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enlarge text and buttons
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User prompt
Money Clicker Tycoon
Initial prompt
Make me a money clicker simulator, let's have improvements, let's save our score to the cloud, let's have Money Farm, Money Factory and similar things in our improvements
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1", { money: 0, farmCount: 0, factoryCount: 0, farmLevel: 1, factoryLevel: 1, highScore: 0 }); /**** * Classes ****/ // Money Button (Tap to earn) var MoneyBtn = Container.expand(function () { var self = Container.call(this); var btn = self.attachAsset('moneyBtn', { anchorX: 0.5, anchorY: 0.5 }); // Animate on tap self.tapAnim = function () { tween(self, { scaleX: 1.15, scaleY: 1.15 }, { duration: 80, easing: tween.easeOut, onFinish: function onFinish() { tween(self, { scaleX: 1, scaleY: 1 }, { duration: 120, easing: tween.easeIn }); } }); }; return self; }); // Upgrade Button (for farms/factories) var UpgradeBtn = Container.expand(function () { var self = Container.call(this); var btn = self.attachAsset('upgradeBtn', { anchorX: 0.5, anchorY: 0.5 }); return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x222222 }); /**** * Game Code ****/ // --- Persistent State --- // Money icon (main tap button) // Money Farm icon // Money Factory icon // Upgrade button var money = storage.money || 0; var farmCount = storage.farmCount || 0; var factoryCount = storage.factoryCount || 0; var farmLevel = storage.farmLevel || 1; var factoryLevel = storage.factoryLevel || 1; var highScore = storage.highScore || 0; // --- Constants --- var FARM_BASE_COST = 50; var FACTORY_BASE_COST = 500; var FARM_BASE_INCOME = 2; var FACTORY_BASE_INCOME = 20; var FARM_UPGRADE_COST = 100; var FACTORY_UPGRADE_COST = 1000; var FARM_UPGRADE_MULT = 1.5; var FACTORY_UPGRADE_MULT = 1.5; // --- UI Elements --- var moneyBtn = new MoneyBtn(); moneyBtn.x = 2048 / 2; moneyBtn.y = 1100; game.addChild(moneyBtn); var moneyTxt = new Text2('', { size: 180, fill: "#fff" }); moneyTxt.anchor.set(0.5, 0); LK.gui.top.addChild(moneyTxt); var highScoreTxt = new Text2('', { size: 80, fill: 0xFFD700 }); highScoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(highScoreTxt); highScoreTxt.y = 180; // --- Farm Section --- var farmIcon = LK.getAsset('farmIcon', { anchorX: 0.5, anchorY: 0.5 }); farmIcon.x = 600; farmIcon.y = 1800; game.addChild(farmIcon); var farmCountTxt = new Text2('', { size: 100, fill: "#fff" }); farmCountTxt.anchor.set(0.5, 0.5); farmCountTxt.x = farmIcon.x; farmCountTxt.y = farmIcon.y + 160; game.addChild(farmCountTxt); var farmBuyBtn = new UpgradeBtn(); farmBuyBtn.x = farmIcon.x; farmBuyBtn.y = farmIcon.y + 380; game.addChild(farmBuyBtn); var farmBuyTxt = new Text2('', { size: 70, fill: "#fff" }); farmBuyTxt.anchor.set(0.5, 0.5); farmBuyTxt.x = farmBuyBtn.x; farmBuyTxt.y = farmBuyBtn.y; game.addChild(farmBuyTxt); var farmUpgradeBtn = new UpgradeBtn(); farmUpgradeBtn.x = farmIcon.x; farmUpgradeBtn.y = farmBuyBtn.y + 160; game.addChild(farmUpgradeBtn); var farmUpgradeTxt = new Text2('', { size: 60, fill: "#fff" }); farmUpgradeTxt.anchor.set(0.5, 0.5); farmUpgradeTxt.x = farmUpgradeBtn.x; farmUpgradeTxt.y = farmUpgradeBtn.y; game.addChild(farmUpgradeTxt); // --- Factory Section --- var factoryIcon = LK.getAsset('factoryIcon', { anchorX: 0.5, anchorY: 0.5 }); factoryIcon.x = 1448; factoryIcon.y = 1800; game.addChild(factoryIcon); var factoryCountTxt = new Text2('', { size: 100, fill: "#fff" }); factoryCountTxt.anchor.set(0.5, 0.5); factoryCountTxt.x = factoryIcon.x; factoryCountTxt.y = factoryIcon.y + 160; game.addChild(factoryCountTxt); var factoryBuyBtn = new UpgradeBtn(); factoryBuyBtn.x = factoryIcon.x; factoryBuyBtn.y = factoryIcon.y + 380; game.addChild(factoryBuyBtn); var factoryBuyTxt = new Text2('', { size: 70, fill: "#fff" }); factoryBuyTxt.anchor.set(0.5, 0.5); factoryBuyTxt.x = factoryBuyBtn.x; factoryBuyTxt.y = factoryBuyBtn.y; game.addChild(factoryBuyTxt); var factoryUpgradeBtn = new UpgradeBtn(); factoryUpgradeBtn.x = factoryIcon.x; factoryUpgradeBtn.y = factoryBuyBtn.y + 160; game.addChild(factoryUpgradeBtn); var factoryUpgradeTxt = new Text2('', { size: 60, fill: "#fff" }); factoryUpgradeTxt.anchor.set(0.5, 0.5); factoryUpgradeTxt.x = factoryUpgradeBtn.x; factoryUpgradeTxt.y = factoryUpgradeBtn.y; game.addChild(factoryUpgradeTxt); // --- Helper Functions --- function formatMoney(val) { if (val >= 1e9) return (val / 1e9).toFixed(2) + "B"; if (val >= 1e6) return (val / 1e6).toFixed(2) + "M"; if (val >= 1e3) return (val / 1e3).toFixed(2) + "K"; return Math.floor(val) + ""; } function getFarmCost() { return Math.floor(FARM_BASE_COST * Math.pow(1.15, farmCount)); } function getFactoryCost() { return Math.floor(FACTORY_BASE_COST * Math.pow(1.18, factoryCount)); } function getFarmIncome() { return farmCount * FARM_BASE_INCOME * farmLevel; } function getFactoryIncome() { return factoryCount * FACTORY_BASE_INCOME * factoryLevel; } function getFarmUpgradeCost() { return Math.floor(FARM_UPGRADE_COST * Math.pow(FARM_UPGRADE_MULT, farmLevel - 1)); } function getFactoryUpgradeCost() { return Math.floor(FACTORY_UPGRADE_COST * Math.pow(FACTORY_UPGRADE_MULT, factoryLevel - 1)); } function saveState() { storage.money = money; storage.farmCount = farmCount; storage.factoryCount = factoryCount; storage.farmLevel = farmLevel; storage.factoryLevel = factoryLevel; if (money > highScore) { highScore = money; storage.highScore = highScore; } } // --- UI Update --- function updateUI() { moneyTxt.setText("Money: $" + formatMoney(money)); highScoreTxt.setText("High Score: $" + formatMoney(highScore)); farmCountTxt.setText("Farms: " + farmCount + "\nIncome: $" + formatMoney(getFarmIncome()) + "/s"); farmBuyTxt.setText("Buy Farm\n$" + formatMoney(getFarmCost())); farmUpgradeTxt.setText("Upgrade Farm\nLvl " + farmLevel + " ($" + formatMoney(getFarmUpgradeCost()) + ")"); factoryCountTxt.setText("Factories: " + factoryCount + "\nIncome: $" + formatMoney(getFactoryIncome()) + "/s"); factoryBuyTxt.setText("Buy Factory\n$" + formatMoney(getFactoryCost())); factoryUpgradeTxt.setText("Upgrade Factory\nLvl " + factoryLevel + " ($" + formatMoney(getFactoryUpgradeCost()) + ")"); } // --- Money Button Tap --- moneyBtn.down = function (x, y, obj) { var add = 1 + farmLevel + factoryLevel; money += add; if (money > highScore) { highScore = money; storage.highScore = highScore; } moneyBtn.tapAnim(); updateUI(); saveState(); }; // --- Farm Buy --- farmBuyBtn.down = function (x, y, obj) { var cost = getFarmCost(); if (money >= cost) { money -= cost; farmCount += 1; updateUI(); saveState(); // Animate farm icon tween(farmIcon, { scaleX: 1.2, scaleY: 1.2 }, { duration: 100, onFinish: function onFinish() { tween(farmIcon, { scaleX: 1, scaleY: 1 }, { duration: 120 }); } }); } }; // --- Farm Upgrade --- farmUpgradeBtn.down = function (x, y, obj) { var cost = getFarmUpgradeCost(); if (money >= cost) { money -= cost; farmLevel += 1; updateUI(); saveState(); // Animate farm icon tween(farmIcon, { tint: 0xA5D6A7 }, { duration: 200, onFinish: function onFinish() { tween(farmIcon, { tint: 0x4CAF50 }, { duration: 200 }); } }); } }; // --- Factory Buy --- factoryBuyBtn.down = function (x, y, obj) { var cost = getFactoryCost(); if (money >= cost) { money -= cost; factoryCount += 1; updateUI(); saveState(); // Animate factory icon tween(factoryIcon, { scaleX: 1.2, scaleY: 1.2 }, { duration: 100, onFinish: function onFinish() { tween(factoryIcon, { scaleX: 1, scaleY: 1 }, { duration: 120 }); } }); } }; // --- Factory Upgrade --- factoryUpgradeBtn.down = function (x, y, obj) { var cost = getFactoryUpgradeCost(); if (money >= cost) { money -= cost; factoryLevel += 1; updateUI(); saveState(); // Animate factory icon tween(factoryIcon, { tint: 0x90CAF9 }, { duration: 200, onFinish: function onFinish() { tween(factoryIcon, { tint: 0x2196F3 }, { duration: 200 }); } }); } }; // --- Passive Income Timer --- var incomeTimer = LK.setInterval(function () { var farmIncome = getFarmIncome() / 10; // 10x per second var factoryIncome = getFactoryIncome() / 10; var total = farmIncome + factoryIncome; if (total > 0) { money += total; if (money > highScore) { highScore = money; storage.highScore = highScore; } updateUI(); saveState(); } }, 100); // --- Save every 5 seconds for redundancy --- var saveTimer = LK.setInterval(function () { saveState(); }, 5000); // --- Initial UI Update --- updateUI();
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
var storage = LK.import("@upit/storage.v1", {
money: 0,
farmCount: 0,
factoryCount: 0,
farmLevel: 1,
factoryLevel: 1,
highScore: 0
});
/****
* Classes
****/
// Money Button (Tap to earn)
var MoneyBtn = Container.expand(function () {
var self = Container.call(this);
var btn = self.attachAsset('moneyBtn', {
anchorX: 0.5,
anchorY: 0.5
});
// Animate on tap
self.tapAnim = function () {
tween(self, {
scaleX: 1.15,
scaleY: 1.15
}, {
duration: 80,
easing: tween.easeOut,
onFinish: function onFinish() {
tween(self, {
scaleX: 1,
scaleY: 1
}, {
duration: 120,
easing: tween.easeIn
});
}
});
};
return self;
});
// Upgrade Button (for farms/factories)
var UpgradeBtn = Container.expand(function () {
var self = Container.call(this);
var btn = self.attachAsset('upgradeBtn', {
anchorX: 0.5,
anchorY: 0.5
});
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x222222
});
/****
* Game Code
****/
// --- Persistent State ---
// Money icon (main tap button)
// Money Farm icon
// Money Factory icon
// Upgrade button
var money = storage.money || 0;
var farmCount = storage.farmCount || 0;
var factoryCount = storage.factoryCount || 0;
var farmLevel = storage.farmLevel || 1;
var factoryLevel = storage.factoryLevel || 1;
var highScore = storage.highScore || 0;
// --- Constants ---
var FARM_BASE_COST = 50;
var FACTORY_BASE_COST = 500;
var FARM_BASE_INCOME = 2;
var FACTORY_BASE_INCOME = 20;
var FARM_UPGRADE_COST = 100;
var FACTORY_UPGRADE_COST = 1000;
var FARM_UPGRADE_MULT = 1.5;
var FACTORY_UPGRADE_MULT = 1.5;
// --- UI Elements ---
var moneyBtn = new MoneyBtn();
moneyBtn.x = 2048 / 2;
moneyBtn.y = 1100;
game.addChild(moneyBtn);
var moneyTxt = new Text2('', {
size: 180,
fill: "#fff"
});
moneyTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(moneyTxt);
var highScoreTxt = new Text2('', {
size: 80,
fill: 0xFFD700
});
highScoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(highScoreTxt);
highScoreTxt.y = 180;
// --- Farm Section ---
var farmIcon = LK.getAsset('farmIcon', {
anchorX: 0.5,
anchorY: 0.5
});
farmIcon.x = 600;
farmIcon.y = 1800;
game.addChild(farmIcon);
var farmCountTxt = new Text2('', {
size: 100,
fill: "#fff"
});
farmCountTxt.anchor.set(0.5, 0.5);
farmCountTxt.x = farmIcon.x;
farmCountTxt.y = farmIcon.y + 160;
game.addChild(farmCountTxt);
var farmBuyBtn = new UpgradeBtn();
farmBuyBtn.x = farmIcon.x;
farmBuyBtn.y = farmIcon.y + 380;
game.addChild(farmBuyBtn);
var farmBuyTxt = new Text2('', {
size: 70,
fill: "#fff"
});
farmBuyTxt.anchor.set(0.5, 0.5);
farmBuyTxt.x = farmBuyBtn.x;
farmBuyTxt.y = farmBuyBtn.y;
game.addChild(farmBuyTxt);
var farmUpgradeBtn = new UpgradeBtn();
farmUpgradeBtn.x = farmIcon.x;
farmUpgradeBtn.y = farmBuyBtn.y + 160;
game.addChild(farmUpgradeBtn);
var farmUpgradeTxt = new Text2('', {
size: 60,
fill: "#fff"
});
farmUpgradeTxt.anchor.set(0.5, 0.5);
farmUpgradeTxt.x = farmUpgradeBtn.x;
farmUpgradeTxt.y = farmUpgradeBtn.y;
game.addChild(farmUpgradeTxt);
// --- Factory Section ---
var factoryIcon = LK.getAsset('factoryIcon', {
anchorX: 0.5,
anchorY: 0.5
});
factoryIcon.x = 1448;
factoryIcon.y = 1800;
game.addChild(factoryIcon);
var factoryCountTxt = new Text2('', {
size: 100,
fill: "#fff"
});
factoryCountTxt.anchor.set(0.5, 0.5);
factoryCountTxt.x = factoryIcon.x;
factoryCountTxt.y = factoryIcon.y + 160;
game.addChild(factoryCountTxt);
var factoryBuyBtn = new UpgradeBtn();
factoryBuyBtn.x = factoryIcon.x;
factoryBuyBtn.y = factoryIcon.y + 380;
game.addChild(factoryBuyBtn);
var factoryBuyTxt = new Text2('', {
size: 70,
fill: "#fff"
});
factoryBuyTxt.anchor.set(0.5, 0.5);
factoryBuyTxt.x = factoryBuyBtn.x;
factoryBuyTxt.y = factoryBuyBtn.y;
game.addChild(factoryBuyTxt);
var factoryUpgradeBtn = new UpgradeBtn();
factoryUpgradeBtn.x = factoryIcon.x;
factoryUpgradeBtn.y = factoryBuyBtn.y + 160;
game.addChild(factoryUpgradeBtn);
var factoryUpgradeTxt = new Text2('', {
size: 60,
fill: "#fff"
});
factoryUpgradeTxt.anchor.set(0.5, 0.5);
factoryUpgradeTxt.x = factoryUpgradeBtn.x;
factoryUpgradeTxt.y = factoryUpgradeBtn.y;
game.addChild(factoryUpgradeTxt);
// --- Helper Functions ---
function formatMoney(val) {
if (val >= 1e9) return (val / 1e9).toFixed(2) + "B";
if (val >= 1e6) return (val / 1e6).toFixed(2) + "M";
if (val >= 1e3) return (val / 1e3).toFixed(2) + "K";
return Math.floor(val) + "";
}
function getFarmCost() {
return Math.floor(FARM_BASE_COST * Math.pow(1.15, farmCount));
}
function getFactoryCost() {
return Math.floor(FACTORY_BASE_COST * Math.pow(1.18, factoryCount));
}
function getFarmIncome() {
return farmCount * FARM_BASE_INCOME * farmLevel;
}
function getFactoryIncome() {
return factoryCount * FACTORY_BASE_INCOME * factoryLevel;
}
function getFarmUpgradeCost() {
return Math.floor(FARM_UPGRADE_COST * Math.pow(FARM_UPGRADE_MULT, farmLevel - 1));
}
function getFactoryUpgradeCost() {
return Math.floor(FACTORY_UPGRADE_COST * Math.pow(FACTORY_UPGRADE_MULT, factoryLevel - 1));
}
function saveState() {
storage.money = money;
storage.farmCount = farmCount;
storage.factoryCount = factoryCount;
storage.farmLevel = farmLevel;
storage.factoryLevel = factoryLevel;
if (money > highScore) {
highScore = money;
storage.highScore = highScore;
}
}
// --- UI Update ---
function updateUI() {
moneyTxt.setText("Money: $" + formatMoney(money));
highScoreTxt.setText("High Score: $" + formatMoney(highScore));
farmCountTxt.setText("Farms: " + farmCount + "\nIncome: $" + formatMoney(getFarmIncome()) + "/s");
farmBuyTxt.setText("Buy Farm\n$" + formatMoney(getFarmCost()));
farmUpgradeTxt.setText("Upgrade Farm\nLvl " + farmLevel + " ($" + formatMoney(getFarmUpgradeCost()) + ")");
factoryCountTxt.setText("Factories: " + factoryCount + "\nIncome: $" + formatMoney(getFactoryIncome()) + "/s");
factoryBuyTxt.setText("Buy Factory\n$" + formatMoney(getFactoryCost()));
factoryUpgradeTxt.setText("Upgrade Factory\nLvl " + factoryLevel + " ($" + formatMoney(getFactoryUpgradeCost()) + ")");
}
// --- Money Button Tap ---
moneyBtn.down = function (x, y, obj) {
var add = 1 + farmLevel + factoryLevel;
money += add;
if (money > highScore) {
highScore = money;
storage.highScore = highScore;
}
moneyBtn.tapAnim();
updateUI();
saveState();
};
// --- Farm Buy ---
farmBuyBtn.down = function (x, y, obj) {
var cost = getFarmCost();
if (money >= cost) {
money -= cost;
farmCount += 1;
updateUI();
saveState();
// Animate farm icon
tween(farmIcon, {
scaleX: 1.2,
scaleY: 1.2
}, {
duration: 100,
onFinish: function onFinish() {
tween(farmIcon, {
scaleX: 1,
scaleY: 1
}, {
duration: 120
});
}
});
}
};
// --- Farm Upgrade ---
farmUpgradeBtn.down = function (x, y, obj) {
var cost = getFarmUpgradeCost();
if (money >= cost) {
money -= cost;
farmLevel += 1;
updateUI();
saveState();
// Animate farm icon
tween(farmIcon, {
tint: 0xA5D6A7
}, {
duration: 200,
onFinish: function onFinish() {
tween(farmIcon, {
tint: 0x4CAF50
}, {
duration: 200
});
}
});
}
};
// --- Factory Buy ---
factoryBuyBtn.down = function (x, y, obj) {
var cost = getFactoryCost();
if (money >= cost) {
money -= cost;
factoryCount += 1;
updateUI();
saveState();
// Animate factory icon
tween(factoryIcon, {
scaleX: 1.2,
scaleY: 1.2
}, {
duration: 100,
onFinish: function onFinish() {
tween(factoryIcon, {
scaleX: 1,
scaleY: 1
}, {
duration: 120
});
}
});
}
};
// --- Factory Upgrade ---
factoryUpgradeBtn.down = function (x, y, obj) {
var cost = getFactoryUpgradeCost();
if (money >= cost) {
money -= cost;
factoryLevel += 1;
updateUI();
saveState();
// Animate factory icon
tween(factoryIcon, {
tint: 0x90CAF9
}, {
duration: 200,
onFinish: function onFinish() {
tween(factoryIcon, {
tint: 0x2196F3
}, {
duration: 200
});
}
});
}
};
// --- Passive Income Timer ---
var incomeTimer = LK.setInterval(function () {
var farmIncome = getFarmIncome() / 10; // 10x per second
var factoryIncome = getFactoryIncome() / 10;
var total = farmIncome + factoryIncome;
if (total > 0) {
money += total;
if (money > highScore) {
highScore = money;
storage.highScore = highScore;
}
updateUI();
saveState();
}
}, 100);
// --- Save every 5 seconds for redundancy ---
var saveTimer = LK.setInterval(function () {
saveState();
}, 5000);
// --- Initial UI Update ---
updateUI();