User prompt
engeller belli katmanlarda (y kordinatlarında) geliyor fakat bende bu katmanlar arasında geçiş yapmak istiyorum hangi katmana tıklarsam oraya gideyim
User prompt
engellerin y eksenindeki mesafeyi 1.5 katına çıkar
User prompt
engellerin y eksenindeki mesafesini iki katına çıkar
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'intersects')' in or related to this line: 'if (obstacles[i].intersects(player)) {' Line Number: 111
User prompt
engeller arasındaki mesafeyi 2 katına çıkar
User prompt
engeller arasını biraz aç
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'deltaY')' in or related to this line: 'if (obj.event.deltaY < 0) {' Line Number: 94
Initial prompt
sonsuz koşu
/****
* Classes
****/
// Define the Obstacle class
var Obstacle = Container.expand(function () {
var self = Container.call(this);
var obstacleGraphics = self.attachAsset('bullet', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5; // Initial speed
// Update method for obstacle movement
self.update = function () {
self.x -= self.speed;
};
return self;
});
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Define the Player class
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('character', {
anchorX: 0.5,
anchorY: 0.5
});
self.layer = 1; // Start on the middle layer
self.speed = 10; // Initial speed
// Method to move the player up a layer
self.moveUp = function () {
if (self.layer > 0) {
self.layer--;
self.y -= 300; // Move up by 300 pixels
}
};
// Method to move the player down a layer
self.moveDown = function () {
if (self.layer < 2) {
self.layer++;
self.y += 300; // Move down by 300 pixels
}
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize player
var player = new Player();
player.x = 200;
player.y = 1366; // Start on the middle layer
game.addChild(player);
// Initialize obstacles array
var obstacles = [];
// Initialize score
var score = 0;
var scoreTxt = new Text2('0', {
size: 150,
fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Function to create obstacles
function createObstacle() {
var obstacle = new Obstacle();
obstacle.x = 2048;
obstacle.y = 1366 + (Math.floor(Math.random() * 3) - 1) * 300; // Random layer
obstacles.push(obstacle);
game.addChild(obstacle);
}
// Function to update game speed
function updateSpeed() {
player.speed += 0.01;
obstacles.forEach(function (obstacle) {
obstacle.speed += 0.01;
});
}
// Handle swipe up and down
game.move = function (x, y, obj) {
if (obj.event.deltaY < 0) {
player.moveUp();
} else if (obj.event.deltaY > 0) {
player.moveDown();
}
};
// Game update loop
game.update = function () {
// Update obstacles
for (var i = obstacles.length - 1; i >= 0; i--) {
obstacles[i].update();
if (obstacles[i].x < -100) {
obstacles[i].destroy();
obstacles.splice(i, 1);
score++;
scoreTxt.setText(score);
}
if (obstacles[i].intersects(player)) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
}
// Create new obstacles
if (LK.ticks % 60 == 0) {
createObstacle();
}
// Update speed
updateSpeed();
};