User prompt
kediyi 1.5 kat büyült
User prompt
yeni kedi resmi gelince eskisi silinece
User prompt
kediyi sağa sağa kaydır ve boyutlarını 3 kat büyüt
User prompt
assetslerde cat1 ... cat6 var. Bunlardan biri erkanın sol alt kısmında bulunacak ve her 3 levelde rastgele olarak değişecek bunu istiyorum dikkatlice kodları değiştir
User prompt
arka planda sürekli "nature" şarkısı dönsün. dongüde kalsın
User prompt
karelere tıklayınca "clicl" sesi çalsın
User prompt
yol gösterildikten sorna eğer oyuncu hiçbir yere tıklamazsa 5 saniye aralıklarla yolu tekrardan göster
User prompt
birazcık daha
User prompt
karelerin arasındaki mesafeyi birazcık azalt
User prompt
karelerin arasındaki mesafeyi yarıya indir
User prompt
benim tıkladığım yolu değiştirmeyeceksin yeni leveldeki gösterge yolunu değiştireceksin üstteki yazdığım şekilde
User prompt
siyah yol gösterge rengi bi kareyi 0.5 saniye gösteredikten sonra 0.1 saniye bekleyip yeni kareyi gösterecek
User prompt
sağa al yazıyı biraz fazla olsun
User prompt
biraz daha
User prompt
çok az sağa al
/**** * Classes ****/ // Class for the cat image var Cat = Container.expand(function () { var self = Container.call(this); var catGraphics = self.attachAsset('cat1', { anchorX: 0.5, anchorY: 0.5 }); }); // Class for the level counter var LevelCounter = Container.expand(function () { var self = Container.call(this); var levelText = new Text2('Level: 1', { size: 150, fill: 0xFFFFFF, align: 'center' }); self.addChild(levelText); self.updateLevel = function (level) { levelText.setText('Level: ' + level); }; }); //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Class for a single square var Square = Container.expand(function () { var self = Container.call(this); var squareGraphics = self.attachAsset('square', { anchorX: 0.5, anchorY: 0.5, scaleX: 2, scaleY: 2 }); self.highlight = function () { squareGraphics.tint = 0xff0000; // Change color to red }; self.reset = function () { squareGraphics.tint = 0xffffff; // Reset color to white }; self.clicked = function () { squareGraphics.tint = 0x00ff00; // Change color to green when clicked }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ var background = game.attachAsset('background', { anchorX: 0.0, anchorY: 0.0 }); // Add the cat image to the game var cat = game.addChild(new Cat()); cat.x = 500; // Move the cat to the right cat.y = 2732 - cat.height * 3; // Increase the cat's size cat.scaleX = 4.5; // Increase the cat's size by 1.5 times cat.scaleY = 4.5; // Increase the cat's size by 1.5 times // Initialize the level counter and add it to the game var levelCounter = new LevelCounter(); levelCounter.x = 2048 / 2 - 260; // Move the level counter a bit more to the right levelCounter.y = 100; game.addChild(levelCounter); var grid = []; var sequence = []; var currentLevel = 1; var currentStep = 0; var gridSize = { rows: 4, cols: 5 }; var squareSize = { width: 350, height: 350 }; var gridOffset = { x: (2048 - gridSize.cols * squareSize.width) / 2 + 180, y: (2732 - gridSize.rows * squareSize.height) / 2 + 50 }; // Initialize grid for (var row = 0; row < gridSize.rows; row++) { grid[row] = []; for (var col = 0; col < gridSize.cols; col++) { var square = new Square(); square.x = gridOffset.x + col * squareSize.width; square.y = gridOffset.y + row * squareSize.height; grid[row][col] = square; game.addChild(square); } } // Function to start a new level function startLevel() { sequence.push({ row: Math.floor(Math.random() * gridSize.rows), col: Math.floor(Math.random() * gridSize.cols) }); // Change the cat image every 3 levels if (currentLevel % 3 === 0) { var catNumber = Math.floor(Math.random() * 6) + 1; cat.removeChildren(); // Remove the old cat image cat.attachAsset('cat' + catNumber, { anchorX: 0.5, anchorY: 0.5 }); } currentStep = 0; levelCounter.updateLevel(currentLevel); // Update the level counter showSequence(); } // Function to show the sequence to the player function showSequence() { if (currentStep < sequence.length) { var pos = sequence[currentStep]; grid[pos.row][pos.col].highlight(); LK.setTimeout(function () { grid[pos.row][pos.col].reset(); currentStep++; showSequence(); }, 500); } else { currentStep = 0; } } // Function to handle player's input function handleInput(row, col) { if (sequence[currentStep].row === row && sequence[currentStep].col === col) { if (currentStep > 0) { var prevPos = sequence[currentStep - 1]; grid[prevPos.row][prevPos.col].reset(); } grid[row][col].clicked(); currentStep++; if (currentStep === sequence.length) { currentLevel++; startLevel(); } } else { LK.showGameOver(); } } // Attach event listeners to each square for (var row = 0; row < gridSize.rows; row++) { for (var col = 0; col < gridSize.cols; col++) { (function (r, c) { grid[r][c].down = function () { handleInput(r, c); LK.getSound('click').play(); }; })(row, col); } } // Start the first level startLevel(); // Play 'nature' music in the background on a loop LK.playMusic('nature', { loop: true });
===================================================================
--- original.js
+++ change.js
@@ -61,10 +61,10 @@
// Add the cat image to the game
var cat = game.addChild(new Cat());
cat.x = 500; // Move the cat to the right
cat.y = 2732 - cat.height * 3; // Increase the cat's size
-cat.scaleX = 3; // Increase the cat's size
-cat.scaleY = 3; // Increase the cat's size
+cat.scaleX = 4.5; // Increase the cat's size by 1.5 times
+cat.scaleY = 4.5; // Increase the cat's size by 1.5 times
// Initialize the level counter and add it to the game
var levelCounter = new LevelCounter();
levelCounter.x = 2048 / 2 - 260; // Move the level counter a bit more to the right
levelCounter.y = 100;