User prompt
Her başarılı zıplamada bir nota simgesi (örneğin ♬) parlayarak uçsun ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Arka plan olarak "koyu mavi + yavaşça kayan nota simgeleri (♪ ♫ ♬ 𝄞)" kullan Simgeler yukarıdan aşağı akıyor gibi dursun, animasyonlu olsun ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
arka planı bilgisayar içi gibi renki sayılar ve renkli harfler hareketli kombinasyon olsun ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
karakterin üzerinde hiç birşey olmasın şapkayı ve o lanı kaldır
User prompt
karaktere yürüme animasyonu ekle ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Kaybedince ekran 0.5 saniye titreşsin ve bulanıklaşsın ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Her hız artışında arka plan renk tonu hafifçe kırmızıya dönsün ve geri gelsin ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Engel geçildiğinde küçük parlak partiküller çıkart ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Karakter zıpladığında 0.3 saniyeliğine beyaz parlama efekti ekle ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
En yüksek skoru kaydet ve ekranda göster Eğer skor yeni rekor ise "Yeni Rekor!" yazısı göster ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Engeller başlangıçta hızlı gelsin (normal hızın 1.5 katı) Her 5 saniyede engeller %20 daha hızlı gelsin
User prompt
karakter daha yüksege zıplasın
User prompt
Zaman geçtikçe engeller daha hızlı gelsin
User prompt
Skor başlat: 0 Her başarılı zıplamada skoru 1 artır Ekranın üstüne "Skor: [skor]" yazısı ekle
User prompt
karakter biraz daha yüksege zıplasın
User prompt
karakter biraz daha yüksek zıplasın
Code edit (1 edits merged)
Please save this source code
User prompt
Ritimle Zıpla - Müzik Ritim Oyunu
Initial prompt
Arka plan olarak "koyu mavi gradyan ve hafif hareketli dalga çizgileri" ekle Metin ekle: "🎵 Ritimle Zıpla" boyut 52, renk beyaz, kalın yazı, konum merkez üst, 100 birim boşluk bırak Altına şu metni ekle: "Müziği dinle, ritmi yakala ve engelleri aş!" boyut 28, renk açık gri, konum merkez, üstteki metnin altına 20 birim boşlukla yerleştir Bir görsel ekle: "kulaklık takmış çizgi film top karakteri" boyut orta, konum merkez, altındaki yazının altına 50 birim boşlukla yerleştir Buton ekle: "Oyuna Başla" boyut büyük, renk neon mavi, sahne "level1"e geçsin, konum merkez alt, 100 birim boşlukla yerleştir Arka planda çalan müzik ekle: "rahatlatıcı elektronik döngü" ✅ Bunu menü sahnesine yapıştır
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
var storage = LK.import("@upit/storage.v1");
/****
* Classes
****/
var BackgroundWave = Container.expand(function () {
var self = Container.call(this);
var wave = self.attachAsset('backgroundWave', {
anchorX: 0,
anchorY: 0.5,
alpha: 0.3
});
self.speed = -1;
self.amplitude = 20;
self.frequency = 0.02;
self.offset = Math.random() * Math.PI * 2;
self.update = function () {
self.x += self.speed;
self.y += Math.sin(LK.ticks * self.frequency + self.offset) * 0.5;
if (self.x < -100) {
self.x = 2148;
}
};
return self;
});
var Obstacle = Container.expand(function () {
var self = Container.call(this);
var obstacleGraphics = self.attachAsset('obstacle', {
anchorX: 0.5,
anchorY: 1
});
self.speed = -4;
self.update = function () {
self.x += self.speed;
};
return self;
});
var Player = Container.expand(function () {
var self = Container.call(this);
var ball = self.attachAsset('ballCharacter', {
anchorX: 0.5,
anchorY: 0.5
});
var headphones = self.attachAsset('headphones', {
anchorX: 0.5,
anchorY: 0.5,
y: -80
});
self.isJumping = false;
self.jumpVelocity = 0;
self.gravity = 0.8;
self.jumpPower = -18;
self.groundY = 2532;
self.jump = function () {
if (!self.isJumping) {
self.isJumping = true;
self.jumpVelocity = self.jumpPower;
LK.getSound('jump').play();
// Jump animation
tween(ball, {
scaleX: 1.2,
scaleY: 0.8
}, {
duration: 100,
onFinish: function onFinish() {
tween(ball, {
scaleX: 1,
scaleY: 1
}, {
duration: 200
});
}
});
}
};
self.update = function () {
if (self.isJumping) {
self.jumpVelocity += self.gravity;
self.y += self.jumpVelocity;
if (self.y >= self.groundY) {
self.y = self.groundY;
self.isJumping = false;
self.jumpVelocity = 0;
}
}
// Subtle bounce animation when on ground
if (!self.isJumping && LK.ticks % 120 === 0) {
tween(ball, {
scaleY: 0.95
}, {
duration: 200,
onFinish: function onFinish() {
tween(ball, {
scaleY: 1
}, {
duration: 200
});
}
});
}
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x1a1a2e
});
/****
* Game Code
****/
// Create gradient background effect
game.setBackgroundColor(0x1a1a2e);
// Game variables
var player;
var obstacles = [];
var backgroundWaves = [];
var ground;
var isGameRunning = true;
var obstacleSpawnTimer = 0;
var obstacleSpawnInterval = 180; // 3 seconds at 60fps
var gameSpeed = 1;
// Score display
var scoreTxt = new Text2('0', {
size: 80,
fill: 0x4A90E2
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
scoreTxt.y = 100;
// Title text
var titleTxt = new Text2('Ritimle Zıpla', {
size: 120,
fill: 0xFFFFFF
});
titleTxt.anchor.set(0.5, 0.5);
titleTxt.x = 1024;
titleTxt.y = 400;
game.addChild(titleTxt);
// Subtitle text
var subtitleTxt = new Text2('Müziği dinle, ritmi yakala!', {
size: 60,
fill: 0xCCCCCC
});
subtitleTxt.anchor.set(0.5, 0.5);
subtitleTxt.x = 1024;
subtitleTxt.y = 520;
game.addChild(subtitleTxt);
// Create ground
ground = game.addChild(LK.getAsset('ground', {
anchorX: 0,
anchorY: 0,
x: 0,
y: 2632
}));
// Create background waves
for (var i = 0; i < 8; i++) {
var wave = new BackgroundWave();
wave.x = Math.random() * 2048;
wave.y = 300 + i * 200;
backgroundWaves.push(wave);
game.addChild(wave);
}
// Create player
player = game.addChild(new Player());
player.x = 300;
player.y = 2532;
// Game start flag
var gameStarted = false;
// Start game function
function startGame() {
if (!gameStarted) {
gameStarted = true;
// Hide title texts
tween(titleTxt, {
alpha: 0
}, {
duration: 500
});
tween(subtitleTxt, {
alpha: 0
}, {
duration: 500
});
// Start background music
LK.playMusic('bgMusic');
// Update score display
scoreTxt.setText(LK.getScore());
}
}
// Touch/click handler for jumping
game.down = function (x, y, obj) {
if (!gameStarted) {
startGame();
} else if (isGameRunning) {
player.jump();
}
};
// Collision detection function
function checkCollisions() {
for (var i = obstacles.length - 1; i >= 0; i--) {
var obstacle = obstacles[i];
if (player.intersects(obstacle)) {
// Game over
isGameRunning = false;
LK.getSound('hit').play();
LK.effects.flashScreen(0xFF0000, 1000);
// Flash player red
LK.effects.flashObject(player, 0xFF0000, 1000);
LK.setTimeout(function () {
LK.showGameOver();
}, 1000);
return;
}
// Check if obstacle passed player (score point)
if (obstacle.lastX === undefined) obstacle.lastX = obstacle.x;
if (obstacle.lastX > player.x && obstacle.x <= player.x) {
LK.setScore(LK.getScore() + 1);
scoreTxt.setText(LK.getScore());
// Increase game speed slightly
gameSpeed += 0.01;
}
obstacle.lastX = obstacle.x;
// Remove obstacles that are off screen
if (obstacle.x < -100) {
obstacle.destroy();
obstacles.splice(i, 1);
}
}
}
// Spawn obstacle function
function spawnObstacle() {
if (gameStarted && isGameRunning) {
var obstacle = new Obstacle();
obstacle.x = 2148;
obstacle.y = 2632;
obstacle.speed = -4 * gameSpeed;
obstacles.push(obstacle);
game.addChild(obstacle);
}
}
// Main game update loop
game.update = function () {
if (!isGameRunning) return;
// Update background waves
for (var i = 0; i < backgroundWaves.length; i++) {
backgroundWaves[i].update();
}
if (gameStarted) {
// Update player
player.update();
// Update obstacles
for (var j = 0; j < obstacles.length; j++) {
obstacles[j].speed = -4 * gameSpeed;
obstacles[j].update();
}
// Spawn obstacles
obstacleSpawnTimer++;
if (obstacleSpawnTimer >= obstacleSpawnInterval) {
spawnObstacle();
obstacleSpawnTimer = 0;
// Gradually decrease spawn interval (increase difficulty)
if (obstacleSpawnInterval > 120) {
obstacleSpawnInterval -= 2;
}
}
// Check collisions
checkCollisions();
// Win condition (reach score of 20)
if (LK.getScore() >= 20) {
isGameRunning = false;
LK.effects.flashScreen(0x00FF00, 1000);
LK.setTimeout(function () {
LK.showYouWin();
}, 1000);
}
}
}; ===================================================================
--- original.js
+++ change.js
@@ -1,6 +1,285 @@
-/****
+/****
+* Plugins
+****/
+var tween = LK.import("@upit/tween.v1");
+var storage = LK.import("@upit/storage.v1");
+
+/****
+* Classes
+****/
+var BackgroundWave = Container.expand(function () {
+ var self = Container.call(this);
+ var wave = self.attachAsset('backgroundWave', {
+ anchorX: 0,
+ anchorY: 0.5,
+ alpha: 0.3
+ });
+ self.speed = -1;
+ self.amplitude = 20;
+ self.frequency = 0.02;
+ self.offset = Math.random() * Math.PI * 2;
+ self.update = function () {
+ self.x += self.speed;
+ self.y += Math.sin(LK.ticks * self.frequency + self.offset) * 0.5;
+ if (self.x < -100) {
+ self.x = 2148;
+ }
+ };
+ return self;
+});
+var Obstacle = Container.expand(function () {
+ var self = Container.call(this);
+ var obstacleGraphics = self.attachAsset('obstacle', {
+ anchorX: 0.5,
+ anchorY: 1
+ });
+ self.speed = -4;
+ self.update = function () {
+ self.x += self.speed;
+ };
+ return self;
+});
+var Player = Container.expand(function () {
+ var self = Container.call(this);
+ var ball = self.attachAsset('ballCharacter', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ var headphones = self.attachAsset('headphones', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ y: -80
+ });
+ self.isJumping = false;
+ self.jumpVelocity = 0;
+ self.gravity = 0.8;
+ self.jumpPower = -18;
+ self.groundY = 2532;
+ self.jump = function () {
+ if (!self.isJumping) {
+ self.isJumping = true;
+ self.jumpVelocity = self.jumpPower;
+ LK.getSound('jump').play();
+ // Jump animation
+ tween(ball, {
+ scaleX: 1.2,
+ scaleY: 0.8
+ }, {
+ duration: 100,
+ onFinish: function onFinish() {
+ tween(ball, {
+ scaleX: 1,
+ scaleY: 1
+ }, {
+ duration: 200
+ });
+ }
+ });
+ }
+ };
+ self.update = function () {
+ if (self.isJumping) {
+ self.jumpVelocity += self.gravity;
+ self.y += self.jumpVelocity;
+ if (self.y >= self.groundY) {
+ self.y = self.groundY;
+ self.isJumping = false;
+ self.jumpVelocity = 0;
+ }
+ }
+ // Subtle bounce animation when on ground
+ if (!self.isJumping && LK.ticks % 120 === 0) {
+ tween(ball, {
+ scaleY: 0.95
+ }, {
+ duration: 200,
+ onFinish: function onFinish() {
+ tween(ball, {
+ scaleY: 1
+ }, {
+ duration: 200
+ });
+ }
+ });
+ }
+ };
+ return self;
+});
+
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000
-});
\ No newline at end of file
+ backgroundColor: 0x1a1a2e
+});
+
+/****
+* Game Code
+****/
+// Create gradient background effect
+game.setBackgroundColor(0x1a1a2e);
+// Game variables
+var player;
+var obstacles = [];
+var backgroundWaves = [];
+var ground;
+var isGameRunning = true;
+var obstacleSpawnTimer = 0;
+var obstacleSpawnInterval = 180; // 3 seconds at 60fps
+var gameSpeed = 1;
+// Score display
+var scoreTxt = new Text2('0', {
+ size: 80,
+ fill: 0x4A90E2
+});
+scoreTxt.anchor.set(0.5, 0);
+LK.gui.top.addChild(scoreTxt);
+scoreTxt.y = 100;
+// Title text
+var titleTxt = new Text2('Ritimle Zıpla', {
+ size: 120,
+ fill: 0xFFFFFF
+});
+titleTxt.anchor.set(0.5, 0.5);
+titleTxt.x = 1024;
+titleTxt.y = 400;
+game.addChild(titleTxt);
+// Subtitle text
+var subtitleTxt = new Text2('Müziği dinle, ritmi yakala!', {
+ size: 60,
+ fill: 0xCCCCCC
+});
+subtitleTxt.anchor.set(0.5, 0.5);
+subtitleTxt.x = 1024;
+subtitleTxt.y = 520;
+game.addChild(subtitleTxt);
+// Create ground
+ground = game.addChild(LK.getAsset('ground', {
+ anchorX: 0,
+ anchorY: 0,
+ x: 0,
+ y: 2632
+}));
+// Create background waves
+for (var i = 0; i < 8; i++) {
+ var wave = new BackgroundWave();
+ wave.x = Math.random() * 2048;
+ wave.y = 300 + i * 200;
+ backgroundWaves.push(wave);
+ game.addChild(wave);
+}
+// Create player
+player = game.addChild(new Player());
+player.x = 300;
+player.y = 2532;
+// Game start flag
+var gameStarted = false;
+// Start game function
+function startGame() {
+ if (!gameStarted) {
+ gameStarted = true;
+ // Hide title texts
+ tween(titleTxt, {
+ alpha: 0
+ }, {
+ duration: 500
+ });
+ tween(subtitleTxt, {
+ alpha: 0
+ }, {
+ duration: 500
+ });
+ // Start background music
+ LK.playMusic('bgMusic');
+ // Update score display
+ scoreTxt.setText(LK.getScore());
+ }
+}
+// Touch/click handler for jumping
+game.down = function (x, y, obj) {
+ if (!gameStarted) {
+ startGame();
+ } else if (isGameRunning) {
+ player.jump();
+ }
+};
+// Collision detection function
+function checkCollisions() {
+ for (var i = obstacles.length - 1; i >= 0; i--) {
+ var obstacle = obstacles[i];
+ if (player.intersects(obstacle)) {
+ // Game over
+ isGameRunning = false;
+ LK.getSound('hit').play();
+ LK.effects.flashScreen(0xFF0000, 1000);
+ // Flash player red
+ LK.effects.flashObject(player, 0xFF0000, 1000);
+ LK.setTimeout(function () {
+ LK.showGameOver();
+ }, 1000);
+ return;
+ }
+ // Check if obstacle passed player (score point)
+ if (obstacle.lastX === undefined) obstacle.lastX = obstacle.x;
+ if (obstacle.lastX > player.x && obstacle.x <= player.x) {
+ LK.setScore(LK.getScore() + 1);
+ scoreTxt.setText(LK.getScore());
+ // Increase game speed slightly
+ gameSpeed += 0.01;
+ }
+ obstacle.lastX = obstacle.x;
+ // Remove obstacles that are off screen
+ if (obstacle.x < -100) {
+ obstacle.destroy();
+ obstacles.splice(i, 1);
+ }
+ }
+}
+// Spawn obstacle function
+function spawnObstacle() {
+ if (gameStarted && isGameRunning) {
+ var obstacle = new Obstacle();
+ obstacle.x = 2148;
+ obstacle.y = 2632;
+ obstacle.speed = -4 * gameSpeed;
+ obstacles.push(obstacle);
+ game.addChild(obstacle);
+ }
+}
+// Main game update loop
+game.update = function () {
+ if (!isGameRunning) return;
+ // Update background waves
+ for (var i = 0; i < backgroundWaves.length; i++) {
+ backgroundWaves[i].update();
+ }
+ if (gameStarted) {
+ // Update player
+ player.update();
+ // Update obstacles
+ for (var j = 0; j < obstacles.length; j++) {
+ obstacles[j].speed = -4 * gameSpeed;
+ obstacles[j].update();
+ }
+ // Spawn obstacles
+ obstacleSpawnTimer++;
+ if (obstacleSpawnTimer >= obstacleSpawnInterval) {
+ spawnObstacle();
+ obstacleSpawnTimer = 0;
+ // Gradually decrease spawn interval (increase difficulty)
+ if (obstacleSpawnInterval > 120) {
+ obstacleSpawnInterval -= 2;
+ }
+ }
+ // Check collisions
+ checkCollisions();
+ // Win condition (reach score of 20)
+ if (LK.getScore() >= 20) {
+ isGameRunning = false;
+ LK.effects.flashScreen(0x00FF00, 1000);
+ LK.setTimeout(function () {
+ LK.showYouWin();
+ }, 1000);
+ }
+ }
+};
\ No newline at end of file