User prompt
When car leveled up throw continuous projectiles.
User prompt
When car leveled up throw projectiles.
User prompt
Make car faster.
User prompt
1-Add hp bar. 2-make car faster 3-car should be leveled up
User prompt
Make me high quality car racing game. āŖš” Consider importing and using the following plugins: @upit/tween.v1, @upit/storage.v1
User prompt
Please fix the bug: 'Uncaught ReferenceError: tweenA is not defined' in or related to this line: 'tweenA.onComplete = function () {' Line Number: 78 āŖš” Consider importing and using the following plugins: @upit/tween.v1
User prompt
Please fix the bug: 'Uncaught TypeError: tween.to is not a function' in or related to this line: 'var tweenA = tween.to(blockA, {' Line Number: 66 āŖš” Consider importing and using the following plugins: @upit/tween.v1
User prompt
Reset codes
Code edit (1 edits merged)
Please save this source code
User prompt
Please fix the bug: 'Uncaught ReferenceError: tween is not defined' in or related to this line: 'var tweenA = tween.to(blockA, {' Line Number: 61 āŖš” Consider importing and using the following plugins: @upit/tween.v1
User prompt
Make Me a game like candy Crush saga.
User prompt
Make Me a game like candy Crush saga
User prompt
Pixel Drift: Retro Racer
Initial prompt
Make Me a cool pixel car racing game. Game has points, levels and coins.
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
// Candy block class
var CandyBlock = Container.expand(function () {
var self = Container.call(this);
self.type = 0; // 0-5 for different candy types
self.row = 0;
self.col = 0;
self.selected = false;
// Attach a colored box as the candy (use different colors for types)
var colors = [0xff6666, 0x66ccff, 0x66ff66, 0xffcc66, 0xcc66ff, 0xffffff];
self.candyAsset = self.attachAsset('candy_' + self.type, {
width: 180,
height: 180,
color: colors[self.type],
shape: 'box',
anchorX: 0.5,
anchorY: 0.5
});
// Set candy type and update color
self.setType = function (type) {
self.type = type;
self.candyAsset.color = colors[type];
};
// Select/deselect visual
self.setSelected = function (selected) {
self.selected = selected;
self.candyAsset.alpha = selected ? 0.7 : 1;
};
return self;
});
// Match-3 grid class
var CandyGrid = Container.expand(function () {
var self = Container.call(this);
self.rows = 9;
self.cols = 7;
self.cellSize = 200;
self.grid = [];
self.selectedBlock = null;
self.animating = false;
// Initialize grid with random candies
self.initGrid = function () {
for (var r = 0; r < self.rows; r++) {
self.grid[r] = [];
for (var c = 0; c < self.cols; c++) {
var block = new CandyBlock();
block.setType(Math.floor(Math.random() * 6));
block.row = r;
block.col = c;
block.x = c * self.cellSize + self.cellSize / 2;
block.y = r * self.cellSize + self.cellSize / 2;
self.addChild(block);
self.grid[r][c] = block;
}
}
};
// Swap two blocks
self.swapBlocks = function (blockA, blockB) {
self.animating = true;
tween(blockA, {
x: blockB.x,
y: blockB.y
}, {
duration: 300,
onFinish: function onFinish() {
var tempType = blockA.type;
blockA.setType(blockB.type);
blockB.setType(tempType);
self.animating = false;
}
});
tween(blockB, {
x: blockA.x,
y: blockA.y
}, {
duration: 300
});
};
// Check for matches and return array of matched blocks
self.findMatches = function () {
var matches = [];
// Horizontal
for (var r = 0; r < self.rows; r++) {
var count = 1;
for (var c = 1; c < self.cols; c++) {
if (self.grid[r][c].type === self.grid[r][c - 1].type) {
count++;
} else {
if (count >= 3) {
for (var k = 0; k < count; k++) {
matches.push(self.grid[r][c - 1 - k]);
}
}
count = 1;
}
}
if (count >= 3) {
for (var k = 0; k < count; k++) {
matches.push(self.grid[r][self.cols - 1 - k]);
}
}
}
// Vertical
for (var c = 0; c < self.cols; c++) {
var count = 1;
for (var r = 1; r < self.rows; r++) {
if (self.grid[r][c].type === self.grid[r - 1][c].type) {
count++;
} else {
if (count >= 3) {
for (var k = 0; k < count; k++) {
matches.push(self.grid[r - 1 - k][c]);
}
}
count = 1;
}
}
if (count >= 3) {
for (var k = 0; k < count; k++) {
matches.push(self.grid[self.rows - 1 - k][c]);
}
}
}
// Remove duplicates
var unique = [];
for (var i = 0; i < matches.length; i++) {
if (unique.indexOf(matches[i]) === -1) {
unique.push(matches[i]);
}
}
return unique;
};
// Remove matched blocks and drop above blocks
self.resolveMatches = function (matches) {
for (var i = 0; i < matches.length; i++) {
var block = matches[i];
// Drop above blocks
for (var r = block.row; r > 0; r--) {
tween.to(self.grid[r][block.col], {
y: self.grid[r][block.col].y + self.cellSize
}, 300).start();
self.grid[r][block.col].setType(self.grid[r - 1][block.col].type);
}
// New random at top
var newBlock = self.grid[0][block.col];
newBlock.y -= self.cellSize;
newBlock.setType(Math.floor(Math.random() * 6));
tween.to(newBlock, {
y: newBlock.y + self.cellSize
}, 300).start();
}
scoreDisplay.updateScore(matches.length * 10); // Add points for each match
};
// Handle block selection and swapping
self.handleDown = function (x, y) {
if (self.animating) {
return;
}
var col = Math.floor(x / self.cellSize);
var row = Math.floor(y / self.cellSize);
if (row < 0 || row >= self.rows || col < 0 || col >= self.cols) {
return;
}
var block = self.grid[row][col];
if (!self.selectedBlock) {
self.selectedBlock = block;
block.setSelected(true);
} else if (block !== self.selectedBlock && Math.abs(block.row - self.selectedBlock.row) + Math.abs(block.col - self.selectedBlock.col) === 1) {
// Swap
self.swapBlocks(self.selectedBlock, block);
self.selectedBlock.setSelected(false);
self.selectedBlock = null;
// Check for matches
var matches = self.findMatches();
if (matches.length > 0) {
self.resolveMatches(matches);
}
} else {
self.selectedBlock.setSelected(false);
self.selectedBlock = block;
block.setSelected(true);
}
};
self.initGrid();
return self;
});
// Score tracking and display
var ScoreDisplay = Container.expand(function () {
var self = Container.call(this);
self.score = 0;
var scoreText = new Text2('Score: 0', {
size: 100,
fill: 0xFFFFFF
});
scoreText.anchor.set(0.5, 0);
self.addChild(scoreText);
self.updateScore = function (points) {
self.score += points;
scoreText.setText('Score: ' + self.score);
};
return self;
});
/****
* Initialize Game
****/
// Center the grid
var game = new LK.Game({
backgroundColor: 0x000000
});
/****
* Game Code
****/
// Center the grid
var grid = new CandyGrid();
grid.x = (2048 - grid.cols * grid.cellSize) / 2;
grid.y = (2732 - grid.rows * grid.cellSize) / 2;
game.addChild(grid);
var scoreDisplay = new ScoreDisplay();
scoreDisplay.x = 1024; // Center horizontally
scoreDisplay.y = 50; // Position at the top
game.addChild(scoreDisplay);
// Handle touch/click input
game.down = function (x, y, obj) {
// Convert to grid-local coordinates
var localX = x - grid.x;
var localY = y - grid.y;
grid.handleDown(localX, localY);
};
// Reset the game state
function resetGame() {
grid.initGrid();
scoreDisplay.updateScore(-scoreDisplay.score); // Reset score to 0
}
// Call resetGame to initialize the game state
resetGame(); ===================================================================
--- original.js
+++ change.js
@@ -66,24 +66,22 @@
tween(blockA, {
x: blockB.x,
y: blockB.y
}, {
- duration: 300
+ duration: 300,
+ onFinish: function onFinish() {
+ var tempType = blockA.type;
+ blockA.setType(blockB.type);
+ blockB.setType(tempType);
+ self.animating = false;
+ }
});
tween(blockB, {
x: blockA.x,
y: blockA.y
}, {
duration: 300
});
- tweenA.onComplete = function () {
- var tempType = blockA.type;
- blockA.setType(blockB.type);
- blockB.setType(tempType);
- self.animating = false;
- };
- tweenA.start();
- tweenB.start();
};
// Check for matches and return array of matched blocks
self.findMatches = function () {
var matches = [];