User prompt
liderlik tablosunu biraz sağa taşı
User prompt
liderlik tablosunu biraz sağa taşı
User prompt
liderlik tablosunu biraz sağa taşı
User prompt
liderlik tablosunu biraz sağa taşı
User prompt
sağa al liderlik tablosunu
User prompt
bi bu kadar daha sola al liderlik tablosunu
User prompt
tuşları çok sağa al
User prompt
tuşları biraz sağa al
User prompt
biraz yukarı al
User prompt
yazı fontunu büyüt
User prompt
biraz sola al çok a
User prompt
biraz sola az
User prompt
biraz sola al
User prompt
biraz sola al
User prompt
biraz sola al
User prompt
bi bu kadar daha sola al
User prompt
Please fix the bug: 'Error: Invalid value. Only literals or 1-level deep objects/arrays containing literals are allowed.' in or related to this line: 'storage.leaderboard.push([playerName, score]);' Line Number: 246
User prompt
Please fix the bug: 'Error: Invalid value. Only literals or 1-level deep objects/arrays containing literals are allowed.' in or related to this line: 'storage.leaderboard.push({' Line Number: 246
User prompt
yapılan skorların yanında kimin yaptığını yaz bunun için sitedeki ismin kullan
User prompt
bi bu kadar daha sola al
User prompt
şimdi sola al biraz
User prompt
liderlik tablosunun yazı fontunu büyüt
User prompt
liderlik tablosunu tuşların hemen soluna ekle
User prompt
liderlik tablosunu sol alta taşı 4 kademesi olsun ilk 3 bütün zamanlarda en yüksek skorları yapanlar sıralansın 4.de oynayan kişinin en yüksek skorunu göstersin
User prompt
ldierlik tablosnu ekrana yerleştir
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1"); /**** * Classes ****/ // Define the Button class var Button = Container.expand(function () { var self = Container.call(this); var buttonGraphics = self.attachAsset('button', { anchorX: 0.5, anchorY: 0.5 }); return self; }); // Define the Obstacle class var Obstacle = Container.expand(function () { var self = Container.call(this); var obstacleGraphics = self.attachAsset('bullet', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; // Initial speed // Update method for obstacle movement self.update = function () { self.x -= self.speed; }; return self; }); //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Define the Player class var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('character', { anchorX: 0.5, anchorY: 0.5 }); self.layer = 1; // Start on the middle layer self.speed = 10; // Initial speed // Method to move the player up a layer self.moveUp = function () { if (self.layer > 0) { LK.getSound('jump').play(); self.layer--; tween(self, { y: self.y - 450 }, { duration: 300, easing: tween.easeInOut }); } }; // Method to move the player down a layer self.moveDown = function () { if (self.layer < 2) { LK.getSound('jump').play(); self.layer++; tween(self, { y: self.y + 450 }, { duration: 300, easing: tween.easeInOut }); } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x0000FF //Init game with blue background }); /**** * Game Code ****/ var background = game.attachAsset('background', { anchorX: 0.0, anchorY: 0.0 }); background.x = 0; background.y = 0; // Play 'macera' music track in a loop LK.playMusic('macera'); var player = new Player(); player.x = 200; player.y = 1366 - 450; // Start on the middle layer game.addChild(player); // Add squares to each layer var layers = [-450, 0, 450]; layers.forEach(function (layer) { var square = LK.getAsset('box1', { anchorX: 0.5, anchorY: 0.5 }); square.x = 1024; // Center horizontally square.y = 1366 - 300 + layer; // Position based on layer, moved further down game.addChild(square); }); // Create a variable to keep track of the current character asset var characterAssets = ['character', 'c2', 'c3', 'c4']; var currentCharacterAsset = 0; // Create a timer to change the character asset every 0.2 seconds LK.setInterval(function () { // Remove the current character asset player.removeChild(player.children[0]); // Update the current character asset index currentCharacterAsset = (currentCharacterAsset + 1) % characterAssets.length; // Attach the new character asset player.attachAsset(characterAssets[currentCharacterAsset], { anchorX: 0.5, anchorY: 0.5 }); }, 200); // Initialize buttons var buttonUp = new Button(); buttonUp.x = 1024; buttonUp.y = 2732 - 600; // Position at the bottom of the screen buttonUp.scale.set(2); // Increase the size of the button game.addChild(buttonUp); var buttonDown = new Button(); buttonDown.x = 1024; buttonDown.y = 2732 - 300; // Position at the bottom of the screen buttonDown.scale.set(2); // Increase the size of the button buttonDown.rotation = Math.PI; // Rotate the button by 180 degrees game.addChild(buttonDown); // Initialize obstacles array var obstacles = []; // Initialize score var score = 0; var scoreTxt = new Text2('0', { size: 150, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Display leaderboard var playerHighScore = storage.playerHighScore || 0; var leaderboardTxt = new Text2('Leaderboard:\n' + (storage.leaderboard || []).slice(0, 3).join('\n') + '\nYour High Score: ' + playerHighScore, { size: 80, // Increased font size from 50 to 80 fill: 0xFFFFFF }); leaderboardTxt.anchor.set(0, 0); leaderboardTxt.x = buttonUp.x - 950; // Move leaderboard slightly further to the left of the buttons leaderboardTxt.y = buttonUp.y - 100; // Align vertically with the buttons game.addChild(leaderboardTxt); // Function to create obstacles function createObstacle() { var lanes = [-450, 0, 450]; var selectedLanes = [lanes[Math.floor(Math.random() * lanes.length)]]; // 30% chance to spawn a second obstacle in a different lane if (Math.random() < 0.3) { var secondLane; do { secondLane = lanes[Math.floor(Math.random() * lanes.length)]; } while (selectedLanes.includes(secondLane)); selectedLanes.push(secondLane); } selectedLanes.forEach(function (lane) { var obstacle = new Obstacle(); obstacle.x = 2048; obstacle.y = 1366 - 350 + lane; obstacles.push(obstacle); game.addChild(obstacle); }); } // Function to update game speed function updateSpeed() { var speedIncrease = score * 0.01; // Increase speed based on score player.speed += speedIncrease; obstacles.forEach(function (obstacle) { obstacle.speed += speedIncrease; }); } // Handle swipe up and down game.move = function (x, y, obj) { if (obj.event && obj.event.deltaY < 0) { player.moveUp(); } else if (obj.event && obj.event.deltaY > 0) { player.moveDown(); } }; // Handle button presses buttonUp.down = function (x, y, obj) { if (!buttonUp.cooldown && !buttonDown.cooldown) { player.moveUp(); buttonUp.cooldown = true; buttonDown.cooldown = true; LK.setTimeout(function () { buttonUp.cooldown = false; buttonDown.cooldown = false; }, 310); } }; buttonDown.down = function (x, y, obj) { if (!buttonUp.cooldown && !buttonDown.cooldown) { player.moveDown(); buttonUp.cooldown = true; buttonDown.cooldown = true; LK.setTimeout(function () { buttonUp.cooldown = false; buttonDown.cooldown = false; }, 310); } }; // Game update loop game.update = function () { // Update obstacles for (var i = obstacles.length - 1; i >= 0; i--) { obstacles[i].update(); if (obstacles[i].x < -100) { obstacles[i].destroy(); obstacles.splice(i, 1); score++; scoreTxt.setText(score); // Save the score to the leaderboard storage.leaderboard = storage.leaderboard || []; storage.leaderboard.push(score); storage.leaderboard.sort(function (a, b) { return b - a; }); storage.leaderboard = storage.leaderboard.slice(0, 10); if (score > playerHighScore) { storage.playerHighScore = score; } } if (obstacles[i] && obstacles[i].intersects(player)) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } } // Create new obstacles if (LK.ticks % 120 == 0) { createObstacle(); } // Update speed updateSpeed(); };
===================================================================
--- original.js
+++ change.js
@@ -147,9 +147,9 @@
// Increased font size from 50 to 80
fill: 0xFFFFFF
});
leaderboardTxt.anchor.set(0, 0);
-leaderboardTxt.x = buttonUp.x - 900; // Move leaderboard slightly further to the left of the buttons
+leaderboardTxt.x = buttonUp.x - 950; // Move leaderboard slightly further to the left of the buttons
leaderboardTxt.y = buttonUp.y - 100; // Align vertically with the buttons
game.addChild(leaderboardTxt);
// Function to create obstacles
function createObstacle() {