/****
* Classes
****/
// Bomb class representing a weapon
var Bomb = Container.expand(function () {
  var self = Container.call(this);
  var bombGraphics = self.attachAsset('bomb', {
    anchorX: 0.5,
    anchorY: 0.5
  });
  self.explode = function () {
    // Logic to slow down nearby sperms
    for (var i = 0; i < sperms.length; i++) {
      if (Math.abs(sperms[i].x - self.x) < 100) {
        sperms[i].speed *= 0.5; // Slow down sperm
      }
    }
    self.destroy();
  };
});
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Sperm class representing each racer
var Sperm = Container.expand(function () {
  var self = Container.call(this);
  var spermGraphics = self.attachAsset('sperm', {
    anchorX: 0.5,
    anchorY: 0.5
  });
  self.speed = Math.random() * 2 + 1; // Random speed for each sperm
  self.update = function () {
    self.x += self.speed;
    if (self.x > 2048) {
      // If sperm reaches the end, declare winner
      LK.showGameOver();
    }
  };
});
/****
* Initialize Game
****/
var game = new LK.Game({
  backgroundColor: 0x000000 //Init game with black background 
});
/****
* Game Code
****/
// Initialize sperms
var sperms = [];
for (var i = 0; i < 5; i++) {
  var sperm = new Sperm();
  sperm.x = 100;
  sperm.y = 200 + i * 100;
  sperms.push(sperm);
  game.addChild(sperm);
}
// Initialize bombs
var bombs = [];
function dropBomb(x, y) {
  var bomb = new Bomb();
  bomb.x = x;
  bomb.y = y;
  bombs.push(bomb);
  game.addChild(bomb);
  LK.setTimeout(function () {
    bomb.explode();
  }, 2000); // Bomb explodes after 2 seconds
}
// Handle touch events to drop bombs
game.down = function (x, y, obj) {
  dropBomb(x, y);
};
// Update game logic
game.update = function () {
  for (var i = 0; i < sperms.length; i++) {
    sperms[i].update();
  }
  for (var j = bombs.length - 1; j >= 0; j--) {
    if (bombs[j].destroyed) {
      bombs.splice(j, 1);
    }
  }
}; /****
* Classes
****/
// Bomb class representing a weapon
var Bomb = Container.expand(function () {
  var self = Container.call(this);
  var bombGraphics = self.attachAsset('bomb', {
    anchorX: 0.5,
    anchorY: 0.5
  });
  self.explode = function () {
    // Logic to slow down nearby sperms
    for (var i = 0; i < sperms.length; i++) {
      if (Math.abs(sperms[i].x - self.x) < 100) {
        sperms[i].speed *= 0.5; // Slow down sperm
      }
    }
    self.destroy();
  };
});
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Sperm class representing each racer
var Sperm = Container.expand(function () {
  var self = Container.call(this);
  var spermGraphics = self.attachAsset('sperm', {
    anchorX: 0.5,
    anchorY: 0.5
  });
  self.speed = Math.random() * 2 + 1; // Random speed for each sperm
  self.update = function () {
    self.x += self.speed;
    if (self.x > 2048) {
      // If sperm reaches the end, declare winner
      LK.showGameOver();
    }
  };
});
/****
* Initialize Game
****/
var game = new LK.Game({
  backgroundColor: 0x000000 //Init game with black background 
});
/****
* Game Code
****/
// Initialize sperms
var sperms = [];
for (var i = 0; i < 5; i++) {
  var sperm = new Sperm();
  sperm.x = 100;
  sperm.y = 200 + i * 100;
  sperms.push(sperm);
  game.addChild(sperm);
}
// Initialize bombs
var bombs = [];
function dropBomb(x, y) {
  var bomb = new Bomb();
  bomb.x = x;
  bomb.y = y;
  bombs.push(bomb);
  game.addChild(bomb);
  LK.setTimeout(function () {
    bomb.explode();
  }, 2000); // Bomb explodes after 2 seconds
}
// Handle touch events to drop bombs
game.down = function (x, y, obj) {
  dropBomb(x, y);
};
// Update game logic
game.update = function () {
  for (var i = 0; i < sperms.length; i++) {
    sperms[i].update();
  }
  for (var j = bombs.length - 1; j >= 0; j--) {
    if (bombs[j].destroyed) {
      bombs.splice(j, 1);
    }
  }
};