User prompt
engeller belli katmanlarda (y kordinatlarında) geliyor fakat bende bu katmanlar arasında geçiş yapmak istiyorum hangi katmana tıklarsam oraya gideyim
User prompt
engellerin y eksenindeki mesafeyi 1.5 katına çıkar
User prompt
engellerin y eksenindeki mesafesini iki katına çıkar
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'intersects')' in or related to this line: 'if (obstacles[i].intersects(player)) {' Line Number: 111
User prompt
engeller arasındaki mesafeyi 2 katına çıkar
User prompt
engeller arasını biraz aç
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'deltaY')' in or related to this line: 'if (obj.event.deltaY < 0) {' Line Number: 94
Initial prompt
sonsuz koşu
/**** * Classes ****/ // Define the Obstacle class var Obstacle = Container.expand(function () { var self = Container.call(this); var obstacleGraphics = self.attachAsset('bullet', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; // Initial speed // Update method for obstacle movement self.update = function () { self.x -= self.speed; }; return self; }); //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Define the Player class var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('character', { anchorX: 0.5, anchorY: 0.5 }); self.layer = 1; // Start on the middle layer self.speed = 10; // Initial speed // Method to move the player up a layer self.moveUp = function () { if (self.layer > 0) { self.layer--; self.y -= 300; // Move up by 300 pixels } }; // Method to move the player down a layer self.moveDown = function () { if (self.layer < 2) { self.layer++; self.y += 300; // Move down by 300 pixels } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize player var player = new Player(); player.x = 200; player.y = 1366; // Start on the middle layer game.addChild(player); // Initialize obstacles array var obstacles = []; // Initialize score var score = 0; var scoreTxt = new Text2('0', { size: 150, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Function to create obstacles function createObstacle() { var obstacle = new Obstacle(); obstacle.x = 2048; obstacle.y = 1366 + (Math.floor(Math.random() * 3) - 1) * 300; // Random layer obstacles.push(obstacle); game.addChild(obstacle); } // Function to update game speed function updateSpeed() { player.speed += 0.01; obstacles.forEach(function (obstacle) { obstacle.speed += 0.01; }); } // Handle swipe up and down game.move = function (x, y, obj) { if (obj.event && obj.event.deltaY < 0) { player.moveUp(); } else if (obj.event && obj.event.deltaY > 0) { player.moveDown(); } }; // Game update loop game.update = function () { // Update obstacles for (var i = obstacles.length - 1; i >= 0; i--) { obstacles[i].update(); if (obstacles[i].x < -100) { obstacles[i].destroy(); obstacles.splice(i, 1); score++; scoreTxt.setText(score); } if (obstacles[i].intersects(player)) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } } // Create new obstacles if (LK.ticks % 120 == 0) { createObstacle(); } // Update speed updateSpeed(); };
===================================================================
--- original.js
+++ change.js
@@ -107,9 +107,9 @@
LK.showGameOver();
}
}
// Create new obstacles
- if (LK.ticks % 60 == 0) {
+ if (LK.ticks % 120 == 0) {
createObstacle();
}
// Update speed
updateSpeed();