User prompt
Bg=blue
User prompt
Over the game if any obstacle missed
Code edit (1 edits merged)
Please save this source code
User prompt
When the dot touch obstacles the obstacles should disappear
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'update')' in or related to this line: 'mainShip.update();' Line Number: 83
User prompt
Please fix the bug: 'ReferenceError: mainShip is not defined' in or related to this line: 'mainShip.update();' Line Number: 81
User prompt
At dots as main ship
User prompt
Remove
User prompt
Add dot
User prompt
Disappear the obstacles as user touch it
User prompt
Please fix the bug: 'Uncaught TypeError: obstacles[i].containsPoint is not a function' in or related to this line: 'if (obstacles[i].containsPoint({' Line Number: 73
User prompt
If the user touch obstacles then it disappears
User prompt
Remove the hero
User prompt
Move the hero
User prompt
Please fix the bug: 'Uncaught TypeError: requestAnimationFrame is not a function' in or related to this line: 'requestAnimationFrame(_moveHero);' Line Number: 114
User prompt
My ve the hero
User prompt
The hero can move as user wants
User prompt
The dot can move as user wants
Initial prompt
Jungle Dash
===================================================================
--- original.js
+++ change.js
@@ -1,7 +1,20 @@
/****
* Classes
****/
+// Dot class representing dots in the game
+var Dot = Container.expand(function () {
+ var self = Container.call(this);
+ var dotGraphics = self.attachAsset('dot', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 3; // Speed of the dot
+ // Update method to move the dot
+ self.update = function () {
+ self.y += self.speed;
+ };
+});
//<Assets used in the game will automatically appear here>
// Obstacle class representing obstacles in the game
var Obstacle = Container.expand(function () {
var self = Container.call(this);
@@ -28,8 +41,9 @@
****/
// Initialize game variables
var obstacles = [];
var score = 0;
+var dots = [];
var scoreTxt;
// Function to initialize game elements
function initGame() {
// Create score text
@@ -51,16 +65,32 @@
score++;
scoreTxt.setText('Score: ' + score);
}
}
+ // Update dots
+ for (var j = dots.length - 1; j >= 0; j--) {
+ dots[j].update();
+ if (dots[j].y > 2732) {
+ dots[j].destroy();
+ dots.splice(j, 1);
+ }
+ }
// Spawn new obstacles
if (LK.ticks % 60 == 0) {
var newObstacle = new Obstacle();
newObstacle.x = Math.random() * 2048;
newObstacle.y = -50;
obstacles.push(newObstacle);
game.addChild(newObstacle);
}
+ // Spawn new dots
+ if (LK.ticks % 120 == 0) {
+ var newDot = new Dot();
+ newDot.x = Math.random() * 2048;
+ newDot.y = -50;
+ dots.push(newDot);
+ game.addChild(newDot);
+ }
};
// Event listener for touch/mouse down
game.down = function (x, y, obj) {
for (var i = obstacles.length - 1; i >= 0; i--) {
@@ -73,7 +103,17 @@
score++; // Increase the score
scoreTxt.setText('Score: ' + score); // Update the score text
}
}
+ // Check if a dot is touched
+ for (var j = dots.length - 1; j >= 0; j--) {
+ if (dots[j].intersects({
+ x: x,
+ y: y
+ })) {
+ dots[j].destroy(); // Destroy the dot
+ dots.splice(j, 1); // Remove the dot from the array
+ }
+ }
};
// Initialize game elements
initGame();
\ No newline at end of file