User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'hidden')' in or related to this line: 'if (document.hidden) {' Line Number: 115
User prompt
arka planda dursun
User prompt
başlangıç ekranında oyun başlamaz durur
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'flap')' in or related to this line: 'bird.flap();' Line Number: 107
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'intersects')' in or related to this line: 'if (bird.intersects(pipes[i])) {' Line Number: 122
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'y')' in or related to this line: 'if (bird.y > 2732) {' Line Number: 136
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'update')' in or related to this line: 'bird.update();' Line Number: 111
User prompt
bir başlangıç ekranı yap
User prompt
pipe engel olduğundan o engeller kuşun geçebileceği yerler bırakmalı tam ortalarında onun dışında başka yerden kuş geçemeyecek.
User prompt
Please fix the bug: 'Uncaught ReferenceError: birdGraphics is not defined' in or related to this line: 'birdGraphics.rotation = Math.PI / 6; // Make the bird's wings flap' Line Number: 92
User prompt
pipe asteinin y de uzat
Initial prompt
Flappy Bird
/**** * Classes ****/ //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Bird class to handle the bird's behavior var Bird = Container.expand(function () { var self = Container.call(this); var birdGraphics = self.attachAsset('bird', { anchorX: 0.5, anchorY: 0.5 }); self.velocity = 0; self.gravity = 0.5; self.lift = -10; self.update = function () { self.velocity += self.gravity; self.y += self.velocity; // Prevent bird from going off the top of the screen if (self.y < 0) { self.y = 0; self.velocity = 0; } }; self.flap = function () { self.velocity = self.lift; }; }); // Pipe class to handle the pipes var Pipe = Container.expand(function () { var self = Container.call(this); var pipeGraphics = self.attachAsset('pipe', { anchorX: 0.5, anchorY: 0.5 }); self.speed = -5; self.update = function () { self.x += self.speed; }; self.isOffScreen = function () { return self.x < -pipeGraphics.width; }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Sky blue background }); /**** * Game Code ****/ // Initialize game variables var bird = game.addChild(new Bird()); bird.x = 2048 / 4; bird.y = 2732 / 2; var pipes = []; var pipeSpacing = 600; var pipeGap = 400; var score = 0; var scoreTxt = new Text2('0', { size: 150, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Function to create a new set of pipes function createPipes() { var pipeHeight = Math.random() * (2732 - pipeGap - 200) + 100; var topPipe = new Pipe(); topPipe.y = pipeHeight - 2732; topPipe.x = 2048; pipes.push(topPipe); game.addChild(topPipe); var bottomPipe = new Pipe(); bottomPipe.y = pipeHeight + pipeGap; bottomPipe.x = 2048; pipes.push(bottomPipe); game.addChild(bottomPipe); } // Handle screen tap to make the bird flap game.down = function (x, y, obj) { bird.flap(); }; // Update game logic game.update = function () { bird.update(); // Create new pipes at intervals if (LK.ticks % 90 === 0) { createPipes(); } // Update pipes and check for collisions for (var i = pipes.length - 1; i >= 0; i--) { pipes[i].update(); // Check for collision with bird if (bird.intersects(pipes[i])) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); return; } // Remove pipes that are off screen and update score if (pipes[i].isOffScreen()) { pipes[i].destroy(); pipes.splice(i, 1); score++; scoreTxt.setText(score); } } // Check if bird hits the ground if (bird.y > 2732) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } };
/****
* Classes
****/
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Bird class to handle the bird's behavior
var Bird = Container.expand(function () {
var self = Container.call(this);
var birdGraphics = self.attachAsset('bird', {
anchorX: 0.5,
anchorY: 0.5
});
self.velocity = 0;
self.gravity = 0.5;
self.lift = -10;
self.update = function () {
self.velocity += self.gravity;
self.y += self.velocity;
// Prevent bird from going off the top of the screen
if (self.y < 0) {
self.y = 0;
self.velocity = 0;
}
};
self.flap = function () {
self.velocity = self.lift;
};
});
// Pipe class to handle the pipes
var Pipe = Container.expand(function () {
var self = Container.call(this);
var pipeGraphics = self.attachAsset('pipe', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = -5;
self.update = function () {
self.x += self.speed;
};
self.isOffScreen = function () {
return self.x < -pipeGraphics.width;
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87CEEB // Sky blue background
});
/****
* Game Code
****/
// Initialize game variables
var bird = game.addChild(new Bird());
bird.x = 2048 / 4;
bird.y = 2732 / 2;
var pipes = [];
var pipeSpacing = 600;
var pipeGap = 400;
var score = 0;
var scoreTxt = new Text2('0', {
size: 150,
fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Function to create a new set of pipes
function createPipes() {
var pipeHeight = Math.random() * (2732 - pipeGap - 200) + 100;
var topPipe = new Pipe();
topPipe.y = pipeHeight - 2732;
topPipe.x = 2048;
pipes.push(topPipe);
game.addChild(topPipe);
var bottomPipe = new Pipe();
bottomPipe.y = pipeHeight + pipeGap;
bottomPipe.x = 2048;
pipes.push(bottomPipe);
game.addChild(bottomPipe);
}
// Handle screen tap to make the bird flap
game.down = function (x, y, obj) {
bird.flap();
};
// Update game logic
game.update = function () {
bird.update();
// Create new pipes at intervals
if (LK.ticks % 90 === 0) {
createPipes();
}
// Update pipes and check for collisions
for (var i = pipes.length - 1; i >= 0; i--) {
pipes[i].update();
// Check for collision with bird
if (bird.intersects(pipes[i])) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
return;
}
// Remove pipes that are off screen and update score
if (pipes[i].isOffScreen()) {
pipes[i].destroy();
pipes.splice(i, 1);
score++;
scoreTxt.setText(score);
}
}
// Check if bird hits the ground
if (bird.y > 2732) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
};