User prompt
key1 i alınca skora 2 puan ekle,key2 i alınca skora 5 puan ekle,key3 i alınca skora 7 puan ekle,
User prompt
keyleri alınca skor anlık sıfırlanıyor ve puanıda eklemiyor bunu düzelt
User prompt
keyler her 5 puanda bir gelsin
User prompt
Please fix the bug: 'ReferenceError: keyType is not defined' in or related to this line: 'switch (keyType) {' Line Number: 125
User prompt
key1 i alıca ekranda "+2 score" yazsın ve skora 2 puan eklensin, key2 yi alınca ekranda "+5 score" yazsın ve skore 5 puan eklensin, key3 ü alınca ekranda "+7score" yazsın ve skoar 7 puan eklensin
User prompt
Please fix the bug: 'ReferenceError: keyType is not defined' in or related to this line: 'if (keyType === 'key1') {' Line Number: 125
User prompt
key1 i alıca üzerinde "+2 score" yazsın ve skora 2 puan eklensin, key2 yi alınca "+5 score" yazsın ve skore 5 puan eklensin, key3 ü alınca "+7score" yazsın ve skoar 7 puan eklensin
User prompt
her 15 puanda bir "key1","key2","key3" herhangi bir koridordan gelsin ve bunları alabilelim
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'intersects')' in or related to this line: 'if (obstacles[i].intersects(player)) {' Line Number: 216
User prompt
skor arttıkça mermileri hızlandır
User prompt
mermilerin spawn olma süresini arttır
User prompt
mermilerin y ekseni arasındaki mesafeyi arttır
User prompt
mermilerin x ekseni arasındaki mesafeyi arttır
User prompt
mermilerin yataydaki arasındaki mesafeyi arttır
User prompt
mermilerin yataydaki mesafesini arttır (hızını değiştirmeden)
User prompt
bazen 2 mermi birden gelsin farklı koridorlardan
User prompt
her 30 skorda bir key1 herhangi bir koridordan gelsin ve bunu alabilelim
User prompt
bazen 2 koridordanda mermi gelsin
User prompt
bazene 2 koridordanda mermi gelsin
User prompt
her 20 skorda bi key3 herhangi bir koridordan gelsni gelsin
User prompt
her 10 skorda bi key3 gelsin
User prompt
her 10 skorda 3 saniye mermi gelmesin
User prompt
her 10 korda 2 dalga mermi gelmesin
User prompt
keylerin hızını biraz azalt
User prompt
keylerin hızını 2 katına çıakrve her 10 skorda bir gelsinler
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ // Define the Button class var Button = Container.expand(function () { var self = Container.call(this); var buttonGraphics = self.attachAsset('button', { anchorX: 0.5, anchorY: 0.5 }); return self; }); // Define the Obstacle class var Obstacle = Container.expand(function () { var self = Container.call(this); var obstacleGraphics = self.attachAsset('bullet', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; // Initial speed // Update method for obstacle movement self.update = function () { self.x -= self.speed; }; return self; }); //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Define the Player class var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('character', { anchorX: 0.5, anchorY: 0.5 }); self.layer = 1; // Start on the middle layer self.speed = 10; // Initial speed // Method to move the player up a layer self.moveUp = function () { if (self.layer > 0) { self.layer--; tween(self, { y: self.y - 450 }, { duration: 300, easing: tween.easeInOut }); } }; // Method to move the player down a layer self.moveDown = function () { if (self.layer < 2) { self.layer++; tween(self, { y: self.y + 450 }, { duration: 300, easing: tween.easeInOut }); } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x0000FF //Init game with blue background }); /**** * Game Code ****/ var background = game.attachAsset('background', { anchorX: 0.0, anchorY: 0.0 }); background.x = 0; background.y = 0; // Initialize player var player = new Player(); player.x = 200; player.y = 1366 - 450; // Start on the middle layer game.addChild(player); // Create a variable to keep track of the current character asset var characterAssets = ['character', 'c2', 'c3', 'c4']; var currentCharacterAsset = 0; // Create a timer to change the character asset every 0.2 seconds LK.setInterval(function () { // Remove the current character asset player.removeChild(player.children[0]); // Update the current character asset index currentCharacterAsset = (currentCharacterAsset + 1) % characterAssets.length; // Attach the new character asset player.attachAsset(characterAssets[currentCharacterAsset], { anchorX: 0.5, anchorY: 0.5 }); }, 200); // Initialize buttons var buttonUp = new Button(); buttonUp.x = 1024; buttonUp.y = 2732 - 600; // Position at the bottom of the screen buttonUp.scale.set(2); // Increase the size of the button game.addChild(buttonUp); var buttonDown = new Button(); buttonDown.x = 1024; buttonDown.y = 2732 - 300; // Position at the bottom of the screen buttonDown.scale.set(2); // Increase the size of the button buttonDown.rotation = Math.PI; // Rotate the button by 180 degrees game.addChild(buttonDown); // Initialize obstacles array var obstacles = []; // Initialize score var score = 0; var scoreTxt = new Text2('0', { size: 150, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Function to create obstacles function createObstacle() { var obstacle = new Obstacle(); obstacle.x = 2048; obstacle.y = 1366 - 450 + (Math.floor(Math.random() * 3) - 1) * 450; // Random layer obstacles.push(obstacle); game.addChild(obstacle); } // Function to update game speed function updateSpeed() { player.speed += 0.02; obstacles.forEach(function (obstacle) { obstacle.speed += 0.02; }); } // Handle swipe up and down game.move = function (x, y, obj) { if (obj.event && obj.event.deltaY < 0) { player.moveUp(); } else if (obj.event && obj.event.deltaY > 0) { player.moveDown(); } }; // Handle button presses buttonUp.down = function (x, y, obj) { if (!buttonUp.cooldown && !buttonDown.cooldown) { player.moveUp(); buttonUp.cooldown = true; buttonDown.cooldown = true; LK.setTimeout(function () { buttonUp.cooldown = false; buttonDown.cooldown = false; }, 310); } }; buttonDown.down = function (x, y, obj) { if (!buttonUp.cooldown && !buttonDown.cooldown) { player.moveDown(); buttonUp.cooldown = true; buttonDown.cooldown = true; LK.setTimeout(function () { buttonUp.cooldown = false; buttonDown.cooldown = false; }, 310); } }; // Game update loop game.update = function () { // Update obstacles for (var i = obstacles.length - 1; i >= 0; i--) { obstacles[i].update(); if (obstacles[i].x < -100) { obstacles[i].destroy(); obstacles.splice(i, 1); score++; if (score % 10 === 0) { var key3 = LK.getAsset('key3', { anchorX: 0.5, anchorY: 0.5 }); key3.x = Math.random() * 2048; key3.y = Math.random() * 2732; game.addChild(key3); } scoreTxt.setText(score); } if (obstacles[i].intersects(player)) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } } // Create new obstacles if (LK.ticks % 60 == 0) { createObstacle(); } // Update speed updateSpeed(); };
===================================================================
--- original.js
+++ change.js
@@ -14,24 +14,8 @@
anchorY: 0.5
});
return self;
});
-// Define the Key class
-var Key = Container.expand(function () {
- var self = Container.call(this);
- var keyTypes = ['key1', 'key2', 'key3'];
- var randomKey = keyTypes[Math.floor(Math.random() * keyTypes.length)];
- var keyGraphics = self.attachAsset(randomKey, {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 5; // Reduce the speed of keys
- // Update method for key movement
- self.update = function () {
- self.x -= self.speed;
- };
- return self;
-});
// Define the Obstacle class
var Obstacle = Container.expand(function () {
var self = Container.call(this);
var obstacleGraphics = self.attachAsset('bullet', {
@@ -132,11 +116,8 @@
buttonDown.rotation = Math.PI; // Rotate the button by 180 degrees
game.addChild(buttonDown);
// Initialize obstacles array
var obstacles = [];
-// Initialize keys array
-var keys = [];
-var keySpawned = false;
// Initialize score
var score = 0;
var scoreTxt = new Text2('0', {
size: 150,
@@ -146,21 +127,13 @@
LK.gui.top.addChild(scoreTxt);
// Function to create obstacles
function createObstacle() {
var obstacle = new Obstacle();
- obstacle.x = 2048 * 1.5;
+ obstacle.x = 2048;
obstacle.y = 1366 - 450 + (Math.floor(Math.random() * 3) - 1) * 450; // Random layer
obstacles.push(obstacle);
game.addChild(obstacle);
}
-// Function to create keys
-function createKey() {
- var key = new Key();
- key.x = 2048;
- key.y = 1366 - 450 + (Math.floor(Math.random() * 3) - 1) * 450; // Random layer
- keys.push(key);
- game.addChild(key);
-}
// Function to update game speed
function updateSpeed() {
player.speed += 0.02;
obstacles.forEach(function (obstacle) {
@@ -206,48 +179,25 @@
if (obstacles[i].x < -100) {
obstacles[i].destroy();
obstacles.splice(i, 1);
score++;
+ if (score % 10 === 0) {
+ var key3 = LK.getAsset('key3', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ key3.x = Math.random() * 2048;
+ key3.y = Math.random() * 2732;
+ game.addChild(key3);
+ }
scoreTxt.setText(score);
}
if (obstacles[i].intersects(player)) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
}
- // Update keys
- for (var j = keys.length - 1; j >= 0; j--) {
- keys[j].update();
- if (keys[j].x < -100) {
- keys[j].destroy();
- keys.splice(j, 1);
- LK.effects.flashScreen(0xff0000, 1000);
- LK.showGameOver();
- }
- if (keys[j].intersects(player)) {
- keys[j].destroy();
- keys.splice(j, 1);
- }
- }
// Create new obstacles
- if (score % 10 === 0 && score > 0) {
- if (!game.bulletPause) {
- game.bulletPause = true;
- LK.setTimeout(function () {
- game.bulletPause = false;
- }, 3000);
- }
- } else if (!game.bulletPause && LK.ticks % 60 == 0) {
- createObstacle();
- }
- // Create new key every 10 score
- if (score > 0 && score % 10 === 0 && !keySpawned) {
- createKey();
- keySpawned = true;
- } else if (score % 10 !== 0) {
- keySpawned = false;
- }
- // Create new obstacles
if (LK.ticks % 60 == 0) {
createObstacle();
}
// Update speed