User prompt
Don't prevent
User prompt
After some point I can't move the miner
User prompt
Remove only one pixel box Dirt while moving around
User prompt
Flash red screen when player damaged by lava ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Flash the screen when player gets damage ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Increase the health by 40 percentage when miner collects gem
User prompt
Remove durability
User prompt
Increase the health bar 20 percentage when minner collects gem
User prompt
Increase the movement speed of miner
User prompt
Add health bar instead of oxygen
User prompt
Fix the bug with oxygen
User prompt
Increase the oxygen level whenever the miner collects gem based on there rarity
User prompt
Movement should be online right,left and down
User prompt
Add touch control to control the movement of miner
User prompt
The movement buttons are not visible
User prompt
Add control to the minner
User prompt
I can't control the character correctly
User prompt
Do again
User prompt
Add control button to the Right side
User prompt
The buttons are not yet visible
User prompt
Zoom out a little bit
User prompt
Move buttons to the centre
User prompt
The buttons are not visible in screen
User prompt
Touch controls are not working
User prompt
Swipe right to Move right
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1", { highScore: 0 }); /**** * Classes ****/ var Miner = Container.expand(function () { var self = Container.call(this); self.sprite = self.attachAsset('miner', { anchorX: 0.5, anchorY: 0.5 }); self.gridX = 0; self.gridY = 0; self.moving = false; self.moveTo = function (x, y) { if (self.moving) { return false; } var oldX = self.gridX; var oldY = self.gridY; self.gridX = x; self.gridY = y; self.moving = true; tween(self, { x: x * TILE_SIZE, y: y * TILE_SIZE }, { duration: 100, easing: tween.easeOut, onFinish: function onFinish() { self.moving = false; } }); return true; }; return self; }); var Monster = Container.expand(function (startX, startY, patrolRange) { var self = Container.call(this); self.sprite = self.attachAsset('monster', { anchorX: 0.5, anchorY: 0.5 }); self.gridX = startX; self.gridY = startY; self.patrolRange = patrolRange || 3; self.startX = startX; self.moving = false; self.direction = 1; // 1 right, -1 left self.update = function () { if (self.moving) { return; } if (Math.abs(self.gridX - self.startX) >= self.patrolRange) { self.direction *= -1; } var nextX = self.gridX + self.direction; if (isValidMove(nextX, self.gridY)) { self.moveTo(nextX, self.gridY); } else { self.direction *= -1; } }; self.moveTo = function (x, y) { self.moving = true; self.gridX = x; self.gridY = y; tween(self, { x: x * TILE_SIZE, y: y * TILE_SIZE }, { duration: 300, easing: tween.linear, onFinish: function onFinish() { self.moving = false; } }); }; return self; }); var StatusBar = Container.expand(function (type, width, height) { var self = Container.call(this); self.maxValue = 100; self.currentValue = 100; var borderAsset = type + 'Border'; var fillerAsset = type; self.border = self.attachAsset(borderAsset, { anchorX: 0, anchorY: 0 }); self.filler = self.attachAsset(fillerAsset, { anchorX: 0, anchorY: 0, x: 2, y: 2 }); self.setValue = function (value) { self.currentValue = Math.max(0, Math.min(self.maxValue, value)); var percentage = self.currentValue / self.maxValue; self.filler.scale.x = percentage; }; return self; }); var Tile = Container.expand(function (type, x, y) { var self = Container.call(this); self.type = type; self.gridX = x; self.gridY = y; self.revealed = false; var assetId; switch (type) { case 'wall': assetId = 'wall'; break; case 'dirt': assetId = 'dirt'; break; case 'gemCommon': assetId = 'gemCommon'; break; case 'gemRare': assetId = 'gemRare'; break; case 'gemEpic': assetId = 'gemEpic'; break; case 'lava': assetId = 'lava'; break; default: assetId = 'dirt'; break; } self.sprite = self.attachAsset(assetId, { anchorX: 0.5, anchorY: 0.5 }); self.reveal = function () { if (self.revealed) { return; } self.revealed = true; if (self.type === 'dirt') { tween(self.sprite, { alpha: 0 }, { duration: 300, onFinish: function onFinish() { self.sprite.visible = false; } }); } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // Removed durability asset initialization // Constants var GRID_WIDTH = 15; var GRID_HEIGHT = 100; var TILE_SIZE = 80; var VIEWPORT_HEIGHT = 20; // Number of rows visible at once var OXYGEN_DECREASE_RATE = 0.1; var DRILL_DECREASE_AMOUNT = 5; var MAX_DEPTH = 95; // Maximum depth to consider for win condition // Game variables var grid = []; var miner; var score = 0; var depth = 0; var monsters = []; var viewportOffset = 0; var oxygenBar; var durabilityBar; var scoreText; var depthText; var gameActive = true; // Initialize game elements game.setBackgroundColor(0x222222); // Add touch control for miner movement var startX, startY, endX, endY; game.down = function (x, y, obj) { startX = x; startY = y; }; game.up = function (x, y, obj) { endX = x; endY = y; handleSwipe(); }; function handleSwipe() { var dx = endX - startX; var dy = endY - startY; var absDx = Math.abs(dx); var absDy = Math.abs(dy); if (absDx > absDy) { // Horizontal swipe if (dx > 0) { handleMovement(1, 0); // Swipe right } else { handleMovement(-1, 0); // Swipe left } } else { // Vertical swipe if (dy > 0) { handleMovement(0, 1); // Swipe down } } } function initGame() { // Reset game variables grid = []; monsters = []; score = 0; depth = 0; viewportOffset = 0; gameActive = true; // Generate the grid generateGrid(); // Create miner miner = new Miner(); miner.x = Math.floor(GRID_WIDTH / 2) * TILE_SIZE; miner.y = 0; miner.gridX = Math.floor(GRID_WIDTH / 2); miner.gridY = 0; game.addChild(miner); // Spawn monsters spawnMonsters(); // Create UI createUI(); // Start background music LK.playMusic('bgMusic'); } function createUI() { // Health bar healthBar = new StatusBar('health'); healthBar.x = 20; healthBar.y = 20; LK.gui.topLeft.addChild(healthBar); // Removed durability bar from the UI // Score text scoreText = new Text2("Score: 0", { size: 40, fill: 0xFFFFFF }); scoreText.anchor.set(1, 0); LK.gui.topRight.addChild(scoreText); // Depth text depthText = new Text2("Depth: 0m", { size: 40, fill: 0xFFFFFF }); depthText.anchor.set(0.5, 0); LK.gui.top.addChild(depthText); // Restart button var restartButton = new Text2("Restart", { size: 40, fill: 0xFFFFFF }); restartButton.anchor.set(0.5, 0); restartButton.x = 2048 / 2; // Centered horizontally restartButton.y = 100; // Positioned below the depth text restartButton.interactive = true; restartButton.buttonMode = true; restartButton.on('pointerdown', function () { initGame(); // Restart the game when the button is pressed }); LK.gui.top.addChild(restartButton); // Movement buttons var buttonSize = 80; var buttonOffset = 20; // Left button var leftButton = new Text2("<", { size: 40, fill: 0xFFFFFF }); leftButton.anchor.set(0.5, 0.5); leftButton.x = 2048 / 2 - buttonSize * 2.5; // Adjusted position leftButton.y = 2732 - buttonOffset - buttonSize * 2.5; leftButton.interactive = true; leftButton.buttonMode = true; leftButton.on('pointerdown', function () { if (gameActive) { handleMovement(-1, 0); } }); LK.gui.bottomLeft.addChild(leftButton); // Right button var rightButton = new Text2(">", { size: 40, fill: 0xFFFFFF }); rightButton.anchor.set(0.5, 0.5); rightButton.x = 2048 - buttonOffset - buttonSize; // Positioned on the right side rightButton.y = 2732 - buttonOffset - buttonSize * 2.5; rightButton.interactive = true; rightButton.buttonMode = true; rightButton.on('pointerdown', function () { if (gameActive) { handleMovement(1, 0); } }); LK.gui.bottomRight.addChild(rightButton); // Control button on the right side var controlButton = new Text2("C", { size: 40, fill: 0xFFFFFF }); controlButton.anchor.set(0.5, 0.5); controlButton.x = 2048 - buttonOffset - buttonSize; // Positioned on the right side controlButton.y = 2732 - buttonOffset - buttonSize * 1.5; controlButton.interactive = true; controlButton.buttonMode = true; controlButton.on('pointerdown', function () { console.log("Control button pressed"); }); LK.gui.bottomRight.addChild(controlButton); // Up button var upButton = new Text2("^", { size: 40, fill: 0xFFFFFF }); upButton.anchor.set(0.5, 0.5); upButton.x = 2048 / 2; // Adjusted position upButton.y = 2732 - buttonOffset - buttonSize * 3.5; upButton.interactive = true; upButton.buttonMode = true; upButton.on('pointerdown', function () { if (gameActive) { handleMovement(0, -1); } }); LK.gui.bottomLeft.addChild(upButton); // Down button var downButton = new Text2("v", { size: 40, fill: 0xFFFFFF }); downButton.anchor.set(0.5, 0.5); downButton.x = 2048 / 2; // Adjusted position downButton.y = 2732 - buttonOffset - buttonSize * 1.5; downButton.interactive = true; downButton.buttonMode = true; downButton.on('pointerdown', function () { if (gameActive) { handleMovement(0, 1); } }); LK.gui.bottomLeft.addChild(downButton); } function generateGrid() { // Clear existing grid for (var i = 0; i < grid.length; i++) { for (var j = 0; j < grid[i].length; j++) { if (grid[i][j] && grid[i][j].parent) { grid[i][j].parent.removeChild(grid[i][j]); } } } // Generate new grid for (var y = 0; y < GRID_HEIGHT; y++) { grid[y] = []; for (var x = 0; x < GRID_WIDTH; x++) { var type = 'dirt'; // Edge walls if (x === 0 || x === GRID_WIDTH - 1) { type = 'wall'; } // Random walls else if (y > 0 && Math.random() < 0.1) { type = 'wall'; } // Gems (more valuable as you go deeper) else if (Math.random() < 0.05) { if (y > 60) { type = 'gemEpic'; } else if (y > 30) { type = 'gemRare'; } else { type = 'gemCommon'; } } // Lava (more common as you go deeper) else if (y > 10 && Math.random() < 0.02 + y / 1000) { type = 'lava'; } var tile = new Tile(type, x, y); tile.x = x * TILE_SIZE; tile.y = y * TILE_SIZE; grid[y][x] = tile; game.addChild(tile); // Initial tiles should be visible if (y < 2) { tile.reveal(); } } } } function spawnMonsters() { // Add monsters at various depths for (var i = 0; i < 10; i++) { var depth = 10 + i * 8; var x = 1 + Math.floor(Math.random() * (GRID_WIDTH - 2)); var monster = new Monster(x, depth, 3 + Math.floor(i / 3)); monster.x = x * TILE_SIZE; monster.y = depth * TILE_SIZE; monsters.push(monster); game.addChild(monster); } } function updateViewport() { var targetOffset = Math.max(0, miner.gridY - Math.floor(VIEWPORT_HEIGHT / 2)); if (targetOffset !== viewportOffset) { viewportOffset = targetOffset; // Adjust all elements based on new viewport for (var y = 0; y < GRID_HEIGHT; y++) { for (var x = 0; x < GRID_WIDTH; x++) { if (grid[y] && grid[y][x]) { grid[y][x].y = (y - viewportOffset) * TILE_SIZE; } } } // Adjust monsters for (var i = 0; i < monsters.length; i++) { monsters[i].y = (monsters[i].gridY - viewportOffset) * TILE_SIZE; } // Adjust miner miner.y = (miner.gridY - viewportOffset) * TILE_SIZE; } } function isValidMove(x, y) { // Check bounds if (x < 0 || x >= GRID_WIDTH || y < 0 || y >= GRID_HEIGHT) { return false; } // Check if position is valid if (!grid[y] || !grid[y][x]) { return false; } // Can't move through walls if (grid[y][x].type === 'wall') { return false; } return true; } function handleTileInteraction(x, y) { if (!grid[y] || !grid[y][x]) { return; } var tile = grid[y][x]; // Reveal the tile tile.reveal(); // Collect gems if (tile.type.includes('gem')) { var gemValue = 0; var oxygenBoost = 0; if (tile.type === 'gemCommon') { gemValue = 10; oxygenBoost = 5; } else if (tile.type === 'gemRare') { gemValue = 25; oxygenBoost = 10; } else if (tile.type === 'gemEpic') { gemValue = 50; oxygenBoost = 20; } score += gemValue; scoreText.setText("Score: " + score); // Increase health level by 40% healthBar.setValue(healthBar.currentValue + healthBar.maxValue * 0.4); // Increase health by 40% of max value // Play gem collection sound LK.getSound('gemCollect').play(); // Change tile to dirt after collection tile.type = 'dirt'; } // Check for lava if (tile.type === 'lava') { LK.getSound('danger').play(); LK.effects.flashScreen(0xFF0000, 1000); endGame(false); } // Removed durability-related logic // Update depth if this is a new deepest point if (y > depth) { depth = y; depthText.setText("Depth: " + depth + "m"); // Check win condition if (depth >= MAX_DEPTH) { endGame(true); } } } function checkMonsterCollision() { for (var i = 0; i < monsters.length; i++) { if (monsters[i].gridX === miner.gridX && monsters[i].gridY === miner.gridY) { LK.getSound('danger').play(); LK.effects.flashScreen(0xFF0000, 1000); endGame(false); break; } } } function endGame(win) { gameActive = false; // Update high score if needed if (score > storage.highScore) { storage.highScore = score; } if (win) { LK.showYouWin(); } else { LK.showGameOver(); } } function handleMovement(dx, dy) { if (!gameActive || miner.moving) { return; } var newX = miner.gridX + dx; var newY = miner.gridY + dy; if (isValidMove(newX, newY)) { if (miner.moveTo(newX, newY)) { handleTileInteraction(newX, newY); miner.x = newX * TILE_SIZE; miner.y = newY * TILE_SIZE; } } } game.update = function () { if (!gameActive) { return; } // Update viewport position updateViewport(); // Update health level healthBar.setValue(healthBar.currentValue - OXYGEN_DECREASE_RATE); if (healthBar.currentValue <= 0) { endGame(false); } // Update monsters for (var i = 0; i < monsters.length; i++) { monsters[i].update(); } // Check for monster collisions checkMonsterCollision(); // Reveal nearby tiles for (var dy = -1; dy <= 1; dy++) { for (var dx = -1; dx <= 1; dx++) { var nx = miner.gridX + dx; var ny = miner.gridY + dy; if (nx >= 0 && nx < GRID_WIDTH && ny >= 0 && ny < GRID_HEIGHT && grid[ny] && grid[ny][nx]) { grid[ny][nx].reveal(); } } } }; // Initialize the game initGame();
===================================================================
--- original.js
+++ change.js
@@ -481,10 +481,10 @@
oxygenBoost = 20;
}
score += gemValue;
scoreText.setText("Score: " + score);
- // Increase health level by 20%
- healthBar.setValue(healthBar.currentValue + healthBar.maxValue * 0.2); // Increase health by 20% of max value
+ // Increase health level by 40%
+ healthBar.setValue(healthBar.currentValue + healthBar.maxValue * 0.4); // Increase health by 40% of max value
// Play gem collection sound
LK.getSound('gemCollect').play();
// Change tile to dirt after collection
tile.type = 'dirt';
Miner. Single Game Texture. In-Game asset. 2d. Blank background. No shadows
Underground monster. Single Game Texture. In-Game asset. 2d. Blank background. No shadows
Gold coin. Single Game Texture. In-Game asset. 2d. Blank background. No shadows
Emarald. Single Game Texture. In-Game asset. 2d. Blank background. No shadows