User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'hidden')' in or related to this line: 'if (document.hidden) {' Line Number: 115
User prompt
arka planda dursun
User prompt
başlangıç ekranında oyun başlamaz durur
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'flap')' in or related to this line: 'bird.flap();' Line Number: 107
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'intersects')' in or related to this line: 'if (bird.intersects(pipes[i])) {' Line Number: 122
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'y')' in or related to this line: 'if (bird.y > 2732) {' Line Number: 136
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'update')' in or related to this line: 'bird.update();' Line Number: 111
User prompt
bir başlangıç ekranı yap
User prompt
pipe engel olduğundan o engeller kuşun geçebileceği yerler bırakmalı tam ortalarında onun dışında başka yerden kuş geçemeyecek.
User prompt
Please fix the bug: 'Uncaught ReferenceError: birdGraphics is not defined' in or related to this line: 'birdGraphics.rotation = Math.PI / 6; // Make the bird's wings flap' Line Number: 92
User prompt
pipe asteinin y de uzat
Initial prompt
Flappy Bird
/**** * Classes ****/ //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Bird class to handle the bird's behavior var Bird = Container.expand(function () { var self = Container.call(this); var birdGraphics = self.attachAsset('bird', { anchorX: 0.5, anchorY: 0.5 }); self.velocity = 0; self.gravity = 0.5; self.lift = -10; self.update = function () { self.velocity += self.gravity; self.y += self.velocity; // Prevent bird from going off the top of the screen if (self.y < 0) { self.y = 0; self.velocity = 0; } }; self.flap = function () { self.velocity = self.lift; }; }); // Pipe class to handle the pipes var Pipe = Container.expand(function () { var self = Container.call(this); var pipeGraphics = self.attachAsset('pipe', { anchorX: 0.5, anchorY: 0.5 }); self.speed = -5; self.update = function () { self.x += self.speed; }; self.isOffScreen = function () { return self.x < -pipeGraphics.width; }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Sky blue background }); /**** * Game Code ****/ // Initialize game variables var bird = game.addChild(new Bird()); bird.x = 2048 / 4; bird.y = 2732 / 2; var pipes = []; var pipeSpacing = 600; var pipeGap = 400; var score = 0; var scoreTxt = new Text2('0', { size: 150, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Function to create a new set of pipes function createPipes() { var pipeHeight = Math.random() * (2732 - pipeGap - 200) + 100; var topPipe = new Pipe(); topPipe.y = pipeHeight - 2732; topPipe.x = 2048; pipes.push(topPipe); game.addChild(topPipe); var bottomPipe = new Pipe(); bottomPipe.y = pipeHeight + pipeGap; bottomPipe.x = 2048; pipes.push(bottomPipe); game.addChild(bottomPipe); } // Handle screen tap to make the bird flap game.down = function (x, y, obj) { bird.flap(); birdGraphics.rotation = Math.PI / 6; // Make the bird's wings flap }; // Update game logic game.update = function () { bird.update(); // Create new pipes at intervals if (LK.ticks % 90 === 0) { createPipes(); } // Update pipes and check for collisions for (var i = pipes.length - 1; i >= 0; i--) { pipes[i].update(); // Check for collision with bird if (bird.intersects(pipes[i])) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); return; } // Remove pipes that are off screen and update score if (pipes[i].isOffScreen()) { pipes[i].destroy(); pipes.splice(i, 1); score++; scoreTxt.setText(score); } } // Check if bird hits the ground if (bird.y > 2732) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } };
===================================================================
--- original.js
+++ change.js
@@ -1,58 +1,58 @@
-/****
+/****
* Classes
-****/
+****/
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Bird class to handle the bird's behavior
var Bird = Container.expand(function () {
- var self = Container.call(this);
- var birdGraphics = self.attachAsset('bird', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.velocity = 0;
- self.gravity = 0.5;
- self.lift = -10;
- self.update = function () {
- self.velocity += self.gravity;
- self.y += self.velocity;
- // Prevent bird from going off the top of the screen
- if (self.y < 0) {
- self.y = 0;
- self.velocity = 0;
- }
- };
- self.flap = function () {
- self.velocity = self.lift;
- };
+ var self = Container.call(this);
+ var birdGraphics = self.attachAsset('bird', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.velocity = 0;
+ self.gravity = 0.5;
+ self.lift = -10;
+ self.update = function () {
+ self.velocity += self.gravity;
+ self.y += self.velocity;
+ // Prevent bird from going off the top of the screen
+ if (self.y < 0) {
+ self.y = 0;
+ self.velocity = 0;
+ }
+ };
+ self.flap = function () {
+ self.velocity = self.lift;
+ };
});
// Pipe class to handle the pipes
var Pipe = Container.expand(function () {
- var self = Container.call(this);
- var pipeGraphics = self.attachAsset('pipe', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = -5;
- self.update = function () {
- self.x += self.speed;
- };
- self.isOffScreen = function () {
- return self.x < -pipeGraphics.width;
- };
+ var self = Container.call(this);
+ var pipeGraphics = self.attachAsset('pipe', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = -5;
+ self.update = function () {
+ self.x += self.speed;
+ };
+ self.isOffScreen = function () {
+ return self.x < -pipeGraphics.width;
+ };
});
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x87CEEB // Sky blue background
+ backgroundColor: 0x87CEEB // Sky blue background
});
-/****
+/****
* Game Code
-****/
+****/
// Initialize game variables
var bird = game.addChild(new Bird());
bird.x = 2048 / 4;
bird.y = 2732 / 2;
@@ -60,57 +60,58 @@
var pipeSpacing = 600;
var pipeGap = 400;
var score = 0;
var scoreTxt = new Text2('0', {
- size: 150,
- fill: 0xFFFFFF
+ size: 150,
+ fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Function to create a new set of pipes
function createPipes() {
- var pipeHeight = Math.random() * (2732 - pipeGap - 200) + 100;
- var topPipe = new Pipe();
- topPipe.y = pipeHeight - 2732;
- topPipe.x = 2048;
- pipes.push(topPipe);
- game.addChild(topPipe);
- var bottomPipe = new Pipe();
- bottomPipe.y = pipeHeight + pipeGap;
- bottomPipe.x = 2048;
- pipes.push(bottomPipe);
- game.addChild(bottomPipe);
+ var pipeHeight = Math.random() * (2732 - pipeGap - 200) + 100;
+ var topPipe = new Pipe();
+ topPipe.y = pipeHeight - 2732;
+ topPipe.x = 2048;
+ pipes.push(topPipe);
+ game.addChild(topPipe);
+ var bottomPipe = new Pipe();
+ bottomPipe.y = pipeHeight + pipeGap;
+ bottomPipe.x = 2048;
+ pipes.push(bottomPipe);
+ game.addChild(bottomPipe);
}
// Handle screen tap to make the bird flap
game.down = function (x, y, obj) {
- bird.flap();
+ bird.flap();
+ birdGraphics.rotation = Math.PI / 6; // Make the bird's wings flap
};
// Update game logic
game.update = function () {
- bird.update();
- // Create new pipes at intervals
- if (LK.ticks % 90 === 0) {
- createPipes();
- }
- // Update pipes and check for collisions
- for (var i = pipes.length - 1; i >= 0; i--) {
- pipes[i].update();
- // Check for collision with bird
- if (bird.intersects(pipes[i])) {
- LK.effects.flashScreen(0xff0000, 1000);
- LK.showGameOver();
- return;
- }
- // Remove pipes that are off screen and update score
- if (pipes[i].isOffScreen()) {
- pipes[i].destroy();
- pipes.splice(i, 1);
- score++;
- scoreTxt.setText(score);
- }
- }
- // Check if bird hits the ground
- if (bird.y > 2732) {
- LK.effects.flashScreen(0xff0000, 1000);
- LK.showGameOver();
- }
+ bird.update();
+ // Create new pipes at intervals
+ if (LK.ticks % 90 === 0) {
+ createPipes();
+ }
+ // Update pipes and check for collisions
+ for (var i = pipes.length - 1; i >= 0; i--) {
+ pipes[i].update();
+ // Check for collision with bird
+ if (bird.intersects(pipes[i])) {
+ LK.effects.flashScreen(0xff0000, 1000);
+ LK.showGameOver();
+ return;
+ }
+ // Remove pipes that are off screen and update score
+ if (pipes[i].isOffScreen()) {
+ pipes[i].destroy();
+ pipes.splice(i, 1);
+ score++;
+ scoreTxt.setText(score);
+ }
+ }
+ // Check if bird hits the ground
+ if (bird.y > 2732) {
+ LK.effects.flashScreen(0xff0000, 1000);
+ LK.showGameOver();
+ }
};
\ No newline at end of file