User prompt
When car leveled up throw continuous projectiles.
User prompt
When car leveled up throw projectiles.
User prompt
Make car faster.
User prompt
1-Add hp bar. 2-make car faster 3-car should be leveled up
User prompt
Make me high quality car racing game. ↪💡 Consider importing and using the following plugins: @upit/tween.v1, @upit/storage.v1
User prompt
Please fix the bug: 'Uncaught ReferenceError: tweenA is not defined' in or related to this line: 'tweenA.onComplete = function () {' Line Number: 78 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Please fix the bug: 'Uncaught TypeError: tween.to is not a function' in or related to this line: 'var tweenA = tween.to(blockA, {' Line Number: 66 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Reset codes
Code edit (1 edits merged)
Please save this source code
User prompt
Please fix the bug: 'Uncaught ReferenceError: tween is not defined' in or related to this line: 'var tweenA = tween.to(blockA, {' Line Number: 61 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Make Me a game like candy Crush saga.
User prompt
Make Me a game like candy Crush saga
User prompt
Pixel Drift: Retro Racer
Initial prompt
Make Me a cool pixel car racing game. Game has points, levels and coins.
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ // Candy block class var CandyBlock = Container.expand(function () { var self = Container.call(this); self.type = 0; // 0-5 for different candy types self.row = 0; self.col = 0; self.selected = false; // Attach a colored box as the candy (use different colors for types) var colors = [0xff6666, 0x66ccff, 0x66ff66, 0xffcc66, 0xcc66ff, 0xffffff]; self.candyAsset = self.attachAsset('candy_' + self.type, { width: 180, height: 180, color: colors[self.type], shape: 'box', anchorX: 0.5, anchorY: 0.5 }); // Set candy type and update color self.setType = function (type) { self.type = type; self.candyAsset.color = colors[type]; }; // Select/deselect visual self.setSelected = function (selected) { self.selected = selected; self.candyAsset.alpha = selected ? 0.7 : 1; }; return self; }); // Match-3 grid class var CandyGrid = Container.expand(function () { var self = Container.call(this); self.rows = 9; self.cols = 7; self.cellSize = 200; self.grid = []; self.selectedBlock = null; self.animating = false; // Initialize grid with random candies self.initGrid = function () { for (var r = 0; r < self.rows; r++) { self.grid[r] = []; for (var c = 0; c < self.cols; c++) { var block = new CandyBlock(); block.setType(Math.floor(Math.random() * 6)); block.row = r; block.col = c; block.x = c * self.cellSize + self.cellSize / 2; block.y = r * self.cellSize + self.cellSize / 2; self.addChild(block); self.grid[r][c] = block; } } }; // Swap two blocks self.swapBlocks = function (blockA, blockB) { self.animating = true; var tweenA = tween.to(blockA, { x: blockB.x, y: blockB.y }, 300); var tweenB = tween.to(blockB, { x: blockA.x, y: blockA.y }, 300); tweenA.onComplete = function () { var tempType = blockA.type; blockA.setType(blockB.type); blockB.setType(tempType); self.animating = false; }; tweenA.start(); tweenB.start(); }; // Check for matches and return array of matched blocks self.findMatches = function () { var matches = []; // Horizontal for (var r = 0; r < self.rows; r++) { var count = 1; for (var c = 1; c < self.cols; c++) { if (self.grid[r][c].type === self.grid[r][c - 1].type) { count++; } else { if (count >= 3) { for (var k = 0; k < count; k++) { matches.push(self.grid[r][c - 1 - k]); } } count = 1; } } if (count >= 3) { for (var k = 0; k < count; k++) { matches.push(self.grid[r][self.cols - 1 - k]); } } } // Vertical for (var c = 0; c < self.cols; c++) { var count = 1; for (var r = 1; r < self.rows; r++) { if (self.grid[r][c].type === self.grid[r - 1][c].type) { count++; } else { if (count >= 3) { for (var k = 0; k < count; k++) { matches.push(self.grid[r - 1 - k][c]); } } count = 1; } } if (count >= 3) { for (var k = 0; k < count; k++) { matches.push(self.grid[self.rows - 1 - k][c]); } } } // Remove duplicates var unique = []; for (var i = 0; i < matches.length; i++) { if (unique.indexOf(matches[i]) === -1) { unique.push(matches[i]); } } return unique; }; // Remove matched blocks and drop above blocks self.resolveMatches = function (matches) { for (var i = 0; i < matches.length; i++) { var block = matches[i]; // Drop above blocks for (var r = block.row; r > 0; r--) { tween.to(self.grid[r][block.col], { y: self.grid[r][block.col].y + self.cellSize }, 300).start(); self.grid[r][block.col].setType(self.grid[r - 1][block.col].type); } // New random at top var newBlock = self.grid[0][block.col]; newBlock.y -= self.cellSize; newBlock.setType(Math.floor(Math.random() * 6)); tween.to(newBlock, { y: newBlock.y + self.cellSize }, 300).start(); } scoreDisplay.updateScore(matches.length * 10); // Add points for each match }; // Handle block selection and swapping self.handleDown = function (x, y) { if (self.animating) { return; } var col = Math.floor(x / self.cellSize); var row = Math.floor(y / self.cellSize); if (row < 0 || row >= self.rows || col < 0 || col >= self.cols) { return; } var block = self.grid[row][col]; if (!self.selectedBlock) { self.selectedBlock = block; block.setSelected(true); } else if (block !== self.selectedBlock && Math.abs(block.row - self.selectedBlock.row) + Math.abs(block.col - self.selectedBlock.col) === 1) { // Swap self.swapBlocks(self.selectedBlock, block); self.selectedBlock.setSelected(false); self.selectedBlock = null; // Check for matches var matches = self.findMatches(); if (matches.length > 0) { self.resolveMatches(matches); } } else { self.selectedBlock.setSelected(false); self.selectedBlock = block; block.setSelected(true); } }; self.initGrid(); return self; }); // Score tracking and display var ScoreDisplay = Container.expand(function () { var self = Container.call(this); self.score = 0; var scoreText = new Text2('Score: 0', { size: 100, fill: 0xFFFFFF }); scoreText.anchor.set(0.5, 0); self.addChild(scoreText); self.updateScore = function (points) { self.score += points; scoreText.setText('Score: ' + self.score); }; return self; }); /**** * Initialize Game ****/ // Center the grid var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // Center the grid var grid = new CandyGrid(); grid.x = (2048 - grid.cols * grid.cellSize) / 2; grid.y = (2732 - grid.rows * grid.cellSize) / 2; game.addChild(grid); var scoreDisplay = new ScoreDisplay(); scoreDisplay.x = 1024; // Center horizontally scoreDisplay.y = 50; // Position at the top game.addChild(scoreDisplay); // Handle touch/click input game.down = function (x, y, obj) { // Convert to grid-local coordinates var localX = x - grid.x; var localY = y - grid.y; grid.handleDown(localX, localY); };
===================================================================
--- original.js
+++ change.js
@@ -127,9 +127,11 @@
}
// Remove duplicates
var unique = [];
for (var i = 0; i < matches.length; i++) {
- if (unique.indexOf(matches[i]) === -1) unique.push(matches[i]);
+ if (unique.indexOf(matches[i]) === -1) {
+ unique.push(matches[i]);
+ }
}
return unique;
};
// Remove matched blocks and drop above blocks
@@ -154,12 +156,16 @@
scoreDisplay.updateScore(matches.length * 10); // Add points for each match
};
// Handle block selection and swapping
self.handleDown = function (x, y) {
- if (self.animating) return;
+ if (self.animating) {
+ return;
+ }
var col = Math.floor(x / self.cellSize);
var row = Math.floor(y / self.cellSize);
- if (row < 0 || row >= self.rows || col < 0 || col >= self.cols) return;
+ if (row < 0 || row >= self.rows || col < 0 || col >= self.cols) {
+ return;
+ }
var block = self.grid[row][col];
if (!self.selectedBlock) {
self.selectedBlock = block;
block.setSelected(true);