User prompt
Please fix the bug: 'TypeError: tween.isTweening is not a function' in or related to this line: 'if (trail && !tween.isTweening(trail) && trail.alpha <= 0) {' Line Number: 441 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Please fix the bug: 'TypeError: tween.isTweening is not a function' in or related to this line: 'if (trail && !tween.isTweening(trail) && trail.alpha <= 0) {' Line Number: 441 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
Code edit (4 edits merged)
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User prompt
yazı nerde oyun başlamadan önce ekranda görenmedik istersen rengi değiştir
User prompt
oyun başlama ekranın da Pongi yazsın arka plan saydam gir olsun ve tam olarak ortada olsun ve yazı ve arka plan uyumu çok önemli
Code edit (1 edits merged)
Please save this source code
Initial prompt
Pongi 3D
/**** * Classes ****/ // Ball class var Ball = Container.expand(function () { var self = Container.call(this); var ballGraphics = self.attachAsset('ball', { anchorX: 0.5, anchorY: 0.5 }); self.speedX = 5; self.speedY = 5; self.update = function () { self.x += self.speedX; self.y += self.speedY; }; }); //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Paddle class var Paddle = Container.expand(function () { var self = Container.call(this); var paddleGraphics = self.attachAsset('paddle', { anchorX: 0.5, anchorY: 0.5 }); self.width = 300; self.height = 50; self.speed = 10; self.update = function () { // Paddle update logic if needed }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize paddles and ball var playerPaddle = game.addChild(new Paddle()); var aiPaddle = game.addChild(new Paddle()); var ball = game.addChild(new Ball()); // Position paddles and ball playerPaddle.x = 2048 / 2; playerPaddle.y = 2732 - 100; aiPaddle.x = 2048 / 2; aiPaddle.y = 100; ball.x = 2048 / 2; ball.y = 2732 / 2; // Game update logic game.update = function () { // Ball movement ball.update(); // Ball collision with walls if (ball.x <= 0 || ball.x >= 2048) { ball.speedX *= -1; } if (ball.y <= 0 || ball.y >= 2732) { ball.speedY *= -1; } // Ball collision with paddles if (ball.intersects(playerPaddle) || ball.intersects(aiPaddle)) { ball.speedY *= -1; } // AI paddle movement if (ball.x < aiPaddle.x) { aiPaddle.x -= aiPaddle.speed; } else if (ball.x > aiPaddle.x) { aiPaddle.x += aiPaddle.speed; } }; // Player paddle control game.move = function (x, y, obj) { playerPaddle.x = x; };
/****
* Classes
****/
// Ball class
var Ball = Container.expand(function () {
var self = Container.call(this);
var ballGraphics = self.attachAsset('ball', {
anchorX: 0.5,
anchorY: 0.5
});
self.speedX = 5;
self.speedY = 5;
self.update = function () {
self.x += self.speedX;
self.y += self.speedY;
};
});
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Paddle class
var Paddle = Container.expand(function () {
var self = Container.call(this);
var paddleGraphics = self.attachAsset('paddle', {
anchorX: 0.5,
anchorY: 0.5
});
self.width = 300;
self.height = 50;
self.speed = 10;
self.update = function () {
// Paddle update logic if needed
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize paddles and ball
var playerPaddle = game.addChild(new Paddle());
var aiPaddle = game.addChild(new Paddle());
var ball = game.addChild(new Ball());
// Position paddles and ball
playerPaddle.x = 2048 / 2;
playerPaddle.y = 2732 - 100;
aiPaddle.x = 2048 / 2;
aiPaddle.y = 100;
ball.x = 2048 / 2;
ball.y = 2732 / 2;
// Game update logic
game.update = function () {
// Ball movement
ball.update();
// Ball collision with walls
if (ball.x <= 0 || ball.x >= 2048) {
ball.speedX *= -1;
}
if (ball.y <= 0 || ball.y >= 2732) {
ball.speedY *= -1;
}
// Ball collision with paddles
if (ball.intersects(playerPaddle) || ball.intersects(aiPaddle)) {
ball.speedY *= -1;
}
// AI paddle movement
if (ball.x < aiPaddle.x) {
aiPaddle.x -= aiPaddle.speed;
} else if (ball.x > aiPaddle.x) {
aiPaddle.x += aiPaddle.speed;
}
};
// Player paddle control
game.move = function (x, y, obj) {
playerPaddle.x = x;
};