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the hamster and bomb should not collide in same place
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reduce the popup time of hamster ,bomb , health to 3 seconds when the player scored 20 points
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increase the speed of hamster, bomb ,health after player gets each 20 points
Code edit (2 edits merged)
Please save this source code
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add a background image
Code edit (7 edits merged)
Please save this source code
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make the timer count down gradually
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remove the condition of score end game after getting 10 points
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move the score to top center
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add a timer of 20 seconds
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add a timer of 20 seconds
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move the score to top right corner
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remove the timer
Code edit (1 edits merged)
Please save this source code
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now when the game starts the timer should reduce by -1
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add a timer on the top right corner which does negative countdown of -1 per second. Timer limit is 20
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remove the timer
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countdown the timer icon
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'toString')' in or related to this line: 'var timerTxt = new Text2(gameTimer.toString(), {' Line Number: 120
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fix the timer bug
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'toString')' in or related to this line: 'var timerTxt = new Text2(gameTimer.toString(), {' Line Number: 120
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'toString')' in or related to this line: 'var timerTxt = new Text2(gameTimer.toString(), {' Line Number: 120
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add a timer of 20 seconds
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'toString')' in or related to this line: 'var timerTxt = new Text2(gameTimer.toString(), {' Line Number: 133
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add a countdown timer of 20 seconds and icon.
/**** * Classes ****/ // Bomb class var Bomb = Container.expand(function () { var self = Container.call(this); var bombGraphics = self.attachAsset('bomb', { anchorX: 1, anchorY: -2 }); self.visible = false; self.isPoppedUp = false; self.popUp = function () { self.visible = true; self.isPoppedUp = true; LK.setTimeout(function () { self.popDown(); }, 2000); }; self.popDown = function () { self.visible = false; self.isPoppedUp = false; }; self.hit = function () { if (self.isPoppedUp) { self.popDown(); gameTimer -= 10; // Subtract 10 seconds from the timer timerTxt.setText(gameTimer.toString()); // Update the timer display } }; self.down = function (x, y, obj) { self.hit(); }; }); // Assets will be automatically created and loaded based on their usage in the code. // Hamster class var Hamster = Container.expand(function () { var self = Container.call(this); var hamsterGraphics = self.attachAsset('hamster', { anchorX: 1, anchorY: -2 }); self.visible = false; self.isPoppedUp = false; self.popUp = function () { self.visible = true; self.isPoppedUp = true; LK.setTimeout(function () { self.popDown(); }, 3000); }; self.popDown = function () { self.visible = false; self.isPoppedUp = false; }; self.hit = function () { if (self.isPoppedUp) { self.popDown(); LK.setScore(LK.getScore() + 1); scoreTxt.setText(LK.getScore()); gameTimer += 2; // Add 6 seconds to the timer timerTxt.setText(gameTimer.toString()); // Update the timer display } }; self.down = function (x, y, obj) { self.hit(); }; }); // Health class var Health = Container.expand(function () { var self = Container.call(this); var healthGraphics = self.attachAsset('health', { anchorX: 1, anchorY: -2 }); self.visible = false; self.isPoppedUp = false; self.popUp = function () { self.visible = true; self.isPoppedUp = true; LK.setTimeout(function () { self.popDown(); }, 3000); }; self.popDown = function () { self.visible = false; self.isPoppedUp = false; }; self.hit = function () { if (self.isPoppedUp) { self.popDown(); gameTimer += 10; // Add 10 seconds to the timer timerTxt.setText(gameTimer.toString()); // Update the timer display } }; self.down = function (x, y, obj) { self.hit(); }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ LK.setTimeout(function () { var randomIndex = Math.floor(Math.random() * healths.length); healths[randomIndex].popUp(); }, 10000); // Set interval to pop up health // Initialize score text var scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Initialize hamsters, bombs, health and gameTimer var hamsters = []; var bombs = []; var healths = []; for (var i = 0; i < 9; i++) { var hamster = new Hamster(); hamster.x = i % 3 * 600 + 400; hamster.y = Math.floor(i / 3) * 600 + 400; game.addChild(hamster); hamsters.push(hamster); var bomb = new Bomb(); bomb.x = i % 3 * 600 + 400; bomb.y = Math.floor(i / 3) * 600 + 400; game.addChild(bomb); bombs.push(bomb); var health = new Health(); health.x = i % 3 * 600 + 400; health.y = Math.floor(i / 3) * 600 + 400; game.addChild(health); healths.push(health); } // Function to randomly pop up hamsters or bombs function randomPopUp() { var randomIndex = Math.floor(Math.random() * hamsters.length); var randomChoice = Math.random(); if (randomChoice < 0.8) { hamsters[randomIndex].popUp(); } else { bombs[randomIndex].popUp(); } } // Set interval to pop up hamsters var popUpInterval = LK.setInterval(randomPopUp, 1000); // Game update function game.update = function () { checkGameOver(); }; // Game over condition function checkGameOver() { // Check if the game is over if (LK.getScore() >= 10) { LK.showGameOver(); } } // Add game over check to update function game.update = function () { checkGameOver(); };
===================================================================
--- original.js
+++ change.js
@@ -4,10 +4,10 @@
// Bomb class
var Bomb = Container.expand(function () {
var self = Container.call(this);
var bombGraphics = self.attachAsset('bomb', {
- anchorX: 2,
- anchorY: 2
+ anchorX: 1,
+ anchorY: -2
});
self.visible = false;
self.isPoppedUp = false;
self.popUp = function () {
@@ -37,9 +37,9 @@
var Hamster = Container.expand(function () {
var self = Container.call(this);
var hamsterGraphics = self.attachAsset('hamster', {
anchorX: 1,
- anchorY: 1
+ anchorY: -2
});
self.visible = false;
self.isPoppedUp = false;
self.popUp = function () {
@@ -70,9 +70,9 @@
var Health = Container.expand(function () {
var self = Container.call(this);
var healthGraphics = self.attachAsset('health', {
anchorX: 1,
- anchorY: 1
+ anchorY: -2
});
self.visible = false;
self.isPoppedUp = false;
self.popUp = function () {
@@ -119,17 +119,8 @@
fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
-// Initialize gameTimer
-var gameTimer = 20;
-// Initialize timer text
-var timerTxt = new Text2(gameTimer.toString(), {
- size: 150,
- fill: "#ffffff"
-});
-timerTxt.anchor.set(1, 0);
-LK.gui.topRight.addChild(timerTxt);
// Initialize hamsters, bombs, health and gameTimer
var hamsters = [];
var bombs = [];
var healths = [];
@@ -164,16 +155,16 @@
var popUpInterval = LK.setInterval(randomPopUp, 1000);
// Game update function
game.update = function () {
checkGameOver();
- // Countdown the timer
- if (gameTimer > 0) {
- gameTimer -= 1; // Subtract 1 every second
- timerTxt.setText(Math.ceil(gameTimer).toString()); // Update the timer display
- }
};
// Game over condition
-function checkGameOver() {}
+function checkGameOver() {
+ // Check if the game is over
+ if (LK.getScore() >= 10) {
+ LK.showGameOver();
+ }
+}
// Add game over check to update function
game.update = function () {
checkGameOver();
};
\ No newline at end of file
curious hamster emerge from the cozy burrow background. Play the “Hit the Hamster” game. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
mud with grass field ground. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
sparking bomb inside MUD HOLE. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
hammer with lightning. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
score board. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
red bomb. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.