User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'isDown')' in or related to this line: 'if (game.mouse.isDown) {' Line Number: 91
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'down')' in or related to this line: 'if (game.mouse.down) {' Line Number: 91
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'isDown')' in or related to this line: 'if (game.mouse.isDown) {' Line Number: 91
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'down')' in or related to this line: 'if (game.mouse.down) {' Line Number: 91
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'isDown')' in or related to this line: 'if (game.mouse.isDown) {' Line Number: 91
User prompt
şimdi bizim ana karakter şu karlerin üstünde gezebilsin
User prompt
şu kereleri kırma özelliği ekle yani tıklayınca yok olsun tek tek kareler
User prompt
Please fix the bug: 'MainCharacter is not defined' in or related to this line: 'var mainCharacter = game.addChild(new MainCharacter());' Line Number: 127
User prompt
olmadı hataları düzelt
User prompt
şimdi üstünde basılı tutunca şu entity kırma ekle hangisine tıkladığımızı anlamak için üzerine gelince mause beyaz bir çerçeve yapsın sonra basılı tutunca 5 saniyede kırılsın
User prompt
şimdi şu mor bölmeyi karelerden oluştur. hepsi ayrı olacak şekilde yani farklı kare oldukları etraflarındaki ince çizgiden anlaşılsın
User prompt
Please fix the bug: 'ReferenceError: enemies is not defined' in or related to this line: 'for (var i = 0; i < enemies.length; i++) {' Line Number: 137
User prompt
sen bir sürü varlık ekle ve onları zemine diz onları kare şeklinde olacaklar. ve hepsi varlık olsun. bu varlıklar ile uyumlu şekilde zemin oluşturan kareler olsun.
User prompt
Please fix the bug: 'Uncaught ReferenceError: player is not defined' in or related to this line: 'bullet.x = player.x;' Line Number: 90
User prompt
bir ana karakter olacak bu ana karakter karelerden oluşan bir dünyanın üstünde sağ sola tıklanan yönde hareket edebilir. sağ sola tıklama ile hareket ediyor çift tıklama zıplama oluyor
Initial prompt
Cave Game
/**** * Classes ****/ // Define a class for bullets var Bullet = Container.expand(function () { var self = Container.call(this); var bulletGraphics = self.attachAsset('bullet', { anchorX: 0.5, anchorY: 0.5 }); self.speed = -15; self.update = function () { self.y += self.speed; if (self.y < 0) { self.destroy(); } }; }); // Define a class for enemies var Enemy = Container.expand(function () { var self = Container.call(this); var enemyGraphics = self.attachAsset('enemy', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { self.y += self.speed; if (self.y > 2732) { self.y = 0; self.x = Math.random() * 2048; } }; }); //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Define a class for the main character var MainCharacter = Container.expand(function () { var self = Container.call(this); var characterGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 10; self.update = function () { // Main character update logic }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize main character var mainCharacter = game.addChild(new MainCharacter()); mainCharacter.x = 2048 / 2; mainCharacter.y = 2732 - 150; // Initialize enemies var enemies = []; for (var i = 0; i < 5; i++) { var enemy = new Enemy(); enemy.x = Math.random() * 2048; enemy.y = Math.random() * 1000; enemies.push(enemy); game.addChild(enemy); } // Initialize bullets var bullets = []; // Handle player movement game.down = function (x, y, obj) { mainCharacter.x = x; mainCharacter.y = y; }; // Handle shooting game.up = function (x, y, obj) { var bullet = new Bullet(); bullet.x = player.x; bullet.y = player.y; bullets.push(bullet); game.addChild(bullet); }; // Game update loop game.update = function () { // Update main character mainCharacter.update(); // Update enemies for (var i = 0; i < enemies.length; i++) { enemies[i].update(); if (mainCharacter.intersects(enemies[i])) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } } // Update bullets for (var j = bullets.length - 1; j >= 0; j--) { bullets[j].update(); for (var k = enemies.length - 1; k >= 0; k--) { if (bullets[j].intersects(enemies[k])) { bullets[j].destroy(); bullets.splice(j, 1); enemies[k].destroy(); enemies.splice(k, 1); break; } } } };
===================================================================
--- original.js
+++ change.js
@@ -1,113 +1,113 @@
-/****
+/****
* Classes
-****/
+****/
// Define a class for bullets
var Bullet = Container.expand(function () {
- var self = Container.call(this);
- var bulletGraphics = self.attachAsset('bullet', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = -15;
- self.update = function () {
- self.y += self.speed;
- if (self.y < 0) {
- self.destroy();
- }
- };
+ var self = Container.call(this);
+ var bulletGraphics = self.attachAsset('bullet', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = -15;
+ self.update = function () {
+ self.y += self.speed;
+ if (self.y < 0) {
+ self.destroy();
+ }
+ };
});
// Define a class for enemies
var Enemy = Container.expand(function () {
- var self = Container.call(this);
- var enemyGraphics = self.attachAsset('enemy', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 5;
- self.update = function () {
- self.y += self.speed;
- if (self.y > 2732) {
- self.y = 0;
- self.x = Math.random() * 2048;
- }
- };
+ var self = Container.call(this);
+ var enemyGraphics = self.attachAsset('enemy', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 5;
+ self.update = function () {
+ self.y += self.speed;
+ if (self.y > 2732) {
+ self.y = 0;
+ self.x = Math.random() * 2048;
+ }
+ };
});
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
-// Define a class for the player character
-var Player = Container.expand(function () {
- var self = Container.call(this);
- var playerGraphics = self.attachAsset('player', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 10;
- self.update = function () {
- // Player update logic
- };
+// Define a class for the main character
+var MainCharacter = Container.expand(function () {
+ var self = Container.call(this);
+ var characterGraphics = self.attachAsset('player', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 10;
+ self.update = function () {
+ // Main character update logic
+ };
});
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000 //Init game with black background
+ backgroundColor: 0x000000 //Init game with black background
});
-/****
+/****
* Game Code
-****/
-// Initialize player
-var player = game.addChild(new Player());
-player.x = 2048 / 2;
-player.y = 2732 - 150;
+****/
+// Initialize main character
+var mainCharacter = game.addChild(new MainCharacter());
+mainCharacter.x = 2048 / 2;
+mainCharacter.y = 2732 - 150;
// Initialize enemies
var enemies = [];
for (var i = 0; i < 5; i++) {
- var enemy = new Enemy();
- enemy.x = Math.random() * 2048;
- enemy.y = Math.random() * 1000;
- enemies.push(enemy);
- game.addChild(enemy);
+ var enemy = new Enemy();
+ enemy.x = Math.random() * 2048;
+ enemy.y = Math.random() * 1000;
+ enemies.push(enemy);
+ game.addChild(enemy);
}
// Initialize bullets
var bullets = [];
// Handle player movement
game.down = function (x, y, obj) {
- player.x = x;
- player.y = y;
+ mainCharacter.x = x;
+ mainCharacter.y = y;
};
// Handle shooting
game.up = function (x, y, obj) {
- var bullet = new Bullet();
- bullet.x = player.x;
- bullet.y = player.y;
- bullets.push(bullet);
- game.addChild(bullet);
+ var bullet = new Bullet();
+ bullet.x = player.x;
+ bullet.y = player.y;
+ bullets.push(bullet);
+ game.addChild(bullet);
};
// Game update loop
game.update = function () {
- // Update player
- player.update();
- // Update enemies
- for (var i = 0; i < enemies.length; i++) {
- enemies[i].update();
- if (player.intersects(enemies[i])) {
- LK.effects.flashScreen(0xff0000, 1000);
- LK.showGameOver();
- }
- }
- // Update bullets
- for (var j = bullets.length - 1; j >= 0; j--) {
- bullets[j].update();
- for (var k = enemies.length - 1; k >= 0; k--) {
- if (bullets[j].intersects(enemies[k])) {
- bullets[j].destroy();
- bullets.splice(j, 1);
- enemies[k].destroy();
- enemies.splice(k, 1);
- break;
- }
- }
- }
+ // Update main character
+ mainCharacter.update();
+ // Update enemies
+ for (var i = 0; i < enemies.length; i++) {
+ enemies[i].update();
+ if (mainCharacter.intersects(enemies[i])) {
+ LK.effects.flashScreen(0xff0000, 1000);
+ LK.showGameOver();
+ }
+ }
+ // Update bullets
+ for (var j = bullets.length - 1; j >= 0; j--) {
+ bullets[j].update();
+ for (var k = enemies.length - 1; k >= 0; k--) {
+ if (bullets[j].intersects(enemies[k])) {
+ bullets[j].destroy();
+ bullets.splice(j, 1);
+ enemies[k].destroy();
+ enemies.splice(k, 1);
+ break;
+ }
+ }
+ }
};
\ No newline at end of file
bomb pikcel. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
güzel minecraft arka plan gün batımı. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
minecraft steve pikcel. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
ışın yuvarlak lazer skrol. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.