User prompt
No red screen
User prompt
No red screen
User prompt
If the snake touch the wall don't end game
User prompt
When the snake touch dot it size increase
User prompt
Snake can move Left Right as user wants
User prompt
Snake can move Left Right as user wants
User prompt
Snake move where the user wants
User prompt
No game over
Initial prompt
Snake
/**** * Classes ****/ // Food class to manage the food's position var Food = Container.expand(function () { var self = Container.call(this); var foodGraphic = self.attachAsset('food', { anchorX: 0.5, anchorY: 0.5 }); // Randomly position the food on the screen self.randomizePosition = function () { self.x = Math.floor(Math.random() * 2048); self.y = Math.floor(Math.random() * 2732); }; }); // Assets will be automatically created and loaded by the LK engine based on their usage in the code. // For example, the snake and food will be represented by shapes or images initialized dynamically. // Snake class to manage the snake's body and movement var Snake = Container.expand(function () { var self = Container.call(this); self.body = []; self.direction = { x: 0, y: -1 }; // Initial direction: moving up self.speed = 10; // Speed of the snake // Initialize the snake with a starting length self.init = function (length) { for (var i = 0; i < length; i++) { var segment = self.attachAsset('snakeSegment', { anchorX: 0.5, anchorY: 0.5 }); segment.x = 1024; // Center of the screen segment.y = 1366 + i * 20; // Stacked vertically self.body.push(segment); } }; // Update the snake's position self.update = function () { // Move the body segments for (var i = self.body.length - 1; i > 0; i--) { self.body[i].x = self.body[i - 1].x; self.body[i].y = self.body[i - 1].y; } // Move the head self.body[0].x += self.direction.x * self.speed; self.body[0].y += self.direction.y * self.speed; }; // Grow the snake by adding a new segment self.grow = function () { var lastSegment = self.body[self.body.length - 1]; var newSegment = self.attachAsset('snakeSegment', { anchorX: 0.5, anchorY: 0.5 }); newSegment.x = lastSegment.x; newSegment.y = lastSegment.y; self.body.push(newSegment); }; // Check if the snake has collided with itself self.checkSelfCollision = function () { var head = self.body[0]; for (var i = 1; i < self.body.length; i++) { if (head.x === self.body[i].x && head.y === self.body[i].y) { return true; } } return false; }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 // Init game with black background }); /**** * Game Code ****/ var snake = new Snake(); var food = new Food(); var scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); var score = 0; // Initialize the snake and food snake.init(5); food.randomizePosition(); // Add snake and food to the game game.addChild(snake); game.addChild(food); // Add score text to the GUI scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Handle touch events to change snake direction game.down = function (x, y, obj) { var head = snake.body[0]; var dx = x - head.x; var dy = y - head.y; if (Math.abs(dx) > Math.abs(dy)) { if (dx > 0) { snake.direction = { x: 1, y: 0 }; // Move right } else { snake.direction = { x: -1, y: 0 }; // Move left } } else { if (dy > 0) { snake.direction = { x: 0, y: 1 }; // Move down } else { snake.direction = { x: 0, y: -1 }; // Move up } } }; // Update game logic game.update = function () { snake.update(); // Check for collision with food if (Math.abs(snake.body[0].x - food.x) < 50 && Math.abs(snake.body[0].y - food.y) < 50) { snake.grow(); food.randomizePosition(); score++; scoreTxt.setText(score); } // Check for self-collision if (snake.checkSelfCollision()) { // Removed game over when snake collides with itself } // Check for collision with walls var head = snake.body[0]; if (head.x < 0 || head.x > 2048 || head.y < 0 || head.y > 2732) { // Removed game over when snake collides with walls // Implement logic to wrap the snake around the screen if (head.x < 0) { head.x = 2048; } if (head.x > 2048) { head.x = 0; } if (head.y < 0) { head.y = 2732; } if (head.y > 2732) { head.y = 0; } } };
===================================================================
--- original.js
+++ change.js
@@ -139,9 +139,8 @@
scoreTxt.setText(score);
}
// Check for self-collision
if (snake.checkSelfCollision()) {
- // Removed red screen flash effect on self-collision
// Removed game over when snake collides with itself
}
// Check for collision with walls
var head = snake.body[0];