User prompt
add a timer of 20 seconds
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make it as if the player hit the hamster only pop the another hamster
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Please fix the bug: 'Uncaught ReferenceError: gameTimer is not defined' in or related to this line: 'gameTimer += 6; // Add 6 seconds to the timer' Line Number: 68
User prompt
remove the timer
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increase the popup of hamster slightly
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reduce the popup of bomb
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spawn only one health
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add health which will appear only once for every 10 seconds
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spawn only 1 health randomly in the place of hamster every 10 seconds
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decrease the timer by 10 seconds if the player hit the bomb
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appear bomb random in place of hamster in interval of 5 seconds timing
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add 6 seconds to the timer when the player hit the hamster correctly
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make it as a game over the timer is finished
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add timer of 30 seconds,
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let the hamster appear for 3 seconds
Code edit (1 edits merged)
Please save this source code
Initial prompt
Hit the Hamster
/**** * Classes ****/ // Bomb class var Bomb = Container.expand(function () { var self = Container.call(this); var bombGraphics = self.attachAsset('bomb', { anchorX: 1, anchorY: 1 }); self.visible = false; self.isPoppedUp = false; self.popUp = function () { self.visible = true; self.isPoppedUp = true; LK.setTimeout(function () { self.popDown(); }, 3000); }; self.popDown = function () { self.visible = false; self.isPoppedUp = false; }; self.hit = function () { if (self.isPoppedUp) { self.popDown(); gameTimer -= 10; // Subtract 10 seconds from the timer timerTxt.setText(gameTimer.toString()); // Update the timer display } }; self.down = function (x, y, obj) { self.hit(); }; }); // Assets will be automatically created and loaded based on their usage in the code. // Hamster class var Hamster = Container.expand(function () { var self = Container.call(this); var hamsterGraphics = self.attachAsset('hamster', { anchorX: 1, anchorY: 1 }); self.visible = false; self.isPoppedUp = false; self.popUp = function () { self.visible = true; self.isPoppedUp = true; LK.setTimeout(function () { self.popDown(); }, 3000); }; self.popDown = function () { self.visible = false; self.isPoppedUp = false; }; self.hit = function () { if (self.isPoppedUp) { self.popDown(); LK.setScore(LK.getScore() + 1); scoreTxt.setText(LK.getScore()); gameTimer += 6; // Add 6 seconds to the timer timerTxt.setText(gameTimer.toString()); // Update the timer display } }; self.down = function (x, y, obj) { self.hit(); }; }); // Health class var Health = Container.expand(function () { var self = Container.call(this); var healthGraphics = self.attachAsset('health', { anchorX: 1, anchorY: 1 }); self.visible = false; self.isPoppedUp = false; self.popUp = function () { self.visible = true; self.isPoppedUp = true; LK.setTimeout(function () { self.popDown(); }, 3000); }; self.popDown = function () { self.visible = false; self.isPoppedUp = false; }; self.hit = function () { if (self.isPoppedUp) { self.popDown(); gameTimer += 10; // Add 10 seconds to the timer timerTxt.setText(gameTimer.toString()); // Update the timer display } }; self.down = function (x, y, obj) { self.hit(); }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ LK.setTimeout(function () { var randomIndex = Math.floor(Math.random() * healths.length); healths[randomIndex].popUp(); }, 10000); // Set interval to pop up health // Initialize score text var scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Initialize hamsters, bombs and health var hamsters = []; var bombs = []; var healths = []; for (var i = 0; i < 9; i++) { var hamster = new Hamster(); hamster.x = i % 3 * 600 + 400; hamster.y = Math.floor(i / 3) * 600 + 400; game.addChild(hamster); hamsters.push(hamster); var bomb = new Bomb(); bomb.x = i % 3 * 600 + 400; bomb.y = Math.floor(i / 3) * 600 + 400; game.addChild(bomb); bombs.push(bomb); var health = new Health(); health.x = i % 3 * 600 + 400; health.y = Math.floor(i / 3) * 600 + 400; game.addChild(health); healths.push(health); } // Function to randomly pop up hamsters or bombs function randomPopUp() { var randomIndex = Math.floor(Math.random() * hamsters.length); var randomChoice = Math.random(); if (randomChoice < 0.8) { hamsters[randomIndex].popUp(); } else { bombs[randomIndex].popUp(); } } // Set interval to pop up hamsters var popUpInterval = LK.setInterval(randomPopUp, 1000); // Game update function game.update = function () { checkGameOver(); }; // Game over condition function checkGameOver() {} // Add game over check to update function game.update = function () { checkGameOver(); };
===================================================================
--- original.js
+++ change.js
@@ -152,38 +152,14 @@
}
}
// Set interval to pop up hamsters
var popUpInterval = LK.setInterval(randomPopUp, 1000);
-// Initialize game timer
-var gameTimer = 30;
-// Display game timer
-var timerTxt = new Text2(gameTimer.toString(), {
- size: 150,
- fill: "#ffffff"
-});
-timerTxt.anchor.set(0.5, 0);
-LK.gui.topRight.addChild(timerTxt);
-// Update game timer every second
-LK.setInterval(function () {
- gameTimer--;
- timerTxt.setText(gameTimer.toString());
- if (gameTimer <= 0) {
- LK.effects.flashScreen(0xff0000, 1000);
- LK.showGameOver();
- }
-}, 1000);
// Game update function
game.update = function () {
checkGameOver();
};
// Game over condition
-function checkGameOver() {
- // Game over condition: timer reaches 0
- if (gameTimer <= 0) {
- LK.effects.flashScreen(0xff0000, 1000);
- LK.showGameOver();
- }
-}
+function checkGameOver() {}
// Add game over check to update function
game.update = function () {
checkGameOver();
};
\ No newline at end of file
curious hamster emerge from the cozy burrow background. Play the “Hit the Hamster” game. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
mud with grass field ground. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
sparking bomb inside MUD HOLE. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
hammer with lightning. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
score board. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
red bomb. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.