User prompt
Don't prevent
User prompt
After some point I can't move the miner
User prompt
Remove only one pixel box Dirt while moving around
User prompt
Flash red screen when player damaged by lava ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Flash the screen when player gets damage ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Increase the health by 40 percentage when miner collects gem
User prompt
Remove durability
User prompt
Increase the health bar 20 percentage when minner collects gem
User prompt
Increase the movement speed of miner
User prompt
Add health bar instead of oxygen
User prompt
Fix the bug with oxygen
User prompt
Increase the oxygen level whenever the miner collects gem based on there rarity
User prompt
Movement should be online right,left and down
User prompt
Add touch control to control the movement of miner
User prompt
The movement buttons are not visible
User prompt
Add control to the minner
User prompt
I can't control the character correctly
User prompt
Do again
User prompt
Add control button to the Right side
User prompt
The buttons are not yet visible
User prompt
Zoom out a little bit
User prompt
Move buttons to the centre
User prompt
The buttons are not visible in screen
User prompt
Touch controls are not working
User prompt
Swipe right to Move right
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1", { highScore: 0 }); /**** * Classes ****/ var Miner = Container.expand(function () { var self = Container.call(this); self.sprite = self.attachAsset('miner', { anchorX: 0.5, anchorY: 0.5 }); self.gridX = 0; self.gridY = 0; self.moving = false; self.moveTo = function (x, y) { if (self.moving) { return false; } var oldX = self.gridX; var oldY = self.gridY; self.gridX = x; self.gridY = y; self.moving = true; tween(self, { x: x * TILE_SIZE, y: y * TILE_SIZE }, { duration: 200, easing: tween.easeOut, onFinish: function onFinish() { self.moving = false; } }); return true; }; return self; }); var Monster = Container.expand(function (startX, startY, patrolRange) { var self = Container.call(this); self.sprite = self.attachAsset('monster', { anchorX: 0.5, anchorY: 0.5 }); self.gridX = startX; self.gridY = startY; self.patrolRange = patrolRange || 3; self.startX = startX; self.moving = false; self.direction = 1; // 1 right, -1 left self.update = function () { if (self.moving) { return; } if (Math.abs(self.gridX - self.startX) >= self.patrolRange) { self.direction *= -1; } var nextX = self.gridX + self.direction; if (isValidMove(nextX, self.gridY)) { self.moveTo(nextX, self.gridY); } else { self.direction *= -1; } }; self.moveTo = function (x, y) { self.moving = true; self.gridX = x; self.gridY = y; tween(self, { x: x * TILE_SIZE, y: y * TILE_SIZE }, { duration: 300, easing: tween.linear, onFinish: function onFinish() { self.moving = false; } }); }; return self; }); var StatusBar = Container.expand(function (type, width, height) { var self = Container.call(this); self.maxValue = 100; self.currentValue = 100; var borderAsset = type + 'Border'; var fillerAsset = type; self.border = self.attachAsset(borderAsset, { anchorX: 0, anchorY: 0 }); self.filler = self.attachAsset(fillerAsset, { anchorX: 0, anchorY: 0, x: 2, y: 2 }); self.setValue = function (value) { self.currentValue = Math.max(0, Math.min(self.maxValue, value)); var percentage = self.currentValue / self.maxValue; self.filler.scale.x = percentage; }; return self; }); var Tile = Container.expand(function (type, x, y) { var self = Container.call(this); self.type = type; self.gridX = x; self.gridY = y; self.revealed = false; var assetId; switch (type) { case 'wall': assetId = 'wall'; break; case 'dirt': assetId = 'dirt'; break; case 'gemCommon': assetId = 'gemCommon'; break; case 'gemRare': assetId = 'gemRare'; break; case 'gemEpic': assetId = 'gemEpic'; break; case 'lava': assetId = 'lava'; break; default: assetId = 'dirt'; break; } self.sprite = self.attachAsset(assetId, { anchorX: 0.5, anchorY: 0.5 }); self.reveal = function () { if (self.revealed) { return; } self.revealed = true; if (self.type === 'dirt') { tween(self.sprite, { alpha: 0 }, { duration: 300, onFinish: function onFinish() { self.sprite.visible = false; } }); } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // Constants var GRID_WIDTH = 15; var GRID_HEIGHT = 100; var TILE_SIZE = 100; var VIEWPORT_HEIGHT = 20; // Number of rows visible at once var OXYGEN_DECREASE_RATE = 0.1; var DRILL_DECREASE_AMOUNT = 5; var MAX_DEPTH = 95; // Maximum depth to consider for win condition // Game variables var grid = []; var miner; var score = 0; var depth = 0; var monsters = []; var viewportOffset = 0; var oxygenBar; var durabilityBar; var scoreText; var depthText; var gameActive = true; // Initialize game elements game.setBackgroundColor(0x222222); function initGame() { // Reset game variables grid = []; monsters = []; score = 0; depth = 0; viewportOffset = 0; gameActive = true; // Generate the grid generateGrid(); // Create miner miner = new Miner(); miner.x = Math.floor(GRID_WIDTH / 2) * TILE_SIZE; miner.y = 0; miner.gridX = Math.floor(GRID_WIDTH / 2); miner.gridY = 0; game.addChild(miner); // Spawn monsters spawnMonsters(); // Create UI createUI(); // Start background music LK.playMusic('bgMusic'); } function createUI() { // Oxygen bar oxygenBar = new StatusBar('oxygen'); oxygenBar.x = 20; oxygenBar.y = 20; LK.gui.topLeft.addChild(oxygenBar); // Durability bar durabilityBar = new StatusBar('durability'); durabilityBar.x = 20; durabilityBar.y = 50; LK.gui.topLeft.addChild(durabilityBar); // Score text scoreText = new Text2("Score: 0", { size: 40, fill: 0xFFFFFF }); scoreText.anchor.set(1, 0); LK.gui.topRight.addChild(scoreText); // Depth text depthText = new Text2("Depth: 0m", { size: 40, fill: 0xFFFFFF }); depthText.anchor.set(0.5, 0); LK.gui.top.addChild(depthText); // Restart button var restartButton = new Text2("Restart", { size: 40, fill: 0xFFFFFF }); restartButton.anchor.set(0.5, 0); restartButton.x = 1024; // Centered horizontally restartButton.y = 100; // Positioned below the depth text restartButton.interactive = true; restartButton.buttonMode = true; restartButton.on('pointerdown', function () { initGame(); // Restart the game when the button is pressed }); LK.gui.top.addChild(restartButton); // Movement buttons var buttonSize = 80; var buttonOffset = 20; // Left button var leftButton = new Text2("<", { size: 40, fill: 0xFFFFFF }); leftButton.anchor.set(0.5, 0.5); leftButton.x = buttonOffset + buttonSize / 2; leftButton.y = 2732 - buttonOffset - buttonSize / 2; leftButton.interactive = true; leftButton.buttonMode = true; leftButton.on('pointerdown', function () { handleMovement(-1, 0); }); LK.gui.bottomLeft.addChild(leftButton); // Right button var rightButton = new Text2(">", { size: 40, fill: 0xFFFFFF }); rightButton.anchor.set(0.5, 0.5); rightButton.x = buttonOffset + buttonSize * 1.5; rightButton.y = 2732 - buttonOffset - buttonSize / 2; rightButton.interactive = true; rightButton.buttonMode = true; rightButton.on('pointerdown', function () { handleMovement(1, 0); }); LK.gui.bottomLeft.addChild(rightButton); // Up button var upButton = new Text2("^", { size: 40, fill: 0xFFFFFF }); upButton.anchor.set(0.5, 0.5); upButton.x = buttonOffset + buttonSize; upButton.y = 2732 - buttonOffset - buttonSize * 1.5; upButton.interactive = true; upButton.buttonMode = true; upButton.on('pointerdown', function () { handleMovement(0, -1); }); LK.gui.bottomLeft.addChild(upButton); // Down button var downButton = new Text2("v", { size: 40, fill: 0xFFFFFF }); downButton.anchor.set(0.5, 0.5); downButton.x = buttonOffset + buttonSize; downButton.y = 2732 - buttonOffset - buttonSize / 2; downButton.interactive = true; downButton.buttonMode = true; downButton.on('pointerdown', function () { handleMovement(0, 1); }); LK.gui.bottomLeft.addChild(downButton); } function generateGrid() { // Clear existing grid for (var i = 0; i < grid.length; i++) { for (var j = 0; j < grid[i].length; j++) { if (grid[i][j] && grid[i][j].parent) { grid[i][j].parent.removeChild(grid[i][j]); } } } // Generate new grid for (var y = 0; y < GRID_HEIGHT; y++) { grid[y] = []; for (var x = 0; x < GRID_WIDTH; x++) { var type = 'dirt'; // Edge walls if (x === 0 || x === GRID_WIDTH - 1) { type = 'wall'; } // Random walls else if (y > 0 && Math.random() < 0.1) { type = 'wall'; } // Gems (more valuable as you go deeper) else if (Math.random() < 0.05) { if (y > 60) { type = 'gemEpic'; } else if (y > 30) { type = 'gemRare'; } else { type = 'gemCommon'; } } // Lava (more common as you go deeper) else if (y > 10 && Math.random() < 0.02 + y / 1000) { type = 'lava'; } var tile = new Tile(type, x, y); tile.x = x * TILE_SIZE; tile.y = y * TILE_SIZE; grid[y][x] = tile; game.addChild(tile); // Initial tiles should be visible if (y < 2) { tile.reveal(); } } } } function spawnMonsters() { // Add monsters at various depths for (var i = 0; i < 10; i++) { var depth = 10 + i * 8; var x = 1 + Math.floor(Math.random() * (GRID_WIDTH - 2)); var monster = new Monster(x, depth, 3 + Math.floor(i / 3)); monster.x = x * TILE_SIZE; monster.y = depth * TILE_SIZE; monsters.push(monster); game.addChild(monster); } } function updateViewport() { var targetOffset = Math.max(0, miner.gridY - Math.floor(VIEWPORT_HEIGHT / 2)); if (targetOffset !== viewportOffset) { viewportOffset = targetOffset; // Adjust all elements based on new viewport for (var y = 0; y < GRID_HEIGHT; y++) { for (var x = 0; x < GRID_WIDTH; x++) { if (grid[y] && grid[y][x]) { grid[y][x].y = (y - viewportOffset) * TILE_SIZE; } } } // Adjust monsters for (var i = 0; i < monsters.length; i++) { monsters[i].y = (monsters[i].gridY - viewportOffset) * TILE_SIZE; } // Adjust miner miner.y = (miner.gridY - viewportOffset) * TILE_SIZE; } } function isValidMove(x, y) { // Check bounds if (x < 0 || x >= GRID_WIDTH || y < 0 || y >= GRID_HEIGHT) { return false; } // Check if position is valid if (!grid[y] || !grid[y][x]) { return false; } // Can't move through walls if (grid[y][x].type === 'wall') { return false; } return true; } function handleTileInteraction(x, y) { if (!grid[y] || !grid[y][x]) { return; } var tile = grid[y][x]; // Reveal the tile tile.reveal(); // Collect gems if (tile.type.includes('gem')) { var gemValue = 0; if (tile.type === 'gemCommon') { gemValue = 10; } else if (tile.type === 'gemRare') { gemValue = 25; } else if (tile.type === 'gemEpic') { gemValue = 50; } score += gemValue; scoreText.setText("Score: " + score); // Play gem collection sound LK.getSound('gemCollect').play(); // Change tile to dirt after collection tile.type = 'dirt'; } // Check for lava if (tile.type === 'lava') { LK.getSound('danger').play(); LK.effects.flashScreen(0xFF0000, 1000); endGame(false); } // Decrease drill durability for dirt and wall if (tile.type === 'dirt' || tile.type === 'wall') { durabilityBar.setValue(durabilityBar.currentValue - DRILL_DECREASE_AMOUNT); LK.getSound('dig').play(); // Check if drill is broken if (durabilityBar.currentValue <= 0) { endGame(false); } } // Update depth if this is a new deepest point if (y > depth) { depth = y; depthText.setText("Depth: " + depth + "m"); // Check win condition if (depth >= MAX_DEPTH) { endGame(true); } } } function checkMonsterCollision() { for (var i = 0; i < monsters.length; i++) { if (monsters[i].gridX === miner.gridX && monsters[i].gridY === miner.gridY) { LK.getSound('danger').play(); LK.effects.flashScreen(0xFF0000, 1000); endGame(false); break; } } } function endGame(win) { gameActive = false; // Update high score if needed if (score > storage.highScore) { storage.highScore = score; } if (win) { LK.showYouWin(); } else { LK.showGameOver(); } } function handleMovement(dx, dy) { if (!gameActive || miner.moving) { return; } var newX = miner.gridX + dx; var newY = miner.gridY + dy; if (isValidMove(newX, newY)) { if (miner.moveTo(newX, newY)) { handleTileInteraction(newX, newY); } } } game.down = function (x, y) { if (!gameActive) { return; } // Convert screen coordinates to grid coordinates var gridX = Math.floor(x / TILE_SIZE); var gridY = Math.floor(y / TILE_SIZE) + viewportOffset; // Check if it's a valid move (only adjacent tiles) var dx = gridX - miner.gridX; var dy = gridY - miner.gridY; // Only allow moving to adjacent tiles (manhattan distance of 1) if (Math.abs(dx) + Math.abs(dy) === 1) { handleMovement(dx, dy); } }; // Add swipe right gesture to move miner right game.swipeRight = function () { if (!gameActive || miner.moving) { return; } var newX = miner.gridX + 1; var newY = miner.gridY; if (isValidMove(newX, newY)) { if (miner.moveTo(newX, newY)) { handleTileInteraction(newX, newY); } } }; game.update = function () { if (!gameActive) { return; } // Update viewport position updateViewport(); // Update oxygen level oxygenBar.setValue(oxygenBar.currentValue - OXYGEN_DECREASE_RATE); if (oxygenBar.currentValue <= 0) { endGame(false); } // Update monsters for (var i = 0; i < monsters.length; i++) { monsters[i].update(); } // Check for monster collisions checkMonsterCollision(); // Reveal nearby tiles for (var dy = -1; dy <= 1; dy++) { for (var dx = -1; dx <= 1; dx++) { var nx = miner.gridX + dx; var ny = miner.gridY + dy; if (nx >= 0 && nx < GRID_WIDTH && ny >= 0 && ny < GRID_HEIGHT && grid[ny] && grid[ny][nx]) { grid[ny][nx].reveal(); } } } }; // Initialize the game initGame();
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
var storage = LK.import("@upit/storage.v1", {
highScore: 0
});
/****
* Classes
****/
var Miner = Container.expand(function () {
var self = Container.call(this);
self.sprite = self.attachAsset('miner', {
anchorX: 0.5,
anchorY: 0.5
});
self.gridX = 0;
self.gridY = 0;
self.moving = false;
self.moveTo = function (x, y) {
if (self.moving) {
return false;
}
var oldX = self.gridX;
var oldY = self.gridY;
self.gridX = x;
self.gridY = y;
self.moving = true;
tween(self, {
x: x * TILE_SIZE,
y: y * TILE_SIZE
}, {
duration: 200,
easing: tween.easeOut,
onFinish: function onFinish() {
self.moving = false;
}
});
return true;
};
return self;
});
var Monster = Container.expand(function (startX, startY, patrolRange) {
var self = Container.call(this);
self.sprite = self.attachAsset('monster', {
anchorX: 0.5,
anchorY: 0.5
});
self.gridX = startX;
self.gridY = startY;
self.patrolRange = patrolRange || 3;
self.startX = startX;
self.moving = false;
self.direction = 1; // 1 right, -1 left
self.update = function () {
if (self.moving) {
return;
}
if (Math.abs(self.gridX - self.startX) >= self.patrolRange) {
self.direction *= -1;
}
var nextX = self.gridX + self.direction;
if (isValidMove(nextX, self.gridY)) {
self.moveTo(nextX, self.gridY);
} else {
self.direction *= -1;
}
};
self.moveTo = function (x, y) {
self.moving = true;
self.gridX = x;
self.gridY = y;
tween(self, {
x: x * TILE_SIZE,
y: y * TILE_SIZE
}, {
duration: 300,
easing: tween.linear,
onFinish: function onFinish() {
self.moving = false;
}
});
};
return self;
});
var StatusBar = Container.expand(function (type, width, height) {
var self = Container.call(this);
self.maxValue = 100;
self.currentValue = 100;
var borderAsset = type + 'Border';
var fillerAsset = type;
self.border = self.attachAsset(borderAsset, {
anchorX: 0,
anchorY: 0
});
self.filler = self.attachAsset(fillerAsset, {
anchorX: 0,
anchorY: 0,
x: 2,
y: 2
});
self.setValue = function (value) {
self.currentValue = Math.max(0, Math.min(self.maxValue, value));
var percentage = self.currentValue / self.maxValue;
self.filler.scale.x = percentage;
};
return self;
});
var Tile = Container.expand(function (type, x, y) {
var self = Container.call(this);
self.type = type;
self.gridX = x;
self.gridY = y;
self.revealed = false;
var assetId;
switch (type) {
case 'wall':
assetId = 'wall';
break;
case 'dirt':
assetId = 'dirt';
break;
case 'gemCommon':
assetId = 'gemCommon';
break;
case 'gemRare':
assetId = 'gemRare';
break;
case 'gemEpic':
assetId = 'gemEpic';
break;
case 'lava':
assetId = 'lava';
break;
default:
assetId = 'dirt';
break;
}
self.sprite = self.attachAsset(assetId, {
anchorX: 0.5,
anchorY: 0.5
});
self.reveal = function () {
if (self.revealed) {
return;
}
self.revealed = true;
if (self.type === 'dirt') {
tween(self.sprite, {
alpha: 0
}, {
duration: 300,
onFinish: function onFinish() {
self.sprite.visible = false;
}
});
}
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});
/****
* Game Code
****/
// Constants
var GRID_WIDTH = 15;
var GRID_HEIGHT = 100;
var TILE_SIZE = 100;
var VIEWPORT_HEIGHT = 20; // Number of rows visible at once
var OXYGEN_DECREASE_RATE = 0.1;
var DRILL_DECREASE_AMOUNT = 5;
var MAX_DEPTH = 95; // Maximum depth to consider for win condition
// Game variables
var grid = [];
var miner;
var score = 0;
var depth = 0;
var monsters = [];
var viewportOffset = 0;
var oxygenBar;
var durabilityBar;
var scoreText;
var depthText;
var gameActive = true;
// Initialize game elements
game.setBackgroundColor(0x222222);
function initGame() {
// Reset game variables
grid = [];
monsters = [];
score = 0;
depth = 0;
viewportOffset = 0;
gameActive = true;
// Generate the grid
generateGrid();
// Create miner
miner = new Miner();
miner.x = Math.floor(GRID_WIDTH / 2) * TILE_SIZE;
miner.y = 0;
miner.gridX = Math.floor(GRID_WIDTH / 2);
miner.gridY = 0;
game.addChild(miner);
// Spawn monsters
spawnMonsters();
// Create UI
createUI();
// Start background music
LK.playMusic('bgMusic');
}
function createUI() {
// Oxygen bar
oxygenBar = new StatusBar('oxygen');
oxygenBar.x = 20;
oxygenBar.y = 20;
LK.gui.topLeft.addChild(oxygenBar);
// Durability bar
durabilityBar = new StatusBar('durability');
durabilityBar.x = 20;
durabilityBar.y = 50;
LK.gui.topLeft.addChild(durabilityBar);
// Score text
scoreText = new Text2("Score: 0", {
size: 40,
fill: 0xFFFFFF
});
scoreText.anchor.set(1, 0);
LK.gui.topRight.addChild(scoreText);
// Depth text
depthText = new Text2("Depth: 0m", {
size: 40,
fill: 0xFFFFFF
});
depthText.anchor.set(0.5, 0);
LK.gui.top.addChild(depthText);
// Restart button
var restartButton = new Text2("Restart", {
size: 40,
fill: 0xFFFFFF
});
restartButton.anchor.set(0.5, 0);
restartButton.x = 1024; // Centered horizontally
restartButton.y = 100; // Positioned below the depth text
restartButton.interactive = true;
restartButton.buttonMode = true;
restartButton.on('pointerdown', function () {
initGame(); // Restart the game when the button is pressed
});
LK.gui.top.addChild(restartButton);
// Movement buttons
var buttonSize = 80;
var buttonOffset = 20;
// Left button
var leftButton = new Text2("<", {
size: 40,
fill: 0xFFFFFF
});
leftButton.anchor.set(0.5, 0.5);
leftButton.x = buttonOffset + buttonSize / 2;
leftButton.y = 2732 - buttonOffset - buttonSize / 2;
leftButton.interactive = true;
leftButton.buttonMode = true;
leftButton.on('pointerdown', function () {
handleMovement(-1, 0);
});
LK.gui.bottomLeft.addChild(leftButton);
// Right button
var rightButton = new Text2(">", {
size: 40,
fill: 0xFFFFFF
});
rightButton.anchor.set(0.5, 0.5);
rightButton.x = buttonOffset + buttonSize * 1.5;
rightButton.y = 2732 - buttonOffset - buttonSize / 2;
rightButton.interactive = true;
rightButton.buttonMode = true;
rightButton.on('pointerdown', function () {
handleMovement(1, 0);
});
LK.gui.bottomLeft.addChild(rightButton);
// Up button
var upButton = new Text2("^", {
size: 40,
fill: 0xFFFFFF
});
upButton.anchor.set(0.5, 0.5);
upButton.x = buttonOffset + buttonSize;
upButton.y = 2732 - buttonOffset - buttonSize * 1.5;
upButton.interactive = true;
upButton.buttonMode = true;
upButton.on('pointerdown', function () {
handleMovement(0, -1);
});
LK.gui.bottomLeft.addChild(upButton);
// Down button
var downButton = new Text2("v", {
size: 40,
fill: 0xFFFFFF
});
downButton.anchor.set(0.5, 0.5);
downButton.x = buttonOffset + buttonSize;
downButton.y = 2732 - buttonOffset - buttonSize / 2;
downButton.interactive = true;
downButton.buttonMode = true;
downButton.on('pointerdown', function () {
handleMovement(0, 1);
});
LK.gui.bottomLeft.addChild(downButton);
}
function generateGrid() {
// Clear existing grid
for (var i = 0; i < grid.length; i++) {
for (var j = 0; j < grid[i].length; j++) {
if (grid[i][j] && grid[i][j].parent) {
grid[i][j].parent.removeChild(grid[i][j]);
}
}
}
// Generate new grid
for (var y = 0; y < GRID_HEIGHT; y++) {
grid[y] = [];
for (var x = 0; x < GRID_WIDTH; x++) {
var type = 'dirt';
// Edge walls
if (x === 0 || x === GRID_WIDTH - 1) {
type = 'wall';
}
// Random walls
else if (y > 0 && Math.random() < 0.1) {
type = 'wall';
}
// Gems (more valuable as you go deeper)
else if (Math.random() < 0.05) {
if (y > 60) {
type = 'gemEpic';
} else if (y > 30) {
type = 'gemRare';
} else {
type = 'gemCommon';
}
}
// Lava (more common as you go deeper)
else if (y > 10 && Math.random() < 0.02 + y / 1000) {
type = 'lava';
}
var tile = new Tile(type, x, y);
tile.x = x * TILE_SIZE;
tile.y = y * TILE_SIZE;
grid[y][x] = tile;
game.addChild(tile);
// Initial tiles should be visible
if (y < 2) {
tile.reveal();
}
}
}
}
function spawnMonsters() {
// Add monsters at various depths
for (var i = 0; i < 10; i++) {
var depth = 10 + i * 8;
var x = 1 + Math.floor(Math.random() * (GRID_WIDTH - 2));
var monster = new Monster(x, depth, 3 + Math.floor(i / 3));
monster.x = x * TILE_SIZE;
monster.y = depth * TILE_SIZE;
monsters.push(monster);
game.addChild(monster);
}
}
function updateViewport() {
var targetOffset = Math.max(0, miner.gridY - Math.floor(VIEWPORT_HEIGHT / 2));
if (targetOffset !== viewportOffset) {
viewportOffset = targetOffset;
// Adjust all elements based on new viewport
for (var y = 0; y < GRID_HEIGHT; y++) {
for (var x = 0; x < GRID_WIDTH; x++) {
if (grid[y] && grid[y][x]) {
grid[y][x].y = (y - viewportOffset) * TILE_SIZE;
}
}
}
// Adjust monsters
for (var i = 0; i < monsters.length; i++) {
monsters[i].y = (monsters[i].gridY - viewportOffset) * TILE_SIZE;
}
// Adjust miner
miner.y = (miner.gridY - viewportOffset) * TILE_SIZE;
}
}
function isValidMove(x, y) {
// Check bounds
if (x < 0 || x >= GRID_WIDTH || y < 0 || y >= GRID_HEIGHT) {
return false;
}
// Check if position is valid
if (!grid[y] || !grid[y][x]) {
return false;
}
// Can't move through walls
if (grid[y][x].type === 'wall') {
return false;
}
return true;
}
function handleTileInteraction(x, y) {
if (!grid[y] || !grid[y][x]) {
return;
}
var tile = grid[y][x];
// Reveal the tile
tile.reveal();
// Collect gems
if (tile.type.includes('gem')) {
var gemValue = 0;
if (tile.type === 'gemCommon') {
gemValue = 10;
} else if (tile.type === 'gemRare') {
gemValue = 25;
} else if (tile.type === 'gemEpic') {
gemValue = 50;
}
score += gemValue;
scoreText.setText("Score: " + score);
// Play gem collection sound
LK.getSound('gemCollect').play();
// Change tile to dirt after collection
tile.type = 'dirt';
}
// Check for lava
if (tile.type === 'lava') {
LK.getSound('danger').play();
LK.effects.flashScreen(0xFF0000, 1000);
endGame(false);
}
// Decrease drill durability for dirt and wall
if (tile.type === 'dirt' || tile.type === 'wall') {
durabilityBar.setValue(durabilityBar.currentValue - DRILL_DECREASE_AMOUNT);
LK.getSound('dig').play();
// Check if drill is broken
if (durabilityBar.currentValue <= 0) {
endGame(false);
}
}
// Update depth if this is a new deepest point
if (y > depth) {
depth = y;
depthText.setText("Depth: " + depth + "m");
// Check win condition
if (depth >= MAX_DEPTH) {
endGame(true);
}
}
}
function checkMonsterCollision() {
for (var i = 0; i < monsters.length; i++) {
if (monsters[i].gridX === miner.gridX && monsters[i].gridY === miner.gridY) {
LK.getSound('danger').play();
LK.effects.flashScreen(0xFF0000, 1000);
endGame(false);
break;
}
}
}
function endGame(win) {
gameActive = false;
// Update high score if needed
if (score > storage.highScore) {
storage.highScore = score;
}
if (win) {
LK.showYouWin();
} else {
LK.showGameOver();
}
}
function handleMovement(dx, dy) {
if (!gameActive || miner.moving) {
return;
}
var newX = miner.gridX + dx;
var newY = miner.gridY + dy;
if (isValidMove(newX, newY)) {
if (miner.moveTo(newX, newY)) {
handleTileInteraction(newX, newY);
}
}
}
game.down = function (x, y) {
if (!gameActive) {
return;
}
// Convert screen coordinates to grid coordinates
var gridX = Math.floor(x / TILE_SIZE);
var gridY = Math.floor(y / TILE_SIZE) + viewportOffset;
// Check if it's a valid move (only adjacent tiles)
var dx = gridX - miner.gridX;
var dy = gridY - miner.gridY;
// Only allow moving to adjacent tiles (manhattan distance of 1)
if (Math.abs(dx) + Math.abs(dy) === 1) {
handleMovement(dx, dy);
}
};
// Add swipe right gesture to move miner right
game.swipeRight = function () {
if (!gameActive || miner.moving) {
return;
}
var newX = miner.gridX + 1;
var newY = miner.gridY;
if (isValidMove(newX, newY)) {
if (miner.moveTo(newX, newY)) {
handleTileInteraction(newX, newY);
}
}
};
game.update = function () {
if (!gameActive) {
return;
}
// Update viewport position
updateViewport();
// Update oxygen level
oxygenBar.setValue(oxygenBar.currentValue - OXYGEN_DECREASE_RATE);
if (oxygenBar.currentValue <= 0) {
endGame(false);
}
// Update monsters
for (var i = 0; i < monsters.length; i++) {
monsters[i].update();
}
// Check for monster collisions
checkMonsterCollision();
// Reveal nearby tiles
for (var dy = -1; dy <= 1; dy++) {
for (var dx = -1; dx <= 1; dx++) {
var nx = miner.gridX + dx;
var ny = miner.gridY + dy;
if (nx >= 0 && nx < GRID_WIDTH && ny >= 0 && ny < GRID_HEIGHT && grid[ny] && grid[ny][nx]) {
grid[ny][nx].reveal();
}
}
}
};
// Initialize the game
initGame();
Miner. Single Game Texture. In-Game asset. 2d. Blank background. No shadows
Underground monster. Single Game Texture. In-Game asset. 2d. Blank background. No shadows
Gold coin. Single Game Texture. In-Game asset. 2d. Blank background. No shadows
Emarald. Single Game Texture. In-Game asset. 2d. Blank background. No shadows