User prompt
Bg=blue
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Over the game if any obstacle missed
Code edit (1 edits merged)
Please save this source code
User prompt
When the dot touch obstacles the obstacles should disappear
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'update')' in or related to this line: 'mainShip.update();' Line Number: 83
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Please fix the bug: 'ReferenceError: mainShip is not defined' in or related to this line: 'mainShip.update();' Line Number: 81
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At dots as main ship
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Remove
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Add dot
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Disappear the obstacles as user touch it
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Please fix the bug: 'Uncaught TypeError: obstacles[i].containsPoint is not a function' in or related to this line: 'if (obstacles[i].containsPoint({' Line Number: 73
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If the user touch obstacles then it disappears
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Remove the hero
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Move the hero
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Please fix the bug: 'Uncaught TypeError: requestAnimationFrame is not a function' in or related to this line: 'requestAnimationFrame(_moveHero);' Line Number: 114
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My ve the hero
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The hero can move as user wants
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The dot can move as user wants
Initial prompt
Jungle Dash
/**** * Classes ****/ // Dot class representing the main ship var Dot = Container.expand(function () { var self = Container.call(this); var dotGraphics = self.attachAsset('dot', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 10; // Speed of the dot // Update method to move the dot self.update = function () { // Logic for updating dot position can be added here }; }); //<Assets used in the game will automatically appear here> // Obstacle class representing obstacles in the game var Obstacle = Container.expand(function () { var self = Container.call(this); var obstacleGraphics = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 13; // Speed of the obstacle // Update method to move the obstacle self.update = function () { self.y += self.speed; }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x0000FF //Init game with blue background }); /**** * Game Code ****/ // Initialize game variables var obstacles = []; var score = 0; var scoreTxt; // Initialize the main ship as a dot mainShip = null; // Function to initialize game elements function initGame() { // Create score text scoreTxt = new Text2('Score: 0', { size: 100, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Initialize the main ship as a dot mainShip = new Dot(); mainShip.x = 2048 / 2; mainShip.y = 2732 - 100; // Position the main ship near the bottom of the screen game.addChild(mainShip); } // Function to handle game updates game.update = function () { // Update obstacles for (var i = obstacles.length - 1; i >= 0; i--) { obstacles[i].update(); if (obstacles[i].y > 2732) { LK.showGameOver(); } else if (mainShip.intersects(obstacles[i])) { obstacles[i].destroy(); obstacles.splice(i, 1); score++; scoreTxt.setText('Score: ' + score); } } // Update main ship mainShip.update(); if (LK.ticks % 60 == 0) { var newObstacle = new Obstacle(); newObstacle.x = Math.random() * 2048; newObstacle.y = -50; obstacles.push(newObstacle); game.addChild(newObstacle); } // Spawn new dots }; // Event listener for touch/mouse down game.down = function (x, y, obj) { // Move the main ship to the touch/mouse position mainShip.x = x; mainShip.y = y; // Check for obstacle intersections for (var i = obstacles.length - 1; i >= 0; i--) { if (obstacles[i].intersects({ x: x, y: y })) { obstacles[i].destroy(); // Destroy the obstacle obstacles.splice(i, 1); // Remove the obstacle from the array score++; // Increase the score scoreTxt.setText('Score: ' + score); // Update the score text } } }; // Initialize game elements initGame();
===================================================================
--- original.js
+++ change.js
@@ -32,9 +32,9 @@
/****
* Initialize Game
****/
var game = new LK.Game({
- backgroundColor: 0x000000 //Init game with black background
+ backgroundColor: 0x0000FF //Init game with blue background
});
/****
* Game Code