User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'self.x += self.speedX;' Line Number: 277
User prompt
paddle mavi renk olunca topu en aşağı veya en yukarı köşelere karşı köşelere atsın burakibin zorlanmasını sağlamak için.
User prompt
bu arda upgrate yazısı çıktığında soldaki paddl mavi renk olsun.
User prompt
topun hızı çok oluyor bellibir hızdan sonra sabitlensin.
User prompt
bot 5 puan aldıktan sonra ekrana aynı pongi yazısı gibi ama mavi olacak şekilde hızlıca upgrade yani ingilizce güncelleme yazsın işte mavi renge dönsün topa vurduğunda top hızlansın.
User prompt
tamam şimdi şu baştaki pongi ve2 yazısı gözüksündiye oradaki arka ve beyaz alanı yatay olarak biraz genişlet
Code edit (1 edits merged)
Please save this source code
User prompt
efect rengini daha koyu top aynı kalsın
User prompt
effect boyunu arttır
User prompt
şimdi topu yuvarlak yap ve arkasından efect çıkararak gitsin
Initial prompt
Pongi v2
/**** * Classes ****/ //<Write imports for supported plugins here> // Ball class for game ball var Ball = Container.expand(function () { var self = Container.call(this); var ballGraphics = self.attachAsset('ball', { anchorX: 0.5, anchorY: 0.5 }); self.speedX = 5; self.speedY = 5; self.update = function () { if (gameStarted) { self.x += self.speedX; self.y += self.speedY; // Ensure ball speed is consistent to prevent shaking if (Math.abs(self.speedX) < 1) { self.speedX = self.speedX < 0 ? -1 : 1; } if (Math.abs(self.speedY) < 1) { self.speedY = self.speedY < 0 ? -1 : 1; } } }; }); // Paddle class for player control var Paddle = Container.expand(function () { var self = Container.call(this); var paddleGraphics = self.attachAsset('paddle', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 15; self.update = function () { // Paddle movement logic will be handled in game code }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Display 'Pongi' text in the center of the screen before the game starts var startTextBackground = LK.getAsset('paddle', { width: 400, height: 200, color: 0x303030, alpha: 0.5, anchorX: 0.5, anchorY: 0.5 }); startTextBackground.scaleX = 1.5; startTextBackground.x = 0; startTextBackground.y = 10; LK.gui.center.addChild(startTextBackground); var startText = new Text2('Pongi', { size: 200, fill: 0x000000, font: "Teko Regular", shadow: { color: 0x808080, blur: 10, offsetX: 5, offsetY: 5 } }); startText.anchor.set(0.5, 0.5); startText.x = 0; // Position at top-left corner horizontally startText.y = 0; // Position at top-left corner vertically LK.gui.center.addChild(startText); // Play background music continuously LK.playMusic('fon'); var gameStarted = false; // Remove the start text and background, then begin the game after a delay LK.setTimeout(function () { LK.gui.center.removeChild(startText); LK.gui.center.removeChild(startTextBackground); gameStarted = true; // Start the game logic by enabling the game update loop game.update = function () { ball.update(); // Ball collision with top and bottom if (ball.y <= 0 && ball.speedY < 0 || ball.y >= 2732 && ball.speedY > 0) { ball.speedY *= -1; // Play 'carp1' sound effect LK.getSound('carp1').play(); } // Ball collision with paddles if (ball.intersects(leftPaddle)) { if (ball.y < leftPaddle.y) { ball.speedY = -Math.abs(ball.speedY); } else { ball.speedY = Math.abs(ball.speedY); } ball.speedX *= -1.05; // Slight acceleration on paddle hit // Ensure ball speed is consistent to prevent shaking if (Math.abs(ball.speedX) < 1) { ball.speedX = ball.speedX < 0 ? -1 : 1; } if (Math.abs(ball.speedY) < 1) { ball.speedY = ball.speedY < 0 ? -1 : 1; } // Play 'carp1' sound effect LK.getSound('carp1').play(); } if (ball.intersects(rightPaddle)) { if (ball.y < rightPaddle.y) { ball.speedY = -Math.abs(ball.speedY); } else { ball.speedY = Math.abs(ball.speedY); } ball.speedX *= -1.05; // Slight acceleration on paddle hit // Ensure ball speed is consistent to prevent shaking if (Math.abs(ball.speedX) < 1) { ball.speedX = ball.speedX < 0 ? -1 : 1; } if (Math.abs(ball.speedY) < 1) { ball.speedY = ball.speedY < 0 ? -1 : 1; } // Play 'carp1' sound effect LK.getSound('carp1').play(); } // Scoring if (ball.x <= 0) { rightScore++; updateScore(); if (rightScore >= 10) { LK.showGameOver("Right Player Wins!"); } else { resetBall(); } } else if (ball.x >= 2048) { leftScore++; updateScore(); if (leftScore >= 10) { LK.showGameOver("Left Player Wins!"); } else { resetBall(); } } // Automatic movement for right paddle only when the ball is moving towards it if (ball.speedX > 0) { if (ball.y > rightPaddle.y) { rightPaddle.y += Math.min(rightPaddle.speed * 1.5, Math.abs(ball.y - rightPaddle.y)); } else if (ball.y < rightPaddle.y) { rightPaddle.y -= Math.min(rightPaddle.speed * 1.5, Math.abs(ball.y - rightPaddle.y)); } } }; }, 3000); // 3 seconds delay // Create a dashed line in the center of the screen var centerLine = new Container(); var lineHeight = 20; var lineSpacing = 20; for (var y = 0; y < 2732; y += lineHeight + lineSpacing) { var lineSegment = LK.getAsset('paddle', { width: 10, height: lineHeight, color: 0xffffff, anchorX: 0.5, anchorY: 0.5 }); lineSegment.x = 2048 / 2; lineSegment.y = y + lineHeight / 2; centerLine.addChild(lineSegment); } game.addChild(centerLine); // Initialize paddles and ball var leftPaddle = game.addChild(new Paddle()); var rightPaddle = game.addChild(new Paddle()); var ball = game.addChild(new Ball()); // Position paddles and ball leftPaddle.x = 100; leftPaddle.y = 2732 / 2; rightPaddle.x = 2048 - 50; rightPaddle.y = 2732 / 2; ball.x = 2048 / 2; ball.y = 2732 / 2; // Score variables var leftScore = 0; var rightScore = 0; // Score display var leftScoreTxt = new Text2('0', { size: 100, fill: 0xFFFFFF, font: "Teko Regular" // Change font style to Teko Regular }); var rightScoreTxt = new Text2('0', { size: 100, fill: 0xFFFFFF, font: "Teko Regular" // Change font style to Teko Regular }); leftScoreTxt.anchor.set(0.5, 0); leftScoreTxt.x += 600; rightScoreTxt.anchor.set(0.5, 0); rightScoreTxt.x -= 600; // Decrease the x-axis position by 600 LK.gui.topLeft.addChild(leftScoreTxt); LK.gui.topRight.addChild(rightScoreTxt); // Update score display function updateScore() { leftScoreTxt.setText(leftScore); rightScoreTxt.setText(rightScore); // Play 'sayac' sound effect LK.getSound('sayac').play(); } // Handle paddle movement game.move = function (x, y, obj) { if (x < 2048 / 2) { leftPaddle.y = y; LK.getSound('cubuk1').play(); } }; // Reset ball to center function resetBall() { ball.x = 2048 / 2; ball.y = 2732 / 2; ball.speedX = 5 * (Math.random() > 0.5 ? 1 : -1); ball.speedY = 5 * (Math.random() > 0.5 ? 1 : -1); }
/****
* Classes
****/
//<Write imports for supported plugins here>
// Ball class for game ball
var Ball = Container.expand(function () {
var self = Container.call(this);
var ballGraphics = self.attachAsset('ball', {
anchorX: 0.5,
anchorY: 0.5
});
self.speedX = 5;
self.speedY = 5;
self.update = function () {
if (gameStarted) {
self.x += self.speedX;
self.y += self.speedY;
// Ensure ball speed is consistent to prevent shaking
if (Math.abs(self.speedX) < 1) {
self.speedX = self.speedX < 0 ? -1 : 1;
}
if (Math.abs(self.speedY) < 1) {
self.speedY = self.speedY < 0 ? -1 : 1;
}
}
};
});
// Paddle class for player control
var Paddle = Container.expand(function () {
var self = Container.call(this);
var paddleGraphics = self.attachAsset('paddle', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 15;
self.update = function () {
// Paddle movement logic will be handled in game code
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Display 'Pongi' text in the center of the screen before the game starts
var startTextBackground = LK.getAsset('paddle', {
width: 400,
height: 200,
color: 0x303030,
alpha: 0.5,
anchorX: 0.5,
anchorY: 0.5
});
startTextBackground.scaleX = 1.5;
startTextBackground.x = 0;
startTextBackground.y = 10;
LK.gui.center.addChild(startTextBackground);
var startText = new Text2('Pongi', {
size: 200,
fill: 0x000000,
font: "Teko Regular",
shadow: {
color: 0x808080,
blur: 10,
offsetX: 5,
offsetY: 5
}
});
startText.anchor.set(0.5, 0.5);
startText.x = 0; // Position at top-left corner horizontally
startText.y = 0; // Position at top-left corner vertically
LK.gui.center.addChild(startText);
// Play background music continuously
LK.playMusic('fon');
var gameStarted = false;
// Remove the start text and background, then begin the game after a delay
LK.setTimeout(function () {
LK.gui.center.removeChild(startText);
LK.gui.center.removeChild(startTextBackground);
gameStarted = true;
// Start the game logic by enabling the game update loop
game.update = function () {
ball.update();
// Ball collision with top and bottom
if (ball.y <= 0 && ball.speedY < 0 || ball.y >= 2732 && ball.speedY > 0) {
ball.speedY *= -1;
// Play 'carp1' sound effect
LK.getSound('carp1').play();
}
// Ball collision with paddles
if (ball.intersects(leftPaddle)) {
if (ball.y < leftPaddle.y) {
ball.speedY = -Math.abs(ball.speedY);
} else {
ball.speedY = Math.abs(ball.speedY);
}
ball.speedX *= -1.05; // Slight acceleration on paddle hit
// Ensure ball speed is consistent to prevent shaking
if (Math.abs(ball.speedX) < 1) {
ball.speedX = ball.speedX < 0 ? -1 : 1;
}
if (Math.abs(ball.speedY) < 1) {
ball.speedY = ball.speedY < 0 ? -1 : 1;
}
// Play 'carp1' sound effect
LK.getSound('carp1').play();
}
if (ball.intersects(rightPaddle)) {
if (ball.y < rightPaddle.y) {
ball.speedY = -Math.abs(ball.speedY);
} else {
ball.speedY = Math.abs(ball.speedY);
}
ball.speedX *= -1.05; // Slight acceleration on paddle hit
// Ensure ball speed is consistent to prevent shaking
if (Math.abs(ball.speedX) < 1) {
ball.speedX = ball.speedX < 0 ? -1 : 1;
}
if (Math.abs(ball.speedY) < 1) {
ball.speedY = ball.speedY < 0 ? -1 : 1;
}
// Play 'carp1' sound effect
LK.getSound('carp1').play();
}
// Scoring
if (ball.x <= 0) {
rightScore++;
updateScore();
if (rightScore >= 10) {
LK.showGameOver("Right Player Wins!");
} else {
resetBall();
}
} else if (ball.x >= 2048) {
leftScore++;
updateScore();
if (leftScore >= 10) {
LK.showGameOver("Left Player Wins!");
} else {
resetBall();
}
}
// Automatic movement for right paddle only when the ball is moving towards it
if (ball.speedX > 0) {
if (ball.y > rightPaddle.y) {
rightPaddle.y += Math.min(rightPaddle.speed * 1.5, Math.abs(ball.y - rightPaddle.y));
} else if (ball.y < rightPaddle.y) {
rightPaddle.y -= Math.min(rightPaddle.speed * 1.5, Math.abs(ball.y - rightPaddle.y));
}
}
};
}, 3000); // 3 seconds delay
// Create a dashed line in the center of the screen
var centerLine = new Container();
var lineHeight = 20;
var lineSpacing = 20;
for (var y = 0; y < 2732; y += lineHeight + lineSpacing) {
var lineSegment = LK.getAsset('paddle', {
width: 10,
height: lineHeight,
color: 0xffffff,
anchorX: 0.5,
anchorY: 0.5
});
lineSegment.x = 2048 / 2;
lineSegment.y = y + lineHeight / 2;
centerLine.addChild(lineSegment);
}
game.addChild(centerLine);
// Initialize paddles and ball
var leftPaddle = game.addChild(new Paddle());
var rightPaddle = game.addChild(new Paddle());
var ball = game.addChild(new Ball());
// Position paddles and ball
leftPaddle.x = 100;
leftPaddle.y = 2732 / 2;
rightPaddle.x = 2048 - 50;
rightPaddle.y = 2732 / 2;
ball.x = 2048 / 2;
ball.y = 2732 / 2;
// Score variables
var leftScore = 0;
var rightScore = 0;
// Score display
var leftScoreTxt = new Text2('0', {
size: 100,
fill: 0xFFFFFF,
font: "Teko Regular" // Change font style to Teko Regular
});
var rightScoreTxt = new Text2('0', {
size: 100,
fill: 0xFFFFFF,
font: "Teko Regular" // Change font style to Teko Regular
});
leftScoreTxt.anchor.set(0.5, 0);
leftScoreTxt.x += 600;
rightScoreTxt.anchor.set(0.5, 0);
rightScoreTxt.x -= 600; // Decrease the x-axis position by 600
LK.gui.topLeft.addChild(leftScoreTxt);
LK.gui.topRight.addChild(rightScoreTxt);
// Update score display
function updateScore() {
leftScoreTxt.setText(leftScore);
rightScoreTxt.setText(rightScore);
// Play 'sayac' sound effect
LK.getSound('sayac').play();
}
// Handle paddle movement
game.move = function (x, y, obj) {
if (x < 2048 / 2) {
leftPaddle.y = y;
LK.getSound('cubuk1').play();
}
};
// Reset ball to center
function resetBall() {
ball.x = 2048 / 2;
ball.y = 2732 / 2;
ball.speedX = 5 * (Math.random() > 0.5 ? 1 : -1);
ball.speedY = 5 * (Math.random() > 0.5 ? 1 : -1);
}