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move the glaud sign down a little bit.
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move the glaud sign down a little bit.
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Add a small āGlaudā inscription in the upper right corner, orange color
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we must be able to hit enemies.
Code edit (1 edits merged)
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Rocket Blast Defense
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Please continue polishing my design document.
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Idea 3: Melody of Shadows (Stealth / Puzzle Platformer) Concept: The player controls an agile character who can manipulate light and shadow. Shadows can become both hiding places and physical platforms. Mechanics: The player can move, block or destroy light sources. Created shadows can be walked on, climbed or hidden in. Different types of light (e.g. moonlight, firelight, magic light) can create shadows with different properties (e.g. slippery, sticky, damaging). Sound mechanics can also be added: Enemies become sensitive to sound, the player can make noises as a distraction. Maybe some puzzles are based on rhythm or melody. Stealth-oriented; avoiding enemies and reaching objectives undetected is essential. Story Potential: A noir story set in a city plunged into darkness could be the story of a character who wants to become a shadow master in a magical world. Why It's Great: High potential to be atmospheric and visually appealing. Allows for creative puzzle designs. Encourages the player to think cleverly.
/**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 });
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});
defense_station. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
counter rocket. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
power up. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
explosion. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
missile. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
aim line. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
graund. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows