User prompt
Bg=blue
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Over the game if any obstacle missed
Code edit (1 edits merged)
Please save this source code
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When the dot touch obstacles the obstacles should disappear
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'update')' in or related to this line: 'mainShip.update();' Line Number: 83
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Please fix the bug: 'ReferenceError: mainShip is not defined' in or related to this line: 'mainShip.update();' Line Number: 81
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At dots as main ship
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Remove
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Add dot
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Disappear the obstacles as user touch it
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Please fix the bug: 'Uncaught TypeError: obstacles[i].containsPoint is not a function' in or related to this line: 'if (obstacles[i].containsPoint({' Line Number: 73
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If the user touch obstacles then it disappears
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Remove the hero
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Move the hero
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Please fix the bug: 'Uncaught TypeError: requestAnimationFrame is not a function' in or related to this line: 'requestAnimationFrame(_moveHero);' Line Number: 114
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My ve the hero
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The hero can move as user wants
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The dot can move as user wants
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Jungle Dash
===================================================================
--- original.js
+++ change.js
@@ -1,7 +1,20 @@
/****
* Classes
****/
+// Dot class representing the main ship
+var Dot = Container.expand(function () {
+ var self = Container.call(this);
+ var dotGraphics = self.attachAsset('dot', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 10; // Speed of the dot
+ // Update method to move the dot
+ self.update = function () {
+ // Logic for updating dot position can be added here
+ };
+});
//<Assets used in the game will automatically appear here>
// Obstacle class representing obstacles in the game
var Obstacle = Container.expand(function () {
var self = Container.call(this);
@@ -38,8 +51,13 @@
fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
+ // Initialize the main ship as a dot
+ var mainShip = new Dot();
+ mainShip.x = 2048 / 2;
+ mainShip.y = 2732 - 100; // Position the main ship near the bottom of the screen
+ game.addChild(mainShip);
}
// Function to handle game updates
game.update = function () {
// Update obstacles
@@ -51,8 +69,10 @@
score++;
scoreTxt.setText('Score: ' + score);
}
}
+ // Update main ship
+ mainShip.update();
if (LK.ticks % 60 == 0) {
var newObstacle = new Obstacle();
newObstacle.x = Math.random() * 2048;
newObstacle.y = -50;
@@ -62,8 +82,12 @@
// Spawn new dots
};
// Event listener for touch/mouse down
game.down = function (x, y, obj) {
+ // Move the main ship to the touch/mouse position
+ mainShip.x = x;
+ mainShip.y = y;
+ // Check for obstacle intersections
for (var i = obstacles.length - 1; i >= 0; i--) {
if (obstacles[i].intersects({
x: x,
y: y