User prompt
if the player scored 10 points popup congratulations text
User prompt
if player scored 10 points .popup a text congratulations and initiate level 2
User prompt
if the player scored 10 points ,start level 2
User prompt
create a level 2
User prompt
create a level 2
Code edit (11 edits merged)
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User prompt
add a text to bottom left corner
Code edit (1 edits merged)
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Code edit (18 edits merged)
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User prompt
add a text at the bottom right corner
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move the score to the bottom right corner
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place the timer at bottom left corner
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MOVE THE TIMER TO THE BOTTOM LEFT CORNER
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MOVE THE TIMER AND SCORE TO THE BOTTOM
Code edit (1 edits merged)
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Code edit (2 edits merged)
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the hamster ,bomb,health should appear from hole only
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add a new icon called hole in all pop up location
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move all assets to the center
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place the hole too back
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Please fix the bug: 'Uncaught RangeError: Maximum call stack size exceeded' in or related to this line: 'var self = Container.call(this);' Line Number: 129
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make hole as a class
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all hole should be there at starting of the game
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dont make the hole disappear
User prompt
place hole in the places of hamster and bomb
/**** * Classes ****/ // Bomb class var Bomb = Container.expand(function () { var self = Container.call(this); var bombGraphics = self.attachAsset('bomb', { anchorX: -1.5, anchorY: 2.5 }); self.visible = false; self.isPoppedUp = false; self.popUp = function () { self.visible = true; self.isPoppedUp = true; LK.setTimeout(function () { self.popDown(); }, 1000); }; self.popDown = function () { self.visible = false; self.isPoppedUp = false; }; self.hit = function () { if (self.isPoppedUp) { self.popDown(); gameTimer -= 10; // Subtract 10 seconds from the timer timerTxt.setText(gameTimer.toString()); // Update the timer display } }; self.down = function (x, y, obj) { self.hit(); }; }); // Assets will be automatically created and loaded based on their usage in the code. // Hamster class var Hamster = Container.expand(function () { var self = Container.call(this); var hamsterGraphics = self.attachAsset('hamster', { anchorX: -1.5, anchorY: 2.5 }); self.visible = false; self.isPoppedUp = false; self.popUp = function () { self.visible = true; self.isPoppedUp = true; self.scaleX = 0; self.scaleY = 0; var scaleInterval = LK.setInterval(function () { if (self.scaleX < 1) { self.scaleX += 0.1; self.scaleY += 0.1; } else { LK.clearInterval(scaleInterval); } }, 50); LK.setTimeout(function () { self.popDown(); }, 1000); }; self.popDown = function () { self.visible = false; self.isPoppedUp = false; }; self.hit = function () { if (self.isPoppedUp) { self.popDown(); LK.setScore(LK.getScore() + 1); scoreTxt.setText(LK.getScore()); gameTimer += 2; // Add 6 seconds to the timer timerTxt.setText(gameTimer.toString()); // Update the timer display } }; self.down = function (x, y, obj) { self.hit(); }; }); // Health class var Health = Container.expand(function () { var self = Container.call(this); var healthGraphics = self.attachAsset('health', { anchorX: -1.5, anchorY: 2.5 }); self.visible = false; self.isPoppedUp = false; self.popUp = function () { self.visible = true; self.isPoppedUp = true; LK.setTimeout(function () { self.popDown(); }, 1000); }; self.popDown = function () { self.visible = false; self.isPoppedUp = false; }; self.hit = function () { if (self.isPoppedUp) { self.popDown(); gameTimer += 10; // Add 10 seconds to the timer timerTxt.setText(gameTimer.toString()); // Update the timer display } }; self.down = function (x, y, obj) { self.hit(); }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ var background = game.attachAsset('background', { anchorX: 0, anchorY: 0 }); LK.setTimeout(function () { var randomIndex = Math.floor(Math.random() * healths.length); healths[randomIndex].popUp(); }, 10000); // Set interval to pop up health // Initialize score text var scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); scoreTxt.anchor.set(1, 1); LK.gui.bottomRight.addChild(scoreTxt); var bottomRightText = new Text2('SCORE:', { size: 100, fill: "#ffffff" }); bottomRightText.anchor.set(1.5, 1.2); LK.gui.bottomRight.addChild(bottomRightText); // Initialize gameTimer var gameTimer = 20; // Initialize timer text var timerTxt = new Text2(gameTimer.toString(), { size: 150, fill: "#ffffff" }); timerTxt.anchor.set(0, 1); LK.gui.bottomLeft.addChild(timerTxt); var bottomLeftText = new Text2(':TIMER', { size: 100, fill: "#ffffff" }); bottomLeftText.anchor.set(-0.8, 1.2); LK.gui.bottomLeft.addChild(bottomLeftText); // Initialize hamsters, bombs, health and gameTimer var hamsters = []; var bombs = []; var healths = []; for (var i = 0; i < 9; i++) { var hamster = new Hamster(); hamster.x = i % 3 * 600 + 400; hamster.y = Math.floor(i / 3) * 600 + 400; game.addChild(hamster); hamsters.push(hamster); var bomb = new Bomb(); bomb.x = i % 3 * 600 + 400; bomb.y = Math.floor(i / 3) * 600 + 400; game.addChild(bomb); bombs.push(bomb); var health = new Health(); health.x = i % 3 * 600 + 400; health.y = Math.floor(i / 3) * 600 + 400; game.addChild(health); healths.push(health); } // Function to randomly pop up hamsters or bombs function randomPopUp() { var randomIndex1 = Math.floor(Math.random() * hamsters.length); var randomIndex2; do { randomIndex2 = Math.floor(Math.random() * bombs.length); } while (randomIndex1 == randomIndex2); hamsters[randomIndex1].popUp(); bombs[randomIndex2].popUp(); } // Set interval to pop up hamsters var popUpInterval = LK.setInterval(randomPopUp, 1000); // Game update function game.update = function () { // Decrease gameTimer by 1 every second if (LK.ticks % 60 == 0) { gameTimer--; timerTxt.setText(gameTimer.toString()); } checkGameOver(); }; // Game over condition function checkGameOver() { // Check if the game is over if (gameTimer <= 0) { LK.showGameOver(); } } // Add game over check to update function game.update = function () { // Decrease gameTimer by 1 every second if (LK.ticks % 60 == 0) { gameTimer--; timerTxt.setText(gameTimer.toString()); } checkGameOver(); if (LK.getScore() == 10) { var congratsText = new Text2('Congratulations! You scored 10 points!', { size: 150, fill: "#ffffff" }); congratsText.anchor.set(0.5, 0.5); LK.gui.center.addChild(congratsText); } };
===================================================================
--- original.js
+++ change.js
@@ -200,28 +200,9 @@
// Game over condition
function checkGameOver() {
// Check if the game is over
if (gameTimer <= 0) {
- if (LK.getScore() < 10) {
- LK.showGameOver();
- } else if (LK.getScore() == 10) {
- // Display a congratulations message
- var congratsTxt = new Text2('Congratulations! Level 2 initiated.', {
- size: 150,
- fill: "#ffffff"
- });
- congratsTxt.anchor.set(0.5, 0.5);
- LK.gui.center.addChild(congratsTxt);
- // Reset gameTimer and increase the speed of pop up for level 2
- gameTimer = 30;
- LK.clearInterval(popUpInterval);
- popUpInterval = LK.setInterval(randomPopUp, 500);
- } else {
- // Reset gameTimer and increase the speed of pop up for level 2
- gameTimer = 30;
- LK.clearInterval(popUpInterval);
- popUpInterval = LK.setInterval(randomPopUp, 500);
- }
+ LK.showGameOver();
}
}
// Add game over check to update function
game.update = function () {
@@ -230,5 +211,13 @@
gameTimer--;
timerTxt.setText(gameTimer.toString());
}
checkGameOver();
+ if (LK.getScore() == 10) {
+ var congratsText = new Text2('Congratulations! You scored 10 points!', {
+ size: 150,
+ fill: "#ffffff"
+ });
+ congratsText.anchor.set(0.5, 0.5);
+ LK.gui.center.addChild(congratsText);
+ }
};
\ No newline at end of file
curious hamster emerge from the cozy burrow background. Play the “Hit the Hamster” game. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
mud with grass field ground. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
sparking bomb inside MUD HOLE. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
hammer with lightning. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
score board. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
red bomb. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.