () {
self.collected = true;
self.destroy();
};
});
// Class for the horror teacher
var HorrorTeacher = Container.expand(function () {
var self = Container.call(this);
var teacherGraphics = self.attachAsset('teacher', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 3;
self.update = function () {
// Update logic for the horror teacher
};
});
//<Assets used in the game will automatically appear here>
// Class for the student character
var Student = Container.expand(function () {
var self = Container.call(this);
var studentGraphics = self.attachAsset('student', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.update = function () {
// Update logic for the student
};
self.move = function (x, y) {
self.x = x;
self.y = y;
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize arrays and variables
// Models are already initialized in the Assets section
LK.init.model('clueModel', {
width: 100,
height: 100,
color: 0xfb89ca,
shape: 'box'
});
LK.init.model('studentModel', {
width: 100,
height: 100,
color: 0x880ec4,
shape: 'box'
});
LK.init.model('teacherModel', {
width: 100,
height: 100,
color: 0x236c5f,
shape: 'box'
});
var student;
var horrorTeacher;
var clues = [];
var scoreTxt;
var score = 0;
// Initialize game elements
function initGame() {
// Create and position the student
student = game.addChild(new Student());
student.x = 1024;
student.y = 1366;
// Create and position the horror teacher
horrorTeacher = game.addChild(new HorrorTeacher());
horrorTeacher.x = 500;
horrorTeacher.y = 500;
// Create and position clues
for (var i = 0; i < 5; i++) {
var clue = game.addChild(new Clue());
clue.x = Math.random() * 2048;
clue.y = Math.random() * 2732;
clues.push(clue);
}
// Create and position the score text
scoreTxt = new Text2('Score: 0', {
size: 100,
fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
}
// Update game elements
game.update = function () {
// Update student and horror teacher
student.update();
horrorTeacher.update();
// Check for clue collection
for (var i = clues.length - 1; i >= 0; i--) {
if (student.intersects(clues[i])) {
clues[i].collect();
clues.splice(i, 1);
score += 10;
scoreTxt.setText('Score: ' + score);
}
}
// Check for game over condition
if (student.intersects(horrorTeacher)) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
};
// Handle touch/mouse events
game.down = function (x, y, obj) {
student.move(x, y);
};
// Initialize the game
initGame(); ===================================================================
--- original.js
+++ change.js
@@ -3,9 +3,9 @@
****/
// Class for clues
var Clue = Container.expand(function () {
var self = Container.call(this);
- var clueGraphics = self.attachAsset('clueModel', {
+ var clueGraphics = self.attachAsset('clue', {
anchorX: 0.5,
anchorY: 0.5
});
self.collected = false;
@@ -16,9 +16,9 @@
});
// Class for the horror teacher
var HorrorTeacher = Container.expand(function () {
var self = Container.call(this);
- var teacherGraphics = self.attachAsset('teacherModel', {
+ var teacherGraphics = self.attachAsset('teacher', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 3;
@@ -29,9 +29,9 @@
//<Assets used in the game will automatically appear here>
// Class for the student character
var Student = Container.expand(function () {
var self = Container.call(this);
- var studentGraphics = self.attachAsset('studentModel', {
+ var studentGraphics = self.attachAsset('student', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
@@ -54,19 +54,26 @@
/****
* Game Code
****/
// Initialize arrays and variables
-LK.init.model('clue', {
- id: 'clueModel',
- scale: 1.0
+// Models are already initialized in the Assets section
+LK.init.model('clueModel', {
+ width: 100,
+ height: 100,
+ color: 0xfb89ca,
+ shape: 'box'
});
-LK.init.model('student', {
- id: 'studentModel',
- scale: 1.0
+LK.init.model('studentModel', {
+ width: 100,
+ height: 100,
+ color: 0x880ec4,
+ shape: 'box'
});
-LK.init.model('teacher', {
- id: 'teacherModel',
- scale: 1.0
+LK.init.model('teacherModel', {
+ width: 100,
+ height: 100,
+ color: 0x236c5f,
+ shape: 'box'
});
var student;
var horrorTeacher;
var clues = [];