User prompt
al yerine computer yaz.
User prompt
daha da sola kaydır
User prompt
daha da sola kaydır
User prompt
player yazısını sola kaydır
User prompt
yazı fontunu büyüt ve animasyon ekle ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
playe ryazısı biraz sola gelsin
User prompt
player yazısı biraz daha solda olsun kısa çizgi ile konumu ile olmasın
User prompt
kısa çizginin üstünde olmasın
User prompt
Skor ekranı kısa çizgileri yanında olsun.
User prompt
Please fix the bug: 'obj is not defined' in or related to this line: 'playerPaddle.y = obj.event.y;' Line Number: 52
User prompt
Please fix the bug: 'y is not defined' in or related to this line: 'playerPaddle.y = y;' Line Number: 52
User prompt
Please fix the bug: 'y is not defined' in or related to this line: 'playerPaddle.y = y;' Line Number: 52
User prompt
Please fix the bug: 'y is not defined' in or related to this line: 'playerPaddle.y = y;' Line Number: 52
User prompt
Please fix the bug: 'obj is not defined' in or related to this line: 'playerPaddle.y = obj.event.y;' Line Number: 52
User prompt
Please fix the bug: 'obj is not defined' in or related to this line: 'playerPaddle.y = obj.event.y;' Line Number: 52
User prompt
Please fix the bug: 'y is not defined' in or related to this line: 'playerPaddle.y = y;' Line Number: 52
User prompt
Please fix the bug: 'obj is not defined' in or related to this line: 'playerPaddle.y = y;' Line Number: 52
User prompt
Please fix the bug: 'obj is not defined' in or related to this line: 'playerPaddle.y = obj.event.y;' Line Number: 52
User prompt
Please fix the bug: 'obj is not defined' in or related to this line: 'playerPaddle.y = obj.event.y;' Line Number: 52
User prompt
Please fix the bug: 'y is not defined' in or related to this line: 'playerPaddle.y = y;' Line Number: 52
User prompt
Please fix the bug: 'y is not defined' in or related to this line: 'playerPaddle.y = y;' Line Number: 52
User prompt
Please fix the bug: 'y is not defined' in or related to this line: 'playerPaddle.y = y;' Line Number: 52
User prompt
Please fix the bug: 'y is not defined' in or related to this line: 'playerPaddle.y = y;' Line Number: 52
User prompt
Please fix the bug: 'y is not defined' in or related to this line: 'playerPaddle.y = y;' Line Number: 52
User prompt
Please fix the bug: 'y is not defined' in or related to this line: 'playerPaddle.y = y;' Line Number: 52
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
// Ball class
var Ball = Container.expand(function () {
var self = Container.call(this);
var ballGraphics = self.attachAsset('ball', {
anchorX: 0.5,
anchorY: 0.5
});
self.speedX = 5;
self.speedY = 5;
self.update = function () {
self.x += self.speedX;
self.y += self.speedY;
};
});
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Paddle class for player and AI paddles
var Paddle = Container.expand(function () {
var self = Container.call(this);
var paddleGraphics = self.attachAsset('paddle', {
anchorX: 0.5,
anchorY: 0.5
});
self.height = 200;
self.width = 20;
self.speed = 10;
self.update = function () {
// Paddle update logic
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
//<Assets used in the game will automatically appear here>
// Create a dashed line in the center of the game screen
var dashedLine = new Container();
var dashHeight = 40;
var dashSpacing = 10;
for (var i = 0; i < 2732; i += dashHeight + dashSpacing) {
var dash = LK.getAsset('dash', {
width: 10,
height: dashHeight,
color: 0xFFFFFF,
anchorX: 0.5,
anchorY: 0.5,
shape: 'ellipse'
});
dash.x = 1024; // Centered horizontally
dash.y = i + dashHeight / 2 + 100; // Adjusted to avoid overlap with score display
dash.y = i + dashHeight / 2;
dashedLine.addChild(dash);
}
game.addChild(dashedLine);
// Initialize paddles and ball
var playerPaddle = game.addChild(new Paddle());
var aiPaddle = game.addChild(new Paddle());
var ball = game.addChild(new Ball());
// Set initial positions
playerPaddle.x = 50;
playerPaddle.y = 1366; // Centered vertically
aiPaddle.x = 1998;
aiPaddle.y = 1366; // Centered vertically
ball.x = 1024;
ball.y = 1366; // Centered
// Game state variables
var playerScore = 0;
var aiScore = 0;
var gameRunning = true;
// Function to reset ball position
function resetBall() {
ball.x = 1024;
ball.y = 1366;
ball.speedX = Math.random() > 0.5 ? 5 : -5;
ball.speedY = Math.random() > 0.5 ? 5 : -5;
}
// Function to update AI paddle position
function updateAIPaddle() {
if (ball.y < aiPaddle.y) {
aiPaddle.y -= aiPaddle.speed;
} else if (ball.y > aiPaddle.y) {
aiPaddle.y += aiPaddle.speed;
}
}
// Function to check for collisions
function checkCollisions() {
// Ball collision with top and bottom
if (ball.y <= 0 || ball.y >= 2732) {
ball.speedY *= -1;
}
// Ball collision with paddles
if (ball.x <= playerPaddle.x + playerPaddle.width && ball.y >= playerPaddle.y - playerPaddle.height / 2 && ball.y <= playerPaddle.y + playerPaddle.height / 2) {
ball.speedX *= -1;
}
if (ball.x >= aiPaddle.x - aiPaddle.width && ball.y >= aiPaddle.y - aiPaddle.height / 2 && ball.y <= aiPaddle.y + aiPaddle.height / 2) {
ball.speedX *= -1;
}
// Ball out of bounds
if (ball.x <= 0) {
aiScore++;
resetBall();
}
if (ball.x >= 2048) {
playerScore++;
resetBall();
}
}
// Game update loop
game.update = function () {
if (gameRunning) {
ball.update();
updateAIPaddle();
checkCollisions();
}
};
// Player paddle control
game.down = function (x, y, obj) {
playerPaddle.y = y;
};
// Display scores
var playerScoreText = new Text2('Computer: 0', {
size: 100,
fill: 0xFFFFFF
});
var aiScoreText = new Text2('AI: 0', {
size: 100,
fill: 0xFFFFFF
});
playerScoreText.x = 1024 - 500; // Move even further to the left
playerScoreText.y = 50;
aiScoreText.x = 1024 + 150; // Position to the right of the dashed line
aiScoreText.y = 50;
game.addChild(playerScoreText);
tween(playerScoreText, {
scaleX: 1.5,
scaleY: 1.5
}, {
duration: 1000,
easing: tween.elasticOut
});
game.addChild(aiScoreText);
tween(aiScoreText, {
scaleX: 1.5,
scaleY: 1.5
}, {
duration: 1000,
easing: tween.elasticOut
});
// Update score display
function updateScores() {
playerScoreText.setText('Player: ' + playerScore);
aiScoreText.setText('AI: ' + aiScore);
}
// Main game loop
game.update = function () {
if (gameRunning) {
ball.update();
updateAIPaddle();
checkCollisions();
updateScores();
}
}; ===================================================================
--- original.js
+++ change.js
@@ -132,9 +132,9 @@
game.down = function (x, y, obj) {
playerPaddle.y = y;
};
// Display scores
-var playerScoreText = new Text2('Player: 0', {
+var playerScoreText = new Text2('Computer: 0', {
size: 100,
fill: 0xFFFFFF
});
var aiScoreText = new Text2('AI: 0', {