User prompt
Bg=blue
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Over the game if any obstacle missed
Code edit (1 edits merged)
Please save this source code
User prompt
When the dot touch obstacles the obstacles should disappear
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'update')' in or related to this line: 'mainShip.update();' Line Number: 83
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Please fix the bug: 'ReferenceError: mainShip is not defined' in or related to this line: 'mainShip.update();' Line Number: 81
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At dots as main ship
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Remove
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Add dot
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Disappear the obstacles as user touch it
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Please fix the bug: 'Uncaught TypeError: obstacles[i].containsPoint is not a function' in or related to this line: 'if (obstacles[i].containsPoint({' Line Number: 73
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If the user touch obstacles then it disappears
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Remove the hero
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Move the hero
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Please fix the bug: 'Uncaught TypeError: requestAnimationFrame is not a function' in or related to this line: 'requestAnimationFrame(_moveHero);' Line Number: 114
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My ve the hero
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The hero can move as user wants
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The dot can move as user wants
Initial prompt
Jungle Dash
===================================================================
--- original.js
+++ change.js
@@ -1,99 +1,111 @@
-/****
+/****
* Classes
-****/
+****/
//<Assets used in the game will automatically appear here>
// Hero class representing the player character
var Hero = Container.expand(function () {
- var self = Container.call(this);
- var heroGraphics = self.attachAsset('hero', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 10; // Speed of the hero
- // Method to move the hero
- self.move = function (direction) {
- if (direction === 'left') {
- self.x -= self.speed;
- } else if (direction === 'right') {
- self.x += self.speed;
- }
- };
+ var self = Container.call(this);
+ var heroGraphics = self.attachAsset('hero', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 10; // Speed of the hero
+ // Method to move the hero
+ self.move = function (direction) {
+ if (direction === 'left') {
+ self.x -= self.speed;
+ } else if (direction === 'right') {
+ self.x += self.speed;
+ } else if (direction === 'up') {
+ self.y -= self.speed;
+ } else if (direction === 'down') {
+ self.y += self.speed;
+ }
+ };
});
// Obstacle class representing obstacles in the game
var Obstacle = Container.expand(function () {
- var self = Container.call(this);
- var obstacleGraphics = self.attachAsset('obstacle', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 5; // Speed of the obstacle
- // Update method to move the obstacle
- self.update = function () {
- self.y += self.speed;
- };
+ var self = Container.call(this);
+ var obstacleGraphics = self.attachAsset('obstacle', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 5; // Speed of the obstacle
+ // Update method to move the obstacle
+ self.update = function () {
+ self.y += self.speed;
+ };
});
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000 //Init game with black background
+ backgroundColor: 0x000000 //Init game with black background
});
-/****
+/****
* Game Code
-****/
+****/
// Initialize game variables
var hero;
var obstacles = [];
var score = 0;
var scoreTxt;
// Function to initialize game elements
function initGame() {
- // Create and position the hero
- hero = game.addChild(new Hero());
- hero.x = 2048 / 2;
- hero.y = 2732 - 150;
- // Create score text
- scoreTxt = new Text2('Score: 0', {
- size: 100,
- fill: "#ffffff"
- });
- scoreTxt.anchor.set(0.5, 0);
- LK.gui.top.addChild(scoreTxt);
+ // Create and position the hero
+ hero = game.addChild(new Hero());
+ hero.x = 2048 / 2;
+ hero.y = 2732 - 150;
+ // Create score text
+ scoreTxt = new Text2('Score: 0', {
+ size: 100,
+ fill: "#ffffff"
+ });
+ scoreTxt.anchor.set(0.5, 0);
+ LK.gui.top.addChild(scoreTxt);
}
// Function to handle game updates
game.update = function () {
- // Update obstacles
- for (var i = obstacles.length - 1; i >= 0; i--) {
- obstacles[i].update();
- if (obstacles[i].y > 2732) {
- obstacles[i].destroy();
- obstacles.splice(i, 1);
- score++;
- scoreTxt.setText('Score: ' + score);
- }
- if (hero.intersects(obstacles[i])) {
- LK.effects.flashScreen(0xff0000, 1000);
- LK.showGameOver();
- }
- }
- // Spawn new obstacles
- if (LK.ticks % 60 == 0) {
- var newObstacle = new Obstacle();
- newObstacle.x = Math.random() * 2048;
- newObstacle.y = -50;
- obstacles.push(newObstacle);
- game.addChild(newObstacle);
- }
+ // Update obstacles
+ for (var i = obstacles.length - 1; i >= 0; i--) {
+ obstacles[i].update();
+ if (obstacles[i].y > 2732) {
+ obstacles[i].destroy();
+ obstacles.splice(i, 1);
+ score++;
+ scoreTxt.setText('Score: ' + score);
+ }
+ if (hero.intersects(obstacles[i])) {
+ LK.effects.flashScreen(0xff0000, 1000);
+ LK.showGameOver();
+ }
+ }
+ // Spawn new obstacles
+ if (LK.ticks % 60 == 0) {
+ var newObstacle = new Obstacle();
+ newObstacle.x = Math.random() * 2048;
+ newObstacle.y = -50;
+ obstacles.push(newObstacle);
+ game.addChild(newObstacle);
+ }
};
// Event listener for touch/mouse down
game.down = function (x, y, obj) {
- if (x < 2048 / 2) {
- hero.move('left');
- } else {
- hero.move('right');
- }
+ if (x < 2048 / 2 && y < 2732 / 2) {
+ hero.move('left');
+ hero.move('up');
+ } else if (x < 2048 / 2 && y >= 2732 / 2) {
+ hero.move('left');
+ hero.move('down');
+ } else if (x >= 2048 / 2 && y < 2732 / 2) {
+ hero.move('right');
+ hero.move('up');
+ } else {
+ hero.move('right');
+ hero.move('down');
+ }
};
// Initialize game elements
initGame();
\ No newline at end of file