User prompt
engeller belli katmanlarda (y kordinatlarında) geliyor fakat bende bu katmanlar arasında geçiş yapmak istiyorum hangi katmana tıklarsam oraya gideyim
User prompt
engellerin y eksenindeki mesafeyi 1.5 katına çıkar
User prompt
engellerin y eksenindeki mesafesini iki katına çıkar
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'intersects')' in or related to this line: 'if (obstacles[i].intersects(player)) {' Line Number: 111
User prompt
engeller arasındaki mesafeyi 2 katına çıkar
User prompt
engeller arasını biraz aç
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'deltaY')' in or related to this line: 'if (obj.event.deltaY < 0) {' Line Number: 94
Initial prompt
sonsuz koşu
===================================================================
--- original.js
+++ change.js
@@ -1,59 +1,59 @@
-/****
+/****
* Classes
-****/
+****/
// Define the Obstacle class
var Obstacle = Container.expand(function () {
- var self = Container.call(this);
- var obstacleGraphics = self.attachAsset('bullet', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 5; // Initial speed
- // Update method for obstacle movement
- self.update = function () {
- self.x -= self.speed;
- };
- return self;
+ var self = Container.call(this);
+ var obstacleGraphics = self.attachAsset('bullet', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 5; // Initial speed
+ // Update method for obstacle movement
+ self.update = function () {
+ self.x -= self.speed;
+ };
+ return self;
});
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Define the Player class
var Player = Container.expand(function () {
- var self = Container.call(this);
- var playerGraphics = self.attachAsset('character', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.layer = 1; // Start on the middle layer
- self.speed = 10; // Initial speed
- // Method to move the player up a layer
- self.moveUp = function () {
- if (self.layer > 0) {
- self.layer--;
- self.y -= 300; // Move up by 300 pixels
- }
- };
- // Method to move the player down a layer
- self.moveDown = function () {
- if (self.layer < 2) {
- self.layer++;
- self.y += 300; // Move down by 300 pixels
- }
- };
- return self;
+ var self = Container.call(this);
+ var playerGraphics = self.attachAsset('character', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.layer = 1; // Start on the middle layer
+ self.speed = 10; // Initial speed
+ // Method to move the player up a layer
+ self.moveUp = function () {
+ if (self.layer > 0) {
+ self.layer--;
+ self.y -= 300; // Move up by 300 pixels
+ }
+ };
+ // Method to move the player down a layer
+ self.moveDown = function () {
+ if (self.layer < 2) {
+ self.layer++;
+ self.y += 300; // Move down by 300 pixels
+ }
+ };
+ return self;
});
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000 //Init game with black background
+ backgroundColor: 0x000000 //Init game with black background
});
-/****
+/****
* Game Code
-****/
+****/
// Initialize player
var player = new Player();
player.x = 200;
player.y = 1366; // Start on the middle layer
@@ -62,55 +62,55 @@
var obstacles = [];
// Initialize score
var score = 0;
var scoreTxt = new Text2('0', {
- size: 150,
- fill: 0xFFFFFF
+ size: 150,
+ fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Function to create obstacles
function createObstacle() {
- var obstacle = new Obstacle();
- obstacle.x = 2048;
- obstacle.y = 1366 + (Math.floor(Math.random() * 3) - 1) * 300; // Random layer
- obstacles.push(obstacle);
- game.addChild(obstacle);
+ var obstacle = new Obstacle();
+ obstacle.x = 2048;
+ obstacle.y = 1366 + (Math.floor(Math.random() * 3) - 1) * 300; // Random layer
+ obstacles.push(obstacle);
+ game.addChild(obstacle);
}
// Function to update game speed
function updateSpeed() {
- player.speed += 0.01;
- obstacles.forEach(function (obstacle) {
- obstacle.speed += 0.01;
- });
+ player.speed += 0.01;
+ obstacles.forEach(function (obstacle) {
+ obstacle.speed += 0.01;
+ });
}
// Handle swipe up and down
game.move = function (x, y, obj) {
- if (obj.event.deltaY < 0) {
- player.moveUp();
- } else if (obj.event.deltaY > 0) {
- player.moveDown();
- }
+ if (obj.event && obj.event.deltaY < 0) {
+ player.moveUp();
+ } else if (obj.event && obj.event.deltaY > 0) {
+ player.moveDown();
+ }
};
// Game update loop
game.update = function () {
- // Update obstacles
- for (var i = obstacles.length - 1; i >= 0; i--) {
- obstacles[i].update();
- if (obstacles[i].x < -100) {
- obstacles[i].destroy();
- obstacles.splice(i, 1);
- score++;
- scoreTxt.setText(score);
- }
- if (obstacles[i].intersects(player)) {
- LK.effects.flashScreen(0xff0000, 1000);
- LK.showGameOver();
- }
- }
- // Create new obstacles
- if (LK.ticks % 60 == 0) {
- createObstacle();
- }
- // Update speed
- updateSpeed();
+ // Update obstacles
+ for (var i = obstacles.length - 1; i >= 0; i--) {
+ obstacles[i].update();
+ if (obstacles[i].x < -100) {
+ obstacles[i].destroy();
+ obstacles.splice(i, 1);
+ score++;
+ scoreTxt.setText(score);
+ }
+ if (obstacles[i].intersects(player)) {
+ LK.effects.flashScreen(0xff0000, 1000);
+ LK.showGameOver();
+ }
+ }
+ // Create new obstacles
+ if (LK.ticks % 60 == 0) {
+ createObstacle();
+ }
+ // Update speed
+ updateSpeed();
};
\ No newline at end of file