User prompt
x te 50 kaydır
User prompt
x te 5o0 pikcel kaydır blockları
User prompt
hepsini 50 pikcel kaydır
User prompt
sıranın sonuna bir tane daha ekle
User prompt
blokları daha eşit bir şekilde yaya
User prompt
top ortadan başlasın
User prompt
paddle yatay olarak boyu uzasın
User prompt
baya ince yap y de
User prompt
paddle x ekseninde uzat ve rengi beyaz olsun
Initial prompt
Ball and Brick
/**** * Classes ****/ //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Ball class to handle ball behavior var Ball = Container.expand(function () { var self = Container.call(this); var ballGraphics = self.attachAsset('ball', { anchorX: 0.5, anchorY: 0.5 }); self.speedX = 5; self.speedY = 5; self.update = function () { self.x += self.speedX; self.y += self.speedY; // Bounce off walls if (self.x <= 0 || self.x >= 2048) { self.speedX *= -1; } if (self.y <= 0) { self.speedY *= -1; } }; }); // Block class to handle block behavior var Block = Container.expand(function () { var self = Container.call(this); var blockGraphics = self.attachAsset('block', { anchorX: 0.5, anchorY: 0.5 }); self["break"] = function () { // Logic for breaking the block self.destroy(); }; }); // Paddle class to handle paddle behavior var Paddle = Container.expand(function () { var self = Container.call(this); var paddleGraphics = self.attachAsset('paddle', { width: 400, height: 50, color: 0xFFFFFF, anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Paddle follows mouse self.x = game.mouseX; }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize game elements var balls = []; var blocks = []; var paddle = game.addChild(new Paddle()); paddle.y = 2500; // Position paddle near the bottom // Create initial ball var initialBall = new Ball(); initialBall.x = 1024; // Center horizontally initialBall.y = 2400; // Position above the paddle balls.push(initialBall); game.addChild(initialBall); // Create blocks for (var i = 0; i < 5; i++) { for (var j = 0; j < 10; j++) { var block = new Block(); block.x = 200 + j * 150; block.y = 100 + i * 100; blocks.push(block); game.addChild(block); } } // Game update loop game.update = function () { // Update paddle paddle.update(); // Update balls for (var i = balls.length - 1; i >= 0; i--) { var ball = balls[i]; ball.update(); // Check collision with paddle if (ball.intersects(paddle)) { ball.speedY *= -1; } // Check collision with blocks for (var j = blocks.length - 1; j >= 0; j--) { var block = blocks[j]; if (ball.intersects(block)) { block["break"](); ball.speedY *= -1; blocks.splice(j, 1); } } // Remove ball if it goes below the paddle if (ball.y > 2732) { ball.destroy(); balls.splice(i, 1); } } // Check for game over if (balls.length === 0) { LK.showGameOver(); } }; // Mouse move event to control paddle game.move = function (x, y, obj) { game.mouseX = x; };
===================================================================
--- original.js
+++ change.js
@@ -39,9 +39,9 @@
// Paddle class to handle paddle behavior
var Paddle = Container.expand(function () {
var self = Container.call(this);
var paddleGraphics = self.attachAsset('paddle', {
- width: 200,
+ width: 400,
height: 50,
color: 0xFFFFFF,
anchorX: 0.5,
anchorY: 0.5