User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'hidden')' in or related to this line: 'if (document.hidden) {' Line Number: 115
User prompt
arka planda dursun
User prompt
başlangıç ekranında oyun başlamaz durur
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'flap')' in or related to this line: 'bird.flap();' Line Number: 107
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'intersects')' in or related to this line: 'if (bird.intersects(pipes[i])) {' Line Number: 122
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'y')' in or related to this line: 'if (bird.y > 2732) {' Line Number: 136
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'update')' in or related to this line: 'bird.update();' Line Number: 111
User prompt
bir başlangıç ekranı yap
User prompt
pipe engel olduğundan o engeller kuşun geçebileceği yerler bırakmalı tam ortalarında onun dışında başka yerden kuş geçemeyecek.
User prompt
Please fix the bug: 'Uncaught ReferenceError: birdGraphics is not defined' in or related to this line: 'birdGraphics.rotation = Math.PI / 6; // Make the bird's wings flap' Line Number: 92
User prompt
pipe asteinin y de uzat
Initial prompt
Flappy Bird
/****
* Classes
****/
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Bird class to handle the bird's behavior
var Bird = Container.expand(function () {
var self = Container.call(this);
var birdGraphics = self.attachAsset('bird', {
anchorX: 0.5,
anchorY: 0.5
});
self.velocity = 0;
self.gravity = 0.5;
self.lift = -10;
self.update = function () {
self.velocity += self.gravity;
self.y += self.velocity;
// Prevent bird from going off the top of the screen
if (self.y < 0) {
self.y = 0;
self.velocity = 0;
}
};
self.flap = function () {
self.velocity = self.lift;
};
});
// Pipe class to handle the pipes
var Pipe = Container.expand(function () {
var self = Container.call(this);
var pipeGraphics = self.attachAsset('pipe', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = -5;
self.update = function () {
self.x += self.speed;
};
self.isOffScreen = function () {
return self.x < -pipeGraphics.width;
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87CEEB // Sky blue background
});
/****
* Game Code
****/
// Initialize game variables
var bird;
var pipes = [];
var pipeSpacing = 600;
var pipeGap = 400;
var score = 0;
var scoreTxt = new Text2('0', {
size: 150,
fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Create a start screen
var startScreen = new Container();
var startText = new Text2('Tap to start', {
size: 150,
fill: 0xFFFFFF
});
startText.anchor.set(0.5, 0.5);
startText.x = 2048 / 2;
startText.y = 2732 / 2;
startScreen.addChild(startText);
game.addChild(startScreen);
// Handle screen tap to start the game
startScreen.down = function (x, y, obj) {
bird = game.addChild(new Bird());
bird.x = 2048 / 4;
bird.y = 2732 / 2;
game.removeChild(startScreen);
};
// Function to create a new set of pipes
function createPipes() {
var pipeHeight = Math.random() * (2732 - pipeGap - 200) + 100;
var topPipe = new Pipe();
topPipe.y = pipeHeight - 2732;
topPipe.x = 2048;
pipes.push(topPipe);
game.addChild(topPipe);
var bottomPipe = new Pipe();
bottomPipe.y = pipeHeight + pipeGap;
bottomPipe.x = 2048;
pipes.push(bottomPipe);
game.addChild(bottomPipe);
}
// Handle screen tap to make the bird flap
game.down = function (x, y, obj) {
bird.flap();
};
// Update game logic
game.update = function () {
bird.update();
// Create new pipes at intervals
if (LK.ticks % 90 === 0) {
createPipes();
}
// Update pipes and check for collisions
for (var i = pipes.length - 1; i >= 0; i--) {
pipes[i].update();
// Check for collision with bird
if (bird.intersects(pipes[i])) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
return;
}
// Remove pipes that are off screen and update score
if (pipes[i].isOffScreen()) {
pipes[i].destroy();
pipes.splice(i, 1);
score++;
scoreTxt.setText(score);
}
}
// Check if bird hits the ground
if (bird.y > 2732) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
}; ===================================================================
--- original.js
+++ change.js
@@ -28,23 +28,18 @@
});
// Pipe class to handle the pipes
var Pipe = Container.expand(function () {
var self = Container.call(this);
- var pipeTopGraphics = self.attachAsset('pipe', {
+ var pipeGraphics = self.attachAsset('pipe', {
anchorX: 0.5,
- anchorY: 1
+ anchorY: 0.5
});
- var pipeBottomGraphics = self.attachAsset('pipe', {
- anchorX: 0.5,
- anchorY: 0
- });
self.speed = -5;
self.update = function () {
self.x += self.speed;
- pipeBottomGraphics.y = pipeTopGraphics.y + pipeGap;
};
self.isOffScreen = function () {
- return self.x < -pipeTopGraphics.width;
+ return self.x < -pipeGraphics.width;
};
});
/****
@@ -57,11 +52,9 @@
/****
* Game Code
****/
// Initialize game variables
-var bird = game.addChild(new Bird());
-bird.x = 2048 / 4;
-bird.y = 2732 / 2;
+var bird;
var pipes = [];
var pipeSpacing = 600;
var pipeGap = 400;
var score = 0;
@@ -70,16 +63,39 @@
fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
+// Create a start screen
+var startScreen = new Container();
+var startText = new Text2('Tap to start', {
+ size: 150,
+ fill: 0xFFFFFF
+});
+startText.anchor.set(0.5, 0.5);
+startText.x = 2048 / 2;
+startText.y = 2732 / 2;
+startScreen.addChild(startText);
+game.addChild(startScreen);
+// Handle screen tap to start the game
+startScreen.down = function (x, y, obj) {
+ bird = game.addChild(new Bird());
+ bird.x = 2048 / 4;
+ bird.y = 2732 / 2;
+ game.removeChild(startScreen);
+};
// Function to create a new set of pipes
function createPipes() {
var pipeHeight = Math.random() * (2732 - pipeGap - 200) + 100;
- var pipe = new Pipe();
- pipe.y = pipeHeight - 2732;
- pipe.x = 2048;
- pipes.push(pipe);
- game.addChild(pipe);
+ var topPipe = new Pipe();
+ topPipe.y = pipeHeight - 2732;
+ topPipe.x = 2048;
+ pipes.push(topPipe);
+ game.addChild(topPipe);
+ var bottomPipe = new Pipe();
+ bottomPipe.y = pipeHeight + pipeGap;
+ bottomPipe.x = 2048;
+ pipes.push(bottomPipe);
+ game.addChild(bottomPipe);
}
// Handle screen tap to make the bird flap
game.down = function (x, y, obj) {
bird.flap();
@@ -94,9 +110,9 @@
// Update pipes and check for collisions
for (var i = pipes.length - 1; i >= 0; i--) {
pipes[i].update();
// Check for collision with bird
- if (bird.intersects(pipes[i].pipeTopGraphics) || bird.intersects(pipes[i].pipeBottomGraphics)) {
+ if (bird.intersects(pipes[i])) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
return;
}