User prompt
tabloyu biraz yukarı taşı
User prompt
tabloyu biraz yukarı taşı
User prompt
tabloyu biraz yukarı taşı
User prompt
tabloyu biraz yukarı taşı
User prompt
tabloyu biraz yukarı taşı
User prompt
2x tabloyu biraz yukarı taşı
User prompt
tabloyu biraz yukarı taşı
User prompt
tabloyu biraz yukarı taşı
User prompt
tabloyu biraz yukarı taşı
User prompt
tabloyu tuşların konumuna agöre ortala
User prompt
yazı fontunu biraz küçült
User prompt
tablo nun yazı fontunu 2 katına çıkar
User prompt
yazı fontunu büyüt ve sadece your high score yazısı kalsın
User prompt
liderlik tablosunu sil sadece your high score kalsın
User prompt
Please fix the bug: 'TypeError: Set is not a constructor' in or related to this line: 'storage.leaderboard = Array.from(new Set(storage.leaderboard)).sort(function (a, b) {' Line Number: 243
User prompt
bunun sağlanması için gerekli kodları değiştir
User prompt
Please fix the bug: 'TypeError: Set is not a constructor' in or related to this line: 'storage.leaderboard = Array.from(new Set(storage.leaderboard)).sort(function (a, b) {' Line Number: 275
User prompt
Please fix the bug: 'TypeError: Set is not a constructor' in or related to this line: 'storage.leaderboard = _toConsumableArray(new Set(storage.leaderboard)).sort(function (a, b) {' Line Number: 275
User prompt
Please fix the bug: 'TypeError: Set is not a constructor' in or related to this line: 'storage.leaderboard = Array.from(new Set(storage.leaderboard)).sort(function (a, b) {' Line Number: 243
User prompt
ldierlik tablosunda sadece en yüksek puan yazılacak yani 10 yaparsam sıralama 10,9,8 olmayacak 10,5,4 olacak
User prompt
liderlik tablosundaki puanları sıfırla
User prompt
tuşları çok az yukarı al
User prompt
liderlik tablosunu biraz sağa taşı
User prompt
tuşları biraz sola al
User prompt
liderlik tablosunu biraz sağa taşı
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1"); /**** * Classes ****/ // Define the Button class var Button = Container.expand(function () { var self = Container.call(this); var buttonGraphics = self.attachAsset('button', { anchorX: 0.5, anchorY: 0.5 }); return self; }); // Define the Obstacle class var Obstacle = Container.expand(function () { var self = Container.call(this); var obstacleGraphics = self.attachAsset('bullet', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; // Initial speed // Update method for obstacle movement self.update = function () { self.x -= self.speed; }; return self; }); //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Define the Player class var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('character', { anchorX: 0.5, anchorY: 0.5 }); self.layer = 1; // Start on the middle layer self.speed = 10; // Initial speed // Method to move the player up a layer self.moveUp = function () { if (self.layer > 0) { LK.getSound('jump').play(); self.layer--; tween(self, { y: self.y - 450 }, { duration: 300, easing: tween.easeInOut }); } }; // Method to move the player down a layer self.moveDown = function () { if (self.layer < 2) { LK.getSound('jump').play(); self.layer++; tween(self, { y: self.y + 450 }, { duration: 300, easing: tween.easeInOut }); } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x0000FF //Init game with blue background }); /**** * Game Code ****/ var background = game.attachAsset('background', { anchorX: 0.0, anchorY: 0.0 }); background.x = 0; background.y = 0; // Play 'macera' music track in a loop LK.playMusic('macera'); var player = new Player(); player.x = 200; player.y = 1366 - 450; // Start on the middle layer game.addChild(player); // Add squares to each layer var layers = [-450, 0, 450]; layers.forEach(function (layer) { var square = LK.getAsset('box1', { anchorX: 0.5, anchorY: 0.5 }); square.x = 1024; // Center horizontally square.y = 1366 - 300 + layer; // Position based on layer, moved further down game.addChild(square); }); // Create a variable to keep track of the current character asset var characterAssets = ['character', 'c2', 'c3', 'c4']; var currentCharacterAsset = 0; // Create a timer to change the character asset every 0.2 seconds LK.setInterval(function () { // Remove the current character asset player.removeChild(player.children[0]); // Update the current character asset index currentCharacterAsset = (currentCharacterAsset + 1) % characterAssets.length; // Attach the new character asset player.attachAsset(characterAssets[currentCharacterAsset], { anchorX: 0.5, anchorY: 0.5 }); }, 200); // Initialize buttons var buttonUp = new Button(); buttonUp.x = 1024; buttonUp.y = 2732 - 600; // Position at the bottom of the screen buttonUp.scale.set(2); // Increase the size of the button game.addChild(buttonUp); var buttonDown = new Button(); buttonDown.x = 1024; buttonDown.y = 2732 - 300; // Position at the bottom of the screen buttonDown.scale.set(2); // Increase the size of the button buttonDown.rotation = Math.PI; // Rotate the button by 180 degrees game.addChild(buttonDown); // Initialize obstacles array var obstacles = []; // Initialize score var score = 0; var scoreTxt = new Text2('0', { size: 150, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Display leaderboard var playerHighScore = storage.playerHighScore || 0; var leaderboardTxt = new Text2('Your High Score: ' + playerHighScore, { size: 120, // Reduced font size from 160 to 120 fill: 0xFFFFFF }); leaderboardTxt.anchor.set(0.5, 0); leaderboardTxt.x = (buttonUp.x + buttonDown.x) / 2; // Center horizontally between the buttons leaderboardTxt.y = (buttonUp.y + buttonDown.y) / 2 - 550; // Move slightly more upwards game.addChild(leaderboardTxt); // Function to create obstacles function createObstacle() { var lanes = [-450, 0, 450]; var selectedLanes = [lanes[Math.floor(Math.random() * lanes.length)]]; // 30% chance to spawn a second obstacle in a different lane if (Math.random() < 0.3) { var secondLane; do { secondLane = lanes[Math.floor(Math.random() * lanes.length)]; } while (selectedLanes.includes(secondLane)); selectedLanes.push(secondLane); } selectedLanes.forEach(function (lane) { var obstacle = new Obstacle(); obstacle.x = 2048; obstacle.y = 1366 - 350 + lane; obstacles.push(obstacle); game.addChild(obstacle); }); } // Function to update game speed function updateSpeed() { var speedIncrease = score * 0.01; // Increase speed based on score player.speed += speedIncrease; obstacles.forEach(function (obstacle) { obstacle.speed += speedIncrease; }); } // Handle swipe up and down game.move = function (x, y, obj) { if (obj.event && obj.event.deltaY < 0) { player.moveUp(); } else if (obj.event && obj.event.deltaY > 0) { player.moveDown(); } }; // Handle button presses buttonUp.down = function (x, y, obj) { if (!buttonUp.cooldown && !buttonDown.cooldown) { player.moveUp(); buttonUp.cooldown = true; buttonDown.cooldown = true; LK.setTimeout(function () { buttonUp.cooldown = false; buttonDown.cooldown = false; }, 310); } }; buttonDown.down = function (x, y, obj) { if (!buttonUp.cooldown && !buttonDown.cooldown) { player.moveDown(); buttonUp.cooldown = true; buttonDown.cooldown = true; LK.setTimeout(function () { buttonUp.cooldown = false; buttonDown.cooldown = false; }, 310); } }; // Game update loop game.update = function () { // Update obstacles for (var i = obstacles.length - 1; i >= 0; i--) { obstacles[i].update(); if (obstacles[i].x < -100) { obstacles[i].destroy(); obstacles.splice(i, 1); score++; scoreTxt.setText(score); // Save the score to the leaderboard storage.leaderboard = storage.leaderboard || []; storage.leaderboard.push(score); storage.leaderboard.sort(function (a, b) { return b - a; }); storage.leaderboard = storage.leaderboard.slice(0, 10); if (score > playerHighScore) { storage.playerHighScore = score; } } if (obstacles[i] && obstacles[i].intersects(player)) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } } // Create new obstacles if (LK.ticks % 120 == 0) { createObstacle(); } // Update speed updateSpeed(); };
===================================================================
--- original.js
+++ change.js
@@ -148,9 +148,9 @@
fill: 0xFFFFFF
});
leaderboardTxt.anchor.set(0.5, 0);
leaderboardTxt.x = (buttonUp.x + buttonDown.x) / 2; // Center horizontally between the buttons
-leaderboardTxt.y = (buttonUp.y + buttonDown.y) / 2 - 500; // Move slightly more upwards
+leaderboardTxt.y = (buttonUp.y + buttonDown.y) / 2 - 550; // Move slightly more upwards
game.addChild(leaderboardTxt);
// Function to create obstacles
function createObstacle() {
var lanes = [-450, 0, 450];